Mario & Sonic at the Rio 2016 Olympic Games is a collection of Olympic sports themed mini-games featuring characters from the Mario series and the Sonic the Hedgehog series.
Known Issues
Configuration
Gameplay Videos
Testing
Testing
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1.10
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Version
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OS Version
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Region
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CPU
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GPU
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Tester
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FPS
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Status
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Additional Notes
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1.10.0f
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Windows 10
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USA
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Intel Core i7 4790k
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Nvidia GTX 1070
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FaserF
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0
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Unplayable
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Game crashes at start.
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1.11
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Version
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OS Version
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Region
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CPU
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GPU
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Tester
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FPS
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Status
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Additional Notes
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1.11.6b
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Windows 10
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EUR
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Intel Core i5 2300
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Nvidia GTX 650
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RTSPTK
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0
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Unplayable
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Game crashes at start.
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1.12
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Version
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OS Version
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Region
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CPU
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GPU
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Tester
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FPS
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Status
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Additional Notes
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1.12.0d
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Windows 10
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EUR
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Intel Core i5 2300
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Nvidia GTX 650
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RTSPTK
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0
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Unplayable
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Game crashes at start.
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1.13
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Version
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OS Version
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Region
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CPU
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GPU
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Tester
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FPS
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Status
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Additional Notes
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1.13.0e
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Windows 10
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USA
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Intel Core i5-7600K @ 3.80GHz
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NVIDIA GeForce GTX 1060 6GB
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slashiee
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3
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Runs
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Game now boots again. Low FPS unless using cycle counter and RDTSC off.
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1.15
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Version
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OS Version
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Region
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CPU
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GPU
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Tester
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FPS
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Status
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Additional Notes
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1.15.3b
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Windows 10
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USA
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Intel Core i7-4790k @ 4.00GHz
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NVIDIA GeForce GTX 1070ti 8GB
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Sabby
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30
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Runs
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Game runs with good FPS on default settings, but half of the events crash game on start.
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1.15.10
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Windows 10
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EUR
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Intel Core i7-3770k
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Nvidia GTX 1060 6Gb
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Slade1972
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30
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Playable
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Game runs well, stable at 30fps. Good audio. Some graphical glitches on event title screens, these clear up during the events. No crashes on events noted. CPU Mode Single Core Recompiler (fast).
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1.16
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Version
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OS Version
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Region
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CPU
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GPU
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Tester
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FPS
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Status
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Additional Notes
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1.16.1
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Windows 10
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USA
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AMD FX-8320E
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NVidia GTX 1060 6GB
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PickleRick!
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60
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Playable
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Vulkan API, Mostly 60fps with slowdowns, Update not installed
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1.17
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Version
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OS Version
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Region
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CPU
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GPU
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Tester
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FPS
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Status
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Additional Notes
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1.17.1
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Windows 10
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USA
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Intel Core i7-4790k 3.60GHz
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GeForce GTX 1060 3GB
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60
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Runs
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Vulkan API, Usually 60fps with slowdowns as shader cache is compiled, (IMPORTANT!) All events work without crashing ONLY on first time start-up with no previous save. Half of the events will begin crashing upon a second or further play session. Possible issue within the mlc folder, further testing and experimentation required.
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1.22
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Version
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OS Version
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Region
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CPU
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GPU
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Tester
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FPS
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Status
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Additional Notes
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1.22.8
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Windows 10
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PAL
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Intel Core i7-9700k @ 3.60Ghz
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Nvidia GTX 970
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Adri
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60
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Playable
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OpenGL, Runs at pretty much 60 Fps locked without slowdowns. Game only crashed once during first boot, no crashes afterwards (even after playing events multiple times). Multiplayer crashes the Graphics API though, freezing the graphics and only having audio play. Some of the menu's fonts seem to look corrupted. Selecting another option and then going back to the original selection fixes this.
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1.26.0c
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Windows 10
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USA
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Intel Core i5-10300H
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Nvidia GTX 1650 Ti
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Sonic 2021
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60
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Playable
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Vulkan, Graphic Packs used = Online Crash Fix, 60FPS, Graphics = 1440p. Some minor graphical bugs here and there but other than that, Constant 60FPS in almost everything. Didn't get any crashes. But Games that require "Splitscreen" crash the Graphics API and freezes the video with only audio working. Therefore, those stages become unplayable and there is no other option but to exit them.
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