In order to edit this wiki, you must register and verify your account.
Mario & Sonic at the Rio 2016 Olympic Games: Difference between revisions
From Cemu Wiki
PickleRick! (talk | contribs) |
|||
Line 42: | Line 42: | ||
{{testsection|1.16}} | {{testsection|1.16}} | ||
{{testline|version=1.16.1|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=NVidia GTX 1060 6GB|user=PickleRick!|FPS=60|rating=Playable|notes=Vulkan API, Mostly 60fps with slowdowns, Update not installed}} | {{testline|version=1.16.1|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=NVidia GTX 1060 6GB|user=PickleRick!|FPS=60|rating=Playable|notes=Vulkan API, Mostly 60fps with slowdowns, Update not installed}} | ||
{{testend}} | |||
{{testline|version=1.17.1|OS=Windows 10|region=USA|CPU=Intel Core i7-4790k 3.60GHz|GPU=GeForce GTX 1060 3GB|FPS=60|rating=Runs|notes=Vulkan API, Usually 60fps with slowdowns as shader cache is compiled, ('''IMPORTANT!''') All events work without crashing ONLY on '''first time start-up with no previous save'''. Half of the events will begin crashing upon a second or further play session. Possible issue within the mlc folder, further testing and experimentation required.}} | |||
{{testend}} | {{testend}} |
Revision as of 03:00, 10 February 2020
Mario & Sonic at the Rio 2016 Olympic Games | |
---|---|
Developer(s) | SEGA |
Publisher(s) | Nintendo |
Series | |
Release date(s) | JP June 23, 2016 NA June 24, 2016 EU June 24, 2016 AUS June 25, 2016 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Playable |
GameIDs | Missing IDs |
See also... |
Mario & Sonic at the Rio 2016 Olympic Games is a collection of Olympic sports themed mini-games featuring characters from the Mario series and the Sonic the Hedgehog series.
Known Issues
Configuration
Gameplay Videos
Testing
Testing | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
1.17.1 | Windows 10 | USA | Intel Core i7-4790k 3.60GHz | GeForce GTX 1060 3GB | 60 | Runs | Vulkan API, Usually 60fps with slowdowns as shader cache is compiled, (IMPORTANT!) All events work without crashing ONLY on first time start-up with no previous save. Half of the events will begin crashing upon a second or further play session. Possible issue within the mlc folder, further testing and experimentation required. |
Categories:
- Pages using DynamicPageList3 parser function
- SEGA (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2016 (Initial release year)
- GamePad (Input supported)
- Playable (Rating)
- List of games
- Tested on (Release): 1.10.0f
- Tested on (Release): 1.11.6b
- Tested on (Release): 1.12.0d
- Tested on (Release): 1.13.0e
- Tested on (Release): 1.15.3b
- Tested on (Release): 1.15.10
- Tested on (Release): 1.16.1
- Tested on (Release): 1.17.1