{{testline|version=1.12.0d|OS=Windows 10|region=EUR|CPU=Intel Core i7 3770|GPU=NVidia GTX 980ti|user=Sonicarrow|FPS=Mostly 50-60|rating=Playable|notes=Game is very playable in 1080p/1440p. Cut scene at beginning with corrupt sound}}
{{testline|version=1.12.0d|OS=Windows 10|region=EUR|CPU=Intel Core i7 3770|GPU=NVidia GTX 980ti|user=Sonicarrow|FPS=Mostly 50-60|rating=Playable|notes=Game is very playable in 1080p/1440p. Cut scene at beginning with corrupt sound}}
{{testline|version=1.12.0d|OS=Windows 10 x64 (Spring Update)|region=EUR|CPU=AMD FX-8320E @3.6Ghz|GPU=NVidia GTX 1060 6GB SC|user=Neimex23|FPS= 25-30 (45-60)|rating=Playable|notes= Cut scene at beginning have corrupt sound, In the game its present a slow motion that happen because the fps drop to 30fps or less, but in my couse is present in 30-40fps, this if the option: GPUBufferCacheAccuracy = 0, if change this value to 1, the fps rate is 45-60fps, but have visual gliches. Amd cpu always...}}
Donkey Kong Country: Tropical Freeze is a 2014 side-scrolling platformer video game developed by Retro Studios, with assistance from Monster Games, and published by Nintendo. The fifth installment in the main Donkey Kong Country series, and the first in high-definition, Donkey Kong Country: Tropical Freeze is the direct sequel to the 2010 Wii game, Donkey Kong Country Returns. It was released in Japan under the alternative title Donkey Kong: Tropical Freeze.
The intro/opening video when starting a new save does not play properly (video playback is not supported in Cemu). Can be bypassed by using a save file or simply waiting until the video is over (you can also replace the intro.mp4 video with a short one).
Wii U Pro Controller Input/Multiplayer
Wii U Pro Controller/Player 2 input is currently not detected. A workaround can be used instead:
Vendor-Specific Issues
Various bugs specific to NVIDIA GPUs, including glitched pick-ups (ie. bananas/coins) and improperly rendered textures with specific characters/objects.
Configuration
This game requires GPU buffer cache accuracy set to High(Slow) to run properly.
When the game asks when you want to play, choose Television otherwise you will have a black screen.
~20fps in title screen and 50-60fps in menus, no longer hangs in black loading screen after selecting file/controls, now loads to a moving green/red static screen at ~50fps that is driving me bananas. (Eventually freezes after waiting several minutes, but does not crash.)
20fps in title screen/overworld and 50-60fps in menus/cutscenes, 15fps in-game. Previously mentioned moving green/red static screen can be bypassed using a save file.
Can get in game and is consistent 15 fps with full audio until you try to progress to another area where it freezes with music still playing. (Cemu does not crash)
No character texture/audio issues to speak of, appears to be AMD GPU- specific.
50-60fps in title screen, menus/cutscenes, *and* in overworld, 45-60fps in-game. Text is now displayed correctly.
It appears enabling ""overwrite vertex buffer size"" significantly lowers performance in this title, (possibly AMD-specific?) previously had it enabled in past submissions.
Wii U Pro controller input settings still not detected. (no multiplayer)
The game runs more or less great except for some levels that have a lot of thing happening in the background. This sometimes drags the fps down to 15, making it hard to complete the level. (at least if you die constantly at the same spot as I do)
Game does not detect Wii U Classic Controller and still does not detect Wii U Pro controller. Game runs smoothly until about 15 minutes into gameplay when framerate drops from consistent 50-60 to <10FPS.
Greatly improved performance in slowdown stages/areas, though still somewhat present in certain specific spots. Other than that no major changes from 1.7.1.
There's a problem with shader cache, if you try to load "Funky's Fly 'N' Buy" too early (just after level 1-2). Use a transferable sharder cache file as a workaround, or don't load Funky's Fly 'N' Buy before level 1-4 is cleared.
Game is playable, but with unstable FPS even in 720p it's pretty hard considering it's a DK game. In 1.7.2 it works with 60FPS in 1080p, so if you got a mid-range computer like me, try an older version for this game.
Game is very playable. Cut scene played at beginning (with corrupt sound), and there are certain shadows that do not load, but besides those small issues, the game runs great.
Cut scene at beginning have corrupt sound, In the game its present a slow motion that happen because the fps drop to 30fps or less, but in my couse is present in 30-40fps, this if the option: GPUBufferCacheAccuracy = 0, if change this value to 1, the fps rate is 45-60fps, but have visual gliches. Amd cpu always...