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The Legend of Zelda: Breath of the Wild: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|title = The Legend of Zelda: Breath of the Wild | |title = The Legend of Zelda: Breath of the Wild | ||
|image = [[File: | |image = [[File:The_Legend_of_Zelda_Breath_of_the_Wild.png|295px]] | ||
|developer = Nintendo EPD | |developer = Nintendo EPD | ||
|publisher = Nintendo | |publisher = Nintendo | ||
Line 10: | Line 10: | ||
|input = GamePad, Pro Controller | |input = GamePad, Pro Controller | ||
|wikipedia = The Legend of Zelda: Breath of the Wild | |wikipedia = The Legend of Zelda: Breath of the Wild | ||
|rating = | |titleid = 00050000-101C9300, 00050000-101C9400, 00050000-101C9500 | ||
|rating = Perfect | |||
}} | }} | ||
'''The Legend of Zelda: Breath of the Wild''' is an action-adventure | [[File:The Legend of Zelda Breath of the Wild icon.png|left|45px]] | ||
'''The Legend of Zelda: Breath of the Wild''' is an action-adventure Wii U game. It is the final Nintendo-published game for the Wii U. | |||
== Known Issues == | == Known Issues == | ||
= | {{cot|Common Problems & Solutions|left=yes}} | ||
''These issues assume that you are using the [https://cemu.cfw.guide/installing-cemu latest version of Cemu], have the game fully updated with the game's final update (1.5.0), and you are using the latest [[Cemuhook]] in addition to the latest GraphicPacks.'' | |||
=== | === Freeze at "Open your eyes..." / Yellow Screen === | ||
Your game isn't fully updated to v1.5.0; please update your game. | |||
https://cemu.cfw.guide/dumping-games | |||
=== | === Seemingly Random Crashes or Crashes when loading a Save File === | ||
Assumed to be resolved as of Cemu 1.22.6 - If you still crash randomly while playing, this may not be the same issue; your crash may be caused by something else, so feel free to discuss this with our users on our Discord server for more assistance. If the error shown in your Log.txt states " Msg: failed to submit command buffer. Error -4 " see the next explanation. | |||
=== | === Unrecoverable error in Vulkan renderer | Msg: failed to submit command buffer. Error -4 === | ||
A seemingly unknown error that can occur on Vulkan. Unfortunately we don't know the cause of this problem. It occurs most often on older GPUs or those with less than 4GB of VRAM available. We have plans to create a wiki page (hidden) that will give users steps to record the problem with the Vulkan Validation layer, but this has yet to be created. With those logs, the developers may be able to find and resolve the issue. Until I can provide a link for the steps required for recording this, you should try a clean installation of your GPU Driver; it might even fix the problem for you. | |||
If you're unsure if this is causing your problem, check your Log.txt after Cemu crashes. This error may be printed directly before the Stack Trace near the end of the Log.txt | |||
For example: | |||
* [18:52:27] vkWaitForFences: Returned unhandled error -4 | |||
* | * [18:52:27] Unrecoverable error in Vulkan renderer | ||
* [18:52:27] Msg: failed to submit command buffer. Error -4 | |||
* couldn't write minidump 0x80070057 | |||
=== Cutscenes are stuttery === | |||
For some people, this is a current sideffect of using Multi-core Recompiler (or Auto,) this can be resolved by using Single-core Recompiler, but this will greatly decrease your performance. To toggle this setting, right-click the game and open the GameProfile, you can find the option there. Don't forget that you changed this if you do. | |||
=== Cutscenes are Green === | |||
On old versions of Cemu [[Cemuhook]] was required. If they still appear green (common on linux) [[Cemuhook]]'s H264 support should be enabled under the Debug menu. | |||
=== Item selection is too fast and I have to flick my control stick === | |||
Within FPS++'s Advanced Settings, enable the Menu Fix (Experimental) option. This fix may be implemented by default later on. | |||
{{cob}} | |||
{| | |||
|- | {{cot|1=Performance/FPS Problems|left=yes}} | ||
=== FPS/in-game "stuttering" (Stalling or frequently freezing gameplay) === | |||
| | This is perfectly normal if the emulator is still building a shader cache or a Vulkan pipeline cache. If there is a GPU driver or Cemu update the stalling will return for Vulkan because the transferable cache cannot reuse Pipeline data. If the cache or pipelines are not the cause, it may be that you've ran out of RAM and are now covering RAM costs by using your Storage Drive's Pagefile which is leagues slower than RAM. | ||
| | === Performance/FPS degredation after sustained play for roughly 30+ Minutes === | ||
This should only affect Vulkan users with less than 4GB of VRAM. Aside from waiting for future optimizations to Cemu, or buying a better quality GPU, you can try lowering the game's Resolution and Shadow Resolution to decrease your required VRAM. You may also test to see if playing a Memory Cutscene or restarting Cemu (flushing allocated game assets / VRAM) results in your performance returning temporarily as a confirmation of the problem. | |||
| | |||
=== Make sure your game is updated=== | |||
FPS++ and many other graphic packs only work properly on the latest game version. | |||
You can see the version of the game in Cemu's game list, which should be V208 (1.5.0) | |||
Without the latest update, using FPS++ will cause the game to run in slow motion or too quickly. | |||
=== Use FPS++ === | |||
[[FPS++]] is an assembly mod allowing Breath of the Wild to run a dynamic framerate instead of remaining static at 20/24/30. | |||
Its main use is to patch the game so that it runs the game like a normal PC port which would normally adjust the game's speed dynamically to the FPS that a PC can get. | |||
=== Other solutions to Low Performance === | |||
If the GPU can't handle 720p, the resolution can be lowered with the Graphics options in the game's graphicPacks. | |||
Ensure your PC isn't overheating / throttling and that if you're on a laptop that you're fully ventillated and plugged in to external power. | |||
{{cob}} | |||
{{cot|1=Issues caused by FPS++ (Playing over 30FPS)|left=yes}} | |||
{{cot|1=About FPS++|left=yes}} | |||
Breath of the Wild expects a constant timestep for the majority of its physics engine, including the issues listed here. When you change the game's FPS you are also modifying the timestep in an unintended way. Most of these issues will be solved by setting the FPS++ limit to 30. If the issues still remain, try the Static mode (instead of Dynamic) with the FPS++ limit set to 30 -- you may also test by disabling FPS++ entirely. Issues that are caused by being under 20FPS will only be solved by you getting better PC Hardware capable of maintaining higher performance. | |||
{{cob}} | |||
{{cot|1=(4) Current FPS++ Problems (not fixed, unresolved)|left=yes|expand=yes}} | |||
===Current FPS++ Problems=== | |||
*Jump distance while climbing is increased if FPS is over 30. This means there is currently no way to play over 30FPS without cheating. | |||
*The Mail Delivery sidequest for Zora's Domain will be impossible to finish as the mail will drift down the river too quickly -- temporarily set your FPS limit in FPS++ to 30 before initiating the quest. | |||
*Hila Rao (Drifting) Shrine should be done with your FPS temporarily set to 30; set this before entering the shrine, as floating objects may get stuck on the wall or under the water. | |||
*Shai Utoh Shrine: cannot use chest on seesaw to jump high enough in order to get to second chest. | |||
{{cob}} | |||
{{cot|1=(6) Issues that don't affect much Gameplay|left=yes}} | |||
===Issues that don't affect much Gameplay=== | |||
*Collision detection appears to partly rely on a certain timestep. i.e. an arrow might go through a wall if you're too close to it when over 30FPS. | |||
*When there is a camera change in cutscenes, there might be a wrong frame in between. | |||
*Throwing a bomb will cause it to have a small downward and then upward arc as it's traveling away from Link. | |||
*Some graphical effects disappear a percentage faster, depending on how far above 30FPS you are. | |||
*The speed of balloons at the korok seed/pinwheel archery mini-game expects a constant timestep | |||
{{cob}} | |||
{{cot|1=(8) Previous FPS++ Problems (that are now fixed or patched)|left=yes}} | |||
===Previous FPS++ Problems (that are now fixed or patched)=== | |||
*Arrow/projectile travel distance varying based on FPS has been fixed. | |||
*Gerudo Divine Beast Boss will no longer leave the fighting area at higher than 30 FPS - it has been fixed. | |||
*Menu cursor in Inventory or Quickslot being faster is fixed. - (Previously was hard to control when over 60FPS) | |||
*Map Screen cursor panning & control speed is fixed. | |||
*Flurry rushes not connecting with enemies has been fixed. | |||
*Shield surfing slowdown over 30FPS has been fixed. | |||
*Stamina meter draining or refilling too quickly during actions has been fixed. | |||
*Music looping varying based on FPS has been fixed. | |||
*To a varying degree, all cutscenes (Yiga Clan Boss, Rito Village, Elephant & Bird Divine Beast) have a chance to softlock if you reach an FPS over 60. Temporarily set your FPS to 60 (or otherwise 30) in FPS++ and then go through the cutscene. | |||
*Enemy ragdolling will behave strangely over 30FPS, worse when over 60FPS. | |||
*Master Cycle boost will not work. | |||
{{cob}} | |||
{{cob}} | |||
{{cot|1=Vulkan & OpenGL Issues|left=yes|expand=yes}} | |||
{{cot|1=Vulkan-specific Issues|left=yes}} | |||
=== Unrecoverable error in Vulkan renderer | Msg: failed to submit command buffer. Error -4 === | |||
A seemingly unknown error that can occur on Vulkan. Unfortunately we don't know the cause of this problem. It occurs most often on older GPUs or those with less than 4GB of VRAM available. We have plans to create a wiki page (hidden) that will give users steps to record the problem with the Vulkan Validation layer, but this has yet to be created. With those logs, the developers may be able to find and resolve the issue. Until I can provide a link for the steps required for recording this, you should try a clean installation of your GPU Driver; it might even fix the problem for you. | |||
If you're unsure if this is causing your problem, check your Log.txt after Cemu crashes. This error may be printed directly before the Stack Trace near the end of the Log.txt | |||
For example: | |||
* [18:52:27] vkWaitForFences: Returned unhandled error -4 | |||
* [18:52:27] Unrecoverable error in Vulkan renderer | |||
* [18:52:27] Msg: failed to submit command buffer. Error -4 | |||
* couldn't write minidump 0x80070057 | |||
=== Sky / Skybox Corruption === | |||
*The sky can appear grey or black when using outdated drivers on NVIDIA GPUs with Vulkan | |||
*A temporary solution is to either switch to OpenGL or to revert back to a previous driver version if newer drivers are not supported | |||
=== Missing textures when launching through Steam === | |||
Disable Steam shader preacaching in steam settings. | |||
{{cob}} | |||
{{cot|1=OpenGL-specific Issues|left=yes}} | |||
=== AMD Crashes === | |||
*There is a workaround fix via the graphic pack ''AMD: Shader Crash'' | |||
=== Shadows are not rendered correctly on AMD & Intel GPUs === | |||
*There is a workaround fix via the graphic pack ''AMD & Intel Shadows'' | |||
**This doesn't completely fix the issue. | |||
=== Explosion smoke effects not rendered correctly on NVIDIA GPUs === | |||
*There is a workaround fix via the graphic pack ''NVIDIA Explosion Smoke'' | |||
=== The area around torches in Kakariko Village has a shadow box === | |||
*There is a workaround fix via the graphic pack ''Kakariko Torch Shadows''. | |||
=== Clouds oriented vertically instead of horizontally on Nvidia === | |||
*There is a workaround fix via the graphic pack ''Stretched Clouds'' | |||
*If there are other cloud issues besides this, there is no solution yet. | |||
=== Excessive amount of RAM used for shader cache on Intel/NVIDIA GPUs === | |||
Only do this if running out of RAM is causing you to crash, you should never set this otherwise. | |||
*Make sure your GPU driver is fully up-to-date | |||
*Right-click on the game in Cemu's game list and open the GameProfile. | |||
*In the Graphics tab, set Shader Mul Accuracy to Min. This will render less effects but require less RAM. | |||
** Following this, Intel iGPUs will still have issues, but hopefully less. | |||
=== Milk/White Water or Rainbow/Skittle/Confetti Texture Glitching === | |||
This was resolved in the past. If you are still encountering this issue, make sure GX2DrawDone() is enabled for OpenGL, if you're using OpenGL. | |||
If you are still encountering this regardless, on the newest Cemu versions, please let us know and we will attempt to investigate. | |||
=== Enemy AI & NPC freezes === | |||
This only occurs on OpenGL with Nvidia GPUs. | |||
*Fixed by using FPS++'s CPU Occlusion Query (NPC Stutter Fix) option. | |||
*Alternatively, this can be fixed at the cost of some performance by enabling ''Full sync at GX2DrawDone'' in the Graphics tab of the General settings (This is enabled by default). | |||
**This will also fix random crashes that happen if you don't have the ''LWZX Crash'' pack on | |||
{{cob}} | |||
{{cob}} | |||
== Game Version Information == | |||
== | {{cot|1=Confirming your Game Update Version|left=yes}} | ||
You can check the game version and the DLC version on the title screen. | You can check the game version and the DLC version on the title screen. | ||
== | |||
{{cob}} | |||
{{cot|1=Updates & FPS++ Support|left=yes}} | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 97: | Line 213: | ||
| 1.5.0 || v208 || YES | | 1.5.0 || v208 || YES | ||
|- | |- | ||
| 1.4.1 || v192 || | | 1.4.1 || v192 || Cemu 1.13.2 or below | ||
|- | |- | ||
| 1.4.0 || v176 || | | 1.4.0 || v176 || Cemu 1.13.2 or below | ||
|- | |- | ||
| 1.3.4 || v160 || NO | | 1.3.4 || v160 || NO | ||
Line 108: | Line 224: | ||
|- | |- | ||
| 1.3.0 || v97 || Cemu 1.11.3 or below | | 1.3.0 || v97 || Cemu 1.11.3 or below | ||
|- | |||
| Older? || Older? || NO | |||
|} | |} | ||
= | {{cob}} | ||
{{cot|1=Update Compatibility with DLC|left=yes}} | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 122: | Line 243: | ||
|} | |} | ||
== Gameplay Videos = | {{cob}} | ||
{{#ev:youtube| | |||
{{#ev:youtube|CExmkdQLn-4| | == Recordings == | ||
{{#ev:youtube|xwzzp8b67X0| | |||
{{#ev:youtube|JrYpAq1FZ7Q| | {{cot|1=Gameplay Videos|left=yes}} | ||
{{#ev:youtube|lkHWwUYkNzA|400|inline|[https://youtu.be/z8OtO1wh_5I The Legend of Zelda: Breath of the Wild (Cemu 1.22.6c WiiU emulator) test of different resolutions]|frame}} | |||
{{#ev:youtube|iAwbQFwJOtY|400|inline|[https://youtu.be/z8OtO1wh_5I The Legend of Zelda: Breath of the Wild (Cemu 1.22.6c WiiU emulator) increased graphics settings]|frame}} | |||
{{#ev:youtube|z8OtO1wh_5I|400|inline|[https://youtu.be/z8OtO1wh_5I The Legend of Zelda Breath of the Wild (Cemu 1.19.0.d) (WiiU emulator for PC) (Vega64+R5 36)]|frame}} | |||
{{#ev:youtube|CExmkdQLn-4|400|inline|[https://youtu.be/CExmkdQLn-4 The Legend of Zelda: Breath of the Wild on Cemu 1.10.0 - AMD GPU]|frame}} | |||
{{#ev:youtube|xwzzp8b67X0|400|inline|[https://youtu.be/xwzzp8b67X0 The Legend of Zelda: Breath of the Wild on Cemu 1.11.2 - nVidia GPU]|frame}} | |||
{{#ev:youtube|JrYpAq1FZ7Q|400|inline|[https://youtu.be/JrYpAq1FZ7Q The Legend of Zelda: Breath of the Wild on Cemu 1.11.6 - nVidia GPU]|frame}} | |||
{{#ev:youtube|5kdp9XeEQxM|400|inline|[https://youtu.be/5kdp9XeEQxM The Legend of Zelda: Breath of the Wild on Cemu 1.26.2 with increased graphics and FPS]|frame}} | |||
{{cob}} | |||
== Testing == | == Testing == | ||
{{ | {{cot|Older Testing (1.7~1.21)}} | ||
{{testsection|1.7|collapsed}} | {{testsection|1.7|collapsed}} | ||
{{testline|version=1.7.4d|OS=Windows 7 |region=PAL|CPU=Intel i7 6700k|GPU=AMD Radeon HD 7850 2GB|user=MajinCry|FPS=15|rating=Loads|notes=FPS hovers between 14.94-15.08 in the starting room. Game is updated to v64, GPU driver is v17.4.1}} | {{testline|version=1.7.4d|OS=Windows 7 |region=PAL|CPU=Intel i7 6700k|GPU=AMD Radeon HD 7850 2GB|user=MajinCry|FPS=15|rating=Loads|notes=FPS hovers between 14.94-15.08 in the starting room. Game is updated to v64, GPU driver is v17.4.1}} | ||
Line 238: | Line 367: | ||
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.4, used BSoD Gaming Zelda BotW setup guide, VSYNC enabled, 10982 Separable Shaders, 60 FPS in shrines, menu/inventory, 30-50 FPS elsewhere. Camera rune VRAM leak causes (minimum) FPS to drop below 30 after multiple uses. Arrows bouncing off Calamity Eyes.}} | {{testline|version=1.11.6b|OS=Windows 10 Pro|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.4, used BSoD Gaming Zelda BotW setup guide, VSYNC enabled, 10982 Separable Shaders, 60 FPS in shrines, menu/inventory, 30-50 FPS elsewhere. Camera rune VRAM leak causes (minimum) FPS to drop below 30 after multiple uses. Arrows bouncing off Calamity Eyes.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.12}} | {{testsection|1.12|collapsed}} | ||
{{testline|version=1.12.0d|OS=Windows 10 Pro|region=US|CPU=Ryzen 5 1600 @ 3.2GHz 16GB DDR4 RAM|GPU=NVIDIA GTX-1060 6GB|user=Coda|FPS=45-60|rating=Playable|notes= | {{testline|version=1.12.0d|OS=Windows 10 Pro|region=US|CPU=Ryzen 5 1600 @ 3.2GHz 16GB DDR4 RAM|GPU=NVIDIA GTX-1060 6GB|user=Coda|FPS=45-60|rating=Playable|notes= | ||
<br /> | <br /> | ||
Line 286: | Line 415: | ||
Stable 60fps, Plateau will dip down to low- mid 50's at times during busy scenes and middle of towns which was expected at 1440p. | Stable 60fps, Plateau will dip down to low- mid 50's at times during busy scenes and middle of towns which was expected at 1440p. | ||
}} | }} | ||
{{testend}} | |||
{{testsection|1.15|collapsed}} | |||
{{testline|version=1.15.0e|OS=[https://www.microsoft.com/en-us/evalcenter/evaluate-windows-10-enterprise Windows 10 LTSC 2019] |region=USA|CPU=[https://ark.intel.com/products/80811/Intel-Core-i5-4690K-Processor-6M-Cache-up-to-3-90-GHz- Intel i5 4690k@4.8Ghz]<br />RAM 16GB DDR3@2133mhz|GPU=[https://us.msi.com/Graphics-card/GeForce-GTX-1070-ARMOR-8G-OC.html NVIDIA<br />MSI GTX 1070]|user= [[Zalnor]]|FPS=Min~55<br />Avg~60<br />High~80|rating=Playable|notes= <br />'''''[[Cemuhook|Cemuhook:]]Version:''''' 0.5.7.0 <br /> | |||
'''''Game Version:''''' 1.5 '''''DLC Version:''''' 3.0 <br /> | |||
'''''Nvidia Driver:''''' [https://www.nvidia.com/Download/driverResults.aspx/141169/en-us 417.35 Windows 10] <br /> | |||
'''''Resolution:''''' 1800p, 4x Shadows <br /> | |||
<br /> | |||
The game plays just about perfectly with even a low tier gaming computer (on Nvidia) as long as you don't go above 30fps and you use the few workaround packs available from the [https://slashiee.github.io/cemu_graphic_packs/ '''''community made graphics pack repo.''''']}} | |||
{{testline|version=1.15.0e|OS=Win10 v1803 |region=EU|CPU=Intel Core-i7-3770|GPU=AMD Radeon R9 200 series|user=Daemon_necis|FPS=60|rating=Playable|notes=The game plays just about perfectly.}} | |||
{{testline|version=1.15.12d|OS=Windows 10 v1803 (x64)<br/>RAM: 16 GB|region=US|CPU=Intel Core-i7-4710HQ |GPU=NIVIDIA GTX 980M|user=Mored1984|FPS=20-50|rating=Playable|notes='''Graphic pack:''' | |||
* '''Dynamic (FPS++) =''' Enable | |||
* '''No Depth of Field =''' Enable | |||
* '''LOD Bias =''' Extreme | |||
* '''Enhanced Reflections =''' Enable | |||
* '''Kakariko Torch Shadows =''' Enable | |||
* '''LWZX Crash =''' Enable | |||
* '''NIVIDIA Explosion Smoke =''' Enable | |||
* '''Anti-Aliasing =''' Nividia FXAA | |||
* '''Internal Resolution =''' 1920x1080 (16:9) | |||
* '''Shadow Resolution =''' Low}} | |||
{{testline|version=1.15.3b|OS=Win10 v1809 |region=EU|CPU=Intel Core-i7-8700k|GPU=NVIDIA RTX 2080|user=Zolee|FPS=72|rating=Playable|notes=Resolution: 2160p, 4x Shadows, 72 FPS capped because I have a 144 Hz Monitor}} | |||
{{testline|version=1.15.5c|OS=Windows 10 Educational |region=USA |CPU=Intel Core i5 9600k @ 4.7 GHz|GPU=NVIDIA GTX 1060 6GB|user=jkcoxson|FPS=60|rating=Playable|notes=Using cemuhook with recommended settings. Stutters during new animations, but after that they work fine. '''There is a glitch with the orange pillars that won't allow progression through certain shrines.'''}} | |||
{{testline|version=1.15.8|OS=Windows 10 v1903(x64) |region=EU |CPU=Intel Core i7 7700k @ 4.2 GHz|GPU=NVIDIA RTX 2070 8GB|user=ElBananaa|FPS=75|rating=Playable|notes=Resolution: 1440p ; 4x shadows, LOD Bias Ultra ; Enhanced Reflections ; Anti-Aliasing: Alternative FXAA (Nvidia's implementation) ; 75fps because of the monitor. '''FPS++ = Dynamic Gamespeed: 32 frames ; Fence Method: Performance ; FPS Limit: 75 ; NPC Stutter Fix'''}} | |||
{{testline|version=1.15.8|OS=Windows 10 v1607(x64) |region=eu |CPU=Amd FX 8350 @ 4.4 GHz|GPU=NVIDIA gTX 780 3GB|user=JimmyBizzle87|FPS=30|rating=Playable|notes=cemu default timer best, rdts next and heavy stutter with qps all x1,stock gp clocks AB closed, 12gb ram oc 1800, 256 gb ssd pny, xbox 360 wl pad, internal 1440p, DT 4k up downscale 1080, shader mul true, cache accuracy low, triplecore , max quantum, lod extreme, shadows high, gx2draw disabled,fps++ all options enabled , clarity, no depth of field, enhanced reflections, all applicable workarounds, nvidia AA, recording 60fps max bitrate 50mbps shadowplay all steps saved to same partitioned ssd as game and emu files which is the only reason for the stuttering while recording I think as cpu remained under 60%... very impressed!! see video ^^'''}} | |||
{{testline|version=1.15.8|OS=Windows 10|region=US|CPU= intel core i7-3770 CPU @ 3.40GHZ |GPU=Nvidia gtx 1050|user=Raidokun|FPS=40-60|rating=Playable|notes=Run the game on triple core.40-60fps on world map/towns. 60fps in shrines/dungeons/boss fights.I Use mored1984 settings with 1600:900 internal reso. New effects you never seen before during boss fights will cause temporary slowdown due to shader cache which is about 5 seconds then fixes itself back to 60fps.}} | |||
{{testline|version=1.15.10|OS=Windows 10|region=EU|CPU=AMD Ryzen 5 3600X |GPU=AMD RX 580|user=Ripperx991|FPS=45-<60|rating=Playable|notes=Coming from an Intel i7-3770 the FPS almost doubled. Using Windows and AMD GPU severely limits performance, using linux and vesa drivers can circumvent the old and buggy openGL drivers performance drop.}} | |||
{{testline|version=1.15.10|OS= Windows 10|region=US|CPU=INTEL i3-6100 @ 3.7GHz|GPU= GTX 1060 6GB|user=[[User:Thejjoker|JOKER]] ([[User talk:Thejjoker|talk]]) 12:56, 29 July 2019 (CEST)|FPS=30-53 | |||
'''60 in shrines'''|rating=Playable|notes= | |||
Runs great! | |||
* Dualcore recompiler | |||
* MM timer accuracy '''1ms''' | |||
* enabled '''QPC''' | |||
* Shader mul accuracy = '''minimal''' | |||
* GPU buffer cache accuracy = '''low''' | |||
* '''enabled''' extended texture readback | |||
* '''disabled''' full sync GX2DrawDone | |||
* Graphic packs - '''1440p''' resolution, '''no depth of field''', fps++ '''all enabled''' | |||
Nvidia 3D settings | |||
* Anisotropic filtering - '''off''' | |||
* Maximum pre-rendered frames - '''2''' | |||
* OpenGL rendering GPU - '''gtx 1060 6gb''' | |||
* power management mode - '''prefer maximum performance''' | |||
* threaded optimization - '''on''' | |||
* triple buffering - '''on''' | |||
Windows power options | |||
* high performance | |||
}} | |||
{{testline|version=1.15.10|OS=Windows 10|region=EUR|CPU=i7 8750H @ 2.20GHz|GPU=Nvidia GTX 1060 6GB|user=Tester140915905|FPS=~60|rating=Playable|notes= 65 hours in; I'm thankfully able to get a great and stable 60FPS with occasional and unnoticeable 1-2 frame drops (outside of Hyrule Castle 40-60 and Hateno/Kakoriko 50-55) following the BSOD and Serfrost guides after some tricks. Rarely crashes/hangs on load screen. | |||
Weirdly, the game runs better (smoothe 60) when I play on my TV hooked up via HDMI, than on just the gaming laptop which fails to get to 60FPS (hovers 40-55) unless in Shrines. Also, for some reason every session I need to run the game once, then exit and reload Cemu and run it again to not get long loads and sub 60FPS}} | |||
{{testend}} | |||
{{testsection|1.16|collapsed}} | |||
{{testline|version=1.16.0d|OS=Windows 10 LTSC 1809|region=USA|CPU=i7 2700k @ 4.50GHz|GPU=Nvidia GTX 1080 8GB (ROG Strix OC Edition)|user=Serfrost|FPS=45~60+|rating=Playable|notes= | |||
'''OpenGL:''' | |||
Works as desired on OpenGL with Nvidia with workaround graphicPacks for the GPU. | |||
Works as desired on AMD with OpenGL as long as your CPU can handle AMD's lack of Multithreading support for OpenGL, in addition to workaround graphicPacks for the GPU. | |||
Will not work with iGPUs on OpenGL since (Cemu 1.15.9), recc. (Cemu 1.13.2). | |||
'''Vulkan:''' | |||
Works as desired with some graphical issues on Nvidia and AMD; AMD must use the latest drivers. | |||
Vulkan on iGPUs works as long as the iGPU model supports Vulkan, graphical issues will be present as well. | |||
Performance on Vulkan is much better for AMD and iGPUs, but not as fast as OpenGL on Nvidia as of current. | |||
'''General:''' | |||
Ensure Cemuhook is up-to-date, enable Debug > Use Cemuhook H264, make sure to enable FPS++'s four graphicPacks. | |||
GX2DrawDone() is no longer a togglable option in (Cemu 1.16.0d) as per development decision by the Devs. | |||
Thread Quantum can be set to max but users should be aware of possible audio related issues. | |||
Users should set the correct GameProfile setting for their CPU Recompiler. | |||
Debug > Custom Timer should be set to Cemu Default. | |||
Review my guide for any other concerns: http://compat.cemu.info/wiki/Serfrosts_Cemu_Setup_Guide}} | |||
{{testline|version=1.16.1|OS=Windows 10 Education 1909|region=USA|CPU=i5 8600k @ 5.00GHz|GPU= AMD RX 570 8 GB @ 1400MHz GPU and 2135MHz Memory |user=Gman|FPS=60+|rating=Playable|notes= | |||
'''Vulkan:''' | |||
Runs great! 1.16.1 increases my average GPU usage due to the lower CPU usage (previously the bottleneck). Unlocking the framerate shows a minimum of 60fps in the most demanding of areas (villages). Nintendo Switch Pro Controller used fro gyro features. | |||
*Triple-core recompiler | |||
*MM timer accuracy 1ms | |||
*enabled QPC | |||
*Shader mul accuracy = true | |||
*GPU buffer cache accuracy = low | |||
*enabled full sync GX2DrawDone | |||
*Graphic packs - 1080p resolution, Alternative FXAA Antialiasing, fps++}} | |||
{{testline|version=1.16.1|OS=Windows 10 Pro x64 1909|region=USA|CPU=AMD Ryzen 5 2600X|GPU= Nvidia GeForce GTX 660 2GB|user=JaleSwiftpaw|FPS=30 original framerate (stable)<br> | |||
45 unlocked framerate|rating=Playable|notes=Perfectly playable from start to finish. May require a few tweaks for it to work at full speed, especially by enabling triple core recompiler. Dualshock 4 recommended for gyro features, Full sync at GX2DrawDone() enabled for the camera rune to work properly. Full HD (1080p) resolution.}} | |||
{{testline|version=1.16.1|OS=Windows 10 Pro Insider Preview 2004|region=USA|CPU=i5 7200U @ 3.10GHz|GPU= Intel HD Graphics 620|user=VictorxD70|FPS=30~45|rating=Playable|notes= | |||
'''Vulkan:''' | |||
Runs very well, no crashes, some graphic packs are necessary to obtain fps gain.}} | |||
{{testend}} | |||
{{testsection|1.17|collapsed}} | |||
{{testline|version=1.17.4|OS=Windows 10 Pro 1909|region=USA|CPU= Ryzen 5 3600 @ 3.60GHz|GPU= GTX 1060 6GB |user=ANB|FPS=60+|rating=Perfect|notes= | |||
Runs perfectly at +60 FPS using the OpenGL backend, Triple-core recompiler, threads set to 10000 cycles and recommended cemuhook settings. | |||
Following Graphic packs where used: | |||
* 1080p Resolution. | |||
* 60 FPS. (FPS++) | |||
* Shadow Resolution set to High. (200%) | |||
* Fixes for Nvidia/OpenGL. | |||
Played and finished the game without any bugs, graphical glitches or crashes. +60 Hours. | |||
}} | |||
{{testend}} | |||
{{testsection|1.18|collapsed}} | |||
{{testline|version=1.18.0c|OS=Linux Ubuntu 19.04|region=USA|CPU=Intel Core i7-7600U|GPU=Intel integrated 620|user=DopeD|FPS=15~20|rating=Playable|notes= | |||
Runs playable at 15~20 FPS using the OpenGL backend, Dual-core recompiler, recommended cemuhook settings. | |||
Following Graphic packs where used: | |||
* 540p Resolution 17~22 FPS. (FPS++) | |||
* 720p Resolution 15~20 FPS. (FPS++) | |||
* Shadow Resolution set to Low. (50%) | |||
Unfortunately I am getting less FPS using Vulkan, around 10~13 FPS. | |||
}} | |||
{{testend}} | |||
{{testsection|1.19|collapsed}} | |||
{{testline|version=1.19.2c|OS=Windows 10 Pro 2004|region=USA/EUR|CPU=AMD Ryzen 5 3600X @ 4.6GHz|GPU=NVidia GTX 1070Ti 8GB|user=Calslock|FPS=60+|rating=Perfect|notes= | |||
60fps with no drops on both OpenGL and Vulkan backends with respective workarounds and FPS++ cap. | |||
*CPU usage: 20-50% | |||
*GPU usage: 40-70% | |||
*Resolution: 1920x1080 | |||
*Shadow Resolution: Medium (100%) | |||
*Thread quantum: 100000 cycles | |||
*Mode: Triplecore-Recompiler | |||
*Shader mul accuracy: true (up to 10GB was used during launch) | |||
*Precompiled shaders: disabled | |||
Played 50+ hours with Cemuhook 0.5.7.3; only bug encountered was with Hila Rao Shrine (Drifting Trial), setting 30fps cap was necessary to fix. Power plan set to Maximum Performance, driver settings as in [https://www.youtube.com/watch?v=m9lDZ8TkqNk BSoD Gaming's video]. | |||
}} | |||
{{testend}} | |||
{{testsection|1.21|collapsed}} | |||
{{testline|version=1.21.4|OS=Windows 10 X64|region=EUR|CPU=AMD Ryzen 5 2500U|GPU=Vega 8 (igpu)|user=Abhinav|FPS=25-30|rating=Playable|notes= playable with help of fps++ | |||
}} | |||
{{testend}} | |||
{{cob}} | |||
{{cot|Newer Testing (1.22~?)|expand=yes}} | |||
{{teststart}} | |||
{{testsection|1.22|collapsed}} | |||
{{testline|version=1.22.0k|OS=Windows 10 Pro x64 20H2 version|region=EUR|CPU=Intel i7 8700K (16Gb RAM)|GPU=nVidia GTX 1060-6Gb (Overclocked)|user=Ingaran|FPS=60|rating=Perfect|notes= Played in Spanish till the end but not 100% of the game (50+ hours) at 60fps with Vulkan API. | |||
*Bugs -- I had a very few fps drops in a very specific moments / Game hanged twice when I used a lot of bomb arrows during "bullet time" / The background image flickering in map screen and bags inventory. | |||
*Cemu version -- 1.22.0k with cemuhook 0.5.7.3 | |||
*Cemu config -- Graphics API: Vulkan / Precompiled shaders: Auto / Scale filters: Bilinear / Audio API: XAudio2 | |||
*Cemu debug -- Use cemuhook H264: checked | |||
*Graphic Packs -- Anisontropic filtering: 8x / Clarity: Dim Display / Anti-Aliasing: Alternative FXAA (nVidia) / Resolution: 2560x1440 (2K) | |||
*FPS++ -- Dynamic Game Speed: 8 Frames Averaged / Fence Method: Performance fence / Set FPS limits: 60fps | |||
*Game profile -- CPU Mode: Multi-core recompiler / 45000 cycles | |||
}} | |||
{{testline|version=1.22.9d|OS=Windows 10|region=USA|CPU= Intel i3 7020u|GPU=Intel Graphics 620|user=toad|FPS=25|rating=Perfect|notes= | |||
very good I played the whole game without crashes but I had to activate fps ++ and multcore recopiler for better performance.}} | |||
{{testline|version=1.22.13|OS=Windows 10 Pro x64 21H1|region=USA|CPU=AMD Ryzen 5 5600x (32GB RAM)|GPU=Nvidia GTX 1080 8GB|user=Serfrost|FPS=60~120|rating=Perfect|notes= Very minimal issues. Essentially all possible issues are discussed on this page above the test section. | |||
*Bugs -- There are essentially no native bugs. Bugs only begin to occur if you go beyond 30FPS or when using OpenGL instead of Vulkan. | |||
*Cemuhook Version -- 0.5.7.3 | |||
*CPU Menu Affinity -- All Logical | |||
*Cemu Config -- Graphic API [Vulkan] / Async Shader Compile [Enabled] / Scale Filter(s) [Bilinear] / Audio API [XAudio2] | |||
*Cemu Debug -- Use Cemuhook H264 [Enabled] | |||
*Resolution -- 2560x1440 (1440p) | |||
*FPS++ -- Dynamic Game Speed [8 Frames Averaged] / Fence Method [Accurate Fence] / FPS++ Limit [60FPS] | |||
*Game Profile -- CPU Mode [Auto] or [Multi-core Recompiler] / Thread Quantum [45000 Cycles] | |||
}} | |||
{{testend}} | |||
{{testsection|1.25|expand=yes}} | |||
{{testline|version=1.25.0b|OS=Windows 10 Pro x64 21H1|region=USA|CPU=AMD Ryzen 5 2600 (16GB RAM)|GPU=NVIDIA GTX 1660 6GB|user=FilthyCasual268|FPS=60|rating=Perfect|notes= The game looks and runs as pretty and smoothly as I could hope for. The only issue I can think of worthy of note is short FPS drops down to around 50 FPS in extremely densely populated areas. | |||
*Bugs -- I don't experience any noticeable bugs at all. | |||
*Cemuhook Version -- 0.5.7.3 | |||
*Cemu Config -- Graphics API: [Vulkan] / Async Shader Compile: [Enabled] / Scale Filters: [Bilinear] / Audio API: [XAudio2] | |||
*Cemu Debug -- Use Cemuhook H264: [Enabled] / MM Timer Accuracy: [1ms] | |||
*Graphic Packs -- Draw Distance: NPC, Enemies, etc: [Ultra (1.5x)] / Trees, Bushes, etc: [Ultra (1.5x, requires Extended Memory pack!)] / Texture Distance Detail (LOD): [Much higher(-3)] / Extended Memory: [Enabled] / Depth of Field: [Enabled] / Reflections: [Enhanced Reflections] / Anisotropic Filtering: [Extreme (16x)] / Anti-Aliasing: [NVIDIA FXAA / Shadows: [Ultra (300%)] | |||
*Resolution -- [1920x1080] | |||
*FPS++ -- Framerate Limit: [60FPS] / Frame Average: [8 Frames Averaged] / Fence Type: [Performance Fence] | |||
*Game Profile -- CPU Mode: [Multi-core recompiler] / Thread Quantum: [100000 cycles] / Graphic Shader mul accuracy: [true] | |||
}} | |||
{{testline|version=1.26.0d|OS=Windows 10 x64|region=USA|CPU=Intel Core i3 7020u (4gb RAM)|GPU=intel HD Graphics 620|user= Toadzin|FPS= 20 ~25|rating=Perfect|notes= PERFECT}} | |||
{{testline|version=1.26.2f|OS=Windows 11 Pro 22H2|region=PAL|CPU=Intel Core i3 9100F (16gb RAM)|GPU=Nvidia RTX 3050 8GB|user= TheseWalls|FPS= 60-75+|rating=Perfect|notes= Runs perfectly. Ran at a stable 60 FPS, sometimes going above 75. Resolution was set to 2560x1440 using graphics mods.}} | |||
{{testend}} | |||
{{cob}} | |||
{{cob}} | |||
{{cot|Newest Testing (2.0+)|expand=yes}} | |||
{{teststart}} | |||
{{testline|version=2.0|OS=Windows 11|region=USA|CPU=Intel Core i7 12700k @ 5.3 GHz|GPU=NVIDIA GeForce GTX 3080 Ti|user=Mafuyu|FPS=30-60+|rating=Playable|notes= Refer to known issues. | |||
}} | |||
{{testline|version=2.0-7|OS=Windows 10 21H2|region=USA|CPU=Intel Core i7 2600 @ 3.4 GHz|GPU=NVIDIA GeForce GT 1030|user=Kmarkarat|FPS=25-30|rating=Perfect|notes= No graphical issues seen. Ran at a stable 30FPS with lows of ~22FPS. No FPS++ or other mods used. CPU Usage remained at around 30-50%. Tested only on Vulkan. When using Async shader compile, compiling shaders rarely drops FPS, although when it does it freezes for around half a second. | |||
}} | |||
{{testline|version=2.0-22|OS=Archlinux|region=PAL|CPU=Intel Core i3 7100 @ 3.9 GHz|GPU=Intel HD 630|user=quellen|FPS=20|rating=Playable|notes= Runs good with FPS++ Limit set to 20FPS with resolution 720p. no slowdowns. | |||
}} | |||
{{testline|version=2.0-29|OS=Windows 11 21H2|region=PAL|CPU=Intel Core i5 12450H @ 2.0 GHz|GPU=NVIDIA GeForce RTX 3050 Ti Laptop|user=tclement09|FPS=70-90|rating=Perfect|notes=No issues so far. Runnning at 70-90fps in overworld (most of the time above 80fps) and at 120fps in shrines. Around 30% CPU usage and 40% VRAM usage. | |||
*Cemu config - Graphics API: Vulkan / Async shader compile: on / Vsync : Match emulated display / Anything else on default value | |||
*Graphic packs - Graphics: [Resolution: 1920x1080 / Antialiasing: Normal FXAA / Shadows: High / Shadoxs draw distance: Very High] / Enhancements: [Reflections: Ehanced reflections / Reflection range: Medium] / FPS++: [Normal settings / 120FPS limit] | |||
*Game profile: Multicore recompiler / 100000 cycles | |||
}} | |||
{{testline|version=2.0-39|OS=Windows 10 21H2 (LTSC = no bloatware)|region=PAL|CPU=Intel Core i7 6950X @ 4.2 GHz + 32 GB RAM (Quad Ch.)|GPU=Asus ROG Strix GeForce RTX 2080 Ti OC 11 GB on Asus Rampage V Edition 10 (X99)|user=m3Zz (CPU-Z: https://valid.x86.fr/isbx0t)|FPS=60-120|rating=Perfect|notes=No real issues, poles apart from my real WiiU. For DualShock4 and Gyro, use DS4Windows + HidHide (to avoid duplicated gamepads) + ViGEmBus (for Gyro & Touchpad Passthru) and the SDLController API in Cemu. | |||
*Cemu: Vulkan / Async shader compile: off (not needed with finished Vulkan Cache Shaders and Pipelines, on is recommended) / Vsync : Triple Buffering (using G-Sync) / Everything else at default | |||
*Game profile: Multi-core recompiler / 100000 cycles / Everything else at default | |||
*Graphic packs: Graphics [Resolution: 3840x2160 (4K) at native 2560x1440 WQHD / Antialiasing: None (not needed at this resolution, no aliasing visible) / Shadows: Ultra (300%) / Shadow Draw Distance: Very High] ## Enhancements [Clarity: Serfrosts's Preset (Bright Display) / Depth of Field: None / Reflections: Enhanced Reflections / Reflection Range: High / Anisotropic Filtering: Extreme (16x)] | |||
*Graphic packs (Mods/Patches): FPS++ [Advanced Settings / Framerate Limit: 120FPS (Monitor is set to 120Hz, could do 144Hz or 165Hz with OC) / Cutscene FPS Limit: Automatically Limit in Few Cutscenes / Static Mode: Disabled / Frame Average: 8 Frames Averraged / Fence Type: Accurate Fence] ## Draw Distance [NPC, Enemies and Other Entities: Extreme / Terrain, Buildings, Bushes and Other Objects: Ultra / Trees (2D Billboards): High / Grass Blades Density: High / Texture Distance Detail: Much higher] ## Extended Memory: [Checked] ## Camera FOV Changer [Unchecked, as it produces long loading times after fall dying in shrines] ## also in use: Camera Sensitivity, Menu Navigation Speed, Remove HUD elements and BCML + the graphicPack patch of "More Weapon Slots" | |||
*BCML Mods (all *.bnp's were repacked or edited for my needs): from highest to lowest priority [More Weapon Slots / More Weapon Slots Graphic Pack (my edit, auto inject into Cemu GFX packs) / PS4 UI Western Layout 2023 Edition / No Gate Check after Naboris (works!) / Unobtainable Chests Fix / Earrings Fix / Seamless Trials / No Loot Boxes / Cemu Amiibo Scan Guide / Slightly Better Swimming (Cost Reduced ver.) / Faster Teleport with Fading (Debloated by me) / Quick Moons / Instant Cooking Notify / Disable New Items Notifications / No Slipping in the Rain / No Shield Damage from Surfing Remade / Far Camera and Wider FOV with Normal Bow (as "Camera FOV Changer" is buggy in shrines) / SFX Revamped 2023 Edition (my small edit of this mod) / my own Full HD Cutscenes (2023 Edition) / Improved Vanilla Icons HD / HD Icons and Map] | |||
}} | |||
{{testend}} | |||
[[Category:Breath of the Wild]] |
Latest revision as of 01:52, 24 June 2023
The Legend of Zelda: Breath of the Wild | |
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Developer(s) | Nintendo EPD |
Publisher(s) | Nintendo |
Series | |
Release date(s) | WW March 3, 2017 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Perfect |
GameIDs | Missing IDs |
TitleIDs | 00050000-101C9300, 00050000-101C9400, 00050000-101C9500 |
See also... |
The Legend of Zelda: Breath of the Wild is an action-adventure Wii U game. It is the final Nintendo-published game for the Wii U.
Known Issues
Common Problems & Solutions |
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These issues assume that you are using the latest version of Cemu, have the game fully updated with the game's final update (1.5.0), and you are using the latest Cemuhook in addition to the latest GraphicPacks. Freeze at "Open your eyes..." / Yellow ScreenYour game isn't fully updated to v1.5.0; please update your game. https://cemu.cfw.guide/dumping-games Seemingly Random Crashes or Crashes when loading a Save FileAssumed to be resolved as of Cemu 1.22.6 - If you still crash randomly while playing, this may not be the same issue; your crash may be caused by something else, so feel free to discuss this with our users on our Discord server for more assistance. If the error shown in your Log.txt states " Msg: failed to submit command buffer. Error -4 " see the next explanation. Unrecoverable error in Vulkan renderer | Msg: failed to submit command buffer. Error -4A seemingly unknown error that can occur on Vulkan. Unfortunately we don't know the cause of this problem. It occurs most often on older GPUs or those with less than 4GB of VRAM available. We have plans to create a wiki page (hidden) that will give users steps to record the problem with the Vulkan Validation layer, but this has yet to be created. With those logs, the developers may be able to find and resolve the issue. Until I can provide a link for the steps required for recording this, you should try a clean installation of your GPU Driver; it might even fix the problem for you. If you're unsure if this is causing your problem, check your Log.txt after Cemu crashes. This error may be printed directly before the Stack Trace near the end of the Log.txt For example:
Cutscenes are stutteryFor some people, this is a current sideffect of using Multi-core Recompiler (or Auto,) this can be resolved by using Single-core Recompiler, but this will greatly decrease your performance. To toggle this setting, right-click the game and open the GameProfile, you can find the option there. Don't forget that you changed this if you do. Cutscenes are GreenOn old versions of Cemu Cemuhook was required. If they still appear green (common on linux) Cemuhook's H264 support should be enabled under the Debug menu. Item selection is too fast and I have to flick my control stickWithin FPS++'s Advanced Settings, enable the Menu Fix (Experimental) option. This fix may be implemented by default later on. |
Performance/FPS Problems |
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FPS/in-game "stuttering" (Stalling or frequently freezing gameplay)This is perfectly normal if the emulator is still building a shader cache or a Vulkan pipeline cache. If there is a GPU driver or Cemu update the stalling will return for Vulkan because the transferable cache cannot reuse Pipeline data. If the cache or pipelines are not the cause, it may be that you've ran out of RAM and are now covering RAM costs by using your Storage Drive's Pagefile which is leagues slower than RAM. Performance/FPS degredation after sustained play for roughly 30+ MinutesThis should only affect Vulkan users with less than 4GB of VRAM. Aside from waiting for future optimizations to Cemu, or buying a better quality GPU, you can try lowering the game's Resolution and Shadow Resolution to decrease your required VRAM. You may also test to see if playing a Memory Cutscene or restarting Cemu (flushing allocated game assets / VRAM) results in your performance returning temporarily as a confirmation of the problem. Make sure your game is updatedFPS++ and many other graphic packs only work properly on the latest game version. You can see the version of the game in Cemu's game list, which should be V208 (1.5.0) Without the latest update, using FPS++ will cause the game to run in slow motion or too quickly. Use FPS++FPS++ is an assembly mod allowing Breath of the Wild to run a dynamic framerate instead of remaining static at 20/24/30. Its main use is to patch the game so that it runs the game like a normal PC port which would normally adjust the game's speed dynamically to the FPS that a PC can get. Other solutions to Low PerformanceIf the GPU can't handle 720p, the resolution can be lowered with the Graphics options in the game's graphicPacks. Ensure your PC isn't overheating / throttling and that if you're on a laptop that you're fully ventillated and plugged in to external power. |
Issues caused by FPS++ (Playing over 30FPS) | ||||||||
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Vulkan & OpenGL Issues | ||||
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Game Version Information
Confirming your Game Update Version |
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You can check the game version and the DLC version on the title screen. |
Updates & FPS++ Support | |||||||||||||||||||||||||||
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Update Compatibility with DLC | ||||||||||||
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Recordings
Gameplay Videos |
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Testing
Older Testing (1.7~1.21) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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- Pages using DynamicPageList3 parser function
- Nintendo EPD (Developer)
- Nintendo (Publisher)
- Worldwide (Release region)
- 2017 (Initial release year)
- Single-player only (Game mode)
- 1 (Players supported)
- GamePad (Input supported)
- Perfect (Rating)
- List of games
- Tested on (Release): 1.7.4d
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.7.2
- Tested on (Release): 1.7.2c
- Tested on (Release): 1.7.3
- Tested on (Release): 1.7.4b
- Tested on (Release): 1.7.4c
- Tested on (Release): 1.7.5
- Tested on (Release): 1.8.0
- Tested on (Release): 1.8.0b
- Tested on (Release): 1.8.1b
- Tested on (Release): 1.8.2
- Tested on (Release): 1.9.0c
- Tested on (Release): 1.9.1
- Tested on (Release): 1.10.0f
- Tested on (Release): 1.11.0c
- Tested on (Release): 1.11.1
- Tested on (Release): 1.11.2
- Tested on (Release): 1.11.3
- Tested on (Release): 1.11.4
- Tested on (Release): 1.11.4b
- Tested on (Release): 1.11.5
- Tested on (Release): 1.11.5b
- Tested on (Release): 1.11.5d
- Tested on (Release): 1.11.6b
- Tested on (Release): 1.12.0d
- Tested on (Release): 1.12.1b
- Tested on (Release): 1.12.2d
- Tested on (Release): 1.15.0e
- Tested on (Release): 1.15.12d
- Tested on (Release): 1.15.3b
- Tested on (Release): 1.15.5c
- Tested on (Release): 1.15.8
- Tested on (Release): 1.15.10
- Tested on (Release): 1.16.0d
- Tested on (Release): 1.16.1
- Tested on (Release): 1.17.4
- Tested on (Release): 1.18.0c
- Tested on (Release): 1.19.2c
- Tested on (Release): 1.21.4
- Tested on (Release): 1.22.0k
- Tested on (Release): 1.22.9d
- Tested on (Release): 1.22.13
- Tested on (Release): 1.25.0b
- Tested on (Release): 1.26.0d
- Tested on (Release): 1.26.2f
- Tested on (Release): 2.0
- Tested on (Release): 2.0-7
- Tested on (Release): 2.0-22
- Tested on (Release): 2.0-29
- Tested on (Release): 2.0-39
- Breath of the Wild