Nintendo Land is a 2012 party video game developed and published by Nintendo as a pack-in launch title for the Wii U. Nintendo Land features twelve different minigames, each based on an existing Nintendo game franchise such as Mario and The Legend of Zelda, depicted as attractions in the eponymous fictional amusement park. The minigames are designed to demonstrate the concept of Wii U and its Wii U GamePad controller to new players, in the same way the 2006 game Wii Sports demonstrated the Wii and its Wii Remote, utilizing many of the controller's features, including its touchscreen controls and motion-sensing capabilities.
Many of the mini-games suffer with an issue of not displaying properly- in some cases this can make it difficult to play the mini-games. (ex. in Luigi's Ghost Mansion, the ghosts texture appears "corrupted".) This appears to be somewhat fixed in Cemu 2.0-51, and completely resolved by 2.0-72.
Corrupted Minigame Logos in the Plaza
If a graphics pack is used on this game, minigame logos in the plaza will appear as gray squares/triangles or nothing at all.
Missing Mii Faces
Every Mii is missing the head.
To fix this, You need to dump the Mii data from your Wii U. The title ID is 0005001B-10056000.
Broken Music
The music in some attractions doesn't sound quite right.
Some missing textures. Psychedelic colours in some minigames. Most of the game require the gamepads motion control which makes them hard but not impossible to play in CEMU
Special CPU settings no longer seem to be required. Sound issues everywhere outside of main plaza. Wii remote emulation required for multiplayer, and most single player modes crash while loading the map.
This game runs fairly well now. You will need a Tablet with the spacedesk app to display the gamepad view on the Tablet and interact with it comfortably. You will also need Motion Controls. No special settings required. Music/sounds are working. There are some graphical glitches in the "Captain Falcon's Twister Race" attraction. Multiplayer won't work with EMULATED Wiimotes - see https://www.reddit.com/r/cemu/comments/8vkn0k/emulated_wiimote_not_paired/
All attractions run, but some of them have broken graphics. This game is very fickle with loading; sometimes it's quick and sometimes it takes a while you never know. Also, this is actually a horror game; whenever Monita shows up your body will tense as you're not sure whether you'll be able to get past her dialogue or you need to restart the game and roll the dice to see if you can continue with the game. Remember, reloading doesn't skip her, you'll need to get lucky and get through it. I recommended not pressing anything until she's clearly finished speaking, and if nothing's happening it MIGHT just be slowly loading for 5 minutes. If the dialogue text is scrolling but she's silent you've probably been screwed and need to restart.
All the minigames and attractions I tested worked flawlessly, with the barest of graphical hiccups only occurring when using the graphics packs, which generally worked fantastically. You can create a Mii in the Mii Maker app and use them with no problems. Didn't notice any hangs or hitches, though those with lower-powered systems might. Sounded great.