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The Legend of Zelda: Twilight Princess HD: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|image = [[File:]] | |image = [[File:TPHD_BoxArt.png|295px]] | ||
|title = ''' | |title = '''The Legend of Zelda: Twilight Princess HD''' | ||
|developer = Nintendo, Tantalus Media | |developer = Nintendo EPD, Tantalus Media | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|series = | |series = The Legend of Zelda | ||
|released = {{vgrelease|NA= | |released = {{vgrelease|NA=March 4, 2016|EU=March 4, 2016|JP=March 10, 2016}} | ||
|genre = Action | |genre = Action-adventure | ||
|modes = Single-player | |modes = Single-player | ||
|input = GamePad, Pro Controller | |input = GamePad, Pro Controller | ||
|wikipedia = The Legend of Zelda: Twilight Princess HD | |wikipedia = The Legend of Zelda: Twilight Princess HD | ||
|rating = | |rating = Perfect | ||
}} | }} | ||
'''The Legend of Zelda: Twilight Princess HD''' is a Wii U enhanced remaster of the Nintendo GameCube and Wii game, Twilight Princess. It was officially announced via a Nintendo Direct webcast on November 12, 2015 and was released on March 4, 2016. It is the second remaster of a Zelda title on the Wii U, following The Wind Waker HD. A bundle set containing the Wolf Link amiibo was also released, alongside a Sound Selection CD released exclusively for a limited time. The game features graphical upgrades from the original version and runs at 1080p with most of the menu HUD having a new style of look. Also, it features some gameplay changes and quality of life improvements (such as the ability to change into Wolf Link and Normal Link on the fly via the Gamepad). | |||
Like Wind Waker HD, most of Twilight Princess' models and assets are left the same as how they were in the original, mainly receiving the upgraded texture treatment to look less muddy and more detailed. Like Wind Waker HD however, this remake also received the 30FPS cap limit. | |||
== Configuration == | == Configuration == | ||
*This game does not require non-default settings to run properly.<br /> | |||
A full list of config options is available in the Config template's documentation. There are also [[Tutorial:Graphic pack|graphic packs available]]. | |||
*Recommended settings: | |||
Just keep cemu at default, meaning; | |||
'''Game Profile -> CPU Mode''': Auto / Multi-core recompiler | |||
'''General Settings -> Graphics''': Async Compile (only applies if you are using the Vulkan API. | |||
'''Cemuhook''': Not needed for this title, but if you have it, leave everything set to "default", including the QPC to '''"Cemu Default"'''. | |||
== Gameplay | == Gameplay Videos == | ||
{{# | {{#ev:youtube|Q4MmKgvyeE0|390|inline|[https://youtu.be/Q4MmKgvyeE0 The Legend of Zelda: Twilight Princess HD on 1.6.1 Intel IGPU]|frame}} | ||
{{#ev:youtube|4DmXeYJDClc|390|inline|[https://youtu.be/4DmXeYJDClc The Legend of Zelda: Twilight Princess HD on 1.6.1 Nvidia GPU]|frame}} | |||
| | {{#ev:youtube|GVgbtsRUThA|390|inline|[https://youtu.be/GVgbtsRUThA The Legend of Zelda: Twilight Princess HD on 1.7.5 Nvidia GPU]|frame}} | ||
}} | {{#ev:youtube|iY9WOUrqy00|390|inline|[https://youtu.be/iY9WOUrqy00 The Legend of Zelda: Twilight Princess HD on Cemu 1.26.2]|frame}} | ||
{{# | |||
| | |||
}} | |||
== Testing == | == Testing == | ||
{{teststart}} | {{teststart}} | ||
{{testsection|version=1.4|collapsed= | {{testsection|1.4|collapsed}} | ||
{{testline|version=1.4.0c|OS=Windows 7|region=EUR|CPU=Intel Core i5-3570k @ 4.2GHz|GPU=NVIDIA GeForce GTX 760 |user=supermalloch|FPS=N/A|rating=Unplayable|notes=Black screen. Stays at loading screen forever.}} | |||
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=Nvidia GeForce GT 640|user=PKBeam|FPS=N/A|rating=Unplayable|notes=Stuck loading on black screen, then white screen.}} | |||
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5-3570k|GPU=Nvidia Geforce 770i|user=Kurusca|FPS=50-55|rating=Playable|notes=Some minor texture mapping issues (shadows). Minor shuddering during cut scene}} | |||
{{testline|version=1.4.2|OS=Windows 7|region=EUR|CPU=Intel Core i7-2670QM|GPU=NVIDIA GeForce GT 525M|user=ElyosOfTheAbyss|FPS=15|rating=Playable|notes=Plays at 15 FPS, No sound}} | |||
{{testline|version=1.4.2b|OS=Windows 10|region=USA|CPU=Intel Core i3-3217U|GPU=Nvidia 720m|user=Alok|FPS=20-30|rating=Playable|notes=looks beautiful, no sound, too shiney at some places.}} | |||
{{testline|version=1.4.2b|OS=Windows 10|region=EUR|CPU=Intel Core 2 Quad Q8400 2.66 GHz|GPU=NVIDIA GeForce GTX 750 Ti Zotac 2GB Edition|user=ClearAsCrystal|FPS=30|rating=Runs|notes=No audio at all, very shiny in some places (hard on the eyes), relies partially on the game pad screen which is non accessible }} | |||
{{testline|version=1.4.2b|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820K|GPU=Nvidia GTX 780 Ti|user=N/A|FPS=30|rating=Playable|notes=Minor texture coloration issues in some areas of the game, but overall plays at a perfectly consistent 30 fps}} | |||
{{testline|version=1.4.2b|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=30|rating=Playable|notes=Generally 30 FPS (large areas e.g. Hyrule Field are untested). There appears to be no sound, and major lighting issues in some areas of the game such as on doors. Grey minimap border has a chunk missing. Rupee count seems to be missing?}} | |||
{{testend}} | |||
{{testsection|1.5|collapsed}} | |||
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30|rating=Playable|notes=Sound only in the title screen/menu, constant 30fps nearly everywhere tested. Pitch-black darkness AMD owners experienced is gone and lighting/environment looks great in these areas as well. Part of the mini-map is missing, textures for Ilia's arms and 1 leg are now oddly missing and does not seem to happen to any other NPC's so far. Can now select to use Wii U Pro controller instead of the gamepad in-game.}} | |||
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i7 4790|GPU=AMD HD 6870|user=maximusprimate|FPS=30|rating=Playable|notes=Game runs fine, with a few artifacts, i.e. some NPCs are rendered with missing limbs. Also, no sound.}} | |||
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 4690K @ 3.9GHz|GPU=Nvidia GTX 780|user=SidVZ|FPS=25 - 30|rating=Playable|notes=Minor graphical glitches, a part of the map still missing. Sound works some times and in some areas sound is very glitchy.}} | |||
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=28-30|rating=Playable|notes=Several issues appear fixed from 1.4.2b - Rupee count can be seen, bright models seem fixed. Minimap glitch persists. | |||
Game initally drops to ~25 FPS upon loading a new area, and can hold 28-30 FPS in smaller areas like Ordon. }} | |||
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i5 4690k|GPU=Nvidia GTX 950|user=DummyZ|FPS=55|rating=Playable}} | |||
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4.6GHz|GPU=Nvidia GTX 660 x2 |user=WastelandGunner|FPS=30|rating=Playable|notes=No audio. Perfect FPS. Doesn't go above 30.00FPS so I assume it's capped.}} | |||
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=27-30|rating=Playable|notes=Game stays at 30 FPS most of the time. May dip down to 20-25 briefly. Minimap issue fixed, audio will sometimes play (when you load the game), but there appears to be minor errors with audio emulation (audio may cut off briefly) .}} | |||
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-5820K|GPU=NVidia 970 GTX|user=JELLYWAX|FPS=30|rating=Playable}} | |||
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=AMD Radeon HD 6670|user=MasterMario97|FPS=20-30|rating=Playable|notes=30 FPS in small and large areas. Enemy encounters in large areas will cause slowdown until they're defeated. Aside from some rare instances of jingles while navigating the item screen the game remains completely silent. Some character models are glitched (Ilia and Wolf Link are missing some body parts)}} | |||
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30|rating=Playable|notes=Sound only in the title screen/menu/quest log screen, constant 30fps in-game. Mini-map is now fixed. No other major changes from 1.5.0 | |||
Additional note: Sound in-game seems to work for certain users/randomly. }} | |||
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel core i7 4930mx @ 3.2 GHz|GPU=Nivdia GTX 880m x2 SLI|user=Bob justbob|FPS=30 FPS|rating=Playable|notes=There is no sound.}} | |||
{{testline|version=1.5.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30|rating=Playable|notes=Now get audio in-game and is consistent. Minor audio issues when multiple sounds are playing at once, other than that the game seems close to perfect. }} | |||
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|user=PKBeam|FPS=28-30|rating=Playable|notes=No issues.}} | |||
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel COre i5 3470|GPU=Nvidia GTX 960|user=rikakun|FPS=25|rating=Playable|notes=none}} | |||
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i5 4460|GPU=Nvidia GTX 970|user=Ashif|FPS=30|rating=Playable|notes=To fix the no audio issue simply clear cpu usage as best as you can then start. The first bit of loading when you start the game can drop your fps and stop audio if there are too many back ground cpu heavy tasks on a weak cpu. }} | |||
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7 @ 2.4Ghz|GPU=Nvidia GeForce GTX 860m|user=StiflingHat9897|FPS=30|rating=Playable|notes=There is some minor frame drop in intense areas and loading up with some minor texture glitches here and there i.e. Ordon Shield texture on the ground in a cave.}} | |||
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i5 haswell|GPU=Nvidia 960 4GB|user=HellzYeahh|FPS=30-60|rating=Playable|notes=Just sound issue, and beginning of scene or trigger of something game start lagging for 2-5 seconds.}} | |||
{{testline|version=1.5.2|OS=Windows 7|region=USA|CPU=AMD FX 6300|GPU=AMD Radeon RX480|user=Haizum74|FPS=30|rating=Runs|notes=Unable to select Items in the touchscreen section (pressing tab) to use in game}} | |||
{{testline|version=1.5.3|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640, 4 GB|user=PKBeam|FPS=27-30|rating=Playable|notes=Performance drop in Ordon Village (now ~15 fps from ~27), sound cuts off randomly, otherwise perfect.}} | |||
{{testline|version=1.5.3|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=Intel HD 4000|user=PKBeam|FPS=26|rating=Playable|notes=Initially slow in new areas. Stuttering FPS present throughout. No sound.}} | |||
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel i7 4790 @ 3.60 GHz|GPU=Nvidia GTX 960 4GB|user=SwItChBlAdEfUrY|FPS=30|rating=Playable|notes=Textures seldom load incorrectly, frame rate significantly drops while in Full screen map. However, very playable.}} | |||
{{testline|version=1.5.3|OS=Windows 7 |region=EUR|CPU=Intel Core i5 4670k @ 4.2GHz |GPU=GTX 750 Ti 2GB |user=chriztr |FPS=30|rating=Playable|notes=Runs as expected. Background music still flickers. Crashes after fighting Ganon. }} | |||
{{testline|version=1.5.4|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640, 4GB|user=PKBeam|FPS=27-30|rating=Playable|notes=Sound issues (disappears permanently upon entering a new area). Manages to maintain 30 FPS in an area after a short period of slow framerates (22 -> 30).}} | |||
{{testline|version=1.5.4|OS=Windows 10|region=EUR|CPU=ntel Core i7-4710HQ @ 3.50 GHz|GPU=Nvidia Geforce GTX 860m 2gb|user=lcbluemsc|FPS=20-30|rating=Runs|notes=it is a little bit faster than 1.5.3}} | |||
{{testline|version=1.5.4|OS=Windows 7|region=EUR|CPU=Intel Core i5 2320 @30Ghz|GPU=NVIDIA Geforce GTX760|user=Erika Nightray|FPS=20-30|rating=Playable|notes=Framerate drop under 20fps in fullscreen mode (if Vsync enabled). If Vsync disabled there is minor graphic bug but constant 30fps}} | |||
{{testline|version=1.5.4|OS=Windows 10|region=EUR|CPU=Intel Core I5 4690K|GPU=AMD 7870 XT|user=Hive51|FPS=30|rating=Playable|notes=The wolf version of link is missing textures.}} | |||
{{testline|version=1.5.4|OS=Windows 10|region=EUR|CPU=Intel Core i5-4690k @ 3.5 GHz|GPU=Nvidia GeForce GTX 970|user=Bilbo|FPS=~30|rating=Playable|notes=With all default Cemu (1.5.4) settings, the game plays at 30 fps with very few if any hiccups. The sound mostly works, however some sounds cut out for a split second and return in scenes where there seems to be a lot of sounds playing at once. At rare times a texture may appear wrong on a model (stretched).}} | |||
{{testline|version=1.5.4|OS=Windows 7 |region=EUR|CPU=Intel Core i5 4670k @ 4.2GHz |GPU=GTX 750 Ti 2GB |user=chriztr |FPS=30|rating=Playable|notes=Runs as expected. Background music still flickers. Crashes after fighting Ganon. }} | |||
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel Core i7-4710HQ @ 3.50 GHz|GPU=Nvidia Geforce GTX 860m 2gb|user=lcbluemsc|FPS=30|rating=Playable|notes=There is some fps drops but almost all the game runs at 30 fps, the sound is messy, you can only hear the actions and some "voices" of the characters}} | |||
{{testline|version=1.5.6|OS=Windows 10|region=EUR|CPU=AMD FX-8350 @ 4.4Ghz|GPU=AMD R9 390|user=Nickalias|FPS=30|rating=Playable|notes=Music is occasionally intermittent. Wolf player model is missing front paws and top half of mouth. 30FPS 90% of the time.}} | |||
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=AMD Radeon RX 470 OC, 4 GB|user=PKBeam|FPS=30|rating=Playable|notes=No sound, tiny graphics glitches (small pixels in a line)}} | |||
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K @ 4.6 Ghz|GPU=AMD RX 480 8Gb|user=Hive51|FPS=30|rating=Playable|notes=FPS level ok. However artifacts appears since 1.5.5. Small glitches on line. Also the textures on the Wolf link are still missing since 1.5.4.}} | |||
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-2500k @ 4.2 GHz|GPU=Nvidia Geforce GTX 970|user=enginurd|FPS=60|rating=Runs|notes=Graphically great, but many sounds play just the first snippet, then cut out. What should be a "haiiiyaaa!" is just "haii-". Menu sounds should be "budududing!", but are "budu-". (If that all makes sense)}} | |||
{{testend}} | |||
{{testsection|1.6|collapse}} | |||
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Xeon W3670|GPU=NVIDIA GeForce GTX 460|user=Masl|FPS=30|rating=Playable|notes= - Audio Glitches in Ordon Village}} | |||
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=30|rating=Playable}} | |||
{{testline|version=1.6.0|OS=Windows 10 |region=EUR|CPU=Intel Core i5 4670k @ 4.2GHz |GPU=GTX 750 Ti 2GB |user=chriztr |FPS=30|rating=Playable|notes=Runs as expected. Background music still flickers. }} | |||
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30|rating=Playable|notes=Minor audio issues, Cave of Shadows amiibo content can now be played. Nearly perfect.}} | |||
{{testline|version=1.6.1|OS=Windows 10 |region=EUR|CPU=Intel Core i5 4670k @ 4.2GHz |GPU=GTX 750 Ti 2GB |user=chriztr |FPS=30|rating=Playable|notes=Regression. Has flickery characters. }} | |||
{{testline|version=1.6.4b|OS=Windows 7 |region=EUR|CPU=Intel Core i5 4690 @ 3.5GHz |GPU=AMD Radeon HD 7870 |user=Agablec |FPS=30|rating=Unplayable|notes=plagued with unbearable graphical glitches oddly enough the game works flawlessly on the 1.6.0 like 92 to 98% a hair behind the Dolphin versions with a few audio hiccups.}} | |||
{{testend}} | |||
{{testsection|1.7|collapsed}} | |||
{{testline|version=1.7.0c|OS=Windows 10|region=EUR|CPU=Intel i7 6700K|GPU=NVIDIA GeForce GTX 1070|user=Fallen Shinigami|FPS=30|rating=Runs|notes= - Unbearable Audio Glitches and constant flickering}} | |||
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Xeon E3-1231 v3 @3.4GHz|GPU=NVIDIA GeForce GTX 970|user=dilladog|FPS=30|rating=Playable|notes=Visual flickering, which seems worse while wearing blue tunic; music becomes fractured and quiet in certain areas, such as the castle town central square; audio glitches when zoomed out on game map; CEMU freezes when opening the boss door to Fyrus in Goron Mines dungeon, CEMU crash after defeating Ganondorf}} | |||
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel i5 7600K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|user=ShadowStealer7|FPS=30|rating=Playable|notes= Flickering and audio glitches (music quiet and keeps dropping outside cutscenes), crashes after final boss fight}} | |||
{{testline|version=1.7.3d|OS=Windows 7|region=USA|CPU=Intel Core 2 Duo E8500 @ 3.16GHz|GPU=NVIDIA GeForce GT 420|user=SuperZeldaLink|FPS=30|rating=Playable|notes= Even low PC can play this. Sometimes lost audio, drop frames}} | |||
{{testline|version=1.7.4d|OS=Windows 10 Pro x64|region=USA|CPU=Intel i7-4770 @ 3.4Ghz|GPU=AMD Radeon HD 5700 1GB|user=SilentResident|FPS=20-30|rating=Playable|notes=Extremely playable. Since the 1.7.4d update, the flickering has been fixed and the gaming experience became almost perfect.}} | |||
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel Core i7-7700k|GPU=Nvidia GTX 1080|user=DrBraun|FPS=30+|rating=Playable|notes=Completely playable}} | |||
{{testline|version=1.7.4d|OS=Windows 10|region=EUR|CPU=Intel Core i7 3770 @ 3.4Ghz|GPU=AMD Radeon HD 7850|user=Azerk Winter|FPS=30|rating=Playable|notes=Completely playable. Some of the music/sound sometimes fades in and out during some events however, barely noticeable.}} | |||
{{testline|version=1.7.5|OS=Windows 10|region=EUR|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2 GB|user=chriztr|FPS=30|rating=Playable|notes=Still playable but the in-game timer is way off}} | |||
{{testline|version=1.7.5|OS=Windows 10|region=EUR|CPU=Intel Core i7 3770k @ 4.0GHz|GPU=nVidia GTX 980 4 GB|user=Zeli|FPS=30|rating=Playable|notes=Playable from start to finish with 0 crashes using 4K Gpack and Wii U GamePad.Sound issues in open areas and map sound and frame stutter when cursor is on top of it.Sometimes opening a map will cripple the controls for few seconds.Mini-game STARS is broken time countdown runs down way too fast.}} | |||
{{testline|version=1.7.5|OS=Windows 10 Pro|region=EUR|CPU=Intel Core i7 4790 @ 3.6GHz|GPU=Radeon R7 370 4GBx2|user=Devilswarchild|FPS=30|rating=Runs|notes=Playable from start to the first fade to black screen after the final boss sword fight. Ganon's eyes roll back into his head...goes to fade to black then crashes. Unable to see final cinematics of game. (some users have reported that they were able to see them. I personally had the crash everytime).}} | |||
{{testend}} | |||
{{testsection|1.8|collapsed}} | |||
{{testline|version=1.8.0|OS=Arch Linux (wine-staging 2.4)|region=USA|CPU=Intel Core i7-4720HQ|GPU=NVidia GTX 960M|user=SwooshyCueb|FPS=30|rating=Runs|notes=Softlocks upon using the Big Key in Death Mountain. Audio issues still present. }} | |||
{{testline|version=1.8.1b|OS=Windows 10|region=USA|CPU=Intel Core i7-5820k|GPU=NVidia GTX 1080 Ti SLI|user=pb7280|FPS=30|rating=Runs|notes=Softlocks upon using the Big Key in Death Mountain, workaround is to make warp point at the door, save, start game with mode set to "Single core interpreter", open the door and start boss fight, save, start again back in recompiler mode, get to boss door again which will now be unlocked. Map is laggy. }} | |||
{{testend}} | |||
{{testsection|1.9|collapsed}} | |||
{{testline|version=1.9.0c|OS=Windows 7|region=EUR|CPU=Intel Core i5-2500K|GPU=NVidia GeForce GTX 1070|user=DarkMarkZX|FPS=30|rating=Playable|notes=Completely playable. Wii U Pro Controller now works. When aiming, fast analog movement often causes Link to rotate 180 degrees unless Deadzone Range is set to 90% or lower. Full emulation speed with a 4K graphic pack in every part of the game except the map overview. Minor audio issues when too many sounds are played at the same time. The countdown timers are way too fast, but it's still possible to beat Ordon Ranch and STAR minigames. }} | |||
{{testend}} | |||
{{testsection|1.11|collapsed}} | |||
{{testline|version= 1.11.3|OS=Windows 10|region=USA|CPU=Intel Core i5-7500 @ 3.4GHz|GPU=MSI - GeForce GTX 1050ti [NVIDIA]|user=IKyriousI|FPS=32|rating=Playable|notes= Runs a solid 30fps with zero dipping into the 20's even when recording at 1080p, runs flawlessly for me.}} | |||
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=AMD FX-8350|GPU=AMD R9 390|user=Zumbuh|FPS=30|rating=Playable|notes=Playable when gpu buffer is set to high. }} | |||
{{testline|version=1.11.1|OS=Windows 10|region=EU|CPU=i5 4670k @ 4.2Gz|GPU=GTX 750Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Finally Cemu doesn't hang before we get to see Midna as a human and end credits.}} | |||
{{testline|version=1.11.3|OS=Windows 10 Build 17025|region=EU|CPU=AMD FX-8350 @4.0 GHz|GPU=Nvidia GeForce GTX 1060 6GB |user=[[User:Winschu|Winschu]]|FPS=30|rating=Playable|notes=Runs very fine, rare frame dips of 1 or 2 FPS}} | |||
{{testline|version=1.11.3|OS=Windows 10|region=USA|CPU=Intel i7 4700HQ @2.40 GHz|GPU=Nvidia GeForce GTX 880 2GB |user=Matth'|FPS=30|rating=Playable|notes=Almost Perfect, just little graphic glitches like hand of link when using objects, 29fps when load, but ultra stable 30FPS in all locations.}} | |||
{{testline|version= 1.11.4b|OS=Windows 10|region=USA|CPU=Intel Core i7-4770k @ 3.5GHz|GPU=GeForce GTX 1070FTW 8GB|user=SlendermanHD|FPS=30|rating=Playable|notes= Only drops from 30 fps for like 2 secs when loading the map to teleport but for the rest it runs at an ultra-stable 30 FPS.}} | |||
{{testline|version= 1.11.4b|OS=Windows 10|region=EU|CPU= AMD FX-6100Black Edition (3,3Ghz Stock speed), 16GB noname DDR3 RAM|GPU= AMD Sapphire Nitro R9 380 (4GB) |user=patsi91 |FPS=30|rating=Playable|notes= Some minor Slowdowns in cutscenes and the like but perfectly playable otherwise. Debug option -> Timer = RDTS x1 speed - CPU mode Single Core recompiled gives better performance than Dual or Triple Core Recompiler }} | |||
{{testend}} | |||
{{testsection|1.14|collapsed}} | |||
{{testline|version=1.14.0c|OS=Windows 10 (x64)|region=USA|CPU=Intel Core i7-4710HQ @ 2.5GHz (RAM = 16.0 GB)|GPU=NVIDIA GeForce GTX980M|user=Mored1984|FPS=30|rating=Playable|notes=Some error windows appear random (Window title '''ErrEula''' Window message '''Error-Code: 151-0101''').}} | |||
{{testend}} | |||
{{testsection|1.15|collapsed}} | |||
{{testline|version=1.15.1e|OS=Windows 10 (x64)|region=USA|CPU=Intel i7-7700K @ 4.4GHz|GPU=NVIDIA GeForce GTX970|user=Terg500|FPS=30|rating=Playable|notes=The game runs perfectly at 30 FPS without noticing any issues. It only drops to 26 FPS when the world map is fully zoomed out. A custom CPU affinity that lets Cemu use only half of my logical cores is recommended to get rid of 1-2 second freezes every 30-60 seconds.}} | |||
{{testline|version=1.15.13c|OS=Windows 10 (x64) Build 18362|region=USA|CPU=AMD Ryzen 7 3700X @ 4.0GHz|GPU=NVIDIA GeForce GTX1080ti|user=Degorth|FPS=30|rating=Playable|notes=Holds stable 30 fps except when compiling shaders at the start of certain cutscenes. Reflective surfaces such as the Temple of Time and Snowpeak Ruins, as well as smoke and sparkle effects, bleed through black bars during cutscenes.}} | |||
{{testend}} | |||
{{testsection|1.17|collapsed}} | |||
{{testline|version=1.17.0d|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 2600|GPU=NVIDIA GeForce GTX960|user=Lolkork|FPS=30|rating=Playable|notes=The dual/triple-core recompliers cause performance drops and microstuttering, but it runs perfectly with the single-core recompiler. The resolution graphics pack causes issues with cinematic black bars. }} | |||
{{testline|version=1.17.3|OS=Windows 10 (x64)|region=EUR|CPU=Intel i5 4670k|GPU=NVIDIA GeForce GTX1060|user=I has ChezBurga|FPS=30|rating=Perfect|notes=(Using Cemu-Hook, affinity All Logical Cores and timer QPC 1x) No problems or graphical issues, no stuttering (Even when compiling shaders) and no issues with black bars using the resolution mod unlike previous versions.}} | |||
{{testend}} | |||
{{testsection|1.20|collapsed}} | |||
{{testline|version=1.20.2b|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=NVIDIA GeForce GTX1060|user=Prof.Purble|FPS=30|rating=Playable|notes=Game was completely playable with very little issues. The most notable problems was Wolf Link occasionally having a model error problem: Nose and Back paws disappearing (only happens on Vulkan). Tested with a couple graphical enhancements such as 4K and increased LoD Textures, no performance drop whatsoever except for when shaders get compiled, there are some micro stutters. The game is not quite perfect, but it's pretty close. Fire is no longer an issue with Vulkan.}} | |||
{{testend}} | {{testend}} | ||
{{testsection| | {{testsection|1.21|collapsed}} | ||
{{testline|version=1. | {{testline|version=1.21.4|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX 5700-XT|user=Zyga21|FPS=30|rating=Perfect|notes= }} | ||
{{testend}} | {{testend}} | ||
{{testsection| | {{testsection|1.22|collapsed}} | ||
{{testline|version=1. | {{testline|version=1.22.6c|OS=Windows 10|region=USA|CPU=AMD FX-8800P|GPU=Radeon r7 Graphics(Integrated)|user=KmvaMaeru|FPS=28-30|rating=Playable|notes=Runs smooth for the most part but has issues with the audio.}} | ||
{{testline|version=1. | {{testline|version=1.22.7|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=NVIDIA GeForce GTX 1660 Ti|user=HockeyStuddington|FPS=30 (constant)|rating=Playable|notes=Virtually Perfect on Vulkan! Played up until City in the sky dungeon with incredibly few bugs and visual glitches. Two notable exceptions are the Hyrule Kingdom map cursor being buggy and the Fused Shadows origin story cutscene experiencing a few visual errors. Wiki may no longer apply.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.26}} | |||
{{testline|version=1.26.2f|OS=Windows 10|region=EU/US|CPU=AMD Ryzen 5 3600|GPU=GTX 1060 6GB|user=chriztr|FPS=30|rating=Perfect|notes=Plays as expected}} | |||
{{testend}} | {{testend}} |
Latest revision as of 17:20, 26 September 2023
'The Legend of Zelda: Twilight Princess HD' | |
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Developer(s) | Nintendo EPD, |
Publisher(s) | Nintendo |
Series | |
Release date(s) | JP March 10, 2016 NA March 4, 2016 EU March 4, 2016 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Perfect |
GameIDs | Missing IDs |
See also... |
The Legend of Zelda: Twilight Princess HD is a Wii U enhanced remaster of the Nintendo GameCube and Wii game, Twilight Princess. It was officially announced via a Nintendo Direct webcast on November 12, 2015 and was released on March 4, 2016. It is the second remaster of a Zelda title on the Wii U, following The Wind Waker HD. A bundle set containing the Wolf Link amiibo was also released, alongside a Sound Selection CD released exclusively for a limited time. The game features graphical upgrades from the original version and runs at 1080p with most of the menu HUD having a new style of look. Also, it features some gameplay changes and quality of life improvements (such as the ability to change into Wolf Link and Normal Link on the fly via the Gamepad).
Like Wind Waker HD, most of Twilight Princess' models and assets are left the same as how they were in the original, mainly receiving the upgraded texture treatment to look less muddy and more detailed. Like Wind Waker HD however, this remake also received the 30FPS cap limit.
Configuration
- This game does not require non-default settings to run properly.
A full list of config options is available in the Config template's documentation. There are also graphic packs available.
- Recommended settings:
Just keep cemu at default, meaning;
Game Profile -> CPU Mode: Auto / Multi-core recompiler General Settings -> Graphics: Async Compile (only applies if you are using the Vulkan API. Cemuhook: Not needed for this title, but if you have it, leave everything set to "default", including the QPC to "Cemu Default".
Gameplay Videos
Testing
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- Pages using DynamicPageList3 parser function
- Nintendo EPD (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2016 (Initial release year)
- Single-player only (Game mode)
- 1 (Players supported)
- GamePad (Input supported)
- Perfect (Rating)
- List of games
- Tested on (Release): 1.4.0c
- Tested on (Release): 1.4.1
- Tested on (Release): 1.4.2
- Tested on (Release): 1.4.2b
- Tested on (Release): 1.5.0
- Tested on (Release): 1.5.1
- Tested on (Release): 1.5.2
- Tested on (Release): 1.5.3
- Tested on (Release): 1.5.4
- Tested on (Release): 1.5.5c
- Tested on (Release): 1.5.6
- Tested on (Release): 1.5.6b
- Tested on (Release): 1.6.0
- Tested on (Release): 1.6.1
- Tested on (Release): 1.6.4b
- Tested on (Release): 1.7.0c
- Tested on (Release): 1.7.2c
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.7.4d
- Tested on (Release): 1.7.5
- Tested on (Release): 1.8.0
- Tested on (Release): 1.8.1b
- Tested on (Release): 1.9.0c
- Tested on (Release): 1.11.3
- Tested on (Release): 1.11.0c
- Tested on (Release): 1.11.1
- Tested on (Release): 1.11.4b
- Tested on (Release): 1.14.0c
- Tested on (Release): 1.15.1e
- Tested on (Release): 1.15.13c
- Tested on (Release): 1.17.0d
- Tested on (Release): 1.17.3
- Tested on (Release): 1.20.2b
- Tested on (Release): 1.21.4
- Tested on (Release): 1.22.6c
- Tested on (Release): 1.22.7
- Tested on (Release): 1.26.2f