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The Legend of Zelda: Breath of the Wild: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|title = The Legend of Zelda: Breath of the Wild | |title = The Legend of Zelda: Breath of the Wild | ||
|image = [[File: | |image = [[File:The_Legend_of_Zelda_Breath_of_the_Wild.png|295px]] | ||
|developer = Nintendo EPD | |developer = Nintendo EPD | ||
|publisher = Nintendo | |publisher = Nintendo | ||
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|input = GamePad, Pro Controller | |input = GamePad, Pro Controller | ||
|wikipedia = The Legend of Zelda: Breath of the Wild | |wikipedia = The Legend of Zelda: Breath of the Wild | ||
|rating = Perfect | |titleid = 00050000-101C9300, 00050000-101C9400, 00050000-101C9500 | ||
|rating = Perfect | |||
}} | }} | ||
'''The Legend of Zelda: Breath of the Wild''' is an action-adventure | [[File:The Legend of Zelda Breath of the Wild icon.png|left|45px]] | ||
'''The Legend of Zelda: Breath of the Wild''' is an action-adventure Wii U game. It is the final Nintendo-published game for the Wii U. | |||
= | == Known Issues == | ||
{{cot|Common Problems & Solutions|left=yes}} | {{cot|Common Problems & Solutions|left=yes}} | ||
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''These issues assume that you are using the [https://cemu.cfw.guide/installing-cemu latest version of Cemu], have the game fully updated with the game's final update (1.5.0), and you are using the latest [[Cemuhook]] in addition to the latest GraphicPacks.'' | ''These issues assume that you are using the [https://cemu.cfw.guide/installing-cemu latest version of Cemu], have the game fully updated with the game's final update (1.5.0), and you are using the latest [[Cemuhook]] in addition to the latest GraphicPacks.'' | ||
=== Freeze at "Open your eyes..." / Yellow Screen === | |||
Your game isn't fully updated to v1.5.0; please update your game. | Your game isn't fully updated to v1.5.0; please update your game. | ||
https://cemu.cfw.guide/dumping-games | https://cemu.cfw.guide/dumping-games | ||
=== Seemingly Random Crashes or Crashes when loading a Save File === | |||
Assumed to be resolved as of Cemu 1.22.6 - If you still crash randomly while playing, this may not be the same issue; your crash may be caused by something else, so feel free to discuss this with our users on our Discord server for more assistance. If the error shown in your Log.txt states " Msg: failed to submit command buffer. Error -4 " see the next explanation. | Assumed to be resolved as of Cemu 1.22.6 - If you still crash randomly while playing, this may not be the same issue; your crash may be caused by something else, so feel free to discuss this with our users on our Discord server for more assistance. If the error shown in your Log.txt states " Msg: failed to submit command buffer. Error -4 " see the next explanation. | ||
=== Unrecoverable error in Vulkan renderer | Msg: failed to submit command buffer. Error -4 === | |||
A seemingly unknown error that can occur on Vulkan. | A seemingly unknown error that can occur on Vulkan. Unfortunately we don't know the cause of this problem. It occurs most often on older GPUs or those with less than 4GB of VRAM available. We have plans to create a wiki page (hidden) that will give users steps to record the problem with the Vulkan Validation layer, but this has yet to be created. With those logs, the developers may be able to find and resolve the issue. Until I can provide a link for the steps required for recording this, you should try a clean installation of your GPU Driver; it might even fix the problem for you. | ||
If you're unsure if this is causing your problem, check your Log.txt after Cemu crashes. This error may be printed directly before the Stack Trace near the end of the Log.txt | If you're unsure if this is causing your problem, check your Log.txt after Cemu crashes. This error may be printed directly before the Stack Trace near the end of the Log.txt | ||
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* couldn't write minidump 0x80070057 | * couldn't write minidump 0x80070057 | ||
=== Cutscenes are stuttery === | |||
For some people, this is a current sideffect of using Multi-core Recompiler (or Auto,) this can be resolved by using Single-core Recompiler, but this will greatly decrease your performance. To toggle this setting, right-click the game and open the GameProfile, you can find the option there. Don't forget that you changed this if you do. | For some people, this is a current sideffect of using Multi-core Recompiler (or Auto,) this can be resolved by using Single-core Recompiler, but this will greatly decrease your performance. To toggle this setting, right-click the game and open the GameProfile, you can find the option there. Don't forget that you changed this if you do. | ||
=== Cutscenes are Green === | |||
On old versions of Cemu [[Cemuhook]] was required. If they still appear green (common on linux) [[Cemuhook]]'s H264 support should be enabled under the Debug menu. | On old versions of Cemu [[Cemuhook]] was required. If they still appear green (common on linux) [[Cemuhook]]'s H264 support should be enabled under the Debug menu. | ||
=== Item selection is too fast and I have to flick my control stick === | |||
Within FPS++'s Advanced Settings, enable the Menu Fix (Experimental) option. This fix may be implemented by default later on. | Within FPS++'s Advanced Settings, enable the Menu Fix (Experimental) option. This fix may be implemented by default later on. | ||
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{{cot|1=Performance/FPS Problems|left=yes}} | {{cot|1=Performance/FPS Problems|left=yes}} | ||
=== FPS/in-game "stuttering" (Stalling or frequently freezing gameplay) === | |||
This is perfectly normal if the emulator is still building a shader cache or a Vulkan pipeline cache. If there is a GPU driver or Cemu update the stalling will return for Vulkan because the transferable cache cannot reuse Pipeline data. If the cache or pipelines are not the cause, it may be that you've ran out of RAM and are now covering RAM costs by using your Storage Drive's Pagefile which is leagues slower than RAM. | This is perfectly normal if the emulator is still building a shader cache or a Vulkan pipeline cache. If there is a GPU driver or Cemu update the stalling will return for Vulkan because the transferable cache cannot reuse Pipeline data. If the cache or pipelines are not the cause, it may be that you've ran out of RAM and are now covering RAM costs by using your Storage Drive's Pagefile which is leagues slower than RAM. | ||
=== Performance/FPS degredation after sustained play for roughly 30+ Minutes === | |||
This should only affect Vulkan users with less than 4GB of VRAM. Aside from waiting for future optimizations to Cemu, or buying a better quality GPU, you can try lowering the game's Resolution and Shadow Resolution to decrease your required VRAM. You may also test to see if playing a Memory Cutscene (flushing allocated game assets / VRAM) results in your performance returning temporarily as a confirmation of the problem. | This should only affect Vulkan users with less than 4GB of VRAM. Aside from waiting for future optimizations to Cemu, or buying a better quality GPU, you can try lowering the game's Resolution and Shadow Resolution to decrease your required VRAM. You may also test to see if playing a Memory Cutscene or restarting Cemu (flushing allocated game assets / VRAM) results in your performance returning temporarily as a confirmation of the problem. | ||
=== Make sure your game is updated=== | |||
FPS++ and many other graphic packs only work properly on the latest game version. | FPS++ and many other graphic packs only work properly on the latest game version. | ||
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Without the latest update, using FPS++ will cause the game to run in slow motion or too quickly. | Without the latest update, using FPS++ will cause the game to run in slow motion or too quickly. | ||
=== Use FPS++ === | |||
[[FPS++]] is an assembly mod allowing Breath of the Wild to run a dynamic framerate instead of remaining static at 20/24/30. | [[FPS++]] is an assembly mod allowing Breath of the Wild to run a dynamic framerate instead of remaining static at 20/24/30. | ||
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Its main use is to patch the game so that it runs the game like a normal PC port which would normally adjust the game's speed dynamically to the FPS that a PC can get. | Its main use is to patch the game so that it runs the game like a normal PC port which would normally adjust the game's speed dynamically to the FPS that a PC can get. | ||
=== Other solutions to Low Performance === | |||
If the GPU can't handle 720p, the resolution can be lowered with the Graphics options in the game's graphicPacks. | If the GPU can't handle 720p, the resolution can be lowered with the Graphics options in the game's graphicPacks. | ||
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{{cob}} | {{cob}} | ||
{{cot|1=( | {{cot|1=(4) Current FPS++ Problems (not fixed, unresolved)|left=yes|expand=yes}} | ||
* | ===Current FPS++ Problems=== | ||
*The Mail Delivery sidequest for Zora's Domain will be impossible to finish as the mail will drift down the river too quickly -- temporarily set your FPS to 30 before initiating the quest. | *Jump distance while climbing is increased if FPS is over 30. This means there is currently no way to play over 30FPS without cheating. | ||
*Hila Rao (Drifting) Shrine should be done with your FPS temporarily set to 30; set this before entering the shrine, as floating objects may get stuck | *The Mail Delivery sidequest for Zora's Domain will be impossible to finish as the mail will drift down the river too quickly -- temporarily set your FPS limit in FPS++ to 30 before initiating the quest. | ||
*Hila Rao (Drifting) Shrine should be done with your FPS temporarily set to 30; set this before entering the shrine, as floating objects may get stuck on the wall or under the water. | |||
*Shai Utoh Shrine: cannot use chest on seesaw to jump high enough in order to get to second chest. | |||
{{cob}} | {{cob}} | ||
{{cot|1=( | {{cot|1=(6) Issues that don't affect much Gameplay|left=yes}} | ||
===Issues that don't affect much Gameplay=== | |||
*Collision detection appears to partly rely on a certain timestep. i.e. an arrow might go through a wall if you're too close to it when over 30FPS. | *Collision detection appears to partly rely on a certain timestep. i.e. an arrow might go through a wall if you're too close to it when over 30FPS. | ||
*When there is a camera change in cutscenes, there might be a wrong frame in between. | *When there is a camera change in cutscenes, there might be a wrong frame in between. | ||
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*Some graphical effects disappear a percentage faster, depending on how far above 30FPS you are. | *Some graphical effects disappear a percentage faster, depending on how far above 30FPS you are. | ||
*The speed of balloons at the korok seed/pinwheel archery mini-game expects a constant timestep | *The speed of balloons at the korok seed/pinwheel archery mini-game expects a constant timestep | ||
{{cob}} | {{cob}} | ||
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{{cot|1=(8) Previous FPS++ Problems (that are now fixed or patched)|left=yes}} | {{cot|1=(8) Previous FPS++ Problems (that are now fixed or patched)|left=yes}} | ||
===Previous FPS++ Problems (that are now fixed or patched)=== | |||
*Arrow/projectile travel distance varying based on FPS has been fixed. | *Arrow/projectile travel distance varying based on FPS has been fixed. | ||
*Gerudo Divine Beast Boss will no longer leave the fighting area at higher than 30 FPS - it has been fixed. | *Gerudo Divine Beast Boss will no longer leave the fighting area at higher than 30 FPS - it has been fixed. | ||
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*Stamina meter draining or refilling too quickly during actions has been fixed. | *Stamina meter draining or refilling too quickly during actions has been fixed. | ||
*Music looping varying based on FPS has been fixed. | *Music looping varying based on FPS has been fixed. | ||
*To a varying degree, all cutscenes (Yiga Clan Boss, Rito Village, Elephant & Bird Divine Beast) have a chance to softlock if you reach an FPS over 60. Temporarily set your FPS to 60 (or otherwise 30) in FPS++ and then go through the cutscene. | |||
*Enemy ragdolling will behave strangely over 30FPS, worse when over 60FPS. | |||
*Master Cycle boost will not work. | |||
{{cob}} | {{cob}} | ||
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{{cot|1=Vulkan-specific Issues|left=yes}} | {{cot|1=Vulkan-specific Issues|left=yes}} | ||
=== Unrecoverable error in Vulkan renderer | Msg: failed to submit command buffer. Error -4 === | |||
A seemingly unknown error that can occur on Vulkan. | A seemingly unknown error that can occur on Vulkan. Unfortunately we don't know the cause of this problem. It occurs most often on older GPUs or those with less than 4GB of VRAM available. We have plans to create a wiki page (hidden) that will give users steps to record the problem with the Vulkan Validation layer, but this has yet to be created. With those logs, the developers may be able to find and resolve the issue. Until I can provide a link for the steps required for recording this, you should try a clean installation of your GPU Driver; it might even fix the problem for you. | ||
If you're unsure if this is causing your problem, check your Log.txt after Cemu crashes. This error may be printed directly before the Stack Trace near the end of the Log.txt | If you're unsure if this is causing your problem, check your Log.txt after Cemu crashes. This error may be printed directly before the Stack Trace near the end of the Log.txt | ||
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* couldn't write minidump 0x80070057 | * couldn't write minidump 0x80070057 | ||
=== Sky / Skybox Corruption === | |||
*The sky can appear grey or black when using outdated drivers on NVIDIA GPUs with Vulkan | *The sky can appear grey or black when using outdated drivers on NVIDIA GPUs with Vulkan | ||
*A temporary solution is to either switch to OpenGL or to revert back to a previous driver version if newer drivers are not supported | *A temporary solution is to either switch to OpenGL or to revert back to a previous driver version if newer drivers are not supported | ||
=== Missing textures when launching through Steam === | |||
Disable Steam shader preacaching in steam settings. | |||
{{cob}} | {{cob}} | ||
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{{cot|1=OpenGL-specific Issues|left=yes}} | {{cot|1=OpenGL-specific Issues|left=yes}} | ||
=== AMD Crashes === | |||
*There is a workaround fix via the graphic pack ''AMD: Shader Crash'' | *There is a workaround fix via the graphic pack ''AMD: Shader Crash'' | ||
=== Shadows are not rendered correctly on AMD & Intel GPUs === | |||
*There is a workaround fix via the graphic pack ''AMD & Intel Shadows'' | *There is a workaround fix via the graphic pack ''AMD & Intel Shadows'' | ||
**This doesn't completely fix the issue. | **This doesn't completely fix the issue. | ||
=== Explosion smoke effects not rendered correctly on NVIDIA GPUs === | |||
*There is a workaround fix via the graphic pack ''NVIDIA Explosion Smoke'' | *There is a workaround fix via the graphic pack ''NVIDIA Explosion Smoke'' | ||
=== The area around torches in Kakariko Village has a shadow box === | |||
*There is a workaround fix via the graphic pack ''Kakariko Torch Shadows''. | *There is a workaround fix via the graphic pack ''Kakariko Torch Shadows''. | ||
=== Clouds oriented vertically instead of horizontally on Nvidia === | |||
*There is a workaround fix via the graphic pack ''Stretched Clouds'' | *There is a workaround fix via the graphic pack ''Stretched Clouds'' | ||
*If there are other cloud issues besides this, there is no solution yet. | *If there are other cloud issues besides this, there is no solution yet. | ||
=== Excessive amount of RAM used for shader cache on Intel/NVIDIA GPUs === | |||
Only do this if running out of RAM is causing you to crash, you should never set this otherwise. | Only do this if running out of RAM is causing you to crash, you should never set this otherwise. | ||
*Make sure your GPU driver is fully up-to-date | *Make sure your GPU driver is fully up-to-date | ||
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** Following this, Intel iGPUs will still have issues, but hopefully less. | ** Following this, Intel iGPUs will still have issues, but hopefully less. | ||
=== Milk/White Water or Rainbow/Skittle/Confetti Texture Glitching === | |||
This was resolved in the past. If you are still encountering this issue, make sure GX2DrawDone() is enabled for OpenGL, if you're using OpenGL. | This was resolved in the past. If you are still encountering this issue, make sure GX2DrawDone() is enabled for OpenGL, if you're using OpenGL. | ||
If you are still encountering this regardless, on the newest Cemu versions, please let us know and we will attempt to investigate. | If you are still encountering this regardless, on the newest Cemu versions, please let us know and we will attempt to investigate. | ||
=== Enemy AI & NPC freezes === | |||
This only occurs on OpenGL with Nvidia GPUs. | This only occurs on OpenGL with Nvidia GPUs. | ||
*Fixed by using FPS++'s CPU Occlusion Query (NPC Stutter Fix) option. | *Fixed by using FPS++'s CPU Occlusion Query (NPC Stutter Fix) option. | ||
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{{cob}} | {{cob}} | ||
= | == Game Version Information == | ||
{{cot|1=Confirming your Game Update Version|left=yes}} | {{cot|1=Confirming your Game Update Version|left=yes}} | ||
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|- | |- | ||
| 1.3.0 || v97 || Cemu 1.11.3 or below | | 1.3.0 || v97 || Cemu 1.11.3 or below | ||
|- | |||
| Older? || Older? || NO | |||
|} | |} | ||
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{{cob}} | {{cob}} | ||
= | == Recordings == | ||
{{cot|1=Gameplay Videos|left=yes}} | {{cot|1=Gameplay Videos|left=yes}} | ||
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{{#ev:youtube|xwzzp8b67X0|400|inline|[https://youtu.be/xwzzp8b67X0 The Legend of Zelda: Breath of the Wild on Cemu 1.11.2 - nVidia GPU]|frame}} | {{#ev:youtube|xwzzp8b67X0|400|inline|[https://youtu.be/xwzzp8b67X0 The Legend of Zelda: Breath of the Wild on Cemu 1.11.2 - nVidia GPU]|frame}} | ||
{{#ev:youtube|JrYpAq1FZ7Q|400|inline|[https://youtu.be/JrYpAq1FZ7Q The Legend of Zelda: Breath of the Wild on Cemu 1.11.6 - nVidia GPU]|frame}} | {{#ev:youtube|JrYpAq1FZ7Q|400|inline|[https://youtu.be/JrYpAq1FZ7Q The Legend of Zelda: Breath of the Wild on Cemu 1.11.6 - nVidia GPU]|frame}} | ||
{{#ev:youtube|5kdp9XeEQxM|400|inline|[https://youtu.be/5kdp9XeEQxM The Legend of Zelda: Breath of the Wild on Cemu 1.26.2 with increased graphics and FPS]|frame}} | |||
{{cob}} | {{cob}} | ||
= Testing = | == Testing == | ||
{{cot|Older Testing (1.7~1.21)}} | {{cot|Older Testing (1.7~1.21)}} | ||
{{testsection|1.7|collapsed}} | {{testsection|1.7|collapsed}} | ||
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{{teststart}} | {{teststart}} | ||
{{testsection|1.22| | {{testsection|1.22|collapsed}} | ||
{{testline|version=1.22.0k|OS=Windows 10 Pro x64 20H2 version|region=EUR|CPU=Intel i7 8700K (16Gb RAM)|GPU=nVidia GTX 1060-6Gb (Overclocked)|user=Ingaran|FPS=60|rating=Perfect|notes= Played in Spanish till the end but not 100% of the game (50+ hours) at 60fps with Vulkan API. | {{testline|version=1.22.0k|OS=Windows 10 Pro x64 20H2 version|region=EUR|CPU=Intel i7 8700K (16Gb RAM)|GPU=nVidia GTX 1060-6Gb (Overclocked)|user=Ingaran|FPS=60|rating=Perfect|notes= Played in Spanish till the end but not 100% of the game (50+ hours) at 60fps with Vulkan API. | ||
*Bugs -- I had a very few fps drops in a very specific moments / Game hanged twice when I used a lot of bomb arrows during "bullet time" / The background image flickering in map screen and bags inventory. | *Bugs -- I had a very few fps drops in a very specific moments / Game hanged twice when I used a lot of bomb arrows during "bullet time" / The background image flickering in map screen and bags inventory. | ||
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*Game profile -- CPU Mode: Multi-core recompiler / 45000 cycles | *Game profile -- CPU Mode: Multi-core recompiler / 45000 cycles | ||
}} | }} | ||
{{testline|version=1.22. | |||
*Bugs -- There are essentially no native bugs. Bugs only begin to occur if you go beyond 30FPS or | {{testline|version=1.22.9d|OS=Windows 10|region=USA|CPU= Intel i3 7020u|GPU=Intel Graphics 620|user=toad|FPS=25|rating=Perfect|notes= | ||
very good I played the whole game without crashes but I had to activate fps ++ and multcore recopiler for better performance.}} | |||
{{testline|version=1.22.13|OS=Windows 10 Pro x64 21H1|region=USA|CPU=AMD Ryzen 5 5600x (32GB RAM)|GPU=Nvidia GTX 1080 8GB|user=Serfrost|FPS=60~120|rating=Perfect|notes= Very minimal issues. Essentially all possible issues are discussed on this page above the test section. | |||
*Bugs -- There are essentially no native bugs. Bugs only begin to occur if you go beyond 30FPS or when using OpenGL instead of Vulkan. | |||
*Cemuhook Version -- 0.5.7.3 | *Cemuhook Version -- 0.5.7.3 | ||
*CPU Menu Affinity -- | *CPU Menu Affinity -- All Logical | ||
*Cemu Config -- Graphic API [Vulkan] / Async Shader Compile [Enabled | *Cemu Config -- Graphic API [Vulkan] / Async Shader Compile [Enabled] / Scale Filter(s) [Bilinear] / Audio API [XAudio2] | ||
*Cemu Debug -- Use Cemuhook H264 [Enabled] | *Cemu Debug -- Use Cemuhook H264 [Enabled] | ||
*Resolution -- 2560x1440 (1440p) | *Resolution -- 2560x1440 (1440p) | ||
*FPS++ -- Dynamic Game Speed [8 Frames Averaged] / Fence Method [Accurate Fence] / FPS++ Limit [60FPS] | *FPS++ -- Dynamic Game Speed [8 Frames Averaged] / Fence Method [Accurate Fence] / FPS++ Limit [60FPS] | ||
*Game Profile -- CPU Mode [Auto] | *Game Profile -- CPU Mode [Auto] or [Multi-core Recompiler] / Thread Quantum [45000 Cycles] | ||
}} | }} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.25|expand=yes}} | |||
{{testline|version=1.25.0b|OS=Windows 10 Pro x64 21H1|region=USA|CPU=AMD Ryzen 5 2600 (16GB RAM)|GPU=NVIDIA GTX 1660 6GB|user=FilthyCasual268|FPS=60|rating=Perfect|notes= The game looks and runs as pretty and smoothly as I could hope for. The only issue I can think of worthy of note is short FPS drops down to around 50 FPS in extremely densely populated areas. | |||
*Bugs -- I don't experience any noticeable bugs at all. | |||
*Cemuhook Version -- 0.5.7.3 | |||
*Cemu Config -- Graphics API: [Vulkan] / Async Shader Compile: [Enabled] / Scale Filters: [Bilinear] / Audio API: [XAudio2] | |||
*Cemu Debug -- Use Cemuhook H264: [Enabled] / MM Timer Accuracy: [1ms] | |||
*Graphic Packs -- Draw Distance: NPC, Enemies, etc: [Ultra (1.5x)] / Trees, Bushes, etc: [Ultra (1.5x, requires Extended Memory pack!)] / Texture Distance Detail (LOD): [Much higher(-3)] / Extended Memory: [Enabled] / Depth of Field: [Enabled] / Reflections: [Enhanced Reflections] / Anisotropic Filtering: [Extreme (16x)] / Anti-Aliasing: [NVIDIA FXAA / Shadows: [Ultra (300%)] | |||
*Resolution -- [1920x1080] | |||
*FPS++ -- Framerate Limit: [60FPS] / Frame Average: [8 Frames Averaged] / Fence Type: [Performance Fence] | |||
*Game Profile -- CPU Mode: [Multi-core recompiler] / Thread Quantum: [100000 cycles] / Graphic Shader mul accuracy: [true] | |||
}} | |||
{{testline|version=1.26.0d|OS=Windows 10 x64|region=USA|CPU=Intel Core i3 7020u (4gb RAM)|GPU=intel HD Graphics 620|user= Toadzin|FPS= 20 ~25|rating=Perfect|notes= PERFECT}} | |||
{{testline|version=1.26.2f|OS=Windows 11 Pro 22H2|region=PAL|CPU=Intel Core i3 9100F (16gb RAM)|GPU=Nvidia RTX 3050 8GB|user= TheseWalls|FPS= 60-75+|rating=Perfect|notes= Runs perfectly. Ran at a stable 60 FPS, sometimes going above 75. Resolution was set to 2560x1440 using graphics mods.}} | |||
{{testend}} | |||
{{cob}} | |||
{{cob}} | {{cob}} | ||
{{cot|Newest Testing (2.0+)|expand=yes}} | |||
{{teststart}} | |||
{{testline|version=2.0|OS=Windows 11|region=USA|CPU=Intel Core i7 12700k @ 5.3 GHz|GPU=NVIDIA GeForce GTX 3080 Ti|user=Mafuyu|FPS=30-60+|rating=Playable|notes= Refer to known issues. | |||
}} | |||
{{testline|version=2.0-7|OS=Windows 10 21H2|region=USA|CPU=Intel Core i7 2600 @ 3.4 GHz|GPU=NVIDIA GeForce GT 1030|user=Kmarkarat|FPS=25-30|rating=Perfect|notes= No graphical issues seen. Ran at a stable 30FPS with lows of ~22FPS. No FPS++ or other mods used. CPU Usage remained at around 30-50%. Tested only on Vulkan. When using Async shader compile, compiling shaders rarely drops FPS, although when it does it freezes for around half a second. | |||
}} | |||
{{testline|version=2.0-22|OS=Archlinux|region=PAL|CPU=Intel Core i3 7100 @ 3.9 GHz|GPU=Intel HD 630|user=quellen|FPS=20|rating=Playable|notes= Runs good with FPS++ Limit set to 20FPS with resolution 720p. no slowdowns. | |||
}} | |||
{{testline|version=2.0-29|OS=Windows 11 21H2|region=PAL|CPU=Intel Core i5 12450H @ 2.0 GHz|GPU=NVIDIA GeForce RTX 3050 Ti Laptop|user=tclement09|FPS=70-90|rating=Perfect|notes=No issues so far. Runnning at 70-90fps in overworld (most of the time above 80fps) and at 120fps in shrines. Around 30% CPU usage and 40% VRAM usage. | |||
*Cemu config - Graphics API: Vulkan / Async shader compile: on / Vsync : Match emulated display / Anything else on default value | |||
*Graphic packs - Graphics: [Resolution: 1920x1080 / Antialiasing: Normal FXAA / Shadows: High / Shadoxs draw distance: Very High] / Enhancements: [Reflections: Ehanced reflections / Reflection range: Medium] / FPS++: [Normal settings / 120FPS limit] | |||
*Game profile: Multicore recompiler / 100000 cycles | |||
}} | |||
{{testline|version=2.0-39|OS=Windows 10 21H2 (LTSC = no bloatware)|region=PAL|CPU=Intel Core i7 6950X @ 4.2 GHz + 32 GB RAM (Quad Ch.)|GPU=Asus ROG Strix GeForce RTX 2080 Ti OC 11 GB on Asus Rampage V Edition 10 (X99)|user=m3Zz (CPU-Z: https://valid.x86.fr/isbx0t)|FPS=60-120|rating=Perfect|notes=No real issues, poles apart from my real WiiU. For DualShock4 and Gyro, use DS4Windows + HidHide (to avoid duplicated gamepads) + ViGEmBus (for Gyro & Touchpad Passthru) and the SDLController API in Cemu. | |||
*Cemu: Vulkan / Async shader compile: off (not needed with finished Vulkan Cache Shaders and Pipelines, on is recommended) / Vsync : Triple Buffering (using G-Sync) / Everything else at default | |||
*Game profile: Multi-core recompiler / 100000 cycles / Everything else at default | |||
*Graphic packs: Graphics [Resolution: 3840x2160 (4K) at native 2560x1440 WQHD / Antialiasing: None (not needed at this resolution, no aliasing visible) / Shadows: Ultra (300%) / Shadow Draw Distance: Very High] ## Enhancements [Clarity: Serfrosts's Preset (Bright Display) / Depth of Field: None / Reflections: Enhanced Reflections / Reflection Range: High / Anisotropic Filtering: Extreme (16x)] | |||
*Graphic packs (Mods/Patches): FPS++ [Advanced Settings / Framerate Limit: 120FPS (Monitor is set to 120Hz, could do 144Hz or 165Hz with OC) / Cutscene FPS Limit: Automatically Limit in Few Cutscenes / Static Mode: Disabled / Frame Average: 8 Frames Averraged / Fence Type: Accurate Fence] ## Draw Distance [NPC, Enemies and Other Entities: Extreme / Terrain, Buildings, Bushes and Other Objects: Ultra / Trees (2D Billboards): High / Grass Blades Density: High / Texture Distance Detail: Much higher] ## Extended Memory: [Checked] ## Camera FOV Changer [Unchecked, as it produces long loading times after fall dying in shrines] ## also in use: Camera Sensitivity, Menu Navigation Speed, Remove HUD elements and BCML + the graphicPack patch of "More Weapon Slots" | |||
*BCML Mods (all *.bnp's were repacked or edited for my needs): from highest to lowest priority [More Weapon Slots / More Weapon Slots Graphic Pack (my edit, auto inject into Cemu GFX packs) / PS4 UI Western Layout 2023 Edition / No Gate Check after Naboris (works!) / Unobtainable Chests Fix / Earrings Fix / Seamless Trials / No Loot Boxes / Cemu Amiibo Scan Guide / Slightly Better Swimming (Cost Reduced ver.) / Faster Teleport with Fading (Debloated by me) / Quick Moons / Instant Cooking Notify / Disable New Items Notifications / No Slipping in the Rain / No Shield Damage from Surfing Remade / Far Camera and Wider FOV with Normal Bow (as "Camera FOV Changer" is buggy in shrines) / SFX Revamped 2023 Edition (my small edit of this mod) / my own Full HD Cutscenes (2023 Edition) / Improved Vanilla Icons HD / HD Icons and Map] | |||
}} | |||
{{testend}} | |||
[[Category:Breath of the Wild]] | [[Category:Breath of the Wild]] |
Latest revision as of 01:52, 24 June 2023
The Legend of Zelda: Breath of the Wild | |
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Developer(s) | Nintendo EPD |
Publisher(s) | Nintendo |
Series | |
Release date(s) | WW March 3, 2017 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Perfect |
GameIDs | Missing IDs |
TitleIDs | 00050000-101C9300, 00050000-101C9400, 00050000-101C9500 |
See also... |
The Legend of Zelda: Breath of the Wild is an action-adventure Wii U game. It is the final Nintendo-published game for the Wii U.
Known Issues
Common Problems & Solutions |
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These issues assume that you are using the latest version of Cemu, have the game fully updated with the game's final update (1.5.0), and you are using the latest Cemuhook in addition to the latest GraphicPacks. Freeze at "Open your eyes..." / Yellow ScreenYour game isn't fully updated to v1.5.0; please update your game. https://cemu.cfw.guide/dumping-games Seemingly Random Crashes or Crashes when loading a Save FileAssumed to be resolved as of Cemu 1.22.6 - If you still crash randomly while playing, this may not be the same issue; your crash may be caused by something else, so feel free to discuss this with our users on our Discord server for more assistance. If the error shown in your Log.txt states " Msg: failed to submit command buffer. Error -4 " see the next explanation. Unrecoverable error in Vulkan renderer | Msg: failed to submit command buffer. Error -4A seemingly unknown error that can occur on Vulkan. Unfortunately we don't know the cause of this problem. It occurs most often on older GPUs or those with less than 4GB of VRAM available. We have plans to create a wiki page (hidden) that will give users steps to record the problem with the Vulkan Validation layer, but this has yet to be created. With those logs, the developers may be able to find and resolve the issue. Until I can provide a link for the steps required for recording this, you should try a clean installation of your GPU Driver; it might even fix the problem for you. If you're unsure if this is causing your problem, check your Log.txt after Cemu crashes. This error may be printed directly before the Stack Trace near the end of the Log.txt For example:
Cutscenes are stutteryFor some people, this is a current sideffect of using Multi-core Recompiler (or Auto,) this can be resolved by using Single-core Recompiler, but this will greatly decrease your performance. To toggle this setting, right-click the game and open the GameProfile, you can find the option there. Don't forget that you changed this if you do. Cutscenes are GreenOn old versions of Cemu Cemuhook was required. If they still appear green (common on linux) Cemuhook's H264 support should be enabled under the Debug menu. Item selection is too fast and I have to flick my control stickWithin FPS++'s Advanced Settings, enable the Menu Fix (Experimental) option. This fix may be implemented by default later on. |
Performance/FPS Problems |
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FPS/in-game "stuttering" (Stalling or frequently freezing gameplay)This is perfectly normal if the emulator is still building a shader cache or a Vulkan pipeline cache. If there is a GPU driver or Cemu update the stalling will return for Vulkan because the transferable cache cannot reuse Pipeline data. If the cache or pipelines are not the cause, it may be that you've ran out of RAM and are now covering RAM costs by using your Storage Drive's Pagefile which is leagues slower than RAM. Performance/FPS degredation after sustained play for roughly 30+ MinutesThis should only affect Vulkan users with less than 4GB of VRAM. Aside from waiting for future optimizations to Cemu, or buying a better quality GPU, you can try lowering the game's Resolution and Shadow Resolution to decrease your required VRAM. You may also test to see if playing a Memory Cutscene or restarting Cemu (flushing allocated game assets / VRAM) results in your performance returning temporarily as a confirmation of the problem. Make sure your game is updatedFPS++ and many other graphic packs only work properly on the latest game version. You can see the version of the game in Cemu's game list, which should be V208 (1.5.0) Without the latest update, using FPS++ will cause the game to run in slow motion or too quickly. Use FPS++FPS++ is an assembly mod allowing Breath of the Wild to run a dynamic framerate instead of remaining static at 20/24/30. Its main use is to patch the game so that it runs the game like a normal PC port which would normally adjust the game's speed dynamically to the FPS that a PC can get. Other solutions to Low PerformanceIf the GPU can't handle 720p, the resolution can be lowered with the Graphics options in the game's graphicPacks. Ensure your PC isn't overheating / throttling and that if you're on a laptop that you're fully ventillated and plugged in to external power. |
Issues caused by FPS++ (Playing over 30FPS) | ||||||||
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Vulkan & OpenGL Issues | ||||
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Game Version Information
Confirming your Game Update Version |
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You can check the game version and the DLC version on the title screen. |
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Update Compatibility with DLC | ||||||||||||
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Recordings
Gameplay Videos |
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Testing
Older Testing (1.7~1.21) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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- Pages using DynamicPageList3 parser function
- Nintendo EPD (Developer)
- Nintendo (Publisher)
- Worldwide (Release region)
- 2017 (Initial release year)
- Single-player only (Game mode)
- 1 (Players supported)
- GamePad (Input supported)
- Perfect (Rating)
- List of games
- Tested on (Release): 1.7.4d
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.7.2
- Tested on (Release): 1.7.2c
- Tested on (Release): 1.7.3
- Tested on (Release): 1.7.4b
- Tested on (Release): 1.7.4c
- Tested on (Release): 1.7.5
- Tested on (Release): 1.8.0
- Tested on (Release): 1.8.0b
- Tested on (Release): 1.8.1b
- Tested on (Release): 1.8.2
- Tested on (Release): 1.9.0c
- Tested on (Release): 1.9.1
- Tested on (Release): 1.10.0f
- Tested on (Release): 1.11.0c
- Tested on (Release): 1.11.1
- Tested on (Release): 1.11.2
- Tested on (Release): 1.11.3
- Tested on (Release): 1.11.4
- Tested on (Release): 1.11.4b
- Tested on (Release): 1.11.5
- Tested on (Release): 1.11.5b
- Tested on (Release): 1.11.5d
- Tested on (Release): 1.11.6b
- Tested on (Release): 1.12.0d
- Tested on (Release): 1.12.1b
- Tested on (Release): 1.12.2d
- Tested on (Release): 1.15.0e
- Tested on (Release): 1.15.12d
- Tested on (Release): 1.15.3b
- Tested on (Release): 1.15.5c
- Tested on (Release): 1.15.8
- Tested on (Release): 1.15.10
- Tested on (Release): 1.16.0d
- Tested on (Release): 1.16.1
- Tested on (Release): 1.17.4
- Tested on (Release): 1.18.0c
- Tested on (Release): 1.19.2c
- Tested on (Release): 1.21.4
- Tested on (Release): 1.22.0k
- Tested on (Release): 1.22.9d
- Tested on (Release): 1.22.13
- Tested on (Release): 1.25.0b
- Tested on (Release): 1.26.0d
- Tested on (Release): 1.26.2f
- Tested on (Release): 2.0
- Tested on (Release): 2.0-7
- Tested on (Release): 2.0-22
- Tested on (Release): 2.0-29
- Tested on (Release): 2.0-39
- Breath of the Wild