{{testline|version=1.12.0d|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770|GPU=Nvidia GTX 980ti|user=Sonicarrow|FPS=60|rating=Perfect|notes= to prevent the CTD after start screen, dump the external files}}
{{testline|version=1.12.0d|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770|GPU=Nvidia GTX 980ti|user=Sonicarrow|FPS=60|rating=Perfect|notes= to prevent the CTD after start screen, dump the external files}}
{{testend}}
{{testsection|1.15.0e}}
{{testline|version=1.15.0e|OS=Windows 10 x64|region=USA|CPU=AMD Ryzen 5 1500x|GPU=AMD Radeon HD 6970|user=TheOneCode|FPS=59.50|rating=Playable|notes=Many visual glitches and errors. some backgrounds were voids and others incomplete. Otherwise, no stutters, just small drops of <1 fps.}}
New Super Mario Bros. U is the fourth title in Nintendo's "New Super Mario Bros." lineup, and the seventeenth overall in the "Super Mario" series. Since launching with the Wii U in 2012, it sold 5.34 million units, making it one of the highest-grossing Wii U games to date (second only to Mario Kart 8). It's your standard fare 2D Mario sidescroller; Bowser kidnaps the Princess, Mario must work his way through 8 themed worlds to save the day. This time, however, Nintendo has brought back many of the overworld elements of Super Mario World, such as a connected world map and an emphasis on sloped terrain.
Both New Super Mario Bros. U and New Super Luigi U require four files not provided by the emulator to pass the start screen:
filename
size in bytes
FFLResHigh.dat
3,871,104
FFLResHighLG.dat
3,856,000
FFLResMiddle.dat
1,490,368
FFLResMiddleLG.dat
1,489,600
These files must be dumped from your Wii U. You can use the online guide but in the end dump the required files from the path:
storage_mlc\sys\title\0005001b\10056000\content
put them in the same path in your cemu mlc01 structure.
AMD Radeon crash on recent drivers
Possible crash on title screen before the save file selection screen. Fixed by reverting AMD drivers to 17.10.3 at most (older versions work fine too).
Another fix *might* work under Cemu 1.11.6 and above for *some* AMD cards by turning off separable shaders (using conventional shaders instead).
Blooper's Secret Lair Freeze
On Acorn Plains - Blooper's Secret Lair the game will freeze when the player gets to the second star coin. The only way to unfreeze the game is to restart.
Motion Controls Required To Complete World 7
In order to get past the last level in World 7 you will need to have a source of motion control configuration as it is needed to advance past this level. There are other ways around this but applying motion controls would be most convenient.
Configuration
This game does not require non-default settings to run properly. There are graphic packs available.
30 FPS on overworld, can't see feet on overworld. 60 FPS in-level. Coins are invisible, yoshi music always playing even when you're not on yoshi. Some sounds are glitched and "pixelated"; sometimes music only comes out in the right ear and sounds glitched. You can complete the whole game though.
Stutters a lot, lots of visual glitches, audio a little stuttery, playable with stutters but would recommend waiting if you want a serious play through that goes smooth without errors or frustrating visuals and audio
While travelling around world map, some parts of the map move like stop-motion. + There's no controls to Tilt the Wii U gamepad, so you can't pass World 8-1.
The fps drop to 25 on every cutscene, but once I enter a level, it runs perfectly, no drops from 60 fps, no stuttering, the sound quality is amazing and there are no graffical issues at all, already on the world 3 :D!
After downloading (what I'm assuming was) a save file, I was able to progress past the title screen. Loading times seemed long (30 seconds). While watching the little intro cinematic, there were constant stutters (but when it wasn't stuttering, the FPS was amazing), then my nvidia driver crashed while overclocked and on stock speeds. Further attempts show no changing this. Surprised my potato emulated it as well as it did.
Sound is almost perfect, has issues when Mario gets a power up though. Framerate is mostly stable at 60 but there are certain CPU usage spikes every few seconds(when running) to 100% normally it's at around 80% according to afterburner. When the spikes happen the game freezes for a very short period of time to then instantly run at 60FPS again. It's playable but not really fun.
Game worked better with V1.9 of Cemu! In 1.10 it randomly crashes in Leves (for example getting Mushrooms and more...). Hopefully fixed in a new Cemu Version! For now better use V1.9.
Runs great. Find a complete transferable shader cache and you won't see any stuttering. Performance is buttery smooth, so I recommend using the Single-core recompiler there just is no point in using more than one core. Only Worlds 1 and 2 were tested.