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  • #REDIRECT [[NES Remix Pack]]
    28 bytes (4 words) - 13:31, 21 January 2021
  • #REDIRECT [[Tutorial: How to create graphic pack]]
    50 bytes (7 words) - 10:59, 11 January 2020
  • If you want to install a pack manually place them in the "graphicPacks" folder, not "downloadedGraphicPac ==How to check if a graphic pack is active==
    1 KB (186 words) - 06:02, 15 April 2021
  • ...- fixed an issue where custom shaders were loaded, even though the graphic pack was not activated anymore general: Fixed multiple smaller issues with the new graphic pack window (like description and name size)
    3 KB (402 words) - 13:01, 2 August 2020
  • gfxPack: Changing any preset option will automatically reload the graphic pack (unless it modifies textures or resolution, in which case a restart is stil ...aphic pack patch format. These additions are mainly of interest to graphic pack authors.
    2 KB (255 words) - 18:24, 5 March 2021
  • We also added a demonstration graphic pack for BotW under enhancements For graphic pack authors:
    2 KB (220 words) - 18:16, 5 March 2021
  • general: The graphic pack window now has an option to filter for games that are in the game list (ena general: Fixed a bug where any changed graphic pack settings would get lost when updating graphic packs (#150)
    1 KB (218 words) - 13:09, 2 August 2020
  • For demonstration purposes we created an example graphic pack for Breath of the Wild Note for gfx pack developers:
    2 KB (257 words) - 18:09, 5 March 2021
  • - Display function debug symbols and labels from gfx pack patches in disassembly view E.g. if a graphic pack defines a .float it will show up as such in the disasm view
    1 KB (177 words) - 21:21, 30 December 2020
  • gfxPack: Fixed a bug where graphic pack logging output would be garbled debugger: Graphic pack codecaves now show up in the module list
    1 KB (212 words) - 06:09, 15 April 2021
  • == Graphics Pack Related Issues == *If you are using the 60 FPS graphic pack. You need to turn it off or change the FPS to 30 FPS during certain minigam
    2 KB (375 words) - 22:07, 1 August 2023
  • gfxPack: Fixed connection issue in graphic pack downloader gfxPacks: If a graphic pack is installed multiple times Cemu will list each one separately in the tree
    2 KB (345 words) - 13:04, 2 August 2020
  • ...rules.txt can now specify a filter to selectively apply the whole graphic pack only for a specific vendor (vendorFilter=<amd/intel/mesa/nvidia>) or render Any pack that has not been updated for version 4 will show up with the indicator "ma
    2 KB (360 words) - 13:12, 2 August 2020
  • ...ations are necessary, including changing the title keys within the graphic pack. ...imes drops in frames and crash sometimes. I made my own resolution graphic pack since there is none and now its running 1920x1080 at locked 30fps }}
    3 KB (388 words) - 15:40, 29 October 2022
  • general: Improved error handling for graphic pack patches and added more descriptive error messages general: Added new graphic pack features
    4 KB (698 words) - 21:34, 30 December 2020
  • general: Improved error handling for graphic pack patches and added more descriptive error messages general: Added new graphic pack features
    4 KB (698 words) - 13:13, 2 August 2020
  • UI: Minor improvements to graphic pack window UI: Fixed cut off dropdowns in the graphic pack window
    2 KB (312 words) - 01:17, 27 March 2021
  • ...t [[Assembly Patching|assembly patching]] with "graphic" packs (with every pack that includes a patches.txt) and until Cemu 1.18.0 it was the only way to h
    801 bytes (122 words) - 04:58, 1 November 2021
  • ...[Assembly Patching|assembly mod]] in the form of a [[graphic packs|graphic pack]] and it is the main way to get higher performance and a dynamic timestep o
    664 bytes (121 words) - 12:30, 27 January 2020
  • general: Fixed a crashbug that could occur due to invalid syntax in graphic pack rules.txt GX2: Fixed a graphic pack related crash bug that could occur due to upscaled depth textures
    2 KB (347 words) - 12:41, 2 August 2020
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