{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=Intel Core i3 7100 @ 3.9GHz|GPU=NVIDIA GeForce GTX 1050Ti|user=Deddas22|FPS=30|rating=Runs|notes=The game hangs for some seconds then starts playing again frequently, bad performance, very high bloom and sound issues like crackling and white noise.In other words it's unplayable.
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=Intel Core i3 7100 @ 3.9GHz|GPU=NVIDIA GeForce GTX 1050Ti|user=Deddas22|FPS=30|rating=Runs|notes=The game hangs for some seconds then starts playing again frequently, bad performance, very high bloom and sound issues like crackling and white noise.In other words it's unplayable..}}
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=Intel Core i3 7100 @ 3.9GHz|GPU=NVIDIA GeForce GTX 1050Ti|user=Deddas22|FPS=30|rating=Playable|notes=Runs pretty good on 1440p sometimes in battle the fps may drop little.You can play from beginning to end with no issues at all. Once a song finishes and loops again white noise will be played alongside the song, the end cutscenes will not be properly played only a green screen appears. Voices are too low to hear due high sound effects(it can be fixed, just google it) and also songs during cutscenes are really loud(i have tried to fix it, but with no luck.Bloom is way high in some areas, but it can be fixed with a graphic pack.
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=Intel Core i3 7100 @ 3.9GHz|GPU=NVIDIA GeForce GTX 1050Ti|user=Deddas22|FPS=30|rating=Playable|notes=Runs pretty good on 1440p sometimes in battle the fps may drop little.You can play from beginning to end with no issues at all. Once a song finishes and loops again white noise will be played alongside the song, the end cutscenes will not be properly played only a green screen appears. Voices are too low to hear due high sound effects(it can be fixed, just google it) and also songs during cutscenes are really loud(i have tried to fix it, but with no luck.Bloom is way high in some areas, but it can be fixed with a graphic pack..}}
.}}
{{testend}}
{{testend}}
{{testsection|1.11.2}}
{{testsection|1.11.2|collapsed}}
{{testline|version=1.11.2|OS=Windows 10|region=USA|CPU=Intel Core i7 5930k @ 4.5GHz|GPU=NVIDIA GeForce GTX 1080Ti|user=Forkinator|FPS=30|rating=Playable|notes=Runs well on 5k resolution. Fps stays at 30 as long as buffer cache accuracy is at low. You can play from beginning to end with minor annoyance issues relating to offline play. The known issues still persist in this version. Graphical bugs still exist such as purple and missing textures. Once a BGM song finishes and loops again white noise/crackling/static will be heard in the background with the song. Voices are still too low to hear due to high sound effects and music(see known issues)
{{testline|version=1.11.2|OS=Windows 10|region=USA|CPU=Intel Core i7 5930k @ 4.5GHz|GPU=NVIDIA GeForce GTX 1080Ti|user=Forkinator|FPS=30|rating=Playable|notes=Runs well on 5k resolution. Fps stays at 30 as long as buffer cache accuracy is at low. You can play from beginning to end with minor annoyance issues relating to offline play. The known issues still persist in this version. Graphical bugs still exist such as purple and missing textures. Once a BGM song finishes and loops again white noise/crackling/static will be heard in the background with the song. Voices are still too low to hear due to high sound effects and music(see known issues).}}
.}}
{{testline|version=1.11.2|OS=Windows 10|region=EU|CPU=Intel Core i5 2500k @ 4.3Ghz|GPU=NVIDIA GeForce GTX 980|user=Robonator|FPS=30|rating=Playable|notes=Runs well on 4k/5k. As Mentioned before, known issues still exist in this version, though black/missing textures aren't as common as they were in 1.11.1. Definitely one of the better running games.
{{testline|version=1.11.2|OS=Windows 10|region=EU|CPU=Intel Core i5 2500k @ 4.3Ghz|GPU=NVIDIA GeForce GTX 980|user=Robonator|FPS=30|rating=Unplayable|notes=Runs well on 4k/5k. As Mentioned before, known issues still exist in this version, though black/missing textures aren't as common as they were in 1.11.1. Definitely one of the better running games.}}
Xenoblade Chronicles X is an action role-playing video game developed by Monolith Soft and published by Nintendo. Part of the Xeno series of video games, it serves as a spiritual successor to Xenoblade Chronicles on the Wii. The game centers on the player's customizable player character, and main characters Elma and Lin Lee efforts to survive and coexist with the indigenous creatures on a hostile alien planet while striving to protect humanity.
Music and voices are too low compared to other sounds. Can be partially fixed by using this workaround.
After a song is played in game, further replays will have a lot of crackling/popping noises in the background.
Manual in-game bug
When selecting the manual from the in game menu, you will be taken to a FrontierNav background page that is empty. There is no way to get out of this screen other than restarting Cemu.
Returning to title screen softlock
When selecting "Return to title screen", the game loads infinitely. Cemu must be restarted if this is the case.
Texture/Graphic bugs
Since Cemu 1.8.0, textures go missing or pop in and out. Easily noticeable on grass and plants.
Textures are randomly displayed in purple (rocks, plants, walls...).
Some cutscenes do not work or lag/stutter.
Configuration
This game does not require non-default settings to run properly. Optionally, there are graphic packs available.
Notes
When installing DLC, you might want to skip content\0017, 0018, 0019, and 001a. These are load acceleration data packs for a disc version of the game with the duplicate data.
First cut scene does not play, second cut scene has no audio, characters have no voices, character models are invisible after character creation, game crashed after leaving the first area.
10-15fps in title screen, 20-30fps in cutscenes, 5-10fps in-game, many character model/texture issues, environment/background and weather looks decent.
15-20fps in title screen, 30-50fps in cutscenes, 10-15fps in-game, many character model/texture issues, environment/background and weather looks decent.
Most cutscenes run so slow they have to be skipped (press start and skip.. easy), once in the character select screen game looks mostly fine, except lighting and minute texture mapping issues, but it runs at 28-30FPS for me. However, once in-game it runs at about 15-23 FPS, fluctuating. Surprisingly, besides the character and enemy models flickering in and out of view, the environment looks very spot-on to the original. No major environment issues. The protagonist's face gets mangled easily, though Elma looks perfectly fine in the first scene. You have to be patient with loading screens, as the emulator struggles to load in tandem with the game it will seem to freeze. However, after a couple loading screens, I had alt-tabbed away from the game... while alt-tabbed away CEMU crashed.
15-30fps in title screen, 15-30fps in cutscenes, 10-15fps in-game, many character model/texture issues, environment/background and weather looks decent. First cutscene still has to be skipped and is not played, following cutscenes play with improper audio and appear to maintain a stable fps for the most part. (either 15-20 or 25-30)
Now seems to consistently crash before the title screen when shader cache is present, remove/delete appropriate .BIN file in shader cache folder before loading the game to bypass this. (file name is same as SaveDir in Cemu's titlebar)
Mangled textures of most faces of the protagonist. Game runs as if it was slowed down, but the in game time is sped up 3-4 times. Lighting is messed up, night time seems fine, but when it's day time everything gets extremly biright. Colors also seem to be a lot darker than they are on the console. I made it as far as to NLA without any crashes and I didn't play anything after that. Sound is next to unhearable, distorted and slowed down especially in the cutscenes. It is very difficult to enter the protagnoist's name, but it might just be me being stupid.
Game cycles through day night cycles in about 10 seconds. Day time is completely washed out. Engine is FPS limited so the game just gets slower as FPS gets lower instead of just getting choppy. Game is basically unplayable when you get the area where the town is just from how slow it is. The elevator to get into the town doesn't work at all.
Stretched polygons everywhere, takes a good while to load after starting a new game. Sound plays for a couple seconds then stops. Frequent hangs. Way too much bloom.
10-15fps in title screen, 15-30fps in cutscenes, 10-18fps in-game. Character models/textures no longer stretch, environment/background looks decent. First cutscene still has to be skipped, following cutscene now plays with proper audio and is at a consistent 30fps.
Lighting issue is now present, (excessively bright) appears to be AMD-GPU specific.
killing a enemy made cubes in the air above them and the game is too white (didn't change the brightness) and changing from the first area made some textures go white
FPS outdoors ranges between 8-15fps. Extreme brightness during day time that washes out things so bad, that I can't even see where I'm going. Clicking on affinity links in the menu crashes the game 100% of the time also. I was able to repeat this 5x in a row. The brightness and affinity link menu crashing, is why I selected ""semi-playable"".
Half FPS drop compared to the 1.7.2. I had to change the GraphickPack resolution from 4K to 1080 to get stable 30 FPS. Purple textures and small voices issues are still present. Sometime, some visuals glitches appear on face, body and hairs for characters. Beside that, the game can be completed
The Framerate is the best with this version and the most stable, but the game is not playable, crashes in some islands and there is a day/night cycle bug causing the screen to flicker wich make it prety much unplayable
Very smooth game experience, 30fps with 4K texture packs and shader cache, day/night bug was fixed, but game still randomly freezes, very often in Noctilum, problems with textures and sound. Sound will be fixed in 1.9.0
The game hangs for some seconds then starts playing again frequently, bad performance, very high bloom and sound issues like crackling and white noise.In other words it's unplayable..
Runs pretty good on 1440p sometimes in battle the fps may drop little.You can play from beginning to end with no issues at all. Once a song finishes and loops again white noise will be played alongside the song, the end cutscenes will not be properly played only a green screen appears. Voices are too low to hear due high sound effects(it can be fixed, just google it) and also songs during cutscenes are really loud(i have tried to fix it, but with no luck.Bloom is way high in some areas, but it can be fixed with a graphic pack..
Runs well on 5k resolution. Fps stays at 30 as long as buffer cache accuracy is at low. You can play from beginning to end with minor annoyance issues relating to offline play. The known issues still persist in this version. Graphical bugs still exist such as purple and missing textures. Once a BGM song finishes and loops again white noise/crackling/static will be heard in the background with the song. Voices are still too low to hear due to high sound effects and music(see known issues).
Runs well on 4k/5k. As Mentioned before, known issues still exist in this version, though black/missing textures aren't as common as they were in 1.11.1. Definitely one of the better running games.