{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core 2 Duo E8200|GPU=Nvidia GTX 650 1GB|user=The Blue Shells|FPS=58/60|rating=Playable}}
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core 2 Duo E8200|GPU=Nvidia GTX 650 1GB|user=The Blue Shells|FPS=58/60|rating=Playable}}
{{testend}}
{{testend}}
{{testsection|1.6}}
{{testsection|1.6|collapse}}
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Certain objects in certain themes/levels seems to be shaking when running, other than that no major changes from 1.5.1}}
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Certain objects in certain themes/levels seems to be shaking when running, other than that no major changes from 1.5.1}}
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Loads|notes=Crashes after pressin "A" button during attract mode}}
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Loads|notes=Crashes after pressin "A" button during attract mode}}
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{{testsection|1.7}}
{{testsection|1.7}}
{{testline|version=1.7.0|OS=Windows 10|region=USA|CPU=AMD FX 6300 @ 3.5GHz|GPU=Nvidia GT 730 GDDR5|user=Raptorbk|FPS=40-60|rating=Playable|notes= Some shadows on the ground seems to be Shaking}}
{{testline|version=1.7.0|OS=Windows 10|region=USA|CPU=AMD FX 6300 @ 3.5GHz|GPU=Nvidia GT 730 GDDR5|user=Raptorbk|FPS=40-60|rating=Playable|notes= Some shadows on the ground seems to be Shaking}}
{{testend}}
{{testsection|1.7.1}}
{{testline|version=1.7.1|OS=Windows 7|region=USA|CPU=AMD A10 5800K 3.8GHz|GPU=Nvidia GTX 660|user=Deelish|FPS=35-60|rating=Playable|notes= Cemu freezes randomly in water levels depending on how you play through them. Mario glitches in and out when selecting Begin Story Mode?.}}
{{testline|version=1.7.1|OS=Windows 7|region=USA|CPU=AMD A10 5800K 3.8GHz|GPU=Nvidia GTX 660|user=Deelish|FPS=35-60|rating=Playable|notes= Cemu freezes randomly in water levels depending on how you play through them. Mario glitches in and out when selecting Begin Story Mode?.}}
{{testend}}
{{testsection|1.7.2}}
{{testline|version=1.7.2|OS=Windows 7|region=USA|CPU=AMD A10 5800K 3.8GHz|GPU=Nvidia GTX 660|user=Deelish|FPS=35-60|rating=Playable|notes= Mario glitch fixed. Cemu still freezes in water levels while audio keeps playing. }}
{{testline|version=1.7.2|OS=Windows 7|region=USA|CPU=AMD A10 5800K 3.8GHz|GPU=Nvidia GTX 660|user=Deelish|FPS=35-60|rating=Playable|notes= Mario glitch fixed. Cemu still freezes in water levels while audio keeps playing. }}
New Super Mario Bros. U is the fourth title in Nintendo's "New Super Mario Bros." lineup, and the seventeenth overall in the "Super Mario" series. Since launching with the Wii U in 2012, it sold 5.34 million units, making it one of the highest-grossing Wii U games to date (second only to Mario Kart 8). It's your standard fare 2D Mario sidescroller; Bowser kidnaps the Princess, Mario must work his way through 8 themed worlds to save the day. This time, however, Nintendo has brought back many of the overworld elements of Super Mario World, such as a connected world map and an emphasis on sloped terrain.
Both New Super Mario Bros. U and New Super Luigi U require four files not provided by the emulator to pass the start screen. The files are named as follows:
For legal reasons, we cannot provide these files. They can, however, be found easily either by downloading them off of the Nintendo Update Service with a tool like NEW NUSGrabber GUI or searching for them on Google. After obtaining the files, paste them into
30 FPS on overworld, can't see feet on overworld. 60 FPS in-level. Coins are invisible, yoshi music always playing even when you're not on yoshi. Some sounds are glitched and "pixelated"; sometimes music only comes out in the right ear and sounds glitched. You can complete the whole game though.
Stutters a lot, lots of visual glitches, audio a little stuttery, playable with stutters but would recommend waiting if you want a serious play through that goes smooth without errors or frustrating visuals and audio
While travelling around world map, some parts of the map move like stop-motion. + There's no controls to Tilt the Wii U gamepad, so you can't pass World 8-1.
The fps drop to 25 on every cutscene, but once I enter a level, it runs perfectly, no drops from 60 fps, no stuttering, the sound quality is amazing and there are no graffical issues at all, already on the world 3 :D!
After downloading (what I'm assuming was) a save file, I was able to progress past the title screen. Loading times seemed long (30 seconds). While watching the little intro cinematic, there were constant stutters (but when it wasn't stuttering, the FPS was amazing), then my nvidia driver crashed while overclocked and on stock speeds. Further attempts show no changing this. Surprised my potato emulated it as well as it did.
Sound is almost perfect, has issues when Mario gets a power up though. Framerate is mostly stable at 60 but there are certain CPU usage spikes every few seconds(when running) to 100% normally it's at around 80% according to afterburner. When the spikes happen the game freezes for a very short period of time to then instantly run at 60FPS again. It's playable but not really fun.