{{testline|version=1.15.8|OS=Windows 10|region=US|CPU= AMD FX 8350 @ 4.4ghz|GPU=Nvidia gtx 780|user=JimmyBizzle87|FPS=60|rating=Playable|notes=runs great.}}
{{testline|version=1.15.8|OS=Windows 10|region=US|CPU= AMD FX 8350 @ 4.4ghz|GPU=Nvidia gtx 780|user=JimmyBizzle87|FPS=60|rating=Playable|notes=runs great.}}
{{testline|version=1.15.8|OS=Windows 10|region=US|CPU= intel core i7-3770 CPU @ 3.40GHZ |GPU=Nvidia gtx 1050|user=Raidokun|FPS=0|rating=Unplayable|notes=Hangs as soon as you load it.}}
{{testline|version=1.15.8|OS=Windows 10|region=US|CPU= intel core i7-3770 CPU @ 3.40GHZ |GPU=Nvidia gtx 1050|user=Raidokun|FPS=0|rating=Unplayable|notes=Hangs as soon as you load it.}}
{{testline|version=1.15.10|OS=Windows 10|region=US|CPU= intel core i7-3770 CPU @ 3.40GHZ |GPU=Nvidia gtx 1050|user=Raidokun|FPS=0|rating=Unplayable|notes=Still ******* hangs as soon as you load it.}}
Star Fox Zero is a 3D scrolling shooter video game developed by Nintendo and PlatinumGames for the Wii U. The sixth installment in the Star Fox series, Star Fox Zero was stated by lead producer and supervising director Shigeru Miyamoto as being neither a prequel nor a strict remake of Star Fox 64, while Nintendo later reiterated it was not a prequel while also stating that it was also not a sequel. A standalone tower defense game, Star Fox Guard, was bundled with Star Fox Zero as a separate disc in Zero's initial print or as a digital download code in later prints. After a delay from November 2015, the game was released worldwide in April 2016, to mixed critical reception.
Game loads, and Star Fox Zero loading screen log plays at beautiful 60FPS, but after that there's an infinite semi-black screen with very-very light big bubble-like fuzz in the background. You can barely see it.
The game is actually pretty playable, the only major issues i can see are that the audio is completely broken and the fact that the game relies on motion controls (though you can get by without using them for the most part). There are also some minor graphical glitches, but they don't really get in the way of playing the game.
Increased overall performance/stability. Distorted audio does not seem to apply in walker mode, transforming to arwing mode causes distorted audio again. (appears to be 50-60fps in training mode)
Runs perfectly with gx2drawdone, otherwise flickering. Cemuhook motion DS4 controls working fine. Do not go over to 1.11.4-1.12.0d for this game, it crashes.