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Paper Mario: Color Splash: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|title = Paper Mario: Color Splash | |title = Paper Mario: Color Splash | ||
|image = [[File:PaperMarioColorSplash.png|295px]] | |image = [[File:PaperMarioColorSplash.png|295px]] | ||
|developer = Intelligent Systems | |developer = Intelligent Systems | ||
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== Configuration == | == Configuration == | ||
Runs, but | Runs with default settings, but tweaking is recommended. | ||
Background music can be disabled if you make the {GameFolder}\content\sound\stream\BGM*.aac files zero length. This can be done by inserting the files here: [https://drive.google.com/file/d/0B1u3SKAbhRAqNHgyenJIN19GdmM/view?usp=sharing Zero length BGM files] - '''REMEMBER TO BACKUP THE ORIGINAL FILES'''. Credit to agilly1989 for the fix. | Background music can be disabled if you make the {GameFolder}\content\sound\stream\BGM*.aac files zero length. This can be done by inserting the files here: [https://drive.google.com/file/d/0B1u3SKAbhRAqNHgyenJIN19GdmM/view?usp=sharing Zero length BGM files] - '''REMEMBER TO BACKUP THE ORIGINAL FILES'''. Credit to agilly1989 for the fix. | ||
Alternatively the game can be played without audio. To disable audio in CEMU, go to the "Debug" tab > "Disable Audio" | Alternatively the game can be played without audio. To disable audio in CEMU, go to the "Debug" tab > "Disable Audio". | ||
== Gameplay Videos == | == Gameplay Videos == |
Revision as of 04:14, 5 January 2018
Paper Mario: Color Splash | |
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Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Series | |
Release date(s) | JP October 13, 2016 NA October 7, 2016 EU October 7, 2016 AUS October 8, 2016 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Runs |
GameIDs | Missing IDs |
See also... |
Paper Mario: Color Splash is the sequel to Paper Mario: Sticker Star for the Nintendo 3DS, and while it definitely shows, it is widely considered to be far superior than its lackluster predecessor.
Known Issues
Visual glitches
- Characters do not draw properly when facing stage right.
Sound bugs
- BGM commonly renders a scratching noise throughout the entire game.
Configuration
Runs with default settings, but tweaking is recommended.
Background music can be disabled if you make the {GameFolder}\content\sound\stream\BGM*.aac files zero length. This can be done by inserting the files here: Zero length BGM files - REMEMBER TO BACKUP THE ORIGINAL FILES. Credit to agilly1989 for the fix.
Alternatively the game can be played without audio. To disable audio in CEMU, go to the "Debug" tab > "Disable Audio".
Gameplay Videos
Testing
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Categories:
- Pages using DynamicPageList3 parser function
- Intelligent Systems (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2016 (Initial release year)
- Single-player only (Game mode)
- 1 (Players supported)
- GamePad (Input supported)
- Runs (Rating)
- List of games
- Tested on (Release): 1.6.3
- Tested on (Release): 1.7.1
- Tested on (Release): 1.7.5
- Tested on (Release): 1.8.0b
- Tested on (Release): 1.8.1b
- Tested on (Release): 1.8.2b
- Tested on (Release): 1.9.0b
- Tested on (Release): 1.9.0c
- Tested on (Release): 1.9.1
- Tested on (Release): 1.10.0f
- Tested on (Release): 1.11.0b
- Tested on (Release): 1.11.0c
- Tested on (Release): 1.11.1
- Tested on (Release): 1.11.2
- Tested on (Release): 1.11.3