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Project Zero: Maiden of Black Water: Difference between revisions
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'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. | '''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides.<br /> | ||
As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses.<br /> | |||
Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. | |||
== Configuration == | == Configuration == | ||
Default configuration along with Vulkan API<br /> | Default configuration along with Vulkan API and [https://cemu.cfw.guide/using-async async compile].<br /> | ||
'''Note!''' This game do make use of the motion controls | ''(The '''CPU-Mode''' can be changed from Single-Core recompiler too Dual-Core recompiler for this game. It has some intense rendering areas)''<br /> | ||
If do not have | Also there is a workaround graphic pack for the 10th drop which needs to be enabled to avoid a crash half-way through.<br /> | ||
'''Note!''' This game do make use of the motion control feature in the WiiU Gamepad. Check out the [https://cemu.cfw.guide/motion-controls motion controls setup guide] if you own a controller with this feature!<br /> | |||
The game also display the camera on the WiiU Gamepad at default. Either make use of the ''separate gamepad view'' feature in cemu or change the in-game camera controls!<br /> | |||
<br /> | |||
If you do not have a controller with motion support then change the in-game settings to only use the right analog stick.<br /> | |||
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /> | This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /> | ||
You | You still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /> | ||
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /> | This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /> | ||
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]] | {|style="margin: 0 left;" | ||
| [[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]] | |||
| [[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]] | |||
|} | |||
== Known Issues == | == Known Issues == | ||
'''1. | |||
=== eShop / digital release cutscene issues === | |||
The eShop version of the game has issues with all the cut-scenes in the 3rd drop and presumingly the 8th drop ''"soft-locking"''.<br /> | |||
'''Solution: '''You can hit '''-''' on you controller to frame-by-frame go through the cut-scenes or skip it entirely.<br /> | |||
The disc releases of the game does not seem to have this issue and the cut-scenes play as expected.<br /> | |||
[[File:Project zero 3rd drop cutscene.gif|frame|none|upright=1.75|Showcasing the "soft-lock" in thr 3rd drop and how you can skip it by pressing '''minus''']] | |||
=== Light beam / reflections missing === | |||
A crucial light effect is missing, rendering the game way darker then compared to how it appears on the WiiU.<br /> | |||
There are some graphic packs that might help a bit on the lighting situation, but not entirely. Keep this in mind if this is your first time playing this game.<br /> | |||
Here are some straight up side-by-side comparison screenshots Cemu (on the left) against the Wii U (on the right):<br /> | |||
''Image source [http://bugs.cemu.info/issues/351 Cemu bug tracker: Bug #351]'' | |||
{|style="margin: 0 left;" | |||
| [[File:Cemu projectzero 1st drop blackface.png|thumb|none|upright=1.75|1st drop - "black face" due to missing light source]] | |||
| [[File:Cemu projectzero 1st drop camera light beam door.png|thumb|none|upright=1.75|1st drop - camera light beam missing]] | |||
| [[File:Cemu projectzero 1st drop outdoors.png|thumb|none|upright=1.75|1st drop - environment lightning is off]] | |||
|} | |||
{|style="margin: 0 left;" | |||
| [[File:Cemu projectzero 2nd drop mirror not rendering.png|thumb|none|upright=1.75|2nd drop - mirror not rendering / rendering incorrectly]] | |||
| [[File:Cemu projectzero 4th drop black face.png|thumb|none|upright=1.75|4th drop - missing light source, making the face look black]] | |||
| [[File:Cemu projectzero 4th drop envr light missing.png|thumb|none|upright=1.75|4th drop - environment lightning is off and flash light beam]] | |||
|} | |||
{|style="margin: 0 left;" | |||
| [[File:Cemu projectzero 4th drop light beam and shadow missing.png|thumb|none|upright=1.75|4th drop - flash light beam not working]] | |||
| [[File:Cemu projectzero 6th drop fog envr lighting.png|thumb|none|upright=1.75|6th drop - overall environment lightning is off]] | |||
|} | |||
=== 60 FPS issues === | |||
The reaching for objects on the ground animation is cut of short when using the 60FPS graphic pack.<br /> | |||
The game becomes a bit heavier for the CPU in some areas, so changing the '''CPU-Mode''' from Single-Core Recompiler too Dual-Core Recompiler can be recommended!<br /> | |||
{|style="margin: 0 left;" | |||
| [[File:Project zero 30fps reach opt.gif|frame|none|upright=1.75|30FPS - full animation]] | |||
| [[File:Project zero 60fps reach opt.gif|frame|none|upright=1.75|60FPS - animation cut short]] | |||
|} | |||
=== 10th drop - crashing after the black box === | |||
This can be avoided by enabling the "10th Drop Crash Fix" graphic pack.<br /> | |||
''Right-click on the game in the game list, select '''graphic packs''', tick the box for 10th drop crash fix under the '''Workarounds'''-tree.''<br /> | |||
=== 14th drop - only 1/4th screen visible === | |||
<del>When you are reaching the end of the game at the final fight 3/4th of screen will become blurred out when you look at sun if you are using the Vulkan API.</del><br /> | |||
Fixed as of Cemu 1.21.2 (and maybe even before)<br /> | |||
{|style="margin: 0 left;" | |||
| [[File:Cemu projectzero 14th drop issue.png|thumb|none|upright=1.75|Cemu 1.19.1b - Only 1/4 is actually viewable with Vulkan]] | |||
| [[File:Cemu1212 project zero end.png|thumb|none|upright=1.75|Cemu 1.21.2 - Rendering correctly with Vulkan]] | |||
|} | |||
=== Crash on 2nd chapter on Cemu 2.0-59 === | |||
It crashes at around the scene in 1:02H [https://www.youtube.com/watch?v=Nzpqe1xEtvk]. Currently there seems to be no fix available. | |||
== Previously Known Issues == | == Previously Known Issues == | ||
Line 48: | Line 104: | ||
== Gameplay Videos == | == Gameplay Videos == | ||
{{#ev:youtube|032uemTWul0|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}} | |||
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}} | {{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}} | ||
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}} | {{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}} | ||
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}} | {{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}} | ||
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}} | {{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}} | ||
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}} | {{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}} | ||
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}} | {{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}} | ||
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}} | {{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}} | ||
Line 117: | Line 173: | ||
{{testsection|1.16.x|collapsed}} | {{testsection|1.16.x|collapsed}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.17.x}} | {{testsection|1.17.x|collapsed}} | ||
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}} | {{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}} | ||
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}} | {{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}} | ||
Line 124: | Line 180: | ||
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. | {{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. | ||
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}} | The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}} | ||
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, | {{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, cutscenes drop 3 and 4 freezes, but can skip. | ||
}} | }} | ||
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes= | {{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Walkthrough full game with DLC on Vulkan API, in drop 8 script not work if use 60 fps pack. Dynamic shadows work incorrect, there are other minor graphic bugs. Game crash in drop 10, after box cutscene on any emulator settings. On last boss serios graphics glitches. | ||
}} | }} | ||
{{testend}} | |||
{{testsection|1.18.x|collapsed}} | |||
{{testend}} | |||
{{testsection|1.19.x|collapsed}} | |||
{{testend}} | |||
{{testsection|1.20.x|collapsed}} | |||
{{testend}} | |||
{{testsection|1.21.x}} | |||
{{testline|version=1.21.2|OS=Win10|region=EU|CPU=Intel Core i5-9600k @ 4.88GHz|GPU=AMD RX580 8GB|user=chrissie|FPS=30|rating=Playable|notes=Playable with the crash fix enabled as stated in this wiki.<br />The game does lack a lot of the light sources, which sorta ruins the gameplay a tiny bit.}} | |||
{{testline|version=1.21.2|OS=Win10|region=CHN|CPU=Intel Core i7-8750h @ 2.2GHz|GPU=NVIDIA GeForce GTX 1060 6GB|user=weichen|FPS=30|rating=Playable|notes=The game lacks light source, which seriously affects the game experience.}} | |||
{{testend}} | |||
{{testsection|1.22.x}} | |||
{{testline|version=1.22.2|OS=Win10|region=BRA|CPU=Intel Core i5-8600k @ 3.6GHz|GPU=NVIDIA GeForce RTX 2060 SUPER 8GB|user=Chapa|FPS=60|rating=Playable|notes=Need a workaround for fix 60FPS pack in 8th drop when Ren enter on Yuri's room after check on her on surveillance camera, script still fail to trigger the short scene to start the confront against Himino ghost which prevent the game from proceeding! | |||
Still lack of light sources, black faces in many scenes! | |||
Mirror still not rendering in Hisoka's room, black mirror.}} | |||
{{testend}} | {{testend}} |
Latest revision as of 01:28, 15 November 2023
Project Zero: Maiden of Black Water | |
---|---|
Developer(s) | KOEI TECMO GAMES CO., |
Publisher(s) | Nintendo |
Release date(s) | JP September 27, 2014 NA October 22, 2015 PAL October 30, 2015 |
Genre(s) | |
Mode(s) | |
Input methods | Gamepad |
Compatibility | Playable |
GameIDs | Missing IDs |
See also... |
Fatal Frame: Maiden of Black Water is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides.
As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses.
Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami.
Configuration
Default configuration along with Vulkan API and async compile.
(The CPU-Mode can be changed from Single-Core recompiler too Dual-Core recompiler for this game. It has some intense rendering areas)
Also there is a workaround graphic pack for the 10th drop which needs to be enabled to avoid a crash half-way through.
Note! This game do make use of the motion control feature in the WiiU Gamepad. Check out the motion controls setup guide if you own a controller with this feature!
The game also display the camera on the WiiU Gamepad at default. Either make use of the separate gamepad view feature in cemu or change the in-game camera controls!
If you do not have a controller with motion support then change the in-game settings to only use the right analog stick.
This will also change the camera view to show up on the TV-screen instead of the game pad view.
You still need to move camera sideways. Click the right mouse button and hold to move the camera around.
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)
Known Issues
eShop / digital release cutscene issues
The eShop version of the game has issues with all the cut-scenes in the 3rd drop and presumingly the 8th drop "soft-locking".
Solution: You can hit - on you controller to frame-by-frame go through the cut-scenes or skip it entirely.
The disc releases of the game does not seem to have this issue and the cut-scenes play as expected.
Light beam / reflections missing
A crucial light effect is missing, rendering the game way darker then compared to how it appears on the WiiU.
There are some graphic packs that might help a bit on the lighting situation, but not entirely. Keep this in mind if this is your first time playing this game.
Here are some straight up side-by-side comparison screenshots Cemu (on the left) against the Wii U (on the right):
Image source Cemu bug tracker: Bug #351
60 FPS issues
The reaching for objects on the ground animation is cut of short when using the 60FPS graphic pack.
The game becomes a bit heavier for the CPU in some areas, so changing the CPU-Mode from Single-Core Recompiler too Dual-Core Recompiler can be recommended!
10th drop - crashing after the black box
This can be avoided by enabling the "10th Drop Crash Fix" graphic pack.
Right-click on the game in the game list, select graphic packs, tick the box for 10th drop crash fix under the Workarounds-tree.
14th drop - only 1/4th screen visible
When you are reaching the end of the game at the final fight 3/4th of screen will become blurred out when you look at sun if you are using the Vulkan API.
Fixed as of Cemu 1.21.2 (and maybe even before)
Crash on 2nd chapter on Cemu 2.0-59
It crashes at around the scene in 1:02H [1]. Currently there seems to be no fix available.
Previously Known Issues
Testing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Gameplay Videos
Testing
Testing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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- Pages using DynamicPageList3 parser function
- KOEI TECMO GAMES CO. (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2014 (Initial release year)
- Single-player only (Game mode)
- 1 (Players supported)
- Gamepad (Input supported)
- Playable (Rating)
- List of games
- Tested on (Release): 1.7.4
- Tested on (Release): 1.7.5
- Tested on (Release): 1.8.0
- Tested on (Release): 1.9.0
- Tested on (Release): 1.9.1
- Tested on (Release): 1.10.0f
- Tested on (Release): 1.11.0b
- Tested on (Release): 1.11.0c
- Tested on (Release): 1.11.3
- Tested on (Release): 1.11.6
- Tested on (Release): 1.14.0c
- Tested on (Release): 1.15.10
- Tested on (Release): 1.15.11c
- Tested on (Release): 1.7.2c
- Tested on (Release): 1.8.2b
- Tested on (Release): 1.9.0c
- Tested on (Release): 1.9.0b
- Tested on (Release): 1.11.0
- Tested on (Release): 1.11.1
- Tested on (Release): 1.11.2
- Tested on (Release): 1.12.0d
- Tested on (Release): 1.15.0d
- Tested on (Release): 1.15.7c
- Tested on (Release): 1.15.11b-1.15.11c
- Tested on (Release): 1.17.1
- Tested on (Release): 1.17.2
- Tested on (Release): 1.17.3
- Tested on (Release): 1.21.2
- Tested on (Release): 1.22.2