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Mario Kart 8: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|title = Mario Kart 8 | |title = Mario Kart 8 | ||
|image = [[File: | |image = [[File:Mario Kart 8.png|295px]] | ||
|developer = Nintendo EAD | |developer = Nintendo EAD | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|released = {{vgrelease|NA=May 30, 2014|EU=May 30, 2014|AUS= May 31, 2014|JP=May 29, 2014}} | |||
|released = {{vgrelease|NA=May 30, 2014|EU=May 30, 2014|AUS= May 31, 2014|JP=May 29, 2014}} | |||
|genre = Racing | |genre = Racing | ||
|modes = Single-player, Multiplayer (4), Online | |modes = Single-player, Multiplayer (4), Online | ||
|input = GamePad, Pro Controller, Wii Remote, Wii Remote + Nunchuk, Classic Controller | |input = GamePad, Pro Controller, Wii Remote, Wii Remote + Nunchuk, Classic Controller | ||
|wikipedia = Mario_Kart_8 | |wikipedia = Mario_Kart_8 | ||
|rating = | |rating = Perfect | ||
}} | }} | ||
'''Mario Kart 8''' is a kart racing game and the eighth major installment in the Mario Kart series, developed and published by Nintendo for the Wii U | '''Mario Kart 8''' is a kart racing game and the eighth major installment in the Mario Kart series, developed and published by Nintendo for the Wii U. Like other games in the series, in Mario Kart 8, players control characters from the Mario franchise and participate in kart racing on various race tracks, using items to hinder opponents or gain advantages. While incorporating game mechanics originally featured in earlier Mario Kart games, Mario Kart 8 introduces anti-gravity sections that allow players to drive on walls or ceilings. | ||
== Configuration == | |||
*This game does not require non-default settings to run properly. You can install [[Tutorial:How to update a game|game updates]] and [[Tutorial:How to install a DLC|DLCs]]. Optionally there are [[Tutorial:Graphic pack|graphic packs available]]. | |||
*You are required to dump account files from your Wii U to play online in Cemu, a guide to do so can be found [[Tutorial:Online Play|here]]. | |||
*To enjoy Mario Kart 8 it's highly recommended to use Vulkan with [https://cemu.cfw.guide/using-async async compile] in order to compile shaders and pipelines fast without hurting game speed at all.<br /> | |||
*Recommended settings: | |||
Just keep cemu at default, meaning; | |||
'''Game Profile -> CPU Mode''': Auto / Multi-core recompiler | |||
'''General Settings -> Graphics''': Async Compile (only applies if you are using the Vulkan API. | |||
'''Cemuhook''': Not needed for this title, but if you have it, leave everything set to "default", including the QPC to '''"Cemu Default"'''. | |||
== WiiMote Support == | |||
=== General input setup === | |||
Mario Kart 8 supports native usage of wiimotes and wiimotes with nunchucks attached.<br /> | |||
They need to be set as the second, third, forth and fifth controller in Cemu's input settings, while the first controller is set to Wii U Gamepad in order to work.<br /> | |||
Enabling '''MotionPlus''' will make the wiimotes not function correctly, and some wiimotes struggle to get the nunchucks to work.<br /> | |||
{{#ev:youtube|6khv6nJ7mUo|400px|inline|[https://youtu.be/6khv6nJ7mUo Quick setup guide made by a youtuber]|frame}} | |||
=== Motion controls via wiimotes === | |||
You can steer the karts by holding the wiimote sideways just like in Mario Kart Wii.<br /> | |||
This has to be enabled in-game, by starting a cup, hitting '''+''' on the remote to access the menu, then change the steering option.<br /> | |||
[[File:Cemu1212 mk8 wiimote motion controls.png|thumb|upright=1.85|frame|none|In-Game pause menu where you can switch too motion control steering for WiiMotes]] | |||
== Known Issues == | == Known Issues == | ||
=== | === Mii faces missing === | ||
*You need to dump the Mii data from your Wii U. The title ID is 0005001B-10056000. | |||
=== Broken shadows on the racer select screen and on most tracks === | |||
=== | There are broken shadows on the karts and drivers on the racer select screen and on most tracks, it is more noticeable in darker areas (i.e. Directly under a shadow, or the starting line in Water Park), and less noticeable in lighter areas (i.e. Outside the tunnel in Yoshi Circuit). This issue was tested with a GeForce RTX 3060 laptop GPU & on both OpenGL and Vulkan. | ||
[[File:Image 2023-09-20 193437770.png|none]] | |||
== | === Crashing in bootcamp for Apple users === | ||
BootCampDrivers.com Adrenalin 18.12.3 V3 fixes the issue of not being able to get past the checkered flag. | |||
Tested and working on 2018 MacBook pro's with AMD Radeon Pro 560X | |||
There is a flickering issue on 4-player multiplayer (flickering occurs in the top left an bottom left quadrants). | |||
Single-player and 2-player multiplayer are not affected. | |||
== Gameplay | == Gameplay Videos == | ||
{{#ev:youtube| | {{#ev:youtube|2zMh4dWl-tc|400|inline|[https://youtu.be/2zMh4dWl-tc Mario Kart 8 (Cemu 1.19.0.d WiiU emulator) (Vega64+R5 3600+16 ram) test 2]|frame}} | ||
{{#ev:youtube| | {{#ev:youtube|_mFI2O_Ssbk|400|inline|[https://youtu.be/_mFI2O_Ssbk 1.11.0 Mario Kart 8 Online]|frame}} | ||
{{#ev:youtube| | {{#ev:youtube|E6Z-1SwSUtI|400|inline|[https://youtu.be/E6Z-1SwSUtI 1.11.0 Regional Race]|frame}} | ||
{{#ev:youtube| | {{#ev:youtube|Rvv9T9jvLYQ|400|inline|[https://youtu.be/Rvv9T9jvLYQ Mario Kart 8 on Cemu 1.11.5]|frame}} | ||
{{#ev:youtube|7lzaJIWC6tQ|400|inline|[https://youtu.be/7lzaJIWC6tQ Cemu Emulator 1.12: Mario Kart 8]|frame}} | |||
{{#ev:youtube|QaIp7PIwJiE|400|inline|[https://youtu.be/QaIp7PIwJiE Mario Kart 8 200cc Bell Cup CEMU 1.15.19 Test]|frame}} | |||
{{#ev:youtube| | {{#ev:youtube|EYXYOzDk-7E|400|inline|[https://youtu.be/EYXYOzDk-7E Cemu 1.17.3 - Some online Mario Kart 8 fun with Cemu - The Wii U Emulator]|frame}} | ||
{{#ev:youtube| | {{#ev:youtube|kC_GzPANSdw|400|inline|[https://youtu.be/kC_GzPANSdw Mario Kart 8 on Cemu 1.26.2]|frame}} | ||
{{#ev:youtube| | |||
{{#ev:youtube| | |||
== Testing == | == Testing == | ||
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{{testline|version=1.6.2|OS=Windows 10|region=USA|CPU=FX - 8300 @ 4.9GHz|GPU=AMD R9 380 2GB|user=FaithLV|FPS=30|rating=Runs|notes=Frequent stuttering and framerate issues. GPU Usage 100% at all times. CPU usages in mid 40%.}} | {{testline|version=1.6.2|OS=Windows 10|region=USA|CPU=FX - 8300 @ 4.9GHz|GPU=AMD R9 380 2GB|user=FaithLV|FPS=30|rating=Runs|notes=Frequent stuttering and framerate issues. GPU Usage 100% at all times. CPU usages in mid 40%.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.7}} | {{testsection|1.7|collapsed}} | ||
{{testline|version=1.7.0b|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 1070 8GB|user=seriosbrad|FPS=55-60|rating=Playable|notes=Minor stuttering after initial shader caching, very playable}} | {{testline|version=1.7.0b|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 1070 8GB|user=seriosbrad|FPS=55-60|rating=Playable|notes=Minor stuttering after initial shader caching, very playable}} | ||
{{testline|version=1.7.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 6700|GPU=Nvidia GTX 1080 8GB|user=KibosJ|FPS=55-60|rating=Playable|notes=Very playable, minor stuttering at first load, using 1080p gfx pack (text missing from some menus)}} | {{testline|version=1.7.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 6700|GPU=Nvidia GTX 1080 8GB|user=KibosJ|FPS=55-60|rating=Playable|notes=Very playable, minor stuttering at first load, using 1080p gfx pack (text missing from some menus)}} | ||
{{testline|version=1.7.0c|OS=Windows 10|region= | {{testline|version=1.7.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 6700K|GPU=Nvidia GTX 1070 8GB|user=Fallen Shinigami|FPS=55-60|rating=Playable|notes=Minor stuttering while building cache, using 4K gfx pack (text missing from some menus)}} | ||
{{testline|version=1.7.0d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600|GPU=AMD RX 480 8GB|user=Nerdsinc|FPS=54-59|rating=Playable|notes=Minor stuttering during initial shader caching, occasional microstuttering (usually during environment transitions), occasional graphical glitches (stretched objects, shadows randomly appearing, text missing from some menus.}} | {{testline|version=1.7.0d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600|GPU=AMD RX 480 8GB|user=Nerdsinc|FPS=54-59|rating=Playable|notes=Minor stuttering during initial shader caching, occasional microstuttering (usually during environment transitions), occasional graphical glitches (stretched objects, shadows randomly appearing, text missing from some menus.}} | ||
{{testline|version=1.7.0d|OS=Windows 10|region=USA|CPU=Intel Core i7-4770K @ 4.0GHz|GPU=Nvidia GTX 770|user=Shwobble|FPS=50-60|rating=Playable|notes=Texture issues with a few of the paragliders ingame, runs almost perfectly otherwise.}} | {{testline|version=1.7.0d|OS=Windows 10|region=USA|CPU=Intel Core i7-4770K @ 4.0GHz|GPU=Nvidia GTX 770|user=Shwobble|FPS=50-60|rating=Playable|notes=Texture issues with a few of the paragliders ingame, runs almost perfectly otherwise.}} | ||
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{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core i7 3770K @ 3.9GHz|GPU=Radeon R9 290X 8GB Driver vers 17.2.1 |user=ralstig|FPS=50-60|rating=Playable|notes=Occasional hiccup here and there with some graphical glitches and screen tearing. Vsync drops performance into 30s. | {{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core i7 3770K @ 3.9GHz|GPU=Radeon R9 290X 8GB Driver vers 17.2.1 |user=ralstig|FPS=50-60|rating=Playable|notes=Occasional hiccup here and there with some graphical glitches and screen tearing. Vsync drops performance into 30s. | ||
}} | }} | ||
{{testline|version=1.7.2|OS=Windows 10|region= | {{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Core i7 2600 @ 3.4GHz|GPU=AMD HD 7850 2GB Driver vers 16.6 |user=Themoonisacheese|FPS=45-50|rating=Playable|notes=Feels sluggy at first but definitely playable. Did not experience mini-freezes | ||
}} | }} | ||
{{testline|version=1.7.2|OS=Windows 10|region= | {{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820k @ 4.5GHz|GPU=nVidia GTX 980 Ti |user=Phritz|FPS=60|rating=Playable|notes=Here and there mini freezes upon first playthrough but other than the missing UI elements (map, text in notifications) a better experience than on Wii U with the 4k pack | ||
}} | }} | ||
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core i7 6500U @ 2.5GHz|GPU=nVidia GeForce 940MX|user=misterflo|FPS=45-60|rating=Playable|notes= There are traces of missing texts and occasional frame dropouts. | {{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core i7 6500U @ 2.5GHz|GPU=nVidia GeForce 940MX|user=misterflo|FPS=45-60|rating=Playable|notes= There are traces of missing texts and occasional frame dropouts. | ||
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{{testline|version=1.7.3|OS=Windows 10|region=USA|CPU=AMD FX-8320 @ 3.5GHz|GPU=GTX 1070 |user=Elite|FPS=45-60|rating=Playable|notes= Occasional min-freezes, sometimes slows down for a moment, minor graphical glitches. | {{testline|version=1.7.3|OS=Windows 10|region=USA|CPU=AMD FX-8320 @ 3.5GHz|GPU=GTX 1070 |user=Elite|FPS=45-60|rating=Playable|notes= Occasional min-freezes, sometimes slows down for a moment, minor graphical glitches. | ||
}} | }} | ||
{{testline|version=1.7.3|OS=Windows 10|region= | {{testline|version=1.7.3|OS=Windows 10|region=EUR|CPU=Intel Core i5-6600k @ 3.40GHz|GPU=Nvidia GTX 980B|user=HandZ Gaming|FPS=60|rating=Playable|notes=Can get MK8 working in 4k and at 60fps once the shaders have been downloaded. Flawless performance even with the DLC}} | ||
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 7600K @ 3.8GHz|GPU=Nvidia GTX 1070|user=ShadowStealer7|FPS=60|rating=Playable|notes=Missing text in textboxes, game runs fine in both single player and splitscreen modes with a few minor stutters, no issues with DLC content}} | {{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 7600K @ 3.8GHz|GPU=Nvidia GTX 1070|user=ShadowStealer7|FPS=60|rating=Playable|notes=Missing text in textboxes, game runs fine in both single player and splitscreen modes with a few minor stutters, no issues with DLC content}} | ||
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 3.8GHz|GPU=Nvidia GTX 1060 6GB |user=Aichii|FPS=60|rating=Playable|notes=Missing text in textboxes, Tested Singleplayer and it runs really good so far, using 1080p pack with default settings.}} | {{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 3.8GHz|GPU=Nvidia GTX 1060 6GB |user=Aichii|FPS=60|rating=Playable|notes=Missing text in textboxes, Tested Singleplayer and it runs really good so far, using 1080p pack with default settings.}} | ||
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{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX 6300 @ OC 4.5GHz|GPU=AMD HD 5750|user=dendros77|FPS=40-60|rating=Playable|notes=In order to make this game run with this GPU (thanks to the old legacy drivers 15.7.1 or 16.2.1), you have to run the game in fullscreen the whole time. That's a workaround.}} | {{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX 6300 @ OC 4.5GHz|GPU=AMD HD 5750|user=dendros77|FPS=40-60|rating=Playable|notes=In order to make this game run with this GPU (thanks to the old legacy drivers 15.7.1 or 16.2.1), you have to run the game in fullscreen the whole time. That's a workaround.}} | ||
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 3.5GHz|GPU=Radeon R9 390|user=Hyperbrid|FPS=45-59|rating=Runs|notes=Missing text in textboxes. There are some texture glitches at the start of the race and the framerate drops and rises frequently making it not enjoyable enough to play. The multiplayer mode works but with alot of texture glitches and massive framerate drops which never goes to 60.}} | {{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 3.5GHz|GPU=Radeon R9 390|user=Hyperbrid|FPS=45-59|rating=Runs|notes=Missing text in textboxes. There are some texture glitches at the start of the race and the framerate drops and rises frequently making it not enjoyable enough to play. The multiplayer mode works but with alot of texture glitches and massive framerate drops which never goes to 60.}} | ||
{{testline|version=1.7.4c|OS=Windows 10|region= | {{testline|version=1.7.4c|OS=Windows 10|region=EUR|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=50-60|rating=Playable|notes=Game very playable, no missing textures, only text is missing in some textboxes. Didn't test the multiplayer, and I didn't install a texture pack. Sometimes the game drops to 50 fps, but mostly 60fps.}} | ||
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel Core i7-5500U @ 2.40GHz|GPU=Nvidia GTX 850M 4GB|user=Bjoris|FPS=45-60|rating=Playable|notes=There is quite a lot of stutters (also after round 1 but les noticeable) generally 50 fps but after a while it will jump up to 60. I did no multiplayer testing. Also keep in mind this is a laptop.}} | {{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel Core i7-5500U @ 2.40GHz|GPU=Nvidia GTX 850M 4GB|user=Bjoris|FPS=45-60|rating=Playable|notes=There is quite a lot of stutters (also after round 1 but les noticeable) generally 50 fps but after a while it will jump up to 60. I did no multiplayer testing. Also keep in mind this is a laptop.}} | ||
{{testline|version=1.7.4d|OS=Windows 10|region=EUR|CPU=Intel Core i7 3770 @ 3.4Ghz|GPU=AMD Radeon HD 7850|user=Azerk Winter|FPS=45-60|rating=Playable|notes=Game is playable, but tends to shudder quite a bit. Fps gradually will pick up after starting race. Some of the graphic UI in menus is not visible. Characters on the selection screen sometimes temporarily fall to a dark shade colour. Mii functionality and Multiplayer mode was not tested.}} | {{testline|version=1.7.4d|OS=Windows 10|region=EUR|CPU=Intel Core i7 3770 @ 3.4Ghz|GPU=AMD Radeon HD 7850|user=Azerk Winter|FPS=45-60|rating=Playable|notes=Game is playable, but tends to shudder quite a bit. Fps gradually will pick up after starting race. Some of the graphic UI in menus is not visible. Characters on the selection screen sometimes temporarily fall to a dark shade colour. Mii functionality and Multiplayer mode was not tested.}} | ||
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=GTX 750 Ti 2GB |user=chriztr|FPS=55-60|rating=Playable|notes=Runs as expected.}} | {{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=GTX 750 Ti 2GB |user=chriztr|FPS=55-60|rating=Playable|notes=Runs as expected.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.8}} | {{testsection|1.8|collapsed}} | ||
{{testline|version=1.8.0|OS=Windows 10|region= | {{testline|version=1.8.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-6700 @ 3.40GHz|GPU=Nvidia GTX 1080|user=Hadxmen|FPS=60|rating=Playable|notes=Great performance at 4K60FPS with HQ Shadows: https://youtu.be/nTF-dhCrNCk}} | ||
{{testline|version=1.8.0b|OS=Windows 10|region=USA|CPU=Intel Core i7 4670k @ 4.2GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Works perfect even with 4 players at split screen}} | {{testline|version=1.8.0b|OS=Windows 10|region=USA|CPU=Intel Core i7 4670k @ 4.2GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Works perfect even with 4 players at split screen}} | ||
{{testline|version=1.8.0b|OS=Windows 10|region=USA|CPU=Ryzen 1600 @ 3.9GHz|GPU=Nvidia GTX 1070|user=caiom|FPS=55-60|rating=Playable|notes=Works well. Missing some menu UI. 4 player split screen is almost perfect, the FPS in that situation can go down to 50 which is kind of annoying (most of the time is 57-60). }} | {{testline|version=1.8.0b|OS=Windows 10|region=USA|CPU=Ryzen 1600 @ 3.9GHz|GPU=Nvidia GTX 1070|user=caiom|FPS=55-60|rating=Playable|notes=Works well. Missing some menu UI. 4 player split screen is almost perfect, the FPS in that situation can go down to 50 which is kind of annoying (most of the time is 57-60). }} | ||
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5 7600k @ 3.79GHz|GPU=Nvidia Geforce GTX 1050ti|user=Simon|FPS=60|rating=Playable|notes=1.8.1b, public release}} | {{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5 7600k @ 3.79GHz|GPU=Nvidia Geforce GTX 1050ti|user=Simon|FPS=60|rating=Playable|notes=1.8.1b, public release}} | ||
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i7-4790k @ 4.00GHz|GPU=Nvidia Geforce GTX 980|user=Sleepsong|FPS=60|rating=Perfect|notes=1.8.1b, patreon release; Without cemuhook: Some Menu text is missing, Some graphics in Menu's do not show up. With cemuhook both of these features appear and the game runs as intended at 60FPS, with no issues. I did notice a slight lighting bug when selecting a character but nothing that takes away from gameplay in anyway. }} | {{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i7-4790k @ 4.00GHz|GPU=Nvidia Geforce GTX 980|user=Sleepsong|FPS=60|rating=Perfect|notes=1.8.1b, patreon release; Without cemuhook: Some Menu text is missing, Some graphics in Menu's do not show up. With cemuhook 0.4.4.0 both of these features appear and the game runs as intended at 60FPS, with no issues. I did notice a slight lighting bug when selecting a character but nothing that takes away from gameplay in anyway. }} | ||
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5 2500k @ 4.00GHz|GPU=AMD Radeon 7970|user=jebbyderinger|FPS=60|rating=Playable|notes=Works @ 60fps 95% of the time. Dialog boxes are missing text when you win a cup and there are some shadow bugs on tracks where the lighting is mimicing early morning or late evening (this happens in certain corners. The shadows aren't alligned with the objects creating them and appear to be moving around the landscape.) }} | |||
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i7-4790k @ 4.7GHz|GPU=Nvidia GTX 1080 Ti|user=Jadetsu|FPS=60|rating=Perfect|notes=Runs at a steady 60fps in 8k (4320p) with HQ shadows when using Cemuhook 0.4.4.0. Same results in 2 player split screen. }} | |||
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i3-7100 @ 3.9GHz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=55-60|rating=Playable|notes=Usually runs at 60 fps with the occasional dips to 55 fps. No major issues with gameplay. Unable to see text in some dialog boxes. }} | |||
{{testline|version=1.8.2|OS=Windows 8.1 (64 bit)|region=USA|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=Nvidia GTX 760|user=Wecl|FPS=45-60|rating=Playable|notes=Text issue fixed by downloading the latest fonts from CEMUHook. FPS info is from running the game at regular settings, with GPU buffer cache accuracy set to low. When using the Mario Kart 360p/540p graphics packs, gameplay stays in the 50-60 range. Graphics driver crashes on some courses but I'm sure that's more of an Nvidia issue than CEMU. }} | |||
{{testend}} | |||
{{testsection|1.9|collapsed}} | |||
{{testline|version=1.9.0c|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5-4590 @ 3.3GHz|GPU=Nvidia GTX 1070|user=Slappy|FPS=60|rating=Playable|notes=Without CEMUHook the game had massive lag spikes and a slight font issue but after installing CEMUHook the game ran at a solid 60fps and the font issue was fixed.}} | |||
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 920|GPU=GTX 760|user=iTimo01|FPS=60|rating=Playable|notes=Had some freezes, frame drops and missing font without cemuhook. With Cemuhook no problems.}} | |||
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=Intel Core i5-7600K @ 3.80 GHz|GPU=GTX 1060 6GB|user=Ryukori|FPS=60|rating=Playable|notes=Game stutters a lot when loading textures for the first time, especially when entering areas with water. Missing text on screens after completing cups. Mii head is black and its name appears as "?????". Game goes to an infinite black screen after completing all cups and watching credits (restarting CEMU makes things go back to normal).}} | |||
{{testline|version=1.9.1|OS=Windows 10|region=USA|CPU=Intel Core i7-7700K @ 4.50 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Terg500|FPS=60|rating=Playable|notes= Updates and DLC installed. Game runs at constant 60 FPS in all modes with the occasional shader build stutter. Cemuhook fixed the not playing main menu videos.}} | |||
{{testline|version=1.9.1|OS=Windows 10|region=USA|CPU=Intel Core i5-4690k @ 4.50 GHz|GPU=AMD RX 480 8GB|user=Ocean_Breeze|FPS=0|rating=Loads|notes=Game refuses to run specifically on the RX480 on any recent drivers. This is an issue caused by AMD but not looked into or patched by the CEMU dev team. Any other affected games are unknown.}} | |||
{{testline|version=1.9.1|OS=Windows 10 (64 bit)|region=EUR (Germany)|CPU=Intel Core i7-7700k @ 4.70GHz (OC from 4.20Ghz)|GPU=Palit Nvidia GTX 1070 GameRock|user=Simon_Nitzsche|FPS=60|rating=Playable|notes=FPS lag only barely happens (mostly only at the end of the loading screen). Wii U only appears with Cemuhook or shareddata.bin (which i couldn't find on the internet). sharedFonts have some issues with German. All Mii heads are missing. Player names only are ?????. Only i am visible on the minimap, no Bots and no other players in multiplayer.}} | |||
{{testend}} | |||
{{testsection|1.10|collapsed}} | |||
{{testline|version=1.10.0f|OS=Windows 10|region=EUR|CPU=Intel Core i7-7700HQ @ 2.80 GHz|GPU=Nvidia GTX 1050 Ti|user=Dragonracer21|FPS=60|rating=Playable|notes=Very playable with a few graphic bugs, but most of them are fixable by installing Cemuhook.}} | |||
{{testline|version=1.10.0f|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4.00 GHz|GPU=Nvidia GTX 1050 Ti|user=Bunch045|FPS=60|rating=Playable|notes=Extremely playable with almost no bugs, and minimal stuttering even with 4 gigs of RAM.}} | |||
{{testend}} | |||
{{testsection|1.11|collapsed}} | |||
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=30-60|rating=Playable|notes=Playable but performance has been dipping from 1.9 for me. No visual bugs present. Does not seem to stutter with or without shader cache.}} | |||
{{testline|version=1.11.0c|OS=Windows 10|region=ASIA|CPU=intel Core i7 6500U @ 2.5GHz|GPU=AMD R5 M335|user=Jesj|FPS=30-60|rating=Runs|notes=Only time trial mode can be played as the rest goes to hang during the loading screen(Probably due to the presence of more npcs). Apart from that, no visual bugs or glitches and the game runs smoothly with slight dips in fps now and then.}} | |||
{{testline|version=1.11.0c|OS=Windows 10 Pro|region=EUR|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=30-60|rating=Playable|notes=Works fine. Has some framedrops during races in the first lap of every race (probably map caching). NFC-Tag Scan not working.}} | |||
{{testline|version=1.11.2|OS=Windows 10|region=EUR|CPU=Intel i7-7700HQ @ 3.8Ghz|GPU=NVIDIA Quadro M1200|user=Link|FPS=60|rating=Perfect|notes=Using 8GB 2400 DDR4 RAM, complete shader cache and Mii dump files. Right from the start everything was smooth. Not a single graphics issue or gameplay issue. Always 60 fps steady, no shader caching. Feels like playing on a real Wii U, so I dare give this game its first Perfect rating.}} | |||
{{testline|version=1.11.3|OS=Windows 10|region=EUR|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=53-60|rating=Playable|notes=Cemuhook 0.5.6.2. Graphic packs: 1080P Res, GX2DrawDone ON. CPU mode: Single-core recompiler. GPU buffer cache accuracy: High. , It actually plays pretty smoothly but it just sometimes hiccups and slightly stutter. And there is also another bug that slightly lags the screen and play the Soundeffect 5 Times In the Character Sel-Menu. Also Note I'm using the single core Recompiler the Dual and Triple Core Recomps Get The Game To Crash after First or Second Race}} | |||
{{testline|version=1.11.3|OS=Windows 7|region=EUR|CPU=Intel Xeon X5650 12x3.5 Ghz|GPU=Nvidia GeForce GTX 1050|user=Aqua_Lion|FPS=normal 50 - 60|rating=Perfect|notes=Perfect but I think you must load a track once before you can play it without hard loading glitches. After that it works nice.}} | |||
{{testline|version=1.11.4b|OS=Windows 7|region=EUR|CPU=Intel Xeon X5650 12x3.5 Ghz|GPU=Nvidia GeForce GTX 1050|user=Aqua_Lion|FPS=normal 60|rating=Perfect|notes=Perfect Update to 1.11.4b fixed much glitches just like the error that Mario Party 10 doesn't works. But I think you must load a track once before you can play it without soft loading lags. After that it works nice.}} | |||
{{testline|version=1.11.4b|OS=Windows 10|region=USA|CPU=Intel i7-7700HQ @ 2.8 Ghz|GPU=Nvidia GeForce GTX 1070 Max-Q|user=Hydroptix|FPS=60|rating=Perfect|notes=Cemuhook 0.5.6.2. Graphics packs: 2560x1080. Runs perfectly after initial shader cache generation with very little to no stutter on any map. Running triple core recompiler reduces stuttering to zero overall, but the game will crash after one or two races.}} | |||
{{testline|version=1.11.5|OS=Windows 10|region=USA|CPU=Intel i7-6700K @ 4.6 Ghz|GPU=Nvidia GeForce GTX 750Ti|user=Cemu4life|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.3. Graphics packs: 3840x2160. Cached shaders: 11,530. A few stutters here and there but the experience was acceptable. A few textures didn't load properly, and I experienced large frame drops when drifting or when multiple entities were on the screen. I would recommend using a 1080p graphics pack instead of a 4k graphics pack, like I used, as I experienced slightly higher FPS. I also recommend using low GPU buffer accuracy and precompiled shader cache from the internet. }} | |||
{{testline|version=1.11.5|OS=Windows 10|region=USA|CPU=Intel i7-6700K @ 4.6 Ghz|GPU=Nvidia GeForce GTX 1080Ti|user=Cemu4life|FPS=55-60|rating=Perfect|notes=Cemuhook 0.5.6.3. Graphics packs: 3840x2160. Pretty good experience. I experienced very little micro-stutter. My GPU buffer cache accuracy is at medium, and I currently have 11,530 cached shaders. GPU usage averaged at around 10-40%. There were a few random stutters with VSync on, so its best to disable that. I didn't see any graphical issues, although there was a bit of stuttering on the first lap of every race, but it didn't hurt gameplay much. Good experience overall. There was also a few random crashes, but it was extremely rare (I only experienced it twice over about 20 hours of gameplay).}} | |||
{{testline|version=1.11.5|OS=Windows 10|region=USA|CPU=Intel i7-7820HK @ 4.4 Ghz|GPU=Nvidia GeForce GTX 1080 (Mobile-Optimus)|user=TPNxl|FPS=60|rating=Playable|notes=Computer: Alienware 17 R4 with GTX 1080. Hard drive: 2TB Seagate Firecuda 2.5" HDD. RAM: 32GB DDR4-2400. Graphics packs: 3840x2160 V-sync. CPU mode: Single-core recompiler. Cached shaders: about 3500. Awesome experience - there is almost no micro-stutter. I initially set the GPU buffer cache to High in the hopes that it would fix some missing text like in SSB4 on CEMU but that just ended up causing lag to the game, even on 1080p (the game would drop to 25 fps at its lowest, but no microstutter). With that set to Low, as well as the GPU forced to the GTX 1080 (my iGPU is a HD 630), framerate jumped to 60 and stayed there. However, H.264 as well as certain text is still broken without Cemuhook. Granted, I've only played Time Trials, but still a very good result. }} | |||
{{testline|version=1.11.5d|OS=Windows 7|region=USA|CPU=Intel Core i3-6098P @ 3.6 GHz 8 GB RAM|GPU=Nvidia Geforce GT 710|user=Lunary|FPS=10-50|rating=Playable|notes=I use Cemuhook 0.5.6.4 and a shader cache of 11,114 shaders. In Time Trials, the first race I play usually runs at ~50 FPS, the second race runs at ~35 FPS, the third race at ~20-25 FPS and the fourth at ~12-15 FPS. This happens regardless of the order in which I play the tracks. The FPS keeps dropping after each consecutive race even in the Grand Prix. In the Grand Prix, the FPS is a bit lower than in the Time Trials because of the NPCs (the first race occurs at ~40 FPS).}} | |||
{{testline|version=1.11.6b|OS=Windows 10|region=USA|CPU=AMD Ryzen 7 1700 @ 3.85GHz|GPU=AMD Vega 64 LC Limited Edition|user=Xangelix|FPS=55-60 With Stuttering|rating=Playable|notes=RAM: 16GB 3200 MHz. Graphics packs: 3840x2160 and Higher Quality Shadows. CPU mode: Single-core recompiler. Mode: Conventional Shaders. For the most part it performs and looks great. "Neo Bowser City" was the only map with dips at a few points in the map down to 40fps. Minor reflection and shadow problems in a few maps such as sky lights in "Super Bell Subway" and bad shadows and shadow flickering in "Big Blue". Picking up an item causes noticible stutter. Switching to conventional shaders (re-introduced in 1.11.6) from separable solved crash on startup.}} | |||
{{testline|version=1.11.6b|OS=Windows 10|region=USA|CPU=Intel i5-7300HQ @ 3.3 GHz|GPU=Nvidia Geforce GTX 1050ti|user=Mr. Toast|FPS=40-60|rating=Playable|notes=Cemuhook 0.5.6.4. 8GB 2400MHz RAM + 8GB pagefile. Graphics Packs: 1920x1080, Higher Quality Shadows. CPU mode: Single-core Recompiler. Shader Type: Separable. Plays at a perfect 60 alone, the 45 fps drop was due to 2 player local split screen play. No noticeable slowdowns, stutter, or visual artifacts, even in Grand prix. Online plays as well or sometimes better than single player. The missing text and Mii faces are still present although.}} | |||
{{testline|version=1.11.6b|OS=Windows 10|region=USA|CPU=Intel i7-3770 @ 3.9Ghz|GPU=AMD RX 560 2Gb OC|user=Eric-of-The-Sun|FPS=35-60|rating=Perfect|notes=After the shadercache is built by racing once on every track (or using a complete transferable cache from YouTube description links), everything is buttery smooth everywhere with no graphical glitches, especially when using triple-core recompiler (unstable). If you can stand missing features that need authentic Wii U dump files... This game plays perfectly.}} | |||
{{testline|version=1.11.6b|OS=Windows 10 Pro (64 Bit)|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=60|rating=Perfect|notes=Cemuhook 0.5.6.4, GFX Packs: 2560x1440, High Res Shadows, Adjustable Bloom. RDTSC and GX2DrawDone() disabled, CPU Mode: Single-core Recompiler, GPU Buffer Cache Accuracy: Low. Disabling GX2Drawdone() resolves crashing issues.}} | |||
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=US|CPU=Intel Core i7-6800K 3.6Ghz|GPU=Sapphire Radeon RX580 8GB SE|user=ForeverAlone2009|FPS=40-60|rating=Playable|notes= Cannot get more than 40 fps in local 4 players. 60fps rock solid in 1 player and 2 player modes. If anyone can achieve 60fps in 4 players, please share the settings because I can get 60fps in Smash Bros.}} | |||
{{testline|version=1.11.6b|OS=Windows 10 Professional|region=EUR|CPU=Intel Core i5-3570k @ 4.20GHz|GPU=AMD Radeon RX480 8GB|user=francesco|FPS=25-60|rating=Playable|notes=There is no way of getting a solid 60FPS with this game on my PC. It looks like there is some issue with the specific i5 3570k architecture. Tried every config possible, CPU is always at 100%, but frame rate is very unstable, especially with multiplayer and complex races}} | |||
{{testend}} | |||
{{testsection|1.12|collapsed}} | |||
{{testline|version=1.12.0d|OS=Windows 10 Home|region=USA|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=EVGA GeForce GTX 1060 6GB|user=ijm523|FPS=60|rating=Perfect|notes=Using Cemuhook 0.5.6.4, 1920x1080 Graphics pack, Single core recompiler. After racing each track once, everything runs buttery smooth.}} | |||
{{testline|version=1.12.0d|OS=Windows 10 Professional|region=EUR|CPU=Intel Core i5-3570k @ 4.20GHz|GPU=AMD Radeon RX480 8GB|user=francesco|FPS=25-60|rating=Playable|notes=There is no way of getting a solid 60FPS with this game on my PC. It looks like there is some issue with the specific i5 3570k architecture. Tried every config possible, CPU is always at 100%, but frame rate is very unstable, especially with multiplayer and complex races}} | |||
{{testline|version=1.12.1b|OS=Windows 7|region=USA|CPU=Intel Core i3-6098P @ 3.6 GHz 8 GB RAM|GPU=Nvidia Geforce GT 710|user=Lunary|FPS=10-50|rating=Playable|notes=I use Cemuhook 0.5.6.4 and a shader cache of 11,114 shaders. In Time Trials, the first race I play usually runs at ~50 FPS, the second race runs at ~35 FPS, the third race at ~20-25 FPS and the fourth at ~12-15 FPS. This happens regardless of the order in which I play the tracks. The FPS keeps dropping after each consecutive race even in the Grand Prix. In the Grand Prix, the FPS is a bit lower than in the Time Trials because of the NPCs (the first race occurs at ~40 FPS).}} | |||
{{testline|version=1.12.1b|OS=Windows 10 Professional|region=USA|CPU=Intel Core i3-6100 @ 3.7 GHz 8 GB RAM|GPU=AMD Radeon RX480 8GB|user=zedfs|FPS=25-60|rating=Playable|notes=Using rcommended gameprofile settings, Cemuhook 0.5.6.5, GPU buffer cache accuracy low.}} | |||
{{testend}} | |||
{{testsection|1.13|collapsed}} | |||
{{testline|version=1.13.1d|OS=Windows 10 Pro|region=USA|CPU=Intel Core i5-3470 @ 3.20GHz|GPU=MSI GTX 1050 OC 2GB |user=iamLudde|FPS=60|rating=Perfect|notes=Using Cemuhook , 1600x900 Graphics pack, Single core recompiler. Using a Shader Cache.No lag next to Toad's Turnpike and Super Bell Highway.}} | |||
{{testend}} | |||
{{testsection|1.14|collapsed}} | |||
{{testline|version=1.14.0c|OS=Windows 7 Ultimate|region=EUR|CPU=Intel Core i7-6700K @ 4.00GHz|GPU=Nvidia GTX 780ti 3GB |user=Billcox|FPS=30-60|rating=Playable|notes=CemuHook, graphics pack, recommended settings + shader cache. Bizarre error, starts at 60fps decreasing to 30 during Grand Prix mode, averaging between 5 and 10 fps drop each track change. Occurs in Time Trial mode too if playing tracks continuously.}} | |||
{{testend}} | |||
{{testsection|1.15|collapsed}} | |||
{{testline|version=1.15.1e|OS=Windows 10 Home|region=USA|CPU=Intel Core i5-8400H @ 2.50GHz|GPU=Nvidia GTX 1050 |user=Cemu4Life|FPS=30-60|rating=Playable|notes=Using CemuHook Version 0.5.7.0, no graphics packs (native 720p), single core recompiler, recommended settings, and 11,897 cached shaders. Please note I tested this on a laptop (Dell G3), so temperatures were a bit high as the fans ran at full speed. Game runs well but will occasionally drop to 30 FPS when there are a lot of things happening on the screen. Game averages at around 55 FPS. The game would also crash when a race finished using the dual core or triple core recompiler.}} | |||
{{testline|version=1.15.1e|OS=Windows 10 Education|region=USA|CPU=Intel Core i5-9600k @ 4.27Ghz|GPU=Intel UHD 630|user=jkcoxson|FPS=25-61|rating=Playable|notes=Massive stutters and errors, occasional freezes.}} | |||
{{testline|version=1.15.3b|OS=Windows 10 Pro|region=USA|CPU=Intel Core i5 3470 @ 3.20GHz|GPU=Nvidia GTX 1050ti 4GB |user=steckler|FPS=60|rating=Perfect|notes=Single core recompiler, 1080p graphics, precompiled shaders disabled. Very rarely will drop to 59 FPS and cause a millisecond of stutter but otherwise perfect. }} | |||
{{testline|version=1.15.4b|OS=Windows 10 Pro 19H1|region=EUR|CPU=AMD Ryzen 7 2700X @ 3.70-4.20GHz|GPU=AMD Radeon RX Vega 64 |user=Apple02997|FPS=60|rating=Perfect|notes=CemuHook 0.5.7.1, single-core recompiler, 1080P with 4X shadow resolution. AMD 19.4.2 drivers with OCed HBM and undervolted GPU. Very rare slowdowns, generally 60FPS. First time I tried it in a long while, worked at the first try.}} | |||
{{testline|version=1.15.5c|OS=Windows 10 Educational|region=USA|CPU=Intel Core i5 9600k @ 4.7GHz|GPU=Nvidia GTX 1060 6GB |user=jkcoxson|FPS=60|rating=Perfect|notes=Runs perfectly, and all is very nice.}} | |||
{{testline|version=1.15.9c|OS=Windows 10 PRO 64bits 1903|region=USA|CPU=Intel Core i7 8086k @ 5.2GHz|GPU=Nvidia RTX 2080 |user=onthemix|FPS=60|rating=Perfect|notes= All is fine. Multiplayer OK}} | |||
{{testline|version=1.15.10|OS=Windows 10 Home x64 1903|region=USA|CPU=Intel Core i5 2500k @ 3.3GHz|GPU=Nvidia GTX 1050 3GB |user=Reflex|FPS=55-60|rating=Perfect|notes= Cemuhook 0.5.7.3, 1440p, single-core recompiler, worked great and looked great with some slowdowns on multiplayer.}} | |||
{{testline|version=1.15.10|OS=Windows 10 Home x64 1903|region=EUR|CPU=AMD FX6300 @ 4.2GHz|GPU=AMD Radeon 580 4GB |user=bruckmike|FPS=30-60|rating=Playable|notes= Cemuhook 0.5.7.3, 1080p, single-core recompiler. Works pretty good. but minor slowdowns in singleplayer and major in splitscreen.}} | |||
{{testline|version=1.15.19|OS=Windows 10 x64 Build 18362|region=USA|CPU=Ryzen 7 2700X|GPU=Nvidia GTX 1070 x2|user=dsjrb|FPS=60|rating=Perfect|notes=Settings: 1080p Patch/Shadow Res. x4/60FPS MP Patch/Triple-core recompiler</br>Works perfectly. Only lag occurs when generating shaders, can be bypassed by using pregenerated cache.}} | |||
{{testend}} | |||
{{testsection|1.16|collapsed}} | |||
{{testline|version=1.16.0b|OS=Windows 10 Insider Preview|region=EUR|CPU=AMD Ryzen 5 2600 @ 3.60GHz|GPU=AMD RX 460|user=chrissie|FPS=60|rating=Perfect|notes=Tested in native 720p and the game runs at full speed at all times with the Vulkan API.}} | |||
{{testline|version=1.16.1|OS=Windows 10 Education 1909|region=USA|CPU=i5 8600k @ 5.00GHz|GPU= AMD RX 570 8 GB @ 1400MHz GPU and 2135MHz Memory |user=Gman|FPS=60|rating=Perfect|notes= | |||
'''Vulkan:''' | |||
Runs great! Nintendo Switch Pro Controller used for gyro features. Couldn't do 4K @ 60fps on 1.15 previously. | |||
*Single-core recompiler | |||
*MM timer accuracy 1ms | |||
*enabled QPC | |||
*Shader mul accuracy = true | |||
*GPU buffer cache accuracy = low | |||
*enabled full sync GX2DrawDone | |||
*Graphic packs - 4K resolution | |||
*Mods - 60fps 3/4 player (can't always achieve 60fps with this mod enabled)}} | |||
{{testend}} | |||
{{testsection|1.17|collapsed}} | |||
{{testline|version=1.17.0b|OS=Windows 10|region=USA|CPU=Ryzen 5 1600|GPU= AMD RX 580 8 GB|user=Viteema|FPS=60|rating=Perfect|notes= | |||
Runs great}} | |||
{{testline|version=1.17.1|OS=Windows 10 Pro|region=USA|CPU=Intel i5-7600K @ 5.0Ghz|GPU=NVIDIA GTX 1650 Super|user=Godolt|FPS=60|rating=Playable|notes= (OpenGL) Running at 5K with shadows tuned up to 300%. I can maintain 60FPS most of the time with minimal slowdowns. Miis still have no eyes but other than that it's quite bug free.}} | |||
{{testline|version=1.17.1|OS=Windows 10|region=USA|CPU=Intel i5-8600K @ 4.0Ghz|GPU=NVIDIA GTX 1070 Ti|user=Ahi|FPS=60|rating=Perfect|notes= (OpenGL) Played through all cups at flawless 4k60. No crashes or bugs. Single core recompiler.}} | |||
{{testline|version=1.17.2|OS=Windows 10 Pro|region=USA|CPU=Intel i5-7600K @ 5.0Ghz|GPU=NVIDIA GTX 1650 Super|user=Godolt|FPS=60|rating=Playable|notes= Dual core and triple core recompiler now work as of 1.17.2. Running on Dual core recompiler (OpenGL) with resolution at 5K and Shadows at 300%. Game is running very smooth with minimal slowdowns.}} | |||
{{testend}} | |||
{{testsection|1.18|collapsed}} | |||
{{testline|version=1.18.0c|OS=Windows 10 Home|region=EUR|CPU=Intel i7-7700HQ @ 2.80Ghz|GPU=NVIDIA GTX 1070|user=Arnes|FPS=60|rating=Perfect|notes= (OpenGL) All Cups run perfectly without any slowdown at 1080p when using Wii U Gamepad. When setting the emulated controller to a Wii U Pro Controller, the game has sudden lag spikes whenever rumble occurs (like when collecting coins or releasing your Mini Turbo). When spectating Online, all of the characters stop moving and after 10-20 seconds you get a communication error.}} | |||
{{testend}} | |||
{{testsection|1.21|collapsed}} | |||
{{testline|version=1.21.3|OS=Windows 10 Home|region=EUR|CPU=AMD Athlon 200ge @ 2x3.20Ghz|GPU=Vega 3|user=Card|FPS=50|rating=Perfect|notes= (Vulkan) All Cups run perfectly without any slowdown at 1080p when using Wii U Gamepad. When setting the emulated controller to a Wii U Pro Controller, the game has sudden lag spikes whenever rumble occurs (like when collecting coins or releasing your Mini Turbo). When spectating Online, all of the characters stop moving and after 10-20 seconds you get a communication error.}} | |||
{{testline|version=1.21.4|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX 5700-XT|user=Zyga21|FPS=60|rating=Perfect|notes=Using Vulkan, no issues found while playing, using my controller as a pro controller had no issues.}} | |||
{{testend}} | |||
{{testsection|1.22|collapsed}} | |||
{{testline|version=1.22.2|OS=Windows 10|region=EUR|CPU=Intel i7-9700K @3.60Ghz|GPU=NVIDIA GTX 1080|user=Katakysmyk|FPS=60|rating=Perfect|notes=Vulkan, 4K, all graphics packs to max (shadow, bloom...), 60FPS Splitscreen mod, no issues while playing all cups in split-screen (2 players), using 2 controllers as a pro controller.}} | |||
{{testline|version=1.22.6c|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600 @3.60Ghz|GPU=NVIDIA GTX 1060 6GB|user=Matias1405|FPS=60|rating=Perfect|notes=Vulkan, graphics pack activated resolution 1080p, high shadows and anisotropic filter in x16. Using Xbox One controller as Wii U Pro Controller without issue}} | |||
{{testline|version=1.22.13b|OS=Windows 10 Pro x64|region=USA|CPU=AMD Ryzen 9 5900x @ 4.8 GHz |GPU=NVIDIA GeForce RTX 3090 |user=ElijahPepe|FPS=60|rating=Perfect|notes=Vulkan graphics API used. Works as fine with the Graphics Options graphics pack.}} | |||
{{testend}} | |||
{{testsection|1.25|collapsed}} | |||
{{testline|version=1.25.6|OS=Windows 8.1|region=Europe|CPU=Intel G2030 @ 3.00 GHz |GPU=GT 1030|user=Chern40+7|FPS=60|rating=Perfect|notes=Vulkan graphics, The game started without problems at 1080p 60 FPS, I did not notice any errors in the game, it runs without problems.}} | |||
{{testend}} | |||
{{testsection|1.26|collapsed}} | |||
{{testline|version=1.26.2f|OS=Windows 10|region=EU/US/JAP|CPU=AMD Ryzen 5 3600|GPU=GTX 1060 6GB|user=chriztr|FPS=60|rating=Perfect|notes=The game runs as expected.}} | |||
{{testline|version=1.26.2f|OS=Windows 11|region=USA|CPU=AMD Ryzen 9 4900HS|GPU=GeForce RTX 2060 Max-Q|user=Lucasberry|FPS=60|rating=Perfect|notes=Clean emulation. No visual, audio and graphical glitches reported.}} | |||
{{testend}} | |||
{{testsection|2.0}} | |||
{{testline|version=2.0-59|OS=Windows 10|region=USA|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 970|user=BasU|FPS=60|rating=Perfect|notes=Game runs perfectly, tested with Vulkan graphics API.}} | |||
{{testend}} | {{testend}} |
Latest revision as of 22:28, 11 February 2024
Mario Kart 8 | |
---|---|
![]() | |
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Release date(s) | JP May 29, 2014 NA May 30, 2014 EU May 30, 2014 AUS May 31, 2014 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | ![]() |
GameIDs | Missing IDs |
See also... |
Mario Kart 8 is a kart racing game and the eighth major installment in the Mario Kart series, developed and published by Nintendo for the Wii U. Like other games in the series, in Mario Kart 8, players control characters from the Mario franchise and participate in kart racing on various race tracks, using items to hinder opponents or gain advantages. While incorporating game mechanics originally featured in earlier Mario Kart games, Mario Kart 8 introduces anti-gravity sections that allow players to drive on walls or ceilings.
Configuration
- This game does not require non-default settings to run properly. You can install game updates and DLCs. Optionally there are graphic packs available.
- You are required to dump account files from your Wii U to play online in Cemu, a guide to do so can be found here.
- To enjoy Mario Kart 8 it's highly recommended to use Vulkan with async compile in order to compile shaders and pipelines fast without hurting game speed at all.
- Recommended settings:
Just keep cemu at default, meaning;
Game Profile -> CPU Mode: Auto / Multi-core recompiler General Settings -> Graphics: Async Compile (only applies if you are using the Vulkan API. Cemuhook: Not needed for this title, but if you have it, leave everything set to "default", including the QPC to "Cemu Default".
WiiMote Support
General input setup
Mario Kart 8 supports native usage of wiimotes and wiimotes with nunchucks attached.
They need to be set as the second, third, forth and fifth controller in Cemu's input settings, while the first controller is set to Wii U Gamepad in order to work.
Enabling MotionPlus will make the wiimotes not function correctly, and some wiimotes struggle to get the nunchucks to work.
Motion controls via wiimotes
You can steer the karts by holding the wiimote sideways just like in Mario Kart Wii.
This has to be enabled in-game, by starting a cup, hitting + on the remote to access the menu, then change the steering option.
Known Issues
Mii faces missing
- You need to dump the Mii data from your Wii U. The title ID is 0005001B-10056000.
Broken shadows on the racer select screen and on most tracks
There are broken shadows on the karts and drivers on the racer select screen and on most tracks, it is more noticeable in darker areas (i.e. Directly under a shadow, or the starting line in Water Park), and less noticeable in lighter areas (i.e. Outside the tunnel in Yoshi Circuit). This issue was tested with a GeForce RTX 3060 laptop GPU & on both OpenGL and Vulkan.
Crashing in bootcamp for Apple users
BootCampDrivers.com Adrenalin 18.12.3 V3 fixes the issue of not being able to get past the checkered flag. Tested and working on 2018 MacBook pro's with AMD Radeon Pro 560X
There is a flickering issue on 4-player multiplayer (flickering occurs in the top left an bottom left quadrants). Single-player and 2-player multiplayer are not affected.
Gameplay Videos
Testing
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- Pages using DynamicPageList3 parser function
- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2014 (Initial release year)
- GamePad (Input supported)
- Perfect (Rating)
- List of games
- Tested on (Release): 1.4.0c
- Tested on (Release): 1.4.1
- Tested on (Release): 1.4.2
- Tested on (Release): 1.4.2b
- Tested on (Release): 1.5.0
- Tested on (Release): 1.5.1
- Tested on (Release): 1.5.2
- Tested on (Release): 1.5.3
- Tested on (Release): 1.5.4
- Tested on (Release): 1.5.5
- Tested on (Release): 1.5.5c
- Tested on (Release): 1.5.6
- Tested on (Release): 1.5.6b
- Tested on (Release): 1.6.0
- Tested on (Release): 1.6.1
- Tested on (Release): 1.6.2
- Tested on (Release): 1.7.0b
- Tested on (Release): 1.7.0c
- Tested on (Release): 1.7.0d
- Tested on (Release): 1.7.1
- Tested on (Release): 1.7.2
- Tested on (Release): 1.7.3
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.7.4c
- Tested on (Release): 1.7.4d
- Tested on (Release): 1.7.5
- Tested on (Release): 1.8.0
- Tested on (Release): 1.8.0b
- Tested on (Release): 1.8.1b
- Tested on (Release): 1.8.2
- Tested on (Release): 1.9.0c
- Tested on (Release): 1.9.1
- Tested on (Release): 1.10.0f
- Tested on (Release): 1.11.0c
- Tested on (Release): 1.11.2
- Tested on (Release): 1.11.3
- Tested on (Release): 1.11.4b
- Tested on (Release): 1.11.5
- Tested on (Release): 1.11.5d
- Tested on (Release): 1.11.6b
- Tested on (Release): 1.12.0d
- Tested on (Release): 1.12.1b
- Tested on (Release): 1.13.1d
- Tested on (Release): 1.14.0c
- Tested on (Release): 1.15.1e
- Tested on (Release): 1.15.3b
- Tested on (Release): 1.15.4b
- Tested on (Release): 1.15.5c
- Tested on (Release): 1.15.9c
- Tested on (Release): 1.15.10
- Tested on (Release): 1.15.19
- Tested on (Release): 1.16.0b
- Tested on (Release): 1.16.1
- Tested on (Release): 1.17.0b
- Tested on (Release): 1.17.1
- Tested on (Release): 1.17.2
- Tested on (Release): 1.18.0c
- Tested on (Release): 1.21.3
- Tested on (Release): 1.21.4
- Tested on (Release): 1.22.2
- Tested on (Release): 1.22.6c
- Tested on (Release): 1.22.13b
- Tested on (Release): 1.25.6
- Tested on (Release): 1.26.2f
- Tested on (Release): 2.0-59