{{testline|version=1.11.3|OS= Windows 10|region=US|CPU=Intel Pentium G4560 @ 3.5GHz|GPU=Nvidia GTX 1060 6GB|user=BayoNX19|FPS=50-60|rating=Playable|notes= Using dual/triple core settings results in higher FPS during battle, same issues as 1.11.2 still exist (see 1.11.3 video description for detailed list of all noticeable issues.)}}
{{testline|version=1.11.3|OS= Windows 10|region=US|CPU=Intel Pentium G4560 @ 3.5GHz|GPU=Nvidia GTX 1060 6GB|user=BayoNX19|FPS=50-60|rating=Playable|notes= Using dual/triple core settings results in higher FPS during battle, same issues as 1.11.2 still exist (see 1.11.3 video description for detailed list of all noticeable issues.)}}
{{testline|version=1.11.3|OS= Windows 10|region=US|CPU=AMD FX3820M @ 3.6GHz|GPU=AMD R9 290 with custom 390X BIOS|user=threethan|FPS=45-60|rating=Playable|notes= No dynamic shadows, and some other effects may be missing. Some flickering in Noatun hub area even after the full sync fix. Triple core recompiler & low gpu cache accuracy both greatly improve framerate. With these settings performance is similar to wiiu, even while using the 1080p graphics pack.}}
{{testline|version=1.11.3|OS= Windows 10|region=US|CPU=AMD FX3820M @ 3.6GHz|GPU=AMD R9 290 with custom 390X BIOS|user=threethan|FPS=45-60|rating=Playable|notes= No dynamic shadows, and some other effects may be missing. Some flickering in Noatun hub area even after the full sync fix. Triple core recompiler & low gpu cache accuracy both greatly improve framerate. With these settings performance is similar to wiiu, even while using the 1080p graphics pack.}}
{{testline|version=1.11.4|OS= Windows 10|region=US|CPU=Intel Pentium G4560 @ 3.5GHz|GPU=Nvidia GTX 1060 6GB|user=BayoNX19|FPS=0, 60|rating=Loads|notes= Cemu crashes within seconds to minutes of launching the game. Rarely can get past the file selection screen without the program freezing and Windows saying the program crashed. Sometimes Cemu just randomly closes, no error. Oddly enough the other games I've tested seem to work as well as they did in previous versions. (I would upload a gameplay video like usual, but it's not possible on this version)}}
{{testline|version=1.11.4|OS= Windows 10|region=US|CPU=Intel Pentium G4560 @ 3.5GHz|GPU=Nvidia GTX 1060 6GB|user=BayoNX19|FPS=0, 60|rating=Loads|notes= Cemu crashes within seconds to minutes of launching the game. Rarely can get past the file selection screen without the program freezing and Windows saying the program crashed. Sometimes Cemu just randomly closes, no error. Oddly enough the other games I've tested seem to work as well as they did in previous versions. (I would upload a gameplay video like usual, but it's not possible on this version)}}
{{testline|version=1.11.5|OS= Windows 10|region=EU|CPU=AMD Ryzen 7 1700 @ 3.9GHz|GPU=AMD RX Vega 64 8GB|user=Apple020997|FPS=0, 35-60|rating=Loads|notes= Same as BayoNX19, sometimes it crashes at the menu and (at least since v1.11.4) it ALWAYS crashes when I'm fighting the Golem in Chapter 9 Verse 7. }}
{{testline|version=1.11.5|OS= Windows 10|region=EU|CPU=AMD Ryzen 7 1700 @ 3.9GHz|GPU=AMD RX Vega 64 8GB|user=Apple020997|FPS=0, 35-60|rating=Loads|notes= Same as BayoNX19, sometimes it crashes at the menu and (at least since v1.11.4) it ALWAYS crashes when I'm fighting the Golem in Chapter 9 Verse 7. }}
Bayonetta 2 is an action-adventure hack and slash video game developed by PlatinumGames and published by Nintendo exclusively for the Wii U. It is the sequel to the 2009 game Bayonetta, and was directed by Yusuke Hashimoto and produced by Atsushi Inaba and Hitoshi Yamagami from Nintendo, under supervision by series creator Hideki Kamiya.
Bayonetta 2 will crash shortly after loading in version 1.11.4 and beyond. The problem also appears to be linked to cemuhook, as it will crash when used with 1.11.3 and 0.5.6.3+. The latest means to play this is to use 1.11.3 with cemuhook 0.5.6.2 or lower.
A glitch makes sound crash in some areas
Setting GPU buffer cache accuracy to High (slow) can help prevent this; otherwise restart Cemu if this happens.
Some textures/models noticeably or heavily flicker
Enabling Full Sync at GX2DrawDone() under Options > Experimental will significantly reduce or eliminate flickering.
Rumble not working on compatible (Xinput) controllers
Emulate a Wii U Pro Controller rather than the Gamepad to enable rumble.
Leave a Gamepad as Controller 1 to keep mouse/touch control and the Pro Controller as Controller 2 with your actual button inputs. The game will automatically swap between the two.
Configuration
This game does not require non-default settings to run. See above if you experience flickering. A full list of config options is available in the Config template's documentation. There are also graphic packs available.
menu and cutscenes up to 60 fps. cutscenes have mayor stuttering issues, loading screen's training 24-30 fps and ingame from 8 to 30 fps. major visual glitches persists
60fps in title screen/loading screen/menus, 30-60fps during cutscenes with improper audio, 10-25 fps in-game. (24-35) fps in loading/combat practice screen with centaur[?]) Appears sped up when above 40fps. Character models/textures look great.
Graphical glitches, major sound glitches, disabling audio advisable. Playable when limited to 30 fps as for some reason the game runs too fast when reaching higher frame rates (during loading screens\training mode). Tested on the prologue only (completed).
It still has that major audio beeping glitch during fight scenes, and the audio during cutscenes tends to get ahead, sometimes by quite a bit, but I want to call it playable because the graphical glitches are vastly reduced. You can actually see the cutscenes, and the intro fight scene is also fully visible. Just some FPS dips every now and then. The fighting is actually remarkably smooth now.
No longer hangs at loading that started in 1.5.1, greatly improved in-game performance/stability, cutscenes limited to/capped at 30fps. Loud persistent beeping when fighting; recommend disabling audio.
Greatly improved overall performance/stability, cutscenes limited to/capped at 30fps. Proper audio during cutscenes and when out of combat, distorted audio+loud persistent beeping otherwise.
Speaking of my experience, I cannot clear the game due to high frequence of flickering. However, it seems some people don't those heavy issues. So it may depends of your computer specifications.
Witch time sound issue appears to be fixed, some textures appear glitched and flash often (more than on previous versions; increased resolution results in increased texture issues), cutscene audio and video easily become out of sync.
Witch time fixed. Cinematics freezes fixed at 90%. The game still flickers alot but using a shader cache can help to fix the flashing textures. Sometimes the sound may crash, if happens just restart cemu.
Summary it's playable, but sound stuttering and this is not acceptable for me, because Cereza's speach is huge part of the game for me. Used DRAM G Skill TridentZ RGB F4-3866C18 4x8 3200 14-14-14-28 CR1
Very minor flickering at 1440p. Game often crashes in battles due to "sound crash". FPS drops during battles, generally stays at 60 in most other areas.
Sound crash have become too common to consider this playable, excessive bloom in some areas. Desync between cutscene & audio still exists. New types of flickering issues have come up (see 1.11.2 video).
Using dual/triple core settings results in higher FPS during battle, same issues as 1.11.2 still exist (see 1.11.3 video description for detailed list of all noticeable issues.)
No dynamic shadows, and some other effects may be missing. Some flickering in Noatun hub area even after the full sync fix. Triple core recompiler & low gpu cache accuracy both greatly improve framerate. With these settings performance is similar to wiiu, even while using the 1080p graphics pack.
Cemu crashes within seconds to minutes of launching the game. Rarely can get past the file selection screen without the program freezing and Windows saying the program crashed. Sometimes Cemu just randomly closes, no error. Oddly enough the other games I've tested seem to work as well as they did in previous versions. (I would upload a gameplay video like usual, but it's not possible on this version)
Cemu crashes within seconds of launching the game. Rarely can get past the file selection screen without the program freezing and Windows saying the program crashed. Game is unplayable as of version 1.11.4. A "gameplay video" has been uploaded, however, it just shows the game crashing basically, because there is no gameplay to record.
Playable, the only caveat is if you linger too long in the main menu cemu will crash. Records of Time (first level) have some issues with a potential crash in 3 spots but if you try it again and again you'll get passed it. Prologue (second level) ran, for me at least, 100% fine. 60 fps during fights and 30fps during cutscenes. Using Triplecore-Recompiler had more success than using Singlecore for me. Chapter 1 had some random crashes aswell.