{{testline|version=1.6.4b|OS=Windows 10|region=USA|CPU=Intel Core i5 2500k @ 4.2ghz|GPU=AMD R9 390|user=RandomDude|FPS=15|rating=Runs|notes=FPS outdoors ranges between 8-15fps. Extreme brightness during day time that washes out things so bad, that I can't even see where I'm going. Clicking on affinity links in the menu crashes the game 100% of the time also. I was able to repeat this 5x in a row. The brightness and affinity link menu crashing, is why I selected ""semi-playable"". }}
{{testline|version=1.6.4b|OS=Windows 10|region=USA|CPU=Intel Core i5 2500k @ 4.2ghz|GPU=AMD R9 390|user=RandomDude|FPS=15|rating=Runs|notes=FPS outdoors ranges between 8-15fps. Extreme brightness during day time that washes out things so bad, that I can't even see where I'm going. Clicking on affinity links in the menu crashes the game 100% of the time also. I was able to repeat this 5x in a row. The brightness and affinity link menu crashing, is why I selected ""semi-playable"". }}
{{testend}}
{{testend}}
{{testsection|1.7}}
{{testsection|1.7|collapsed}}
{{testline|version=1.7.0|OS=Windows 10|region=USA|CPU=Intel Core i7 6700K @ 4Ghz|GPU=Nvidia GTX 1080 @2.1Ghz|user=demonx|FPS=30|rating=Loads|notes=Lots of freezes during gameplay, pre-recorded cinematics not working at all, they freeze right away, ingame cinematics are fine.}}
{{testline|version=1.7.0|OS=Windows 10|region=USA|CPU=Intel Core i7 6700K @ 4Ghz|GPU=Nvidia GTX 1080 @2.1Ghz|user=demonx|FPS=30|rating=Loads|notes=Lots of freezes during gameplay, pre-recorded cinematics not working at all, they freeze right away, ingame cinematics are fine.}}
{{testline|version=1.7.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=25-30|rating=Playable|notes=No major changes from 1.6.4}}
{{testline|version=1.7.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=25-30|rating=Playable|notes=No major changes from 1.6.4}}
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{{testline|version=1.7.3d|OS=Windows 10 |region=USA|CPU=Intel Core i7 6700HQ|GPU=Nvidia GTX 960M 4GB|user=Ab|FPS=25-30|rating=Playable|notes=Unnoticable performance change on 1080p but 5-8 fps lower on 4K compared to v1.7.2.}}
{{testline|version=1.7.3d|OS=Windows 10 |region=USA|CPU=Intel Core i7 6700HQ|GPU=Nvidia GTX 960M 4GB|user=Ab|FPS=25-30|rating=Playable|notes=Unnoticable performance change on 1080p but 5-8 fps lower on 4K compared to v1.7.2.}}
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @4.6Ghz|GPU=NVIDIA GTX 970|user=Crowzer|FPS=30|rating=Playable|notes=Cannot do deeply test because the game randomly freeze and I have to kill the process. This issue was also in 1.7.4}}
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @4.6Ghz|GPU=NVIDIA GTX 970|user=Crowzer|FPS=30|rating=Playable|notes=Cannot do deeply test because the game randomly freeze and I have to kill the process. This issue was also in 1.7.4}}
{{testend}}
{{testsection|1.8}}
{{testline|version=1.8.0b|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 1600 @3.7Ghz|GPU=NVIDIA GTX 1070|user=lasyan3|FPS=30|rating=Runs|notes=Framerate is good and much stable than 1.7.5 but I cannot say the game is "Playable" because it randomly yet frequently freezes.}}
Xenoblade Chronicles X is an action role-playing video game developed by Monolith Soft and published by Nintendo. Part of the Xeno series of video games, it serves as a spiritual successor to Xenoblade Chronicles on the Wii. The game centers on the player's customizable player character, and main characters Elma and Lin Lee efforts to survive and coexist with the indigenous creatures on a hostile alien planet while striving to protect humanity.
First cut scene does not play, second cut scene has no audio, characters have no voices, character models are invisible after character creation, game crashed after leaving the first area.
10-15fps in title screen, 20-30fps in cutscenes, 5-10fps in-game, many character model/texture issues, environment/background and weather looks decent.
15-20fps in title screen, 30-50fps in cutscenes, 10-15fps in-game, many character model/texture issues, environment/background and weather looks decent.
Most cutscenes run so slow they have to be skipped (press start and skip.. easy), once in the character select screen game looks mostly fine, except lighting and minute texture mapping issues, but it runs at 28-30FPS for me. However, once in-game it runs at about 15-23 FPS, fluctuating. Surprisingly, besides the character and enemy models flickering in and out of view, the environment looks very spot-on to the original. No major environment issues. The protagonist's face gets mangled easily, though Elma looks perfectly fine in the first scene. You have to be patient with loading screens, as the emulator struggles to load in tandem with the game it will seem to freeze. However, after a couple loading screens, I had alt-tabbed away from the game... while alt-tabbed away CEMU crashed.
15-30fps in title screen, 15-30fps in cutscenes, 10-15fps in-game, many character model/texture issues, environment/background and weather looks decent. First cutscene still has to be skipped and is not played, following cutscenes play with improper audio and appear to maintain a stable fps for the most part. (either 15-20 or 25-30)
Now seems to consistently crash before the title screen when shader cache is present, remove/delete appropriate .BIN file in shader cache folder before loading the game to bypass this. (file name is same as SaveDir in Cemu's titlebar)
Mangled textures of most faces of the protagonist. Game runs as if it was slowed down, but the in game time is sped up 3-4 times. Lighting is messed up, night time seems fine, but when it's day time everything gets extremly biright. Colors also seem to be a lot darker than they are on the console. I made it as far as to NLA without any crashes and I didn't play anything after that. Sound is next to unhearable, distorted and slowed down especially in the cutscenes. It is very difficult to enter the protagnoist's name, but it might just be me being stupid.
Game cycles through day night cycles in about 10 seconds. Day time is completely washed out. Engine is FPS limited so the game just gets slower as FPS gets lower instead of just getting choppy. Game is basically unplayable when you get the area where the town is just from how slow it is. The elevator to get into the town doesn't work at all.
Stretched polygons everywhere, takes a good while to load after starting a new game. Sound plays for a couple seconds then stops. Frequent hangs. Way too much bloom.
10-15fps in title screen, 15-30fps in cutscenes, 10-18fps in-game. Character models/textures no longer stretch, environment/background looks decent. First cutscene still has to be skipped, following cutscene now plays with proper audio and is at a consistent 30fps.
Lighting issue is now present, (excessively bright) appears to be AMD-GPU specific.
killing a enemy made cubes in the air above them and the game is too white (didn't change the brightness) and changing from the first area made some textures go white
FPS outdoors ranges between 8-15fps. Extreme brightness during day time that washes out things so bad, that I can't even see where I'm going. Clicking on affinity links in the menu crashes the game 100% of the time also. I was able to repeat this 5x in a row. The brightness and affinity link menu crashing, is why I selected ""semi-playable"".
Half FPS drop compared to the 1.7.2. I had to change the GraphickPack resolution from 4K to 1080 to get stable 30 FPS. Purple textures and small voices issues are still present. Sometime, some visuals glitches appear on face, body and hairs for characters. Beside that, the game can be completed