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- 27 bytes (3 words) - 11:38, 11 January 2020
- |title = NES Remix Pack |image = [[File:NES Remix Pack.png|295px]]2 KB (334 words) - 20:19, 1 December 2022
- 27 bytes (3 words) - 11:37, 11 January 2020
- |title = Educational Pack of Kids Games2 KB (227 words) - 11:10, 10 August 2023
- #REDIRECT [[Tutorial: How to create graphic pack]]50 bytes (7 words) - 10:59, 11 January 2020
- 36 bytes (4 words) - 11:19, 11 January 2020
Page text matches
- #REDIRECT [[NES Remix Pack]]28 bytes (4 words) - 13:31, 21 January 2021
- #REDIRECT [[Tutorial: How to create graphic pack]]50 bytes (7 words) - 10:59, 11 January 2020
- If you want to install a pack manually place them in the "graphicPacks" folder, not "downloadedGraphicPac ==How to check if a graphic pack is active==1 KB (186 words) - 06:02, 15 April 2021
- ...- fixed an issue where custom shaders were loaded, even though the graphic pack was not activated anymore general: Fixed multiple smaller issues with the new graphic pack window (like description and name size)3 KB (402 words) - 13:01, 2 August 2020
- gfxPack: Changing any preset option will automatically reload the graphic pack (unless it modifies textures or resolution, in which case a restart is stil ...aphic pack patch format. These additions are mainly of interest to graphic pack authors.2 KB (255 words) - 18:24, 5 March 2021
- We also added a demonstration graphic pack for BotW under enhancements For graphic pack authors:2 KB (220 words) - 18:16, 5 March 2021
- general: The graphic pack window now has an option to filter for games that are in the game list (ena general: Fixed a bug where any changed graphic pack settings would get lost when updating graphic packs (#150)1 KB (218 words) - 13:09, 2 August 2020
- For demonstration purposes we created an example graphic pack for Breath of the Wild Note for gfx pack developers:2 KB (257 words) - 18:09, 5 March 2021
- - Display function debug symbols and labels from gfx pack patches in disassembly view E.g. if a graphic pack defines a .float it will show up as such in the disasm view1 KB (177 words) - 21:21, 30 December 2020
- gfxPack: Fixed a bug where graphic pack logging output would be garbled debugger: Graphic pack codecaves now show up in the module list1 KB (212 words) - 06:09, 15 April 2021
- == Graphics Pack Related Issues == *If you are using the 60 FPS graphic pack. You need to turn it off or change the FPS to 30 FPS during certain minigam2 KB (375 words) - 22:07, 1 August 2023
- gfxPack: Fixed connection issue in graphic pack downloader gfxPacks: If a graphic pack is installed multiple times Cemu will list each one separately in the tree2 KB (345 words) - 13:04, 2 August 2020
- ...rules.txt can now specify a filter to selectively apply the whole graphic pack only for a specific vendor (vendorFilter=<amd/intel/mesa/nvidia>) or render Any pack that has not been updated for version 4 will show up with the indicator "ma2 KB (360 words) - 13:12, 2 August 2020
- ...ations are necessary, including changing the title keys within the graphic pack. ...imes drops in frames and crash sometimes. I made my own resolution graphic pack since there is none and now its running 1920x1080 at locked 30fps }}3 KB (388 words) - 15:40, 29 October 2022
- general: Improved error handling for graphic pack patches and added more descriptive error messages general: Added new graphic pack features4 KB (698 words) - 21:34, 30 December 2020
- general: Improved error handling for graphic pack patches and added more descriptive error messages general: Added new graphic pack features4 KB (698 words) - 13:13, 2 August 2020
- UI: Minor improvements to graphic pack window UI: Fixed cut off dropdowns in the graphic pack window2 KB (312 words) - 01:17, 27 March 2021
- ...t [[Assembly Patching|assembly patching]] with "graphic" packs (with every pack that includes a patches.txt) and until Cemu 1.18.0 it was the only way to h801 bytes (122 words) - 04:58, 1 November 2021
- ...[Assembly Patching|assembly mod]] in the form of a [[graphic packs|graphic pack]] and it is the main way to get higher performance and a dynamic timestep o664 bytes (121 words) - 12:30, 27 January 2020
- general: Fixed a crashbug that could occur due to invalid syntax in graphic pack rules.txt GX2: Fixed a graphic pack related crash bug that could occur due to upscaled depth textures2 KB (347 words) - 12:41, 2 August 2020