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{{Infobox VG | {{Infobox VG | ||
|title = New Mario Bros. U | |title = New Super Mario Bros. U | ||
|image = [[File: | |image = [[File:New Super Mario Bros U.png|295px]] | ||
|developer = Nintendo EAD | |developer = Nintendo EAD | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|series = Super Mario | |series = Super Mario | ||
|released = {{vgrelease|NA=November 18, 2012|PAL=November 30, 2012|JP= | |released = {{vgrelease|NA=November 18, 2012|PAL=November 30, 2012|JP=December 8, 2012}} | ||
|genre = | |genre = Platform | ||
|modes = Single-player, Multiplayer (5) | |modes = Single-player, Multiplayer (5) | ||
|input = GamePad, Wii Remote | |input = GamePad, Pro Controller, Wii Remote, Classic Controller Pro | ||
|wikipedia = New_Super_Mario_Bros._U | |wikipedia = New_Super_Mario_Bros._U | ||
|rating = | |rating = Perfect | ||
}} | }} | ||
'''New Super Mario Bros. U''' is the fourth title in Nintendo's "New Super Mario Bros." lineup, and the seventeenth overall in the "Super Mario" series. Since launching with the Wii U in 2012, it sold 5.34 million units, making it one of the highest-grossing Wii U games to date (second only to [[Mario Kart 8]]). It's your standard fare 2D Mario sidescroller; Bowser kidnaps the Princess, Mario must work his way through 8 themed worlds to save the day. This time, however, Nintendo has brought back many of the overworld elements of Super Mario World, such as a connected world map and an emphasis on sloped terrain. | '''New Super Mario Bros. U''' is the fourth title in Nintendo's "New Super Mario Bros." lineup, and the seventeenth overall in the "Super Mario" series. Since launching with the Wii U in 2012, it sold 5.34 million units, making it one of the highest-grossing Wii U games to date (second only to [[Mario Kart 8]]). It's your standard fare 2D Mario sidescroller; Bowser kidnaps the Princess, Mario must work his way through 8 themed worlds to save the day. This time, however, Nintendo has brought back many of the overworld elements of Super Mario World, such as a connected world map and an emphasis on sloped terrain. | ||
== Known Issues == | == Known Issues == | ||
===Crashes=== | |||
#Unless you enable the "Crash Fix" graphicPack in the Workarounds section, the game will crash without the Compatibility Files from your Wii U. (See: External Files) | |||
#<s>On '''Acorn Plains - Blooper's Secret Lair''' the game will freeze when the player gets to the second star coin. The only way to unfreeze the game is to restart. </s> it has been fixed in Cemu 1.23.0c | |||
=== Requirements To Complete World 7 === | |||
* Pre-Update 1.3.0 - Motion Controls (and therefore a controller or device set up for motion input) is required to finish the last level in World 7. https://cemu.cfw.guide/controller-configuration | |||
* Update 1.3.0 - Set your controller input API in Cemu's input settings to be used as a Wii U Pro Controller; the left and right triggers can be used for the motion segment in this and other levels. | |||
=== External files === | === External files === | ||
Both New Super Mario Bros. U and [[New Super Luigi U]] require four files not provided by the emulator to pass the | Both New Super Mario Bros. U and [[New Super Luigi U]] require four files not provided by the emulator to pass the Title Screen: | ||
{| class="wikitable sortable" | |||
|- | |||
! filename !! size in bytes | |||
|- | |||
| FFLResHigh.dat || style="text-align:right" | 3,871,104 | |||
|- | |||
| FFLResHighLG.dat || style="text-align:right" | 3,856,000 | |||
|- | |||
| FFLResMiddle.dat || style="text-align:right" | 1,490,368 | |||
|- | |||
| FFLResMiddleLG.dat || style="text-align:right" | 1,489,600 | |||
|} | |||
These files must be dumped from your Wii U. https://cemu.cfw.guide/online-play - Dumping your Online Files with Dumpling includes the Compatibility Files | |||
== Configuration == | == Configuration == | ||
This game does not require non-default settings to run properly. | This game does not require non-default settings other than the additional files listed above to run properly. There are [[Tutorial:Graphic pack|graphic packs available]]. | ||
{{cot|1=Boost Blocks|left=yes}} | |||
[https://www.mariowiki.com/Boost_Block Boost Blocks] are available with the following CEMU input configuration: | |||
{| class="wikitable" | |||
|- | |||
! # !! Emulated controller | |||
|- | |||
| Controller 1 || Wiimote/Wii U Pro Controller | |||
|- | |||
| Controller 2 || Wii U Gamepad | |||
|} | |||
After adjusting CEMU Input settings accordingly, choose the Wii Remote option in the game's controller selection prompt. Boost Blocks may now be placed by clicking on the desired area in either the game's main window or Gamepad view. | |||
{{cob}} | |||
== Game Version Information == | |||
===Wii U Pro Controller Compatibility=== | |||
{| class="wikitable" | |||
|- | |||
! Game Version !! Compatible? | |||
|- | |||
| v64 || YES | |||
|- | |||
| v48 || NO | |||
|- | |||
| v32 || NO | |||
|- | |||
| v0 || NO | |||
|} | |||
== Gameplay | == Gameplay Videos == | ||
{{#ev:youtube|XkY9sLN5iSs|400|inline|Since fairly early on, NSMBU has actually been running very well in Cemu (other than the obligatory invisible coins and music tracks playing all at once)|frame}} | {{#ev:youtube|XkY9sLN5iSs|400|inline|Since fairly early on, NSMBU has actually been running very well in Cemu (other than the obligatory invisible coins and music tracks playing all at once)|frame}} | ||
{{#ev:youtube|kkt1q0Vj_0M|400|inline|Now, however, the game runs nearly flawlessly on most PCs!|frame}} | {{#ev:youtube|kkt1q0Vj_0M|400|inline|Now, however, the game runs nearly flawlessly on most PCs!|frame}} | ||
{{#ev:youtube| | {{#ev:youtube|kuCdh7OUZ5w|400|inline|[https://youtu.be/kuCdh7OUZ5w Cemu Emulator 1.12: New Super Mario Bros. U]|frame}} | ||
{{#ev:youtube|vVNjWpO0IK0|400|inline|[https://youtu.be/vVNjWpO0IK0 Cemu 1.12.0d New SUPER MARIO BROS. U - 4k]|frame}} | |||
{{#ev:youtube|5eQmmqa6hFs|400|inline|[https://youtu.be/5eQmmqa6hFs New Super Mario Bros. U on Cemu 1.26.2]|frame}} | |||
== Testing == | == Testing == | ||
{{ | {{cot|Older Testing (1.7~1.22)}} | ||
{{testsection|1.4|collapsed}} | {{testsection|1.4|collapsed}} | ||
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i3 2100 @ 3.3GHz|GPU=NVIDIA GeForce GT 430|user=fernando51|FPS=20-30|rating=Runs|notes=Coins are invisible, music does not loop properly.}} | {{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i3 2100 @ 3.3GHz|GPU=NVIDIA GeForce GT 430|user=fernando51|FPS=20-30|rating=Runs|notes=Coins are invisible, music does not loop properly.}} | ||
Line 105: | Line 155: | ||
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core 2 Duo E8200|GPU=Nvidia GTX 650 1GB|user=The Blue Shells|FPS=58/60|rating=Playable}} | {{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core 2 Duo E8200|GPU=Nvidia GTX 650 1GB|user=The Blue Shells|FPS=58/60|rating=Playable}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.6}} | {{testsection|1.6|collapse}} | ||
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Certain objects in certain themes/levels seems to be shaking when running, other than that no major changes from 1.5.1}} | {{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Certain objects in certain themes/levels seems to be shaking when running, other than that no major changes from 1.5.1}} | ||
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Loads|notes=Crashes after pressin "A" button during attract mode}} | {{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Loads|notes=Crashes after pressin "A" button during attract mode}} | ||
Line 112: | Line 162: | ||
{{testline|version=1.6.3|OS=Windows 10|region=USA|CPU=AMD A8 7410 @ 2.2GHz|GPU=AMD Radeon R7 M440|user=Lsc|FPS=29-60|rating=Playable|notes=Objects still shaking while Mario running. }} | {{testline|version=1.6.3|OS=Windows 10|region=USA|CPU=AMD A8 7410 @ 2.2GHz|GPU=AMD Radeon R7 M440|user=Lsc|FPS=29-60|rating=Playable|notes=Objects still shaking while Mario running. }} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.7}} | {{testsection|1.7|collapsed}} | ||
{{testline|version=1.7.0|OS=Windows 10|region=USA|CPU=AMD FX 6300 @ 3.5GHz|GPU=Nvidia GT 730 GDDR5|user=Raptorbk|FPS=40-60|rating=Playable|notes= Some shadows on the ground seems to be Shaking}} | {{testline|version=1.7.0|OS=Windows 10|region=USA|CPU=AMD FX 6300 @ 3.5GHz|GPU=Nvidia GT 730 GDDR5|user=Raptorbk|FPS=40-60|rating=Playable|notes= Some shadows on the ground seems to be Shaking}} | ||
{{testline|version=1.7. | {{testline|version=1.7.1|OS=Windows 7|region=USA|CPU=AMD A10 5800K 3.8GHz|GPU=Nvidia GTX 660|user=Deelish|FPS=35-60|rating=Playable|notes= Cemu freezes randomly in water levels depending on how you play through them. Mario glitches in and out when selecting Begin Story Mode?.}} | ||
{{testline|version=1.7.2|OS=Windows 7|region=USA|CPU=AMD A10 5800K 3.8GHz|GPU=Nvidia GTX 660|user=Deelish|FPS=35-60|rating=Playable|notes= Mario glitch fixed. Cemu still freezes in water levels while audio keeps playing. }} | |||
{{testend}} | |||
{{testsection|1.8|collapsed}} | |||
{{testline|version=1.8.2b|OS=Windows 10|region=USA|CPU=Intel Pentium G4560 3.5GHz|GPU=AMD RX 470|user=BayoNX19|FPS=0|rating=Loads|notes= Game no longer goes past title screen. Application softlocks, even with required files added to Cemu. }} | |||
{{testend}} | |||
{{testsection|1.9|collapsed}} | |||
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 920|GPU=GTX 760|user=iTimo01|FPS=60|rating=Playable|notes= Cemuhook installed. Only World 1 Tested }} | |||
{{testend}} | |||
{{testsection|1.10|collapsed}} | |||
{{testline|version=1.10.0f|OS=Windows 10|region=USA|CPU=Intel Core i7 4790K|GPU=GTX 1080Ti|user=outlyer|FPS=60|rating=Playable|notes=Crashes upon obtaining tbe acorn in World 1-1, appears to be sound related. }} | |||
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 1070|user=FaserF|FPS=60|rating=Playable|notes=Game worked better with V1.9 of Cemu! In 1.10 it randomly crashes in Leves (for example getting Mushrooms and more...). Hopefully fixed in a new Cemu Version! For now better use V1.9.}} | |||
{{testline|version=1.10.0f|OS=Windows 10|region=EUR|CPU=Intel Core i7 6700K|GPU=GTX 1080|user=ultrameatboy|FPS=60|rating=Playable|notes=Same issue as outlyer, crashes upon picking up any acorn in 1-1, have not tested in any other levels. }} | |||
{{testline|version=1.10.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600k|GPU=GTX 1070|user=roesch|FPS=60|rating=Playable|notes=No issues with acorns. Would give a Perfect rating, but only tried the first two levels, issues may lie ahead.}} | |||
{{testend}} | |||
{{testsection|1.11|collapsed}} | |||
{{testline|version=1.11.3|OS=Windows 10|region=USA|CPU=Intel Core i7 8700K|GPU=Intel UHD 630|user=zachhilman|FPS=55-60|rating=Playable|notes=Only played first two levels.}} | |||
{{testline|version=1.11.4b|OS=Windows 10|region=EUR|CPU=Intel Core i5 4690K|GPU=Nvidia GTX 970|user=Alinach120602|FPS=60|rating=Perfect|notes=Runs great even with [https://slashiee.github.io/cemu_graphic_packs/ 4K Graphics Pack]. I recommend using the Single-core recompiler there just is no point in using more than one core.}} | |||
{{testline|version=1.11.6b|OS=Windows 10 x64|region=USA|CPU=Intel Core i7 3700 @ 3.9GHz|GPU=AMD RX 560 OC 2Gb|user=Eric-of-The-Sun|FPS=60|rating=Perfect|notes=Runs great. Find a complete transferable shader cache and you won't see any stuttering. Performance is buttery smooth, so I recommend using the Single-core recompiler there just is no point in using more than one core. Only Worlds 1 and 2 were tested.}} | |||
{{testline|version=1.11.6b|OS=Windows 10 x64|region=EUR|CPU=Intel Core i7-4710HQ @ 2.5GHz|GPU=NVIDIA GTX 970m|user=cdxxx|FPS=60|rating=Perfect|notes=Went through a 100% run (5 stars on the savefile) from scratch with no issues or stuttering at all.}} | |||
{{testend}} | |||
{{testsection|1.12|collapsed}} | |||
{{testline|version=1.12.0d|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770|GPU=Nvidia GTX 980ti|user=Sonicarrow|FPS=60|rating=Perfect|notes= to prevent the CTD after start screen, dump the external files}} | |||
{{testend}} | |||
{{testsection|1.15|collapsed}} | |||
{{testline|version=1.15.0e|OS=Windows 10 x64|region=USA|CPU=AMD Ryzen 5 1500x|GPU=AMD Radeon HD 6970|user=TheOneCode|FPS=59.50|rating=Playable|notes=Many visual glitches and errors. some backgrounds were voids and others incomplete. Otherwise, no stutters, just small drops of <1 fps.}} | |||
{{testline|version=1.15.1e|OS=Windows 10 x64|region=USA|CPU=Intel i5-9600k @ 4.3Ghz|GPU=Intel UHD 630|user=jkcoxson|FPS=60|rating=Playable|notes=This game runs well except for the occasional stutters. Occasionally drops to around 58 FPS but over very nice for Intel GPU.}} | |||
{{testline|version=1.15.1e|OS=Windows 10 x64|region=USA|CPU=Intel i3-4150 @ 3.5Ghz|GPU=Nvidia GTX 1050|user=kdesktop|FPS=60|rating=Perfect|notes=I finished the whole game with my brother. We can not see any errors or failures and the game is always stable at 60fps. Using the latest versions of the cemuhook and 1080p Graphic Pack.}} | |||
{{testend}} | |||
{{testsection|1.16|collapsed}} | |||
{{testline|version=1.16.1|OS=Windows 10 x64|region=USA|CPU=Intel i5-4670k @ 3.4Ghz|GPU=AMD Radeon RX 570|user=supervinh0000|FPS=60|rating=Perfect|notes=Full game playthrough using Vulkan and old OpenGL cache + FancyFX and 1080p Resolution graphic pack. Rare stutter, usually when entering new area for the first time, other than that game lock perfectly at 60fps. Requires GPU buffer cache accuracy workaround to avoid crashes}} | |||
{{testline|version=1.16.1|OS=Windows 10 x64 1909|region=EUR|CPU=AMD 2700X DDR4 16Go|GPU=NVIDIA GTX970 (Driver 441.66)|user=Xetron4|FPS=60|rating=Perfect|notes=Game:[[New Super Mario Bros. U + New Super Luigi U]] Mode Vulkan & OpenGL - Works Great - No problem - Game Time = +9h}} | |||
{{testend}} | |||
{{testsection|1.18|collapsed}} | |||
{{testline|version=1.18.0b|OS=Windows 10 x64|region=EUR|CPU=Intel Core i5 7400|GPU=Nvidia GTX 1050 Ti|user=DCMenYT|FPS=60|rating=Perfect|notes=The game works great! 60 fps gives out without much difficulty. Works great on both OpenGL and the Vulkan API.}} | |||
{{testend}} | |||
{{testsection|1.21|collapsed}} | |||
{{testline|version=1.21.4|OS=Windows 10 x64|region=EUR|CPU=AMD Ryzen 5 2500U|GPU=Vega 8 (igpu)|user=Abhinav|FPS=60|rating=Perfect|notes=60 fps (rare fps drops) Works great the Vulkan API.}} | |||
{{testend}} | |||
{{testsection|1.23}} | |||
{{testline|version=1.23.1|OS=Windows 10 x64|region=EUR|CPU=Intel Xeon W3680 DDR3 16GB|GPU=NVIDIA GTX1080 (Driver 471.11)|user=SHL218|FPS=60|rating=Perfect|notes=Mode Vulkan with Async shader compile and 1080P graphics pack and game load fix - Works great with buttery-smooth gameplay, Played Through New Super Luigi U in it's entirety and 30% of NSMBU - Minor issue with "Bonus Videos" displaying as red and black (Hard to see)}} | |||
{{testend}} | |||
{{testsection|1.26}} | |||
{{testline|version=1.26.0c|OS=Windows 10 x64|region=USA|CPU=i5 10300H|GPU= Nvidia GTX 1650 Ti |user= Sonic2021 |FPS=60|rating=Perfect|notes= Played through the Entire Game. 1080p Graphics Pack Enabled. Absolutely no issues with New Super Mario Bros U with the Title Screen Crash Fix enabled. As for New Super Luigi U, If you have the base NSLU Game or the combo of NSMBU and NSLU, then it works. But if you have the DLC, then you are out of luck as it crashes at the opening cutscene of that mode. Tried all sorts of ways but no luck. Other than that, no problems though.}} | |||
{{testline|version=1.26.2f|OS=Windows 11 x64|region=USA|CPU=i5-4570|Ram Size= 8gb|GPU= AMD Radeon HD 8570 (1gb)|user= DXLS |FPS=60|rating=Perfect|notes= The emulator for low-resource PCs is really well optimized.}} | |||
{{testline|version=1.26.2f|OS=Windows 10|region=EUR|CPU=Ryzen 7 5800X|RAM Size=32GB DDR4-3200|GPU=RTX 3070|user= PenguinInitiate|FPS=60|rating=Perfect|notes= Aside from the intro crash requiring an aftermath fix, the game runs perfectly fine on Vulkan.}} | |||
{{testend}} | |||
{{cob}} | |||
{{cot|Older Testing (1.27)|expand=yes}} | |||
{{testsection|1.27}} | |||
{{testend}} | |||
{{cob}} | |||
{{cot|Newer Testing (2.0+)|expand=yes}} | |||
{{testsection|version=2.0-25}} <!-- Latest minor revision, i.e. 1.6.1, 1.5.6b, etc --> | |||
{{testline|version=2.0-25|OS=Windows 10|region=EUR|CPU=Intel Xeon 1680v2 |GPU=NVIDIA GeForce GTX 1060 6GB|user=Astyanax|FPS=60|rating=Playable|notes= Fully Playable whether you have the combo pack, standalone or DLC version, remember to turn on the Crash Fix under Graphics Packs.}} | |||
{{testend}} | {{testend}} |
Latest revision as of 12:03, 25 February 2024
New Super Mario Bros. U | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | |
Release date(s) | JP December 8, 2012 NA November 18, 2012 PAL November 30, 2012 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Perfect |
GameIDs | Missing IDs |
See also... |
New Super Mario Bros. U is the fourth title in Nintendo's "New Super Mario Bros." lineup, and the seventeenth overall in the "Super Mario" series. Since launching with the Wii U in 2012, it sold 5.34 million units, making it one of the highest-grossing Wii U games to date (second only to Mario Kart 8). It's your standard fare 2D Mario sidescroller; Bowser kidnaps the Princess, Mario must work his way through 8 themed worlds to save the day. This time, however, Nintendo has brought back many of the overworld elements of Super Mario World, such as a connected world map and an emphasis on sloped terrain.
Known Issues
Crashes
- Unless you enable the "Crash Fix" graphicPack in the Workarounds section, the game will crash without the Compatibility Files from your Wii U. (See: External Files)
On Acorn Plains - Blooper's Secret Lair the game will freeze when the player gets to the second star coin. The only way to unfreeze the game is to restart.it has been fixed in Cemu 1.23.0c
Requirements To Complete World 7
- Pre-Update 1.3.0 - Motion Controls (and therefore a controller or device set up for motion input) is required to finish the last level in World 7. https://cemu.cfw.guide/controller-configuration
- Update 1.3.0 - Set your controller input API in Cemu's input settings to be used as a Wii U Pro Controller; the left and right triggers can be used for the motion segment in this and other levels.
External files
Both New Super Mario Bros. U and New Super Luigi U require four files not provided by the emulator to pass the Title Screen:
filename | size in bytes |
---|---|
FFLResHigh.dat | 3,871,104 |
FFLResHighLG.dat | 3,856,000 |
FFLResMiddle.dat | 1,490,368 |
FFLResMiddleLG.dat | 1,489,600 |
These files must be dumped from your Wii U. https://cemu.cfw.guide/online-play - Dumping your Online Files with Dumpling includes the Compatibility Files
Configuration
This game does not require non-default settings other than the additional files listed above to run properly. There are graphic packs available.
Boost Blocks | ||||||
---|---|---|---|---|---|---|
Boost Blocks are available with the following CEMU input configuration:
After adjusting CEMU Input settings accordingly, choose the Wii Remote option in the game's controller selection prompt. Boost Blocks may now be placed by clicking on the desired area in either the game's main window or Gamepad view. |
Game Version Information
Wii U Pro Controller Compatibility
Game Version | Compatible? |
---|---|
v64 | YES |
v48 | NO |
v32 | NO |
v0 | NO |
Gameplay Videos
Testing
Older Testing (1.7~1.22) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Older Testing (1.27) | ||||||||||||||||||
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Newer Testing (2.0+) | |||||||||||||||||||||||||||
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- Pages using DynamicPageList3 parser function
- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2012 (Initial release year)
- GamePad (Input supported)
- Perfect (Rating)
- List of games
- Tested on (Release): 1.4.0c
- Tested on (Release): 1.4.1
- Tested on (Release): 1.4.2
- Tested on (Release): 1.4.2b
- Tested on (Release): 1.5.0
- Tested on (Release): 1.5.1
- Tested on (Release): 1.5.2
- Tested on (Release): 1.5.3
- Tested on (Release): 1.5.4
- Tested on (Release): 1.5.5c
- Tested on (Release): 1.5.6
- Tested on (Release): 1.5.6b
- Tested on (Release): 1.6.0
- Tested on (Release): 1.6.1
- Tested on (Release): 1.6.3
- Tested on (Release): 1.7.0
- Tested on (Release): 1.7.1
- Tested on (Release): 1.7.2
- Tested on (Release): 1.8.2b
- Tested on (Release): 1.9.0c
- Tested on (Release): 1.10.0f
- Tested on (Release): 1.10.0
- Tested on (Release): 1.11.3
- Tested on (Release): 1.11.4b
- Tested on (Release): 1.11.6b
- Tested on (Release): 1.12.0d
- Tested on (Release): 1.15.0e
- Tested on (Release): 1.15.1e
- Tested on (Release): 1.16.1
- Tested on (Release): 1.18.0b
- Tested on (Release): 1.21.4
- Tested on (Release): 1.23.1
- Tested on (Release): 1.26.0c
- Tested on (Release): 1.26.2f
- Tested on (Release): 2.0-25