Sonic Lost World is an action-adventure platform video game developed by Sonic Team for the Wii U. It was published by Nintendo in Europe and Australia and by Sega in North America and Japan in October 2013. Lost World focuses on the efforts of Sonic and his sidekick Tails, and Dr. Eggman, their usual enemy, working together to stop the Deadly Six, who are seeking to siphon energy from the Lost Hex.
The game's visuals are darker due to the tonemapping being broken.
Rainbow "Fog"
The geometry in the background becomes a rainbow due to light scattering being broken.
Crashes
The game will crash almost instantly when going into a stage unless you set the game profile to use Single-core.
Mii Crashes
Unless you enable the "Quickboot" graphic pack in the Mods section and edit it to boot straight to the world map, the game will crash at the title screen without the Mii files from your Wii U. (See: External Files)
External files
Sonic Lost World requires four files not provided by the emulator to pass the Title Screen:
filename
size in bytes
FFLResHigh.dat
3,871,104
FFLResHighLG.dat
3,856,000
FFLResMiddle.dat
1,490,368
FFLResMiddleLG.dat
1,489,600
These files must be dumped from your Wii U. https://cemu.cfw.guide/online-play - Dumping your Online Files with Dumpling includes the Compatibility Files
Configuration
This game does not require non-default settings to run properly. You can install game updates and DLCs.
strangely, the game runs very slow at boot, between 1-2 fps, 5-10 minutes later it's half the framerate that it should be at (world map is around 18), a few minutes afterwards it's at proper framerate (world map is now 30)
Game now boots again. Recompiler crashes at SEGA logo while interpreter can get in-game. Because it's running via interpreter, performance takes a major hit. Windy Hill Zone 1 seems to have a RAM issue far worse than all of Breath of the Wild combined.
Quick update: It's possible to play the game in recompiler. You need to skip the SEGA logo before it ends, or else it will crash.
Games goes from 2 to 60fps depending on where you're at in the level. There also seems to be a memory leak. Lighting is not done properly and there are some geometry glitches.
Graphic Packs Used: 60FPS 2P Race, Retry in Normal Play, Darkness, Disable Light Scattering, Graphics = 1080p. The Game runs well and can be completed. But it crashes at the random of points. You won't know when or how the game would crash. But if it doesn't crash, you can complete the game. But the game will crash at any point so be ready for that.
Unless you set the game to use single-core, the game will crash when you try to go into a stage. Otherwise, it runs with major graphical issues and minor audio issues.
Makes it ingame with minor graphical issues with lighting seem to run fine from the first level I played but now can run with multi-core recompiler enabled.