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Mario & Sonic at the Rio 2016 Olympic Games: Difference between revisions
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|modes = Single-Player, Multiplayer (4) | |modes = Single-Player, Multiplayer (4) | ||
|input = GamePad, Wii Remote | |input = GamePad, Wii Remote | ||
|rating = | |rating = Runs | ||
|wikipedia = Mario_%26_Sonic_at_the_Rio_2016_Olympic_Games | |wikipedia = Mario_%26_Sonic_at_the_Rio_2016_Olympic_Games | ||
}} | }} | ||
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== Known Issues == | == Known Issues == | ||
===Random Crashes during events and on the Hub=== | |||
The cause for this has not been thoroughly looked into but it appears to be due to inaccuracies in the Mii data Cemu generates. | |||
It can be mitigated by navigating to mlc01\usr\save\00050010\1004a100\user\common\db and deleting the files FFL_HDB.dat, FFL_ODB.dat, and FFL_ODB_OLD.dat | |||
== Configuration == | == Configuration == | ||
Line 24: | Line 29: | ||
== Testing == | == Testing == | ||
{{teststart}} | {{teststart}} | ||
{{testsection|1.15|collapsed}} | {{testsection|1.15|collapsed}} | ||
{{testline|version=1.15.3b|OS=Windows 10|region=USA|CPU=Intel Core i7-4790k @ 4.00GHz|GPU=NVIDIA GeForce GTX 1070ti 8GB|user=Sabby|FPS=30|rating=Runs|notes=Game runs with good FPS on default settings, but half of the events crash game on start.}} | {{testline|version=1.15.3b|OS=Windows 10|region=USA|CPU=Intel Core i7-4790k @ 4.00GHz|GPU=NVIDIA GeForce GTX 1070ti 8GB|user=Sabby|FPS=30|rating=Runs|notes=Game runs with good FPS on default settings, but half of the events crash game on start.}} | ||
Line 43: | Line 36: | ||
{{testline|version=1.16.1|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=NVidia GTX 1060 6GB|user=PickleRick!|FPS=60|rating=Playable|notes=Vulkan API, Mostly 60fps with slowdowns, Update not installed}} | {{testline|version=1.16.1|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=NVidia GTX 1060 6GB|user=PickleRick!|FPS=60|rating=Playable|notes=Vulkan API, Mostly 60fps with slowdowns, Update not installed}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.17}} | {{testsection|1.17|collapsed}} | ||
{{testline|version=1.17.1|OS=Windows 10|region=USA|CPU=Intel Core i7-4790k 3.60GHz|GPU=GeForce GTX 1060 3GB|FPS=60|rating=Runs|notes=Vulkan API, Usually 60fps with slowdowns as shader cache is compiled, ('''IMPORTANT!''') All events work without crashing ONLY on '''first time start-up with no previous save'''. Half of the events will begin crashing upon a second or further play session. Possible issue within the mlc folder, further testing and experimentation required.}} | {{testline|version=1.17.1|OS=Windows 10|region=USA|CPU=Intel Core i7-4790k 3.60GHz|GPU=GeForce GTX 1060 3GB|FPS=60|rating=Runs|notes=Vulkan API, Usually 60fps with slowdowns as shader cache is compiled, ('''IMPORTANT!''') All events work without crashing ONLY on '''first time start-up with no previous save'''. Half of the events will begin crashing upon a second or further play session. Possible issue within the mlc folder, further testing and experimentation required.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.22}} | {{testsection|1.22|collapsed}} | ||
{{testline|version=1.22.8|OS=Windows 10|region=PAL|CPU=Intel Core i7-9700k @ 3.60Ghz|GPU=Nvidia GTX 970|user=Adri|FPS=60|rating=Playable|notes=OpenGL, Runs at pretty much 60 Fps locked without slowdowns. Game only crashed once during first boot, no crashes afterwards (even after playing events multiple times). '''Multiplayer crashes the Graphics API though''', freezing the graphics and only having audio play. Some of the menu's fonts seem to look corrupted. Selecting another option and then going back to the original selection fixes this.}} | {{testline|version=1.22.8|OS=Windows 10|region=PAL|CPU=Intel Core i7-9700k @ 3.60Ghz|GPU=Nvidia GTX 970|user=Adri|FPS=60|rating=Playable|notes=OpenGL, Runs at pretty much 60 Fps locked without slowdowns. Game only crashed once during first boot, no crashes afterwards (even after playing events multiple times). '''Multiplayer crashes the Graphics API though''', freezing the graphics and only having audio play. Some of the menu's fonts seem to look corrupted. Selecting another option and then going back to the original selection fixes this.}} | ||
{{testend}} | {{testend}} |
Latest revision as of 13:06, 17 September 2023
Mario & Sonic at the Rio 2016 Olympic Games | |
---|---|
Developer(s) | SEGA |
Publisher(s) | Nintendo |
Series | |
Release date(s) | JP June 23, 2016 NA June 24, 2016 EU June 24, 2016 AUS June 25, 2016 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Runs |
GameIDs | Missing IDs |
See also... |
Mario & Sonic at the Rio 2016 Olympic Games is a collection of Olympic sports themed mini-games featuring characters from the Mario series and the Sonic the Hedgehog series.
Known Issues
Random Crashes during events and on the Hub
The cause for this has not been thoroughly looked into but it appears to be due to inaccuracies in the Mii data Cemu generates.
It can be mitigated by navigating to mlc01\usr\save\00050010\1004a100\user\common\db and deleting the files FFL_HDB.dat, FFL_ODB.dat, and FFL_ODB_OLD.dat
Configuration
Gameplay Videos
Testing
Testing | ||||||||||||||||||||||||||||||||||||
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Categories:
- Pages using DynamicPageList3 parser function
- SEGA (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2016 (Initial release year)
- GamePad (Input supported)
- Runs (Rating)
- List of games
- Tested on (Release): 1.15.3b
- Tested on (Release): 1.15.10
- Tested on (Release): 1.16.1
- Tested on (Release): 1.17.1
- Tested on (Release): 1.22.8
- Tested on (Release): 1.26.0
- Tested on (Release): 1.26.2