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Mario Kart 8: Difference between revisions
m (Removed, the issue described is shader cache compilation, something that cannot be avoided if a shader cache is not present.) |
m (removed x64 tag) |
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{{testline|version=1.9.0c|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5-4590 @ 3.3GHz|GPU=Nvidia GTX 1070|user=Slappy|FPS=60|rating=Playable|notes=Without CEMUHook the game had massive lag spikes and a slight font issue but after installing CEMUHook the game ran at a solid 60fps and the font issue was fixed.}} | {{testline|version=1.9.0c|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5-4590 @ 3.3GHz|GPU=Nvidia GTX 1070|user=Slappy|FPS=60|rating=Playable|notes=Without CEMUHook the game had massive lag spikes and a slight font issue but after installing CEMUHook the game ran at a solid 60fps and the font issue was fixed.}} | ||
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 920|GPU=GTX 760|user=iTimo01|FPS=60|rating=Playable|notes=Had some freezes, frame drops and missing font without cemuhook. With Cemuhook no problems.}} | {{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 920|GPU=GTX 760|user=iTimo01|FPS=60|rating=Playable|notes=Had some freezes, frame drops and missing font without cemuhook. With Cemuhook no problems.}} | ||
{{testline|version=1.9.0c|OS=Windows 10 | {{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=Intel Core i5-7600K @ 3.80 GHz|GPU=GTX 1060 6GB|user=Ryukori|FPS=60|rating=Playable|notes=Game stutters a lot when loading textures for the first time, especially when entering areas with water. Missing text on screens after completing cups. Mii head is black and its name appears as "?????". Game goes to an infinite black screen after completing all cups and watching credits (restarting CEMU makes things go back to normal).}} | ||
{{testline|version=1.9.1|OS=Windows 10 | {{testline|version=1.9.1|OS=Windows 10|region=USA|CPU=Intel Core i7-7700K @ 4.50 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Terg500|FPS=60|rating=Playable|notes= Updates and DLC installed. Game runs at constant 60 FPS in all modes with the occasional shader build stutter. Cemuhook fixed the not playing main menu videos.}} | ||
{{testline|version=1.9.1|OS=Windows 10 | {{testline|version=1.9.1|OS=Windows 10|region=USA|CPU=Intel Core i5-4690k @ 4.50 GHz|GPU=AMD RX 480 8GB|user=Ocean_Breeze|FPS=0|rating=Loads|notes=Game refuses to run specifically on the RX480 on any recent drivers. This is an issue caused by AMD but not looked into or patched by the CEMU dev team. Any other affected games are unknown.}} | ||
{{testline|version=1.9.1|OS=Windows 10 (64 bit)|region=EUR (Germany)|CPU=Intel Core i7-7700k @ 4.70GHz (OC from 4.20Ghz)|GPU=Palit Nvidia GTX 1070 GameRock|user=Simon_Nitzsche|FPS=60|rating=Playable|notes=FPS lag only barely happens (mostly only at the end of the loading screen). Wii U only appears with Cemuhook or shareddata.bin (which i couldn't find on the internet). sharedFonts have some issues with German. All Mii heads are missing. Player names only are ?????. Only i am visible on the minimap, no Bots and no other players in multiplayer.}} | {{testline|version=1.9.1|OS=Windows 10 (64 bit)|region=EUR (Germany)|CPU=Intel Core i7-7700k @ 4.70GHz (OC from 4.20Ghz)|GPU=Palit Nvidia GTX 1070 GameRock|user=Simon_Nitzsche|FPS=60|rating=Playable|notes=FPS lag only barely happens (mostly only at the end of the loading screen). Wii U only appears with Cemuhook or shareddata.bin (which i couldn't find on the internet). sharedFonts have some issues with German. All Mii heads are missing. Player names only are ?????. Only i am visible on the minimap, no Bots and no other players in multiplayer.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.10|collapsed}} | {{testsection|1.10|collapsed}} | ||
{{testline|version=1.10.0f|OS=Windows 10 | {{testline|version=1.10.0f|OS=Windows 10|region=EUR|CPU=Intel Core i7-7700HQ @ 2.80 GHz|GPU=Nvidia GTX 1050 Ti|user=Dragonracer21|FPS=60|rating=Playable|notes=Very playable with a few graphic bugs, but most of them are fixable by installing Cemuhook.}} | ||
{{testline|version=1.10.0f|OS=Windows 10 | {{testline|version=1.10.0f|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4.00 GHz|GPU=Nvidia GTX 1050 Ti|user=Bunch045|FPS=60|rating=Playable|notes=Extremely playable with almost no bugs, and minimal stuttering even with 4 gigs of RAM.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.11|collapsed}} | {{testsection|1.11|collapsed}} | ||
Line 291: | Line 291: | ||
{{testline|version=1.11.0c|OS=Windows 10|region=ASIA|CPU=intel Core i7 6500U @ 2.5GHz|GPU=AMD R5 M335|user=Jesj|FPS=30-60|rating=Runs|notes=Only time trial mode can be played as the rest goes to hang during the loading screen(Probably due to the presence of more npcs). Apart from that, no visual bugs or glitches and the game runs smoothly with slight dips in fps now and then.}} | {{testline|version=1.11.0c|OS=Windows 10|region=ASIA|CPU=intel Core i7 6500U @ 2.5GHz|GPU=AMD R5 M335|user=Jesj|FPS=30-60|rating=Runs|notes=Only time trial mode can be played as the rest goes to hang during the loading screen(Probably due to the presence of more npcs). Apart from that, no visual bugs or glitches and the game runs smoothly with slight dips in fps now and then.}} | ||
{{testline|version=1.11.0c|OS=Windows 10 Pro|region=EUR|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=30-60|rating=Playable|notes=Works fine. Has some framedrops during races in the first lap of every race (probably map caching). NFC-Tag Scan not working.}} | {{testline|version=1.11.0c|OS=Windows 10 Pro|region=EUR|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=30-60|rating=Playable|notes=Works fine. Has some framedrops during races in the first lap of every race (probably map caching). NFC-Tag Scan not working.}} | ||
{{testline|version=1.11.2|OS=Windows 10 | {{testline|version=1.11.2|OS=Windows 10|region=EUR|CPU=Intel i7-7700HQ @ 3.8Ghz|GPU=NVIDIA Quadro M1200|user=Link|FPS=60|rating=Perfect|notes=Using 8GB 2400 DDR4 RAM, complete shader cache and Mii dump files. Right from the start everything was smooth. Not a single graphics issue or gameplay issue. Always 60 fps steady, no shader caching. Feels like playing on a real Wii U, so I dare give this game its first Perfect rating.}} | ||
{{testline|version=1.11.3|OS=Windows 10 | {{testline|version=1.11.3|OS=Windows 10|region=EUR|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=53-60|rating=Playable|notes=Cemuhook 0.5.6.2. Graphic packs: 1080P Res, GX2DrawDone ON. CPU mode: Single-core recompiler. GPU buffer cache accuracy: High. , It actually plays pretty smoothly but it just sometimes hiccups and slightly stutter. And there is also another bug that slightly lags the screen and play the Soundeffect 5 Times In the Character Sel-Menu. Also Note I'm using the single core Recompiler the Dual and Triple Core Recomps Get The Game To Crash after First or Second Race}} | ||
{{testline|version=1.11.3|OS=Windows 7|region=EUR|CPU=Intel Xeon X5650 12x3.5 Ghz|GPU=Nvidia GeForce GTX 1050|user=Aqua_Lion|FPS=normal 50 - 60|rating=Perfect|notes=Perfect but I think you must load a track once before you can play it without hard loading glitches. After that it works nice.}} | {{testline|version=1.11.3|OS=Windows 7|region=EUR|CPU=Intel Xeon X5650 12x3.5 Ghz|GPU=Nvidia GeForce GTX 1050|user=Aqua_Lion|FPS=normal 50 - 60|rating=Perfect|notes=Perfect but I think you must load a track once before you can play it without hard loading glitches. After that it works nice.}} | ||
{{testline|version=1.11.4b|OS=Windows 7|region=EUR|CPU=Intel Xeon X5650 12x3.5 Ghz|GPU=Nvidia GeForce GTX 1050|user=Aqua_Lion|FPS=normal 60|rating=Perfect|notes=Perfect Update to 1.11.4b fixed much glitches just like the error that Mario Party 10 doesn't works. But I think you must load a track once before you can play it without soft loading lags. After that it works nice.}} | {{testline|version=1.11.4b|OS=Windows 7|region=EUR|CPU=Intel Xeon X5650 12x3.5 Ghz|GPU=Nvidia GeForce GTX 1050|user=Aqua_Lion|FPS=normal 60|rating=Perfect|notes=Perfect Update to 1.11.4b fixed much glitches just like the error that Mario Party 10 doesn't works. But I think you must load a track once before you can play it without soft loading lags. After that it works nice.}} | ||
{{testline|version=1.11.4b|OS=Windows 10 | {{testline|version=1.11.4b|OS=Windows 10|region=USA|CPU=Intel i7-7700HQ @ 2.8 Ghz|GPU=Nvidia GeForce GTX 1070 Max-Q|user=Hydroptix|FPS=60|rating=Perfect|notes=Cemuhook 0.5.6.2. Graphics packs: 2560x1080. Runs perfectly after initial shader cache generation with very little to no stutter on any map. Running triple core recompiler reduces stuttering to zero overall, but the game will crash after one or two races.}} | ||
{{testline|version=1.11.5|OS=Windows 10 | {{testline|version=1.11.5|OS=Windows 10|region=USA|CPU=Intel i7-6700K @ 4.6 Ghz|GPU=Nvidia GeForce GTX 750Ti|user=Cemu4life|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.3. Graphics packs: 3840x2160. Cached shaders: 11,530. A few stutters here and there but the experience was acceptable. A few textures didn't load properly, and I experienced large frame drops when drifting or when multiple entities were on the screen. I would recommend using a 1080p graphics pack instead of a 4k graphics pack, like I used, as I experienced slightly higher FPS. I also recommend using low GPU buffer accuracy and precompiled shader cache from the internet. }} | ||
{{testline|version=1.11.5|OS=Windows 10 | {{testline|version=1.11.5|OS=Windows 10|region=USA|CPU=Intel i7-6700K @ 4.6 Ghz|GPU=Nvidia GeForce GTX 1080Ti|user=Cemu4life|FPS=55-60|rating=Perfect|notes=Cemuhook 0.5.6.3. Graphics packs: 3840x2160. Pretty good experience. I experienced very little micro-stutter. My GPU buffer cache accuracy is at medium, and I currently have 11,530 cached shaders. GPU usage averaged at around 10-40%. There were a few random stutters with VSync on, so its best to disable that. I didn't see any graphical issues, although there was a bit of stuttering on the first lap of every race, but it didn't hurt gameplay much. Good experience overall. There was also a few random crashes, but it was extremely rare (I only experienced it twice over about 20 hours of gameplay).}} | ||
{{testline|version=1.11.5|OS=Windows 10 | {{testline|version=1.11.5|OS=Windows 10|region=USA|CPU=Intel i7-7820HK @ 4.4 Ghz|GPU=Nvidia GeForce GTX 1080 (Mobile-Optimus)|user=TPNxl|FPS=60|rating=Playable|notes=Computer: Alienware 17 R4 with GTX 1080. Hard drive: 2TB Seagate Firecuda 2.5" HDD. RAM: 32GB DDR4-2400. Graphics packs: 3840x2160 V-sync. CPU mode: Single-core recompiler. Cached shaders: about 3500. Awesome experience - there is almost no micro-stutter. I initially set the GPU buffer cache to High in the hopes that it would fix some missing text like in SSB4 on CEMU but that just ended up causing lag to the game, even on 1080p (the game would drop to 25 fps at its lowest, but no microstutter). With that set to Low, as well as the GPU forced to the GTX 1080 (my iGPU is a HD 630), framerate jumped to 60 and stayed there. However, H.264 as well as certain text is still broken without Cemuhook. Granted, I've only played Time Trials, but still a very good result. }} | ||
{{testline|version=1.11.5d|OS=Windows 7|region=USA|CPU=Intel Core i3-6098P @ 3.6 GHz 8 GB RAM|GPU=Nvidia Geforce GT 710|user=Lunary|FPS=10-50|rating=Playable|notes=I use Cemuhook 0.5.6.4 and a shader cache of 11,114 shaders. In Time Trials, the first race I play usually runs at ~50 FPS, the second race runs at ~35 FPS, the third race at ~20-25 FPS and the fourth at ~12-15 FPS. This happens regardless of the order in which I play the tracks. The FPS keeps dropping after each consecutive race even in the Grand Prix. In the Grand Prix, the FPS is a bit lower than in the Time Trials because of the NPCs (the first race occurs at ~40 FPS).}} | {{testline|version=1.11.5d|OS=Windows 7|region=USA|CPU=Intel Core i3-6098P @ 3.6 GHz 8 GB RAM|GPU=Nvidia Geforce GT 710|user=Lunary|FPS=10-50|rating=Playable|notes=I use Cemuhook 0.5.6.4 and a shader cache of 11,114 shaders. In Time Trials, the first race I play usually runs at ~50 FPS, the second race runs at ~35 FPS, the third race at ~20-25 FPS and the fourth at ~12-15 FPS. This happens regardless of the order in which I play the tracks. The FPS keeps dropping after each consecutive race even in the Grand Prix. In the Grand Prix, the FPS is a bit lower than in the Time Trials because of the NPCs (the first race occurs at ~40 FPS).}} | ||
{{testline|version=1.11.6b|OS=Windows 10 | {{testline|version=1.11.6b|OS=Windows 10|region=USA|CPU=AMD Ryzen 7 1700 @ 3.85GHz|GPU=AMD Vega 64 LC Limited Edition|user=Xangelix|FPS=55-60 With Stuttering|rating=Playable|notes=RAM: 16GB 3200 MHz. Graphics packs: 3840x2160 and Higher Quality Shadows. CPU mode: Single-core recompiler. Mode: Conventional Shaders. For the most part it performs and looks great. "Neo Bowser City" was the only map with dips at a few points in the map down to 40fps. Minor reflection and shadow problems in a few maps such as sky lights in "Super Bell Subway" and bad shadows and shadow flickering in "Big Blue". Picking up an item causes noticible stutter. Switching to conventional shaders (re-introduced in 1.11.6) from separable solved crash on startup.}} | ||
{{testline|version=1.11.6b|OS=Windows 10 | {{testline|version=1.11.6b|OS=Windows 10|region=USA|CPU=Intel i5-7300HQ @ 3.3 GHz|GPU=Nvidia Geforce GTX 1050ti|user=Mr. Toast|FPS=40-60|rating=Playable|notes=Cemuhook 0.5.6.4. 8GB 2400MHz RAM + 8GB pagefile. Graphics Packs: 1920x1080, Higher Quality Shadows. CPU mode: Single-core Recompiler. Shader Type: Separable. Plays at a perfect 60 alone, the 45 fps drop was due to 2 player local split screen play. No noticeable slowdowns, stutter, or visual artifacts, even in Grand prix. Online plays as well or sometimes better than single player. The missing text and Mii faces are still present although.}} | ||
{{testline|version=1.11.6b|OS=Windows 10 | {{testline|version=1.11.6b|OS=Windows 10|region=USA|CPU=Intel i7-3770 @ 3.9Ghz|GPU=AMD RX 560 2Gb OC|user=Eric-of-The-Sun|FPS=35-60|rating=Perfect|notes=After the shadercache is built by racing once on every track (or using a complete transferable cache from YouTube description links), everything is buttery smooth everywhere with no graphical glitches, especially when using triple-core recompiler (unstable). If you can stand missing features that need authentic Wii U dump files... This game plays perfectly.}} | ||
{{testline|version=1.11.6b|OS=Windows 10 Pro (64 Bit)|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=60|rating=Perfect|notes=Cemuhook 0.5.6.4, GFX Packs: 2560x1440, High Res Shadows, Adjustable Bloom. RDTSC and GX2DrawDone() disabled, CPU Mode: Single-core Recompiler, GPU Buffer Cache Accuracy: Low. Disabling GX2Drawdone() resolves crashing issues.}} | {{testline|version=1.11.6b|OS=Windows 10 Pro (64 Bit)|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=60|rating=Perfect|notes=Cemuhook 0.5.6.4, GFX Packs: 2560x1440, High Res Shadows, Adjustable Bloom. RDTSC and GX2DrawDone() disabled, CPU Mode: Single-core Recompiler, GPU Buffer Cache Accuracy: Low. Disabling GX2Drawdone() resolves crashing issues.}} | ||
{{testline|version=1.11.6b|OS=Windows 10 Pro | {{testline|version=1.11.6b|OS=Windows 10 Pro|region=US|CPU=Intel Core i7-6800K 3.6Ghz|GPU=Sapphire Radeon RX580 8GB SE|user=ForeverAlone2009|FPS=40-60|rating=Playable|notes= Cannot get more than 40 fps in local 4 players. 60fps rock solid in 1 player and 2 player modes. If anyone can achieve 60fps in 4 players, please share the settings because I can get 60fps in Smash Bros.}} | ||
{{testline|version=1.11.6b|OS=Windows 10 Professional | {{testline|version=1.11.6b|OS=Windows 10 Professional|region=EUR|CPU=Intel Core i5-3570k @ 4.20GHz|GPU=AMD Radeon RX480 8GB|user=francesco|FPS=25-60|rating=Playable|notes=There is no way of getting a solid 60FPS with this game on my PC. It looks like there is some issue with the specific i5 3570k architecture. Tried every config possible, CPU is always at 100%, but frame rate is very unstable, especially with multiplayer and complex races}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.12}} | {{testsection|1.12}} | ||
{{testline|version=1.12.0d|OS=Windows 10 Home | {{testline|version=1.12.0d|OS=Windows 10 Home|region=USA|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=EVGA GeForce GTX 1060 6GB|user=ijm523|FPS=60|rating=Perfect|notes=Using Cemuhook 0.5.6.4, 1920x1080 Graphics pack, Single core recompiler. After racing each track once, everything runs buttery smooth.}} | ||
{{testline|version=1.12.0d|OS=Windows 10 Professional | {{testline|version=1.12.0d|OS=Windows 10 Professional|region=EUR|CPU=Intel Core i5-3570k @ 4.20GHz|GPU=AMD Radeon RX480 8GB|user=francesco|FPS=25-60|rating=Playable|notes=There is no way of getting a solid 60FPS with this game on my PC. It looks like there is some issue with the specific i5 3570k architecture. Tried every config possible, CPU is always at 100%, but frame rate is very unstable, especially with multiplayer and complex races}} | ||
{{testline|version=1.12.1b|OS=Windows 7|region=USA|CPU=Intel Core i3-6098P @ 3.6 GHz 8 GB RAM|GPU=Nvidia Geforce GT 710|user=Lunary|FPS=10-50|rating=Playable|notes=I use Cemuhook 0.5.6.4 and a shader cache of 11,114 shaders. In Time Trials, the first race I play usually runs at ~50 FPS, the second race runs at ~35 FPS, the third race at ~20-25 FPS and the fourth at ~12-15 FPS. This happens regardless of the order in which I play the tracks. The FPS keeps dropping after each consecutive race even in the Grand Prix. In the Grand Prix, the FPS is a bit lower than in the Time Trials because of the NPCs (the first race occurs at ~40 FPS).}} | {{testline|version=1.12.1b|OS=Windows 7|region=USA|CPU=Intel Core i3-6098P @ 3.6 GHz 8 GB RAM|GPU=Nvidia Geforce GT 710|user=Lunary|FPS=10-50|rating=Playable|notes=I use Cemuhook 0.5.6.4 and a shader cache of 11,114 shaders. In Time Trials, the first race I play usually runs at ~50 FPS, the second race runs at ~35 FPS, the third race at ~20-25 FPS and the fourth at ~12-15 FPS. This happens regardless of the order in which I play the tracks. The FPS keeps dropping after each consecutive race even in the Grand Prix. In the Grand Prix, the FPS is a bit lower than in the Time Trials because of the NPCs (the first race occurs at ~40 FPS).}} | ||
{{testline|version=1.12.1b|OS=Windows 10 Professional | {{testline|version=1.12.1b|OS=Windows 10 Professional|region=USA|CPU=Intel Core i3-6100 @ 3.7 GHz 8 GB RAM|GPU=AMD Radeon RX480 8GB|user=zedfs|FPS=25-60|rating=Playable|notes=Using rcommended gameprofile settings, Cemuhook 0.5.6.5, GPU buffer cache accuracy low.}} | ||
{{testend}} | {{testend}} |
Revision as of 02:52, 14 August 2018
Mario Kart 8 | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Release date(s) | JP May 29, 2014 NA May 30, 2014 EU May 30, 2014 AUS May 31, 2014 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Playable |
GameIDs | Missing IDs |
See also... |
Mario Kart 8 is a kart racing game and the eighth major installment in the Mario Kart series, developed and published by Nintendo for the Wii U video game console. Like other games in the series, in Mario Kart 8, players control characters from the Mario franchise and participate in kart racing on various race tracks, using items to hinder opponents or gain advantages. While incorporating game mechanics originally featured in earlier Mario Kart games, Mario Kart 8 introduces anti-gravity sections that allow players to drive on walls or ceilings.
Known Issues
Crashes with Dual-core recompiler and above
- The game will crash or freeze after finishing a race on the dual and triple-core recompiler. Use the Single-core recompiler to prevent this.
Crashes with GX2DrawDone() enabled
- The game will crash or freeze during/after a race. Disable GX2DrawDone() to prevent this.
Slowdown/99% GPU usage in Toad's Turnpike and Super Bell Highway
- This issue occurred in Cemu 1.12.1 and 1.12.2, and is non-existent in Cemu 1.12.0 and below.
- This severely affects lower end NVIDIA GPUs such as GTX 750 Ti and other equivalents.
- Having a stronger GPU (GTX 1060 or higher) helps tremendously.
- Only temporary fix is to have a separate Cemu 1.12.0 folder for MK8.
Mii faces missing
- You need to dump the Mii data from your Wii U. The title ID is 0005001B-10056000.
Missing texts
- You need a shareddata.bin dump from your Wii U to fix this. Alternatively, you can download Cemuhook and use sharedFonts.
- Please note that the fonts aren't loaded correctly when starting up the game.
Broken/flickering textures on ground in certain courses on some Nvidia GPUs on some versions of Cemu
Crashing on title screen when on Fiji(R9 Fury) series and newer AMD GPUs
- Driver 18.4.1 has solved this issue regardless of shader system on Polaris and Vega. Reports are needed for Fiji verification. Older fixes are listed below.
- Crashes on title screen before the checkered flag appears. Fixed by reverting AMD drivers, the latest known driver to work is 17.11.1. (Alternatively the latest drivers, or any drivers past 17.11.1, can be used when using the Forza Demo workaround)
- Another fix works with Cemu 1.11.6 for some AMD cards by turning off separable shaders (using conventional shaders instead). Tested driver version: Adrenalin Edition 18.3.4 with RX Vega 64 (*Further verification needed)
Shadow issues
- Cemu has some shadow issues in past releases (Cemu <= 1.11.5). These can sometimes be remedied by setting
accurateShaderMul
totrue
ormin
in the gameProfile and increasing the GPU Shader Cache Accuracy to Medium or High.
Configuration
- This game does not require non-default settings to run properly. You can install game updates and DLCs. Optionally there are graphic packs available.
- Recommended gameprofile settings are as follows:
[Graphics] accurateShadermul = false GPUBufferCacheAccuracy = 2 [CPU] cpuMode = Singlecore-Recompiler emulateSinglePrecision = true [General] useRDTSC = false
- Cemuhook settings:
MM Timer Accuracy: Highest Custom Timer: QPC, 1x speed
- You are required to dump account files from your Wii U to play online in Cemu, a guide to do so can be found here.
Versions
You can check the game version on the title screen.
UPDATES
Game Version | Internal Version Number |
---|---|
v4.1 | v64 |
DLC
DLC Version | Internal DLC Version Number | Minimum Game Version |
---|---|---|
? | v80 | ? |
Gameplay Videos
Testing
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- Pages using DynamicPageList3 parser function
- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2014 (Initial release year)
- GamePad (Input supported)
- Playable (Rating)
- List of games
- Tested on (Release): 1.4.0c
- Tested on (Release): 1.4.1
- Tested on (Release): 1.4.2
- Tested on (Release): 1.4.2b
- Tested on (Release): 1.5.0
- Tested on (Release): 1.5.1
- Tested on (Release): 1.5.2
- Tested on (Release): 1.5.3
- Tested on (Release): 1.5.4
- Tested on (Release): 1.5.5
- Tested on (Release): 1.5.5c
- Tested on (Release): 1.5.6
- Tested on (Release): 1.5.6b
- Tested on (Release): 1.6.0
- Tested on (Release): 1.6.1
- Tested on (Release): 1.6.2
- Tested on (Release): 1.7.0b
- Tested on (Release): 1.7.0c
- Tested on (Release): 1.7.0d
- Tested on (Release): 1.7.1
- Tested on (Release): 1.7.2
- Tested on (Release): 1.7.3
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.7.4c
- Tested on (Release): 1.7.4d
- Tested on (Release): 1.7.5
- Tested on (Release): 1.8.0
- Tested on (Release): 1.8.0b
- Tested on (Release): 1.8.1b
- Tested on (Release): 1.8.2
- Tested on (Release): 1.9.0c
- Tested on (Release): 1.9.1
- Tested on (Release): 1.10.0f
- Tested on (Release): 1.11.0c
- Tested on (Release): 1.11.2
- Tested on (Release): 1.11.3
- Tested on (Release): 1.11.4b
- Tested on (Release): 1.11.5
- Tested on (Release): 1.11.5d
- Tested on (Release): 1.11.6b
- Tested on (Release): 1.12.0d
- Tested on (Release): 1.12.1b