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Tekken Tag Tournament 2: Difference between revisions
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|input = GamePad, Pro Controller, Wii Remote, Classic Controller | |input = GamePad, Pro Controller, Wii Remote, Classic Controller | ||
|wikipedia = Tekken_Tag_Tournament_2 | |wikipedia = Tekken_Tag_Tournament_2 | ||
|rating = | |rating = Playable | ||
}} | }} | ||
'''Tekken Tag Tournament 2''' is the eighth main installment in the Tekken fighting game series, originally released in Japanese arcades on September 14, 2011. It received an update, subtitled Unlimited, on March 27, 2012. A console version based on the update was released for PlayStation 3 and Xbox 360 in September 2012, accompanied by an extensive promotional campaign. It was also ported to the Wii U as one of the system's launch titles in November 2012, subtitled Wii U Edition. | '''Tekken Tag Tournament 2''' is the eighth main installment in the Tekken fighting game series, originally released in Japanese arcades on September 14, 2011. It received an update, subtitled Unlimited, on March 27, 2012. A console version based on the update was released for PlayStation 3 and Xbox 360 in September 2012, accompanied by an extensive promotional campaign. It was also ported to the Wii U as one of the system's launch titles in November 2012, subtitled Wii U Edition. | ||
== Known Issues == | == Known Issues == | ||
=== Characters being a colorful mess === | |||
Happens with Vulkan and async enabled first time around caching. Goes away and doesn't seem to return.<br /> | |||
== Old Known Issues for previous Cemu builds == | |||
=== Glitched Textures === | === Glitched Textures === | ||
*As of 1.9.1, all stages now have the correct textures but still "warps" sometimes which appears similar to artifacting, preferably on animated objects such as loop animated people on the background. all fighter character models also have their outfits on a default grey color and also sometimes artifact. | |||
=== No Audio on Videos === | |||
*In-game videos (such as the intro) has no audio. | |||
=== Audio Distortion === | |||
*In-game audio can distort whenever performing continuous heavy multiple hit combos. | |||
=== | === Instant Crash === | ||
*<s>Whenever P1 or P2/CPU tag switches normally, the game automatically crashes. however there are certain instances when tag switches actually work in exchange of heavy texture glitching on the characters.</s><br /> | |||
As of 1.10.0c this doesn't crash the emulator, but the glitching is still present. | |||
=== Vendor-Specific Issues === | === Vendor-Specific Issues === | ||
*Some fighter character models are partially invisible on NVIDIA GPUs. | |||
== Configuration == | == Configuration == | ||
This game does not require non-default settings to run properly. | This game does not require non-default settings to run properly. | ||
== Gameplay Videos == | == Gameplay Videos == | ||
{{#ev:youtube| | {{#ev:youtube|z4wRknHzwiI|300|inline|[https://youtu.be/z4wRknHzwiI Tekken Tag Tournament 2 on CEMU 1.21.1 AMD GPU]|frame}} | ||
{{#ev:youtube| | {{#ev:youtube|D4Xe2VJ3XNI|300|inline|[https://youtu.be/D4Xe2VJ3XNI Cemu 1.16.1 Vulkan]|frame}} | ||
{{#ev:youtube| | {{#ev:youtube|s9xXOf52cLw|300|inline|[https://youtu.be/D4Xe2VJ3XNI Tekken Tag Tournament 2 on Cemu 1.26.2]|frame}} | ||
== Testing == | == Testing == | ||
Line 52: | Line 62: | ||
{{testline|version=1.8.2b|OS=Windows 10|region=USA|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Runs|notes=Corrupt textures, distorted audio, crashed during first stage.}} | {{testline|version=1.8.2b|OS=Windows 10|region=USA|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Runs|notes=Corrupt textures, distorted audio, crashed during first stage.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.9|collapsed}} | |||
{{testline|version=1.9.1|OS=Windows 10|region=USA|CPU=Intel Core i7-4790 @ 3.60 GHz|GPU=Nvidia GTX 1060 6GB|user=icypolaris|FPS=50-60.50|rating=Runs|notes=incorrect/invisible textures on characters, laggy audio, works well with 1v1/*2v1 on practice mode and *2v1 on arcade/ghost battles, (*P1 can perform tag assaults when the game's shader cache has been generated after repeated uses of a specific tag team and as long as the tag assault is performed perfectly/correctly), crashes when player or opponent tag switches normally (there are some instances when tag switches actually work causing heavy texture glitching), mushroom battles work as they are 1v1 only.}} | |||
{{testend}} | |||
{{testsection|1.10|collapsed}} | |||
{{testline|version=1.10.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Corrupt textures / sometimes glitchy character switches, but do-able}} | |||
{{testline|version=1.10.0f|OS=Windows 10|region=USA|CPU=Intel Core i3 7100 @ 3.9 GHz|GPU=NVidia GTX 1050 Ti 4GB|user=ryder101|FPS=50-60|rating=Playable|notes=the textures and colors still have bugs, but the game no longer hangs when tagging, cinematics have no audio}} | |||
{{testend}} | |||
{{testsection|1.11}} | |||
{{testline|version=1.11.0|OS=Windows 10|region=USA|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Same as last build on nVidia GPU's}} | |||
{{testline|version=1.11.2|OS=Windows 10|region=USA|CPU=Intel Core i7-4790 @ 3.60 GHz|GPU=Nvidia GTX 1060 6GB|user=Icypolaris|FPS=60|rating=Playable|notes=Texture Glitching and artifacting is still present. Game no longer slows down at balcony breaks & floor breaks. Tag Assaults and Tag Switches now work seamlessly. Audio Distorts whenever under heavy battle (i.e performing a tag assault wall splat combo)}} | |||
{{testend}} | |||
{{testsection|1.21}} | |||
{{testline|version=1.21.1|OS=Windows 10|region=EU|CPU=Intel i5 9600k @ 4.88GHz|GPU=AMD RX580 8GB|user=chrissie|FPS=60|rating=Playable|notes=Very playable. I think one stage might have some minor flickering but needs more testing.<br /> | |||
Played with Vulkan and async compile enabled.}} | |||
{{testend}} | |||
{{testsection|1.22}} | |||
{{testline|version=1.22.10|OS=Windows 10|region=EU|CPU=Ryzen 5 3600xt @ 4.50GHz|GPU=NVIDIA GT1030 2GB|user=Cristian PC|FPS=60|rating=Playable|notes=Small graphical errors:<br /> | |||
-Profile picture error (2 PLAYERS)<br /> | |||
https://i.ibb.co/tq6JV3h/Error-foto-perfil1.jpg<br /> | |||
https://i.ibb.co/HtRVWQS/Error-foto-perfil2.jpg<br /> | |||
-Error character texture:<br /> | |||
https://i.ibb.co/FsWSX0G/Error-textura-personaje1.jpg | |||
https://i.ibb.co/1JgFXGQ/Error-textura-personaje2.jpg | |||
https://i.ibb.co/yYbcKG8/Error-textura-personaje3.jpg<br /> | |||
-Error Scenario with a lot of brightness<br /> | |||
https://i.ibb.co/9pKP4C5/Error-brillo.jpg<br /> | |||
-Stage texture error<br /> | |||
https://i.ibb.co/0Qsqt3Q/Error-textura-escenario.jpg<br /> | |||
-Character miniature bug<br /> | |||
https://i.ibb.co/85yszHk/Error-miniatura-personaje.jpg}} | |||
{{testend}} | |||
{{testsection|1.26}} | |||
{{testline|version=1.26.2f|OS=Windows 10|region=EUR|CPU=Ryzen 7 5800X @ 3.80GHz|GPU=RTX 3070|user=PenguinInitiate|FPS=60|rating=Playable|notes=Played on Vulkan. Nothing to note on the gameplay or audio side of things, it's more than fine. Stutters are surprisingly handled well even when playing for the first time due to compiling. However, textures are almost always messed up during customization, whether the color of the item itself is messed up or the color of other items, even going as far as ruining the customization altogether. This even happens during intros and ingame at times. Finally, occasionally, the brightness is too high, most often in Tulip Festival.}} | |||
{{testend}} | {{testend}} | ||
{{testsection| | {{testsection|2.0}} | ||
{{testline|version= | {{testline|version=2.0-36|OS=Windows 11|Region=US|CPU=11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz|GPU=Intel(R) Iris(R) Xe Graphics Card|user=pokemonfan829|FPS=~60|rating=Playable|notes=Playable, but has some very minor issue where all character outfits are green. Game runs smoothly with Vulkan, while OpenGL will have a severe blooming effect and the characters become invisible.}} | ||
{{testend}} | {{testend}} | ||
{{testend}} | {{testend}} |
Latest revision as of 12:43, 25 February 2024
Tekken Tag Tournament 2 | |
---|---|
Developer(s) | Bandai Namco Games |
Publisher(s) | Bandai Namco Games |
Series | |
Release date(s) | JP December 8, 2012 NA November 18, 2012 EU November 30, 2012 AUS November 30, 2012 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Playable |
GameIDs | Missing IDs |
See also... |
Tekken Tag Tournament 2 is the eighth main installment in the Tekken fighting game series, originally released in Japanese arcades on September 14, 2011. It received an update, subtitled Unlimited, on March 27, 2012. A console version based on the update was released for PlayStation 3 and Xbox 360 in September 2012, accompanied by an extensive promotional campaign. It was also ported to the Wii U as one of the system's launch titles in November 2012, subtitled Wii U Edition.
Known Issues
Characters being a colorful mess
Happens with Vulkan and async enabled first time around caching. Goes away and doesn't seem to return.
Old Known Issues for previous Cemu builds
Glitched Textures
- As of 1.9.1, all stages now have the correct textures but still "warps" sometimes which appears similar to artifacting, preferably on animated objects such as loop animated people on the background. all fighter character models also have their outfits on a default grey color and also sometimes artifact.
No Audio on Videos
- In-game videos (such as the intro) has no audio.
Audio Distortion
- In-game audio can distort whenever performing continuous heavy multiple hit combos.
Instant Crash
Whenever P1 or P2/CPU tag switches normally, the game automatically crashes. however there are certain instances when tag switches actually work in exchange of heavy texture glitching on the characters.
As of 1.10.0c this doesn't crash the emulator, but the glitching is still present.
Vendor-Specific Issues
- Some fighter character models are partially invisible on NVIDIA GPUs.
Configuration
This game does not require non-default settings to run properly.
Gameplay Videos
Testing
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- Pages using DynamicPageList3 parser function
- Bandai Namco Games (Developer)
- Bandai Namco Games (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2012 (Initial release year)
- GamePad (Input supported)
- Playable (Rating)
- List of games
- Tested on (Release): 1.4.0c
- Tested on (Release): 1.4.1
- Tested on (Release): 1.5.2
- Tested on (Release): 1.6.0
- Tested on (Release): 1.6.2
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.8.2b
- Tested on (Release): 1.9.1
- Tested on (Release): 1.10.0c
- Tested on (Release): 1.10.0f
- Tested on (Release): 1.11.0
- Tested on (Release): 1.11.2
- Tested on (Release): 1.21.1
- Tested on (Release): 1.22.10
- Tested on (Release): 1.26.2f
- Tested on (Release): 2.0-36