The Legend of Zelda: The Wind Waker HD is a 2013 action-adventure game in the The Legend of Zelda series for the Wii U home video game console. Developed and published by Nintendo, it is a remastered version of the 2002 GameCube game, The Legend of Zelda: The Wind Waker. The Wind Waker HD expands on the original by introducing native 1080p resolution, an alternative lighting engine, as well as new gameplay features and modifications. The release of the game marked the ten-year anniversary of the international release of the original, and was the first game in the series released on the Wii U.
Around 20 fps outdoors, well over 60 inside buildings, which speeds the game too much when inside. Graphics are alright, a majority of music & sounds don't play.
Outdoor areas run at 20 fps and indoor areas at 40-60, which is way too much (maybe implement a frame limiter as wind waker run natively at 30fps on Wii U). Slight graphical issues, nothing serious. Only sound played is music, no sfx
The game itself runs, however, many of the textures have black spots that flicker all over them, and the game seems to be very over saturated, and anything in the sun turns almost completely white (link looks like a ghost his shirt turns a very light shade of baby blue, his hair is the most godawfully strong yellow you have ever seen). Additionally, the textures seem to blend together a little, i.e. hair sinking into foreheads. The game tends to lag and have slowdowns very frequently, despite my having more than enough horsepower to back it up. I don't know if this is due to some misconfiguration of settings on my part, however, running around in some semi-cluttered areas of Outset Island can drop my frames down to somewhere around 14, while also slowing the game down pretty immensely. Standing still I get a constant 30, while an average of 24 or so if I walk.
15 fps outdoors, consistent 30fps indoors, (capped at 30fps?) minor audio issues. Can now select Wii U Pro as controller in-game, low-battery indicator flashes at all times when selected.
Runs pretty good. Most of the time the game runs at 30 fps. In big areas like forsaken fortress or when the game has to draw big shadows FPS lower to 15. Everything else is pretty nice.
15-20fps outdoors, consistent 30fps indoors, and improved audio. Seemingly sill capped at 30fps compared to 1.4.1 and 1.4.2. Low-battery indicator flashes at all times when using Wii U Pro controller in-game. Lighting issues are still present.
Game runs at a pretty solid 27-30 fps even when Link is running. Many textures have black flickering spots and the lighting seems to be a little on the over-saturated side. I haven't progressed beyond Outset Island but so far it seems fairly playable.
Very low frame rates at times, audio works fine, visuals still need major work but are okay in 1.5.3 (unreleased to public). Would wait for next few patches before attempting to play this game.
Game is playable FPS and sound wise. It is not perfect but can be ignored. Game can not be completed due to a lighting glitch in the Earth Temple that has yet to be resolved.
The game is playable, but there's some graphical issues, like black textures and glitchy shadows. Frame drops aren frequent, but the game is still playable.
Game runs fine, average FPS sits around 30. Occasionally will dip into the mid 20's, mostly during indoor/outdoor scene changes or large explosions. Audio plays perfectly.
The game crashes unless you select USA console region, "The game is PAL" but cemu detects it as and USA game. This is nonsense, the game was working Ok in 1.5.6.
When entering the sword tutorial near the beginning of the game, attacking the instructor results in CEMU crashing. Likewise happens, when entering the house near the instructor's house by the shore.
Runs at 30fps all of the time. Fps dips when big amount of particles (lava inside dragon roost island) but after some research it's a "bug" from CEMU. There is slight texture flicker at times but it's in very rare places and doesn't last very long nor is it that noticeable. Some freeze in some dungeons when opening a door to go to another a room but those last 1 - 2 seconds at worst and aren't always there. If in Ice Ring Isle you fall in the water, it is impossible to get back up as the second wooden log that you need to hook can not be climbed. The game is playable up to the very end but the particles bug slows down heavily the game during specific boss fights which is annoying. Pictobox still broken, the GPU has no problem with a 4K graphic pack at all.
Almost perfect, some minor slowdowns here and there (maybe because cemu´s caching). Already played ´till getting the master sword. Runs amazing at 1080p (updating rating when finishing the game).
Runs perfect all the way up to 10K res. I'd like to see 21:9 aspect ratio support if it is possible. A tip if it does not run smoothly for you, try the Cheat Engine speedhack
Runs well even in 4K, some minor visual glitches on indoor areas, and slowdowns on particle heavy areas. Some sectors of the map cause major slow downs to around 15 fps, continuously. Additionally, the pictobox doesn't work.