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The Legend of Zelda: The Wind Waker HD: Difference between revisions
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|input = GamePad, Pro Controller | |input = GamePad, Pro Controller | ||
|wikipedia = The Legend of Zelda: The Wind Waker HD | |wikipedia = The Legend of Zelda: The Wind Waker HD | ||
|rating = | |rating = Perfect | ||
}} | }} | ||
'''The Legend of Zelda: The Wind Waker HD''' is a 2013 action-adventure game in the The Legend of Zelda series for the Wii U home video game console. Developed and published by Nintendo, it is a remastered version of the 2002 GameCube game, The Legend of Zelda: The Wind Waker. The Wind Waker HD expands on the original by introducing native 1080p resolution, an alternate lighting engine, as well as new gameplay features and modifications. The release of the game marked the ten-year anniversary of the international release of the original, and was the first game in the Zelda series released on the Wii U. | '''The Legend of Zelda: The Wind Waker HD''' is a 2013 action-adventure game in the The Legend of Zelda series for the Wii U home video game console. Developed and published by Nintendo, it is a remastered version of the 2002 GameCube game, The Legend of Zelda: The Wind Waker. The Wind Waker HD expands on the original by introducing native 1080p resolution, an alternate lighting engine, as well as new gameplay features and modifications. The release of the game marked the ten-year anniversary of the international release of the original, and was the first game in the Zelda series released on the Wii U. | ||
== Configuration == | |||
*This game does not require non-default settings to run properly.<br /> | |||
A full list of config options is available in the Config template's documentation. There are also [[Tutorial:Graphic pack|graphic packs available]]. | |||
*This game has a performance graphic pack which can help out with in-game slowdowns, but it's not required. | |||
*Recommended settings: | |||
Just keep cemu at default, meaning; | |||
'''Game Profile -> CPU Mode''': Auto / Multi-core recompiler | |||
'''General Settings -> Graphics''': Async Compile (only applies if you are using the Vulkan API. | |||
'''Cemuhook''': Not needed for this title, but if you have it, leave everything set to "default", including the QPC to '''"Cemu Default"'''. | |||
{{cot|1=Previously known issues for older cemu builds and solutions|left=yes}} | |||
== Known Issues == | == Known Issues == | ||
=== Picto-Box issue === | === <s>Picto-Box issue</s> === | ||
*<s>Pictures taken with the Picto Box and the Deluxe Picto Box, are black and not working.</s> As of Cemu version 1. | *<s>Pictures taken with the Picto Box and the Deluxe Picto Box, are black and not working.</s> As of Cemu version 1.20.1c, the Pictobox works as it should for the Nintendo Gallery and Lenzo's Research Assistant quest. | ||
=== Nintendo Gallery issue === | === <s>Nintendo Gallery issue</s> === | ||
*Pictures taken with the Deluxe Picto Box, and given to Carlov will sometimes go unrecognized or identified as the wrong character. As of Cemu version 1. | *<s>Pictures taken with the Deluxe Picto Box, and given to Carlov will sometimes go unrecognized or identified as the wrong character.</s> As of Cemu version 1.20.1c, the [https://zelda.gamepedia.com/Nintendo_Gallery Nintendo Gallery] can be completed, but multiple photos, especially for one time encounters are highly recommended. Any remaining issues with completing the Nintendo Gallery are most likely issues of playing the game on original hardware as well. | ||
=== Tree texture issue on AMD GPUs === | === <s>Tree texture issue on AMD GPUs</s> === | ||
*Tree textures are swapped around on some AMD GPUs with the trunk texture appearing on the leafs and vice versa. | *<s>Tree textures are swapped around on some AMD GPUs with the trunk texture appearing on the leafs and vice versa.</s> Works properly as of driver 20.8.3, Cemu 1.21.0 with Vulkan. | ||
[[File:Wind Waker HD Tree Texture Issue AMD.png|thumb|none|AMD tree texture bug on RX 580]] | [[File:Wind Waker HD Tree Texture Issue AMD.png|thumb|none|AMD tree texture bug on RX 580]] | ||
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cpuTimer = cycleCounter | cpuTimer = cycleCounter | ||
emulateSinglePrecision = true</pre> | emulateSinglePrecision = true</pre> | ||
{{cob}} | |||
== Gameplay Videos == | == Gameplay Videos == | ||
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{{#ev:youtube|El6LIVzRLKM|300|inline|[https://youtu.be/El6LIVzRLKM The Legend of Zelda: Wind Waker HD on 1.9.1 - i7 6900k @ 4.3 ghz]|frame}} | {{#ev:youtube|El6LIVzRLKM|300|inline|[https://youtu.be/El6LIVzRLKM The Legend of Zelda: Wind Waker HD on 1.9.1 - i7 6900k @ 4.3 ghz]|frame}} | ||
{{#ev:youtube|E4WrFf3s1FU|300|inline|[https://youtu.be/E4WrFf3s1FU Cemu Emulator 1.12: The Legend of Zelda: The Wind Waker HD]|frame}} | {{#ev:youtube|E4WrFf3s1FU|300|inline|[https://youtu.be/E4WrFf3s1FU Cemu Emulator 1.12: The Legend of Zelda: The Wind Waker HD]|frame}} | ||
== Testing == | == Testing == | ||
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{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=AMD Athlon X4 860K|GPU=AMD Radeon R7 370|user=R110|FPS=N/A|rating=Loads|notes=The first screen appears, then fadeout and the emulator crash}} | {{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=AMD Athlon X4 860K|GPU=AMD Radeon R7 370|user=R110|FPS=N/A|rating=Loads|notes=The first screen appears, then fadeout and the emulator crash}} | ||
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Celeron G1820|GPU=AMD Radeon R5 240|user=Dashy|FPS=10-20|rating=Playable}} | {{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Celeron G1820|GPU=AMD Radeon R5 240|user=Dashy|FPS=10-20|rating=Playable}} | ||
{{testline|version=1.4.2b|OS=Windows 8.1|region=JPN|CPU=Intel 6700k @ 4.6 GHz|GPU= | {{testline|version=1.4.2b|OS=Windows 8.1|region=JPN|CPU=Intel 6700k @ 4.6 GHz|GPU=NVIDIA GeForce GTX 980 ti Hydro Copper @ 1469 MHz Core, 1990 MHz Memory|user=Reincarnatez|FPS=20 when running around semi-quickly, 30 when completely still, and an average of 24.|rating=Loads|notes=The game itself runs, however, many of the textures have black spots that flicker all over them, and the game seems to be very over saturated, and anything in the sun turns almost completely white (link looks like a ghost his shirt turns a very light shade of baby blue, his hair is the most godawfully strong yellow you have ever seen). Additionally, the textures seem to blend together a little, i.e. hair sinking into foreheads. The game tends to lag and have slowdowns very frequently, despite my having more than enough horsepower to back it up. I don't know if this is due to some misconfiguration of settings on my part, however, running around in some semi-cluttered areas of Outset Island can drop my frames down to somewhere around 14, while also slowing the game down pretty immensely. Standing still I get a constant 30, while an average of 24 or so if I walk.}} | ||
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=15-45|rating=Runs|notes=15-20fps outdoors, 30-45fps indoors, some audio issues. No major changes from 1.4.1}} | {{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=15-45|rating=Runs|notes=15-20fps outdoors, 30-45fps indoors, some audio issues. No major changes from 1.4.1}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.5|collapsed}} | {{testsection|1.5|collapsed}} | ||
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5 5600k|GPU= | {{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5 5600k|GPU=NVIDIA GeForce GTX 970|user=net8floz|FPS=15-30|rating=Runs|notes=Graphical glitches, bad FPS. Battery icon displays. }} | ||
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=15-30|rating=Runs|notes=15 fps outdoors, consistent 30fps indoors, (capped at 30fps?) minor audio issues. Can now select Wii U Pro as controller in-game, low-battery indicator flashes at all times when selected. }} | {{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=15-30|rating=Runs|notes=15 fps outdoors, consistent 30fps indoors, (capped at 30fps?) minor audio issues. Can now select Wii U Pro as controller in-game, low-battery indicator flashes at all times when selected. }} | ||
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=AMD Athlon X4 860K|GPU=AMD Radeon R7 370|user=R110|FPS=10 - 30|rating=Playable|notes=10 - 15 fps outdoor and 30 indoor. Shadows dissapear when you're near to them. Audio play well. Low battery icon is displayed.}} | {{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=AMD Athlon X4 860K|GPU=AMD Radeon R7 370|user=R110|FPS=10 - 30|rating=Playable|notes=10 - 15 fps outdoor and 30 indoor. Shadows dissapear when you're near to them. Audio play well. Low battery icon is displayed.}} | ||
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600k @ 4.5ghz|GPU= | {{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600k @ 4.5ghz|GPU=NVIDIA GeForce GTX 970|user=Coco|FPS=30+|rating=Playable|notes=Lightbox and Texture filtering issues. }} | ||
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i7 4790|GPU=AMD HD 6870|user=maximusprimate|FPS=30 indoors, 8-15 outdoors|rating=Runs|notes=Lighting/colour issues}} | {{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i7 4790|GPU=AMD HD 6870|user=maximusprimate|FPS=30 indoors, 8-15 outdoors|rating=Runs|notes=Lighting/colour issues}} | ||
{{testline|version=1.5.0|OS=Windows 7|region=EUR|CPU=AMD Athlon X4 740|GPU=AMD Radeon R7 240|user=Alexoalexo007|FPS=30|rating=Loads|notes=Crashes after the first screen.}} | {{testline|version=1.5.0|OS=Windows 7|region=EUR|CPU=AMD Athlon X4 740|GPU=AMD Radeon R7 240|user=Alexoalexo007|FPS=30|rating=Loads|notes=Crashes after the first screen.}} | ||
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel core i5 4690k|GPU= | {{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel core i5 4690k|GPU=NVIDIA GeForce GTX 970|user=Alex25197|FPS=15-30|rating=Playable|notes=Runs pretty good. Most of the time the game runs at 30 fps. In big areas like forsaken fortress or when the game has to draw big shadows FPS lower to 15. Everything else is pretty nice.}} | ||
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=AMD Athlon X4 860K|GPU=AMD R9 280X|user=Flatfire|FPS=15|rating=Playable|notes=Shading errors create too much bloom on characters. Framerate is stable, but low.}} | {{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=AMD Athlon X4 860K|GPU=AMD R9 280X|user=Flatfire|FPS=15|rating=Playable|notes=Shading errors create too much bloom on characters. Framerate is stable, but low.}} | ||
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=15-30|rating=Runs|notes=15-20fps outdoors, consistent 30fps indoors, and improved audio. Seemingly sill capped at 30fps compared to 1.4.1 and 1.4.2. Low-battery indicator flashes at all times when using Wii U Pro controller in-game. Lighting issues are still present. }} | {{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=15-30|rating=Runs|notes=15-20fps outdoors, consistent 30fps indoors, and improved audio. Seemingly sill capped at 30fps compared to 1.4.1 and 1.4.2. Low-battery indicator flashes at all times when using Wii U Pro controller in-game. Lighting issues are still present. }} | ||
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7-6700K @ 4.00 Ghz|GPU= | {{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7-6700K @ 4.00 Ghz|GPU=NVIDIA GeForce GTX 1080|user=Jake|FPS=30|rating=Runs|notes=Game runs at a pretty solid 27-30 fps even when Link is running. Many textures have black flickering spots and the lighting seems to be a little on the over-saturated side. I haven't progressed beyond Outset Island but so far it seems fairly playable.}} | ||
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i5 4460|GPU= | {{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i5 4460|GPU=NVIDIA GeForce GTX 970|user=Ashif |FPS=15-30 depending on area|rating=Runs|notes=Very low frame rates at times, audio works fine, visuals still need major work but are okay in 1.5.3 (unreleased to public). Would wait for next few patches before attempting to play this game.}} | ||
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5 4690k|GPU= | {{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5 4690k|GPU=NVIDIA GeForce GTX 980|user=OnlyCompanion|FPS=30|rating=Playable|notes=Game is playable FPS and sound wise. It is not perfect but can be ignored. Game can not be completed due to a lighting glitch in the Earth Temple that has yet to be resolved.}} | ||
{{testline|version=1.5.3|OS=windows 10|region=EUR|CPU=Intel Core i7 6700K|GPU= | {{testline|version=1.5.3|OS=windows 10|region=EUR|CPU=Intel Core i7 6700K|GPU=NVIDIA GeForce GTX 780 TI SC w/ ACX|user=SwaggyYolonator|FPS=30|rating=Playable|notes=Shadows look a bit wierdy and there are some graphical issues here and there, but it's fully playable}} | ||
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel i7 6700k|GPU= | {{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel i7 6700k|GPU=NVIDIA GeForce GTX 1070|user=AwesomeFaceTM|FPS=30|rating=Playable|notes=95% of the time the game runs full speed! however VERY rarely there are lag spikes. }} | ||
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=intel Core i7-4790k @ 4.6Ghz|GPU= | {{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=intel Core i7-4790k @ 4.6Ghz|GPU=NVIDIA GeForce GTX 970|user=Crystal3lf|FPS=30|rating=Playable|notes=Some frame drops in areas, not entirely perfect but enjoyably playable!}} | ||
{{testline|version=1.5.5|OS=Windows 10|region=USA|CPU=Intel Core i7 6700HQ|GPU= | {{testline|version=1.5.5|OS=Windows 10|region=USA|CPU=Intel Core i7 6700HQ|GPU=NVIDIA GeForce GTX 970m 3GB|user=RDilux|FPS=17|rating=Runs|notes=Texture glitching is still present outdoor between 10 max 21 fps indoor 30fps}} | ||
{{testline|version=1.5.6|OS=Windows 8.1|region=USA|CPU=AMD FX-8320|GPU=AMD R9 390|user=MrX4353|FPS=17 / 30|rating=Runs|notes=Average of around 17 FPS while outdoors with some rare drops to ~14. Steady 30 FPS while indoors.}} | {{testline|version=1.5.6|OS=Windows 8.1|region=USA|CPU=AMD FX-8320|GPU=AMD R9 390|user=MrX4353|FPS=17 / 30|rating=Runs|notes=Average of around 17 FPS while outdoors with some rare drops to ~14. Steady 30 FPS while indoors.}} | ||
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Intel core I5 4690K @ 4.3GHGz|GPU= | {{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Intel core I5 4690K @ 4.3GHGz|GPU=NVIDIA GeForce GTX 750 TI (Oveclocked)|user=memeita|FPS=20-30|rating=Playable|notes=The game is playable, but there's some graphical issues, like black textures and glitchy shadows. Frame drops aren frequent, but the game is still playable.}} | ||
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=AMD-FX-6300 Six Core @ 3.5GHZ|GPU= | {{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=AMD-FX-6300 Six Core @ 3.5GHZ|GPU=NVIDIA GeForce GTX 970|user=Proxquiry|FPS=15-30|rating=Runs|notes=Large frame drops in outdoor areas 15-17fps. Inside is 30fps.}} | ||
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5 4690k|GPU= | {{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5 4690k|GPU=NVIDIA GeForce GTX 1070|user=Knight|FPS=30|rating=Playable|notes=Game runs fine, average FPS sits around 30. Occasionally will dip into the mid 20's, mostly during indoor/outdoor scene changes or large explosions. Audio plays perfectly.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.6|collapsed}} | {{testsection|1.6|collapsed}} | ||
Line 116: | Line 130: | ||
{{testline|version=1.11.4|OS=Windows 10|region=USA|CPU=Intel i5-3570 @ 3Ghz|GPU=GTX 980 Ti|user=redorav|FPS=30|rating=Playable|notes=Hang that occurred in previous versions of Cemu is now fixed and Ganon's tower can be completed.}} | {{testline|version=1.11.4|OS=Windows 10|region=USA|CPU=Intel i5-3570 @ 3Ghz|GPU=GTX 980 Ti|user=redorav|FPS=30|rating=Playable|notes=Hang that occurred in previous versions of Cemu is now fixed and Ganon's tower can be completed.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.12}} | {{testsection|1.12|collapsed}} | ||
{{testline|version=1.12.0|OS=Windows 10 x64 (Spring Update)|region=USA|CPU=AMD FX-8320E @3.6Ghz|GPU=GTX 1060 6GB SC|user=Neimex|FPS=30|rating=Playable|notes=Generally the frame rate stuck on 30-28fps, i played in the 4k resolution pack. But in sities specifics, for example in the volcano on curve of dragon the fps drop is horrible there it does not matter which configuration or graphic pack use, it goes down to 20fps}} | {{testline|version=1.12.0|OS=Windows 10 x64 (Spring Update)|region=USA|CPU=AMD FX-8320E @3.6Ghz|GPU=GTX 1060 6GB SC|user=Neimex|FPS=30|rating=Playable|notes=Generally the frame rate stuck on 30-28fps, i played in the 4k resolution pack. But in sities specifics, for example in the volcano on curve of dragon the fps drop is horrible there it does not matter which configuration or graphic pack use, it goes down to 20fps}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.13}} | {{testsection|1.13|collapsed}} | ||
{{testline|version=1.13.1|OS=Windows 10 x64 (Spring's Update)|region=EUR|CPU=Intel Core i7-6700K @4.0Ghz|GPU=GTX 1080 8GB |user=Crashingonthoseducks|FPS=30|rating=Playable|notes= It runs perfect at 30fps at all times, only dipping when the cache has to load.}} | {{testline|version=1.13.1|OS=Windows 10 x64 (Spring's Update)|region=EUR|CPU=Intel Core i7-6700K @4.0Ghz|GPU=GTX 1080 8GB |user=Crashingonthoseducks|FPS=30|rating=Playable|notes= It runs perfect at 30fps at all times, only dipping when the cache has to load.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.14}} | {{testsection|1.14|collapsed}} | ||
{{testline|version=1.14.0c|OS=Windows 10 (x64)|region=USA|CPU=Intel Core i7-4710HQ @ 2.5GHz (RAM = 16.0 GB)|GPU=NVIDIA GeForce GTX980M|user=Mored1984|FPS=24-30|rating=Playable|notes=No issue}} | {{testline|version=1.14.0c|OS=Windows 10 (x64)|region=USA|CPU=Intel Core i7-4710HQ @ 2.5GHz (RAM = 16.0 GB)|GPU=NVIDIA GeForce GTX980M|user=Mored1984|FPS=24-30|rating=Playable|notes=No issue}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.15 | {{testsection|1.15|collapsed}} | ||
{{testline|version=1.15. | {{testline|version=1.15.1|OS=Windows 10 x64 (October Update)|region=EU|CPU=AMD Ryzen 2600x @ 4.2Ghz (RAM = 16.0 GB)|GPU=NVIDIA GeForce GTX1060 6GB |user=Ectalite|FPS=22-30|rating=Playable|notes=No issue}} | ||
{{testline|version=1.15.5c|OS=Windows 10 x64 1803|region=USA|CPU=i5 750 8GB RAM|GPU=GTX 1070 8GB|user=Mikemk|FPS=30-60|rating=Playable|notes=Crashes on main menu if you press a button before outset island is centered in view.}} | |||
{{testline|version=1.15.10|OS=Windows 10 x64 1903|region=USA|CPU=i5 6500 @ 3.3Ghz (RAM = 16.0 GB)|GPU=NVIDIA GeForce GTX 970 4GB|user=Ayla|FPS=30|rating=Playable|notes=No issue}} | |||
{{testline|version=1.15.10|OS=Windows 10 x64 1903|region=USA|CPU=i7 6700 @ 3.4Ghz (RAM = 16.0 GB)|GPU=NVIDIA GeForce GTX 1070 8GB|user=LarryKing|FPS=30-60|rating=Playable|notes=Dualcore-recompiler is on. Shadow resolution 2x.}} | |||
{{testend}} | |||
{{testsection|1.16|collapsed}} | |||
{{testline|version=1.16.1|OS=Windows 10 x64 1909|region=US|CPU=AMD 2700X DDR4 16Go|GPU=NVIDIA GTX970 (Driver 441.66)|user=Xetron4|FPS=max30|rating=Perfect|notes=Mode Vulkan - Shadow 0.5x - Works Great (No test before 1.16.1 & OpenGL) - no crash but just 1 freeze in photo mode (gamepad buttons don't respond) - Game Time = +7h}} | |||
{{testline|version=1.16.1|OS=Windows 10 x64 1909|region=EU|CPU=AMD Ryzen 5 2400G DDR4 2600MHz 8GB|GPU=Vega 11 integrated iGPU|user=matheousse|FPS=20-30|rating=Playable|notes=Vulkan API, did main quest + 2-3 side things with no issues, execpt some slowdowns when compiling lots of shaders and during Gohma fight (when there's a lot pf particles), one major thing, Puppet Ganon fight crashes upon entering the room (even with shaders already compiled, so the game is unbeatable unless you switch to OpenGL for the fight)}} | |||
{{testend}} | |||
{{testsection|1.17|collapsed}} | |||
{{testline|version=1.17.2|OS=Windows 10 x64 1909|region=EU|CPU=AMD Ryzen 5 1600 DDR4 16GB|GPU=NVIDIA GTX1080ti (Driver 442.19)|user=Allexio|FPS=20-30|rating=Runs|notes=Game played very well from start to Ganon's tower, however the game keeps crashing before ganon(?) boss fight (when opening the two huge doors with yellow engravings). This renders the game unfinishable. Tried with Vulkan and with OpenGL, using single core recompiler. Disabling all graphics packs... To no avail. - Game Time = 30h}} | |||
{{testline|version=1.17.3|OS=Windows 10 x64 1909|region=EU|CPU=AMD Ryzen 5 1600 DDR4 16GB|GPU=NVIDIA GTX1080ti (Driver 442.19)|user=Allexio|FPS=20-30|rating=Perfect|notes=Game breaking bug fixed with this minor version. Game is now finishable no problem. Massive lags during phase 3 of puppet ganon, but apart from that no other problems to report.}} | |||
{{testend}} | |||
{{testsection|1.18|collapsed}} | |||
{{testline|version=1.18.2c|OS=Windows 10 x64 1909|region=US|CPU=Intel Core i7-6700K DDR4 8GB|GPU=Radeon RX 580|user=LiKWiDCAKE|FPS=20-30|rating=Playable|notes=Game plays very well, however the Pictobox is malfunctioning in multiple ways. Anything in the background of a picture will take precedence over the character in focus, even if the other object is not visible - this can be particularly annoying with characters at sea, because anything with water in the background will be a picture of a seagull or Fishman. Additionally, the album freezes for me if I try to erase a picture without scrolling left and right first. I was not able to get around this, so I recommend saving before opening the album.}} | |||
{{testend}} | |||
{{testsection|1.19|collapsed}} | |||
{{testend}} | |||
{{testsection|1.20|collapsed}} | |||
{{testline|version=1.20.1c|OS=Windows 10 x64 1909|region=DE|CPU=AMD Ryzen 5 3400G DDR4 16GB|GPU=GeForce GTX 1650 8GB|user=d0k3|FPS=30|rating=Perfect|notes=Playable from beginning to end with no serious problems at all. Framerate stays at ~30fps at all times, except for some rare and minor drops in battle heavy "Eye Reefs". I observed no gfx issues at all. I had to do no game specific tweaking at all to config settings. As of this version, the Nintendo Gallery can be *completed*. The pictograph works exactly as it should and there is no trouble in getting photos right. As I started playing in an earlier version and had to use the graphic pack workaround, I can't tell wether Lenzo's photo quest is completable as well (it should). As a minor gripe, when a photo in the pictographs reel is selected via the A button, we get a small "ErrEula" windows. This can be easily closed via the gamepad or mouse, but it's still irritating to most users. "ErrEula" error messages should be disabled by default.}} | |||
{{testend}} | |||
{{testsection|1.21}} | |||
{{testline|version=1.21.2|OS=Windows 10 x64|region=EU|CPU=AMD Ryzen 5 2400G DDR4 16GB|GPU=GeForce GTX 1650 Super 4GB|user=Baranork|FPS=30|rating=Perfect|notes=Resolution 3840x2160, Shadow Resolution high (200%), Negative Texture LOD -0.5.}} | |||
{{testline|version=1.21.4|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX 5700-XT|user=Zyga21|FPS=30|rating=Perfect|notes=1080p mod with other mods adding quality}} | |||
{{testend}} | |||
{{testsection|1.26}} | |||
{{testline|version=1.26.2f|OS=Windows 10|region=EU/US|CPU=AMD Ryzen 5 3600|GPU=GTX 1060 6GB|user=chriztr|FPS=30|rating=Perfect|notes=Works like a charm.}} | |||
{{testline|version=1.26.2f|OS=Windows 10|region=US|CPU=AMD Ryzen 7 3700x|GPU=RTX 3070|user=J-Master|FPS=30|rating=Perfect|notes=Played from start to finish with only one issue. Sometimes, when opening the menu when it's been left on the "Items" tab freezes the menu and prevents you from changing what items you have equipped or saving the game. It can only freeze upon opening the menu after loading screens and it doesn't occur too frequently, but it did get annoying since you have to restart Cemu to fix it.}} | |||
{{testline|version=1.26.2f|OS=Windows 10|region=EU|CPU=Intel Core i7-12700KF|GPU=RTX 3060|user=WatchDogYoshi|FPS=30|rating=Perfect|notes=Works perfectly without any problems.}} | |||
{{testline|version=1.26.2f|OS=Windows 11|region=EU|CPU=Intel Core i7-10870H|GPU=RTX 3060 laptop|user=Thesourcehim|FPS=30|rating=Perfect|notes=Issue with Nintendo gallery when Carlov identifies many pictographs wrongly still present but only with Vulkan backend. With OpenGL gallery works fine even with multiple pictograps brought together.}} | |||
{{testend}} | {{testend}} |
Latest revision as of 13:00, 18 October 2023
'The Legend of Zelda: The Wind Waker HD' | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | |
Release date(s) | JP September 26, 2013 NA September 20, 2013 EU October 4, 2013 AUS October 5, 2013 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Perfect |
GameIDs | Missing IDs |
See also... |
The Legend of Zelda: The Wind Waker HD is a 2013 action-adventure game in the The Legend of Zelda series for the Wii U home video game console. Developed and published by Nintendo, it is a remastered version of the 2002 GameCube game, The Legend of Zelda: The Wind Waker. The Wind Waker HD expands on the original by introducing native 1080p resolution, an alternate lighting engine, as well as new gameplay features and modifications. The release of the game marked the ten-year anniversary of the international release of the original, and was the first game in the Zelda series released on the Wii U.
Configuration
- This game does not require non-default settings to run properly.
A full list of config options is available in the Config template's documentation. There are also graphic packs available.
- This game has a performance graphic pack which can help out with in-game slowdowns, but it's not required.
- Recommended settings:
Just keep cemu at default, meaning;
Game Profile -> CPU Mode: Auto / Multi-core recompiler General Settings -> Graphics: Async Compile (only applies if you are using the Vulkan API. Cemuhook: Not needed for this title, but if you have it, leave everything set to "default", including the QPC to "Cemu Default".
Previously known issues for older cemu builds and solutions |
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Known Issues
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Gameplay Videos
Testing
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- Pages using DynamicPageList3 parser function
- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2013 (Initial release year)
- Single-player only (Game mode)
- 1 (Players supported)
- GamePad (Input supported)
- Perfect (Rating)
- List of games
- Tested on (Release): 1.4.0c
- Tested on (Release): 1.4.1
- Tested on (Release): 1.4.2b
- Tested on (Release): 1.5.6b
- Tested on (Release): 1.5.0
- Tested on (Release): 1.5.1
- Tested on (Release): 1.5.2
- Tested on (Release): 1.5.3
- Tested on (Release): 1.5.5
- Tested on (Release): 1.5.6
- Tested on (Release): 1.6.0
- Tested on (Release): 1.6.1
- Tested on (Release): 1.6.1 (Patreon Build)
- Tested on (Release): 1.6.2
- Tested on (Release): 1.6.2c
- Tested on (Release): 1.7.0c
- Tested on (Release): 1.7.1
- Tested on (Release): 1.7.2c
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.7.4d
- Tested on (Release): 1.8.1b
- Tested on (Release): 1.9.1
- Tested on (Release): 1.11.0c
- Tested on (Release): 1.11.3
- Tested on (Release): 1.11.4
- Tested on (Release): 1.12.0
- Tested on (Release): 1.13.1
- Tested on (Release): 1.14.0c
- Tested on (Release): 1.15.1
- Tested on (Release): 1.15.5c
- Tested on (Release): 1.15.10
- Tested on (Release): 1.16.1
- Tested on (Release): 1.17.2
- Tested on (Release): 1.17.3
- Tested on (Release): 1.18.2c
- Tested on (Release): 1.20.1c
- Tested on (Release): 1.21.2
- Tested on (Release): 1.21.4
- Tested on (Release): 1.26.2f