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Kirby and the Rainbow Curse: Difference between revisions
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|series = Kirby | |series = Kirby | ||
|released = {{vgrelease|NA=February 20, 2015|EU=May 8, 2015|AUS=May 9, 2015|JP=January 22, 2015}} | |released = {{vgrelease|NA=February 20, 2015|EU=May 8, 2015|AUS=May 9, 2015|JP=January 22, 2015}} | ||
|genre = | |genre = Platform | ||
|modes = Single-player, Multiplayer (4) | |modes = Single-player, Multiplayer (4) | ||
|input = GamePad, Wii Remote, Amiibo | |input = GamePad, Wii Remote, Amiibo | ||
|wikipedia = Kirby_and_the_Rainbow_Curse | |wikipedia = Kirby_and_the_Rainbow_Curse | ||
|rating = | |rating = Runs | ||
}} | }} | ||
'''Kirby and the Rainbow Curse''' is a 2015 platforming video game in the Kirby series, developed by HAL Laboratory for Wii U. The title, which is a follow-up game of the 2005 Nintendo DS title Kirby: Canvas Curse, was released by Nintendo on January 22, 2015 in Japan, February 20, 2015 in North America, May 8, 2015 in Europe and May 9, 2015 in Australia. The game supports the Kirby, Meta Knight, and King Dedede amiibo. It was released under the alternative titles '''Touch! Kirby Super Rainbow''' in Japan, and '''Kirby and the Rainbow Paintbrush''' in Europe. | '''Kirby and the Rainbow Curse''' is a 2015 platforming video game in the Kirby series, developed by HAL Laboratory for Wii U. The title, which is a follow-up game of the 2005 Nintendo DS title Kirby: Canvas Curse, was released by Nintendo on January 22, 2015 in Japan, February 20, 2015 in North America, May 8, 2015 in Europe and May 9, 2015 in Australia. The game supports the Kirby, Meta Knight, and King Dedede amiibo. It was released under the alternative titles '''Touch! Kirby Super Rainbow''' in Japan, and '''Kirby and the Rainbow Paintbrush''' in Europe. | ||
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*Could Turbo Boost to 3.7-4.3GHz during gameplay (single core).}} | *Could Turbo Boost to 3.7-4.3GHz during gameplay (single core).}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.15}} | {{testsection|1.15|collapsed}} | ||
{{testline|version=1.15.10|OS=Windows 10|region=EUR|CPU=Ryzen 5 2600X|GPU=NVidia Titan X|user=Durandal|FPS=60|rating=Perfect|notes= | {{testline|version=1.15.10|OS=Windows 10|region=EUR|CPU=Ryzen 5 2600X|GPU=NVidia Titan X|user=Durandal|FPS=60|rating=Perfect|notes= | ||
I was able to boot, start a new game, and play through the first 2 worlds with no issues at all and no workarounds required.}} | I was able to boot, start a new game, and play through the first 2 worlds with no issues at all and no workarounds required.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.16}} | {{testsection|1.16|collapsed}} | ||
{{testline|version=1.16.1|OS=Windows 10 x64 1909|region=USv16|CPU=AMD 2700X DDR4 16Go|GPU=NVIDIA GTX970 (Driver 441.66)|user=Xetron4|FPS=60|rating=Playable|notes=Mode Vulkan - Works Great (No test before 1.16.1 & OpenGL) - Just some visual glitch and paintings disappears (I don't use the graphicpack option "flashing square") - Game Time = 0.5H}} | {{testline|version=1.16.1|OS=Windows 10 x64 1909|region=USv16|CPU=AMD 2700X DDR4 16Go|GPU=NVIDIA GTX970 (Driver 441.66)|user=Xetron4|FPS=60|rating=Playable|notes=Mode Vulkan - Works Great (No test before 1.16.1 & OpenGL) - Just some visual glitch and paintings disappears (I don't use the graphicpack option "flashing square") - Game Time = 0.5H}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.17}} | {{testsection|1.17|collapsed}} | ||
{{testline|version=1.17.1|OS=Windows 10 x64 1909|region=USv16|CPU=AMD 2700X DDR4 16Go|GPU=NVIDIA GTX970 (Driver 441.87)|user=Xetron4|FPS=60|rating=Playable|notes=Mode OpenGL - Works Great - Game Time = 0.5H}} | {{testline|version=1.17.1|OS=Windows 10 x64 1909|region=USv16|CPU=AMD 2700X DDR4 16Go|GPU=NVIDIA GTX970 (Driver 441.87)|user=Xetron4|FPS=60|rating=Playable|notes=Mode OpenGL - Works Great - Game Time = 0.5H}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.21}} | {{testsection|1.21|collapsed}} | ||
{{testline|version=1.21.4|OS=Windows 10 pro x64|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD Radeon RX 5700 XT|user=Zyga21|FPS=60|rating=Playable|notes=Vulkan: The line regularly turns invisible, but it still always exists.}} | {{testline|version=1.21.4|OS=Windows 10 pro x64|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD Radeon RX 5700 XT|user=Zyga21|FPS=60|rating=Playable|notes=Vulkan: The line regularly turns invisible, but it still always exists.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.22 | {{testsection|1.22|collapsed}} | ||
{{testline|version=1.22.6c|OS=Windows 10 x64|region=UK|CPU=Intel i7 (too lazy to find the model)|GPU=AMD Radeon RX 5600 XT|user=Trodgy|FPS=60|rating=Runs|notes=Tested on both OpenGL and Vulkan, crashes shortly after entering the tutorial in Story Mode.}} | {{testline|version=1.22.6c|OS=Windows 10 x64|region=UK|CPU=Intel i7 (too lazy to find the model)|GPU=AMD Radeon RX 5600 XT|user=Trodgy|FPS=60|rating=Runs|notes=Tested on both OpenGL and Vulkan, crashes shortly after entering the tutorial in Story Mode.}} | ||
{{testline|version=1.22.9d|OS=Windows 10|region=USA|CPU= Intel i3 7020u|GPU=Intel Graphics 620|user=toad|FPS=30|rating=Perfect|notes=apparently good without graphics problems and 30-25 fps without having to use graphic packs or edit the game profile..}} | |||
{{testend}} | |||
{{testsection|1.26|collapsed}} | |||
{{testline|version=1.26.1|OS=Windows 10 pro x64|region=USA|CPU=i7-8700K|GPU=Nvidia GTX 1070|user=DummyPluggg|FPS=60|rating=Playable|notes=Vulkan & OpenGL: The line still turns invisible, but always exists same as before. Likely wasn't fixed when reported Perfect on version 1.22.9d, may not have been tested thoroughly.}} | |||
{{testend}} | |||
{{testsection|2.0}} | |||
{{testline|version=2.0-59|OS=Windows 10|region=USA|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 970|user=BasU|FPS=60|rating=Perfect|notes=Game runs perfectly, tested with Vulkan graphics API.}} | |||
{{testend}} | {{testend}} | ||
Latest revision as of 22:26, 11 February 2024
Kirby and the Rainbow Curse | |
---|---|
Developer(s) | HAL Laboratory, |
Publisher(s) | Nintendo |
Series | |
Release date(s) | JP January 22, 2015 NA February 20, 2015 EU May 8, 2015 AUS May 9, 2015 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Runs |
GameIDs | Missing IDs |
See also... |
Kirby and the Rainbow Curse is a 2015 platforming video game in the Kirby series, developed by HAL Laboratory for Wii U. The title, which is a follow-up game of the 2005 Nintendo DS title Kirby: Canvas Curse, was released by Nintendo on January 22, 2015 in Japan, February 20, 2015 in North America, May 8, 2015 in Europe and May 9, 2015 in Australia. The game supports the Kirby, Meta Knight, and King Dedede amiibo. It was released under the alternative titles Touch! Kirby Super Rainbow in Japan, and Kirby and the Rainbow Paintbrush in Europe.
Known Issues
Lines regularly disappears since 1.20.0
Since rewrite of buffer cache in Cemu 1.20.0 line drawn by player tends to frequently turn invisible. This makes game rather awkward to play in some sections but still completable.
Configuration
To play, use a "Gamepad" profile (Pro Controler doesn't work) and the "Separate Gamepad View" to play the game with your mouse (buttons which only appear on the gamepad and not on the TV).
Gameplay Videos
Testing
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- Pages using DynamicPageList3 parser function
- HAL Laboratory (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2015 (Initial release year)
- GamePad (Input supported)
- Runs (Rating)
- List of games
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.7.5
- Tested on (Release): 1.9.1
- Tested on (Release): 1.11.1
- Tested on (Release): 1.11.3
- Tested on (Release): 1.13.2d
- Tested on (Release): 1.15.10
- Tested on (Release): 1.16.1
- Tested on (Release): 1.17.1
- Tested on (Release): 1.21.4
- Tested on (Release): 1.22.6c
- Tested on (Release): 1.22.9d
- Tested on (Release): 1.26.1
- Tested on (Release): 2.0-59