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Sonic Boom: Rise of Lyric: Difference between revisions
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'''Sonic Boom: Rise of Lyric''' is an action-adventure video game developed by Big Red Button and published by Sega for the Wii U console. Along with Sonic Boom: Shattered Crystal for the Nintendo 3DS, the game is a spin-off of Sega's Sonic the Hedgehog series and is a part of the Sonic Boom franchise, which also consists of an animated television series (whose games serve as prequel), a comic series by Archie Comics, and a toyline by Tomy. The game was retitled as '''Sonic Toon: Ancient Treasure''' (ソニックトゥーン 太古の秘宝 ''Sonikku Tuun Taiko no Hihou'') for its Japanese release. | '''Sonic Boom: Rise of Lyric''' is an action-adventure video game developed by Big Red Button and published by Sega for the Wii U console. Along with Sonic Boom: Shattered Crystal for the Nintendo 3DS, the game is a spin-off of Sega's Sonic the Hedgehog series and is a part of the Sonic Boom franchise, which also consists of an animated television series (whose games serve as prequel), a comic series by Archie Comics, and a toyline by Tomy. The game was retitled as '''Sonic Toon: Ancient Treasure''' (ソニックトゥーン 太古の秘宝 ''Sonikku Tuun Taiko no Hihou'') for its Japanese release. | ||
== Known Issues == | == Known Issues == | ||
=== Characters teleporting and going out of bounds in running sections === | |||
*This is the problem of the in-game engine. Currently, the only way to fix the problem with the running sections is frequently pausing on the laggy parts and hoping the characters will stay on the road. | |||
May not happen in newer versions of Cemu. | |||
=== Cutscenes stuttering === | |||
*As mentioned above this is the problem of the in-game engine. There is currently no way to fix this, as this depends on the hardware and wasn't happening in the original console. | |||
== Configuration == | == Configuration == | ||
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{{testline|version=1.15.3b|OS=Windows 10 (64-Bit)|region=EUR|CPU=AMD Ryzen 5 2400G|GPU=Sapphire Radeon RX 580|user=pablo5425|FPS=30|rating=Playable|notes=Some frame drops, specially on load screens. Stutters during gamepaly. Voices output go through Gamepad speakers. Both TV and Gamepad should have the same speakers output set}} | {{testline|version=1.15.3b|OS=Windows 10 (64-Bit)|region=EUR|CPU=AMD Ryzen 5 2400G|GPU=Sapphire Radeon RX 580|user=pablo5425|FPS=30|rating=Playable|notes=Some frame drops, specially on load screens. Stutters during gamepaly. Voices output go through Gamepad speakers. Both TV and Gamepad should have the same speakers output set}} | ||
{{testline|version=1.15.10|OS=Windows 10 (64-Bit)|region=EUR|CPU=AMD Ryzen 3 2200G|GPU=iGPU Vega 8|user=bcfreitas|FPS=18~25|rating=Playable|notes=On this version is very better than some months ago, but minor glitches appears sometimes. Voices in cutscenes not working by default, but thanks to pablo5425 for solution: go to options, audio, set gamepad audio device and it works!.}} | {{testline|version=1.15.10|OS=Windows 10 (64-Bit)|region=EUR|CPU=AMD Ryzen 3 2200G|GPU=iGPU Vega 8|user=bcfreitas|FPS=18~25|rating=Playable|notes=On this version is very better than some months ago, but minor glitches appears sometimes. Voices in cutscenes not working by default, but thanks to pablo5425 for solution: go to options, audio, set gamepad audio device and it works!.}} | ||
{{testline|version=1.15.11b|OS=Windows 7 (64-bit)|region=US|CPU=Intel i5 4690 @ 3. | {{testline|version=1.15.11b|OS=Windows 7 (64-bit)|region=US|CPU=Intel i5 4690 @ 3.5GHz|GPU=Nvidia GTX 1050|user=Vinnicius7|FPS=30|rating=Playable|notes=Some minor graphic gliches on cutscene, sprites and subtitles, no voice audio.}} | ||
{{testend}} | |||
{{testsection|1.17}} | |||
{{testline|version=1.17.0e|OS=Windows 10 (64-Bit)|region=EUR|CPU=AMD Ryzen 7 2700 @ 4GHz|GPU=Nvidia GeForce RTX 2060|user=sj33|FPS=30|rating=Runs|notes=Very bad texture flicking and missing textures. Supposedly caused by the changes made to the GPU buffer cache accuracy since 1.15.1. Using 1.15.1 works, but later revisions are broken. Technically playable but use 1.15.1 for now.}} | |||
{{testend}} | |||
{{testsection|1.20}} | |||
{{testline|version=1.20.0c|OS=Windows 10 (64-Bit)|region=USA|CPU=Intel Core i3-2100 @ 3.10GHz|GPU=Nvidia GeForce GTX 750ti 2GB|user=Dima064|FPS=25 Avg.|rating=Playable|notes=The game is playable to the end, unless there is a FPS drop (which is probably engine's problem). If FPS drops below 20, characters may teleport (making them fall out of bounds in running sections) and cutscenes may stutter. | |||
General Settings: | |||
* OpenGL Renderer | |||
* Full sync at GX2DrawDone() | |||
* VSync on | |||
Game Profile Settings: | |||
* Dual-Core Recompiler | |||
* Thread quantum - 100000 cycles | |||
* Shader mul accuracy - false | |||
}} | |||
{{testend}} | |||
{{testsection|1.25}} | |||
{{testline|version=1.25.0b|OS=Windows 10 (64-Bit)|region=EUR|CPU=Intel Core i5-2400 @ 3.20GHz|GPU=Nvidia GeForce GTX 1050 2GB|user=Ceotom|FPS=20 ~ 30|rating=Playable|notes=Main game playable from beginning to end. Some minor graphics issues may occurr (Fade effect not shown correctly, lava and ivies flicking blue). Vulcan renderer may crash emulator in cutscenes. Sound in some cutscenes lags. | |||
}} | |||
{{testend}} | {{testend}} |
Latest revision as of 08:13, 27 July 2022
Sonic Boom: Rise of Lyric | |
---|---|
Developer(s) | Big Red Button |
Publisher(s) | Sega |
Series | |
Release date(s) | JP December 18, 2014 NA November 11, 2014 EU November 21, 2014 AUS November 29, 2014 |
Genre(s) | |
Mode(s) | |
Compatibility | Playable |
GameIDs | Missing IDs |
See also... |
Sonic Boom: Rise of Lyric is an action-adventure video game developed by Big Red Button and published by Sega for the Wii U console. Along with Sonic Boom: Shattered Crystal for the Nintendo 3DS, the game is a spin-off of Sega's Sonic the Hedgehog series and is a part of the Sonic Boom franchise, which also consists of an animated television series (whose games serve as prequel), a comic series by Archie Comics, and a toyline by Tomy. The game was retitled as Sonic Toon: Ancient Treasure (ソニックトゥーン 太古の秘宝 Sonikku Tuun Taiko no Hihou) for its Japanese release.
Known Issues
Characters teleporting and going out of bounds in running sections
- This is the problem of the in-game engine. Currently, the only way to fix the problem with the running sections is frequently pausing on the laggy parts and hoping the characters will stay on the road.
May not happen in newer versions of Cemu.
Cutscenes stuttering
- As mentioned above this is the problem of the in-game engine. There is currently no way to fix this, as this depends on the hardware and wasn't happening in the original console.
Configuration
Gameplay Videos
Testing
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Categories:
- Pages using DynamicPageList3 parser function
- Big Red Button (Developer)
- Sega (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2014 (Initial release year)
- Playable (Rating)
- List of games
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.7.4d
- Tested on (Release): 1.8.2b
- Tested on (Release): 1.9.1
- Tested on (Release): 1.11.4
- Tested on (Release): 1.11.4b
- Tested on (Release): 1.12.0
- Tested on (Release): 1.12.2
- Tested on (Release): 1.15.3b
- Tested on (Release): 1.15.10
- Tested on (Release): 1.15.11b
- Tested on (Release): 1.17.0e
- Tested on (Release): 1.20.0c
- Tested on (Release): 1.25.0b