#Unless you enable the "Crash Fix" graphicPack in the Workarounds section, the game will crash without the Compatibility Files from your Wii U, listed below.
#Unless you enable the "Crash Fix" graphicPack in the Workarounds section, the game will crash without the Compatibility Files from your Wii U. (See: External Files)
#On '''Acorn Plains - Blooper's Secret Lair''' the game will freeze when the player gets to the second star coin. The only way to unfreeze the game is to restart.
#On '''Acorn Plains - Blooper's Secret Lair''' the game will freeze when the player gets to the second star coin. The only way to unfreeze the game is to restart.
#Underground (Subworld) Level Crashes - If this happens, set GPU buffer cache accuracy to Medium or Low.
#Underground (Subworld) Level Crashes - If this happens, set GPU buffer cache accuracy to Medium or Low.
=== Requirements To Complete World 7 ===
* Pre-Uupdate 1.3.0 - Motion Controls (and therefore a controller or device set up for motion input) is required to finish the last level in World 7. https://cemu.cfw.guide/controller-configuration
* Update 1.3.0 - Set your controller input API in Cemu's input settings to be used as a Wii U Pro Controller; the left and right triggers can be used for the motion segment in this and other levels.
New Super Mario Bros. U is the fourth title in Nintendo's "New Super Mario Bros." lineup, and the seventeenth overall in the "Super Mario" series. Since launching with the Wii U in 2012, it sold 5.34 million units, making it one of the highest-grossing Wii U games to date (second only to Mario Kart 8). It's your standard fare 2D Mario sidescroller; Bowser kidnaps the Princess, Mario must work his way through 8 themed worlds to save the day. This time, however, Nintendo has brought back many of the overworld elements of Super Mario World, such as a connected world map and an emphasis on sloped terrain.
Game Version = New SUPER MARIO BROS. U + New SUPER LUIGI U [ATWP01] - version 0
Folder : CEMU\mlc01\usr\save\00050000\1014b800\user\common
File : rp_savedata.dat
Known Issues
Crashes
Unless you enable the "Crash Fix" graphicPack in the Workarounds section, the game will crash without the Compatibility Files from your Wii U. (See: External Files)
On Acorn Plains - Blooper's Secret Lair the game will freeze when the player gets to the second star coin. The only way to unfreeze the game is to restart.
Underground (Subworld) Level Crashes - If this happens, set GPU buffer cache accuracy to Medium or Low.
Requirements To Complete World 7
Pre-Uupdate 1.3.0 - Motion Controls (and therefore a controller or device set up for motion input) is required to finish the last level in World 7. https://cemu.cfw.guide/controller-configuration
Update 1.3.0 - Set your controller input API in Cemu's input settings to be used as a Wii U Pro Controller; the left and right triggers can be used for the motion segment in this and other levels.
External files
Both New Super Mario Bros. U and New Super Luigi U require four files not provided by the emulator to pass the start screen:
filename
size in bytes
FFLResHigh.dat
3,871,104
FFLResHighLG.dat
3,856,000
FFLResMiddle.dat
1,490,368
FFLResMiddleLG.dat
1,489,600
These files must be dumped from your Wii U. https://cemu.cfw.guide/online-play - Dumping your Online Files with Dumpling includes the Compatibility Files
If you're dumping these files manually, they go into the following directory:
mlc01\sys\title\0005001b\10056000\content\
Configuration
This game does not require non-default settings other than the additional files listed above to run properly. There are graphic packs available.
30 FPS on overworld, can't see feet on overworld. 60 FPS in-level. Coins are invisible, yoshi music always playing even when you're not on yoshi. Some sounds are glitched and "pixelated"; sometimes music only comes out in the right ear and sounds glitched. You can complete the whole game though.
Stutters a lot, lots of visual glitches, audio a little stuttery, playable with stutters but would recommend waiting if you want a serious play through that goes smooth without errors or frustrating visuals and audio
While travelling around world map, some parts of the map move like stop-motion. + There's no controls to Tilt the Wii U gamepad, so you can't pass World 8-1.
The fps drop to 25 on every cutscene, but once I enter a level, it runs perfectly, no drops from 60 fps, no stuttering, the sound quality is amazing and there are no graffical issues at all, already on the world 3 :D!
After downloading (what I'm assuming was) a save file, I was able to progress past the title screen. Loading times seemed long (30 seconds). While watching the little intro cinematic, there were constant stutters (but when it wasn't stuttering, the FPS was amazing), then my nvidia driver crashed while overclocked and on stock speeds. Further attempts show no changing this. Surprised my potato emulated it as well as it did.
Sound is almost perfect, has issues when Mario gets a power up though. Framerate is mostly stable at 60 but there are certain CPU usage spikes every few seconds(when running) to 100% normally it's at around 80% according to afterburner. When the spikes happen the game freezes for a very short period of time to then instantly run at 60FPS again. It's playable but not really fun.
Game worked better with V1.9 of Cemu! In 1.10 it randomly crashes in Leves (for example getting Mushrooms and more...). Hopefully fixed in a new Cemu Version! For now better use V1.9.
Runs great. Find a complete transferable shader cache and you won't see any stuttering. Performance is buttery smooth, so I recommend using the Single-core recompiler there just is no point in using more than one core. Only Worlds 1 and 2 were tested.
I finished the whole game with my brother. We can not see any errors or failures and the game is always stable at 60fps. Using the latest versions of the cemuhook and 1080p Graphic Pack.
Full game playthrough using Vulkan and old OpenGL cache + FancyFX and 1080p Resolution graphic pack. Rare stutter, usually when entering new area for the first time, other than that game lock perfectly at 60fps. Requires GPU buffer cache accuracy workaround to avoid crashes