Donkey Kong Country: Tropical Freeze is a 2014 side-scrolling platformer video game developed by Retro Studios, with assistance from Monster Games, and published by Nintendo. The fifth installment in the main Donkey Kong Country series, and the first in high-definition, Donkey Kong Country: Tropical Freeze is the direct sequel to the 2010 Wii game, Donkey Kong Country Returns. It was released in Japan under the alternative title Donkey Kong: Tropical Freeze.
The intro/opening video when starting a new save does not play properly (video playback is not supported in Cemu). Can be bypassed by using a save file or simply waiting until the video is over (you can also replace the intro.mp4 video with a short one).
Wii U Pro Controller Input/Multiplayer
Wii U Pro Controller/Player 2 input is currently not detected. A workaround can be used instead:
Vendor-Specific Issues
Various bugs specific to NVIDIA GPUs, including glitched pick-ups (ie. bananas/coins) and improperly rendered textures with specific characters/objects.
Funky's Fly 'n' Buy
If you are stuck in the loading screen when trying to enter Funky's Fly 'n' Buy, a workaround is using the CPU mode "single-core interpreter". It is not recommend using this CPU mode to play the whole game because of much worse performance.
2-BOSS Auditory Echo
The auditory echo effect that is supposed to play at the intro to 2-BOSS: Mountaintop Tussle does not work, so sound effects do not have any echo in this location.
6-4 Big Squeekly Laugh
When you pass the Big Squeekly encased in ice in the level 6-4: Blurry Flurry, its laughter is not audible.
6-A First Checkpoint Background Lighting
Near the first checkpoint of level 6-A: Dynamite Dash, the lighting on the massive ice pillar in the background will occasionally glitch out, turning deep blue. The glitching seems to be dependent on Donkey Kong's positioning, as as soon as you start moving it is likely to revert to a normal appearance.
Harvest Hazards Background Fog
The fog in the far background of 5-1: Harvest Hazards appears to be somewhat visually corrupted, rendering as unusual translucent textures rather than fog. Certain levels in World 6 experience a similar issue where the distant fog has large striped squares in it. The glitch is fairly subtle and not particularly distracting, but noticeable if you're keeping a close eye on the distant background.
Configuration
When the game asks where you want to play, choose Television otherwise you will have a black screen.
~20fps in title screen and 50-60fps in menus, no longer hangs in black loading screen after selecting file/controls, now loads to a moving green/red static screen at ~50fps that is driving me bananas. (Eventually freezes after waiting several minutes, but does not crash.)
20fps in title screen/overworld and 50-60fps in menus/cutscenes, 15fps in-game. Previously mentioned moving green/red static screen can be bypassed using a save file.
Can get in game and is consistent 15 fps with full audio until you try to progress to another area where it freezes with music still playing. (Cemu does not crash)
No character texture/audio issues to speak of, appears to be AMD GPU- specific.
50-60fps in title screen, menus/cutscenes, *and* in overworld, 45-60fps in-game. Text is now displayed correctly.
It appears enabling ""overwrite vertex buffer size"" significantly lowers performance in this title, (possibly AMD-specific?) previously had it enabled in past submissions.
Wii U Pro controller input settings still not detected. (no multiplayer)
The game runs more or less great except for some levels that have a lot of thing happening in the background. This sometimes drags the fps down to 15, making it hard to complete the level. (at least if you die constantly at the same spot as I do)
Game does not detect Wii U Classic Controller and still does not detect Wii U Pro controller. Game runs smoothly until about 15 minutes into gameplay when framerate drops from consistent 50-60 to <10FPS.
Greatly improved performance in slowdown stages/areas, though still somewhat present in certain specific spots. Other than that no major changes from 1.7.1.
There's a problem with shader cache, if you try to load "Funky's Fly 'N' Buy" too early (just after level 1-2). Use a transferable sharder cache file as a workaround, or don't load Funky's Fly 'N' Buy before level 1-4 is cleared.
Game is playable, but with unstable FPS even in 720p it's pretty hard considering it's a DK game. In 1.7.2 it works with 60FPS in 1080p, so if you got a mid-range computer like me, try an older version for this game.
Game is very playable. Cut scene played at beginning (with corrupt sound), and there are certain shadows that do not load, but besides those small issues, the game runs great.
Cut scene at beginning have corrupt sound, In the game its present a slow motion that happen because the fps drop to 30fps or less, but in my couse is present in 30-40fps, this if the option: GPUBufferCacheAccuracy = 0, if change this value to 1, the fps rate is 45-60fps, but have visual gliches. Amd cpu always...
At least on what is considered to be mid-range hardware, the game is almost unplayable. More demanding levels later in the game suffer performance-wise, and picking up a buddy results in abysmal frame rates in later stages (sometimes in the 20's).
CemuHook, Shader Cache, 1080p Graphics pack etc. Majority of the game runs at 60fps, can drop to between 40 and 50 depending on the level, particularly more demanding levels with lots going on (i.e. Cliffside Slide). Last boss unfortunately played at 25-30fps. Definitely playable throughout albeit with some fps ups and downs. Bizarre bug where it wouldn't recognise directional movement on Wii U GamePad input but it would on Pro Controller. Funky's Shop can also fail to load sometimes (seems to be random). Pretty good overall and definitely worth playing!
I finished the whole main story. 99% of the time gets 60fps, some areas drop to 50fps. There are minor flaws in the Background on certain levels, nothing that prevents gameplay
OpenGL: Game freezes after a few minutes (doesn't crash, just freezes), Vulkan: Freezes on loading screen. Perhaps this game doesn't work with older GPUs.