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Paper Mario: Color Splash: Difference between revisions
Rathmasterx (talk | contribs) |
(Filling missing info, Adding test info, Adding Configuration data (after rigorous testing)) |
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|input = GamePad | |input = GamePad | ||
|wikipedia = Paper_Mario:_Color_Splash | |wikipedia = Paper_Mario:_Color_Splash | ||
|rating = | |rating = Playable | ||
}} | }} | ||
'''Paper Mario: Color Splash''' is the sequel to ''Paper Mario: Sticker Star'' for the Nintendo 3DS, and while it definitely shows, it is widely considered to be far superior than its lackluster predecessor. | '''Paper Mario: Color Splash''' is the sequel to ''Paper Mario: Sticker Star'' for the Nintendo 3DS, and while it definitely shows, it is widely considered to be far superior than its lackluster predecessor. | ||
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Runs, but often with visual glitches. Characters do not draw properly when facing stage right. | Runs, but often with visual glitches. Characters do not draw properly when facing stage right. | ||
BGM issues making scratching noise though out the entire game. | |||
Background music can be disabled if you make the {GameFolder}\content\sound\stream\BGM*.aac files zero length. This can be done by inserting there files here: [https://drive.google.com/file/d/0B1u3SKAbhRAqNHgyenJIN19GdmM/view?usp=sharing Zero length BGM files] - '''REMEMBER TO BACKUP THE ORIGINAL FILES'''. Credit to agilly1989 for the fix. | |||
Alternatively the game can be played without audio. To disable audio in CEMU, go to the "Debug" tab > "Disable Audio" | |||
== Configuration == | == Configuration == | ||
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{{testsection|1.9}} | {{testsection|1.9}} | ||
{{testline|version=1.9.0b|OS=Windows 10 Creators update|region=EUR|CPU=Intel XEON E5-2620 v1 2ghz |GPU=Nvidia Quadro 2000 1gb|user=Moto360|FPS=48|rating=Playable|notes=plays well but for some reason the music is broken in this version of cemu and will only play screeching noises}} | {{testline|version=1.9.0b|OS=Windows 10 Creators update|region=EUR|CPU=Intel XEON E5-2620 v1 2ghz |GPU=Nvidia Quadro 2000 1gb|user=Moto360|FPS=48|rating=Playable|notes=plays well but for some reason the music is broken in this version of cemu and will only play screeching noises}} | ||
{{testline|version=1.9.0b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Recompiler is now loading the game after the introduction video and the game is playable. Background music is scrambled and some 2D drawing issues with the character)}} | |||
{{testline|version=1.9.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 4460 3.20 GHz |GPU=Nvidia GeForce GTX 1060 6GB|user=Foxay|FPS=58|rating=Playable|notes=Only issue is music audio screeching.}} | {{testline|version=1.9.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 4460 3.20 GHz |GPU=Nvidia GeForce GTX 1060 6GB|user=Foxay|FPS=58|rating=Playable|notes=Only issue is music audio screeching.}} | ||
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 2500|GPU=nVidia GTX 1060|user=agilly1989|FPS=60|rating=Playable|notes=Screechy background music and blank characters when facing right. I found that the background music can be disabled if you can make the content\sound\stream\BGM*.aac files zero length. [https://drive.google.com/file/d/0B1u3SKAbhRAqNHgyenJIN19GdmM/view?usp=sharing Zero length BGM files] - '''REMEMBER TO BACKUP THE ORIGINAL FILES'''.}} | {{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 2500|GPU=nVidia GTX 1060|user=agilly1989|FPS=60|rating=Playable|notes=Screechy background music and blank characters when facing right. I found that the background music can be disabled if you can make the content\sound\stream\BGM*.aac files zero length. [https://drive.google.com/file/d/0B1u3SKAbhRAqNHgyenJIN19GdmM/view?usp=sharing Zero length BGM files] - '''REMEMBER TO BACKUP THE ORIGINAL FILES'''.}} | ||
{{testline|version=1.9.1|OS=Windows 10|region=US|CPU=AMD FX-9370 @ 4.4GHz|GPU=Nvidia GTX 1070|user=dsjrb|FPS=25-50|rating=Playable|notes=Crashes at the end of the intro video(Can be skipped by going into {GameFolder}\content\movie and deleting the video there). <br /> | |||
Minor graphical issues. BGM still stutters and is screechy/poppy, as are longer/louder sounds.}} | |||
{{testend}} | {{testend}} |
Revision as of 18:28, 6 September 2017
Paper Mario: Color Splash | |
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Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Series | |
Release date(s) | JP October 13, 2016 NA October 7, 2016 EU October 7, 2016 AUS October 8, 2016 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Playable |
GameIDs | Missing IDs |
See also... |
Paper Mario: Color Splash is the sequel to Paper Mario: Sticker Star for the Nintendo 3DS, and while it definitely shows, it is widely considered to be far superior than its lackluster predecessor.
Known Issues
Runs, but often with visual glitches. Characters do not draw properly when facing stage right. BGM issues making scratching noise though out the entire game. Background music can be disabled if you make the {GameFolder}\content\sound\stream\BGM*.aac files zero length. This can be done by inserting there files here: Zero length BGM files - REMEMBER TO BACKUP THE ORIGINAL FILES. Credit to agilly1989 for the fix. Alternatively the game can be played without audio. To disable audio in CEMU, go to the "Debug" tab > "Disable Audio"
Configuration
Gameplay Videos
Testing
Testing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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- Pages using DynamicPageList3 parser function
- Intelligent Systems (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2016 (Initial release year)
- Single-player only (Game mode)
- 1 (Players supported)
- GamePad (Input supported)
- Playable (Rating)
- List of games
- Tested on (Release): 1.6.3
- Tested on (Release): 1.7.1
- Tested on (Release): 1.7.5
- Tested on (Release): 1.8.0b
- Tested on (Release): 1.8.1b
- Tested on (Release): 1.8.2b
- Tested on (Release): 1.9.0b
- Tested on (Release): 1.9.0c
- Tested on (Release): 1.9.1