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Super Mario 3D World: Difference between revisions
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{{testend}} | {{testend}} | ||
{{testsection|1.5|collapse}} | {{testsection|1.5|collapse}} | ||
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=40-60|rating=Playable|notes=Cloud shadows are improved and not an issue at all/broken on some levels tested and better lighting in general. Can now select/use Wii U Pro controllers properly/natively instead of gamepad via in-game options and all buttons seem to work without any issues.}} | |||
{{testline|version=1.5.0|OS=Windows 8.1|region=USA|CPU=Intel Core i5-5200U @ 2.20Ghz|GPU=Nvidia Geforce 920M|user=rossaline|FPS=30 (max. 45, min. 15)|rating=Playable|notes=There are still some audio (sounds played incorrectly) and graphical glitches (bright worlds/levels & shadow problems being most noticeable). | |||
The slow-mo seems to be weaker. | |||
Often drops to 15 fps. Experienced it before in 1.4.2b but it was rare there.}} | |||
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Core i7 3820 @4.3ghz|GPU=Nvidia GTX 680M|user=Pol40|FPS=60|rating=Playable}} | |||
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=Intel Core i7-6820HK @ 798MHz|GPU=Nvida GTX 980|user=Poof|FPS=50-60|rating=Runs|notes=Some levels impossible to complete due to lacking features (Breathing) / Physics glitches. Cannot go past 3-7 due to platforms bugging out and falling through the world where they'd normally stand still.}} | |||
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i7-4700HQ|GPU=NVIDIA GeForce GTX 850M DDR3|user=darkzora97|FPS=10-20 in World 1-5, 50-60 in everywhere else|rating=Playable|notes=Lack of shadows in 2-3 in the section after checkpoint, lack of mic emulation for 2-2 and 1-Captain Toad (2-2 and 2-3 are difficult to complete; 1-Captain Toad is impossible), minor audio issues, significant FPS drops in most of world 1-5. From 1.4.2b multiplayer is supported and FPS doesn't really change from singleplayer.}} | |||
{{testline|version=1.5.0|OS=Windows 7 |region=USA|CPU=AMD FX-4300|GPU=Nvidia GTX 660|user=rezony|FPS=40|rating=Playable}} | |||
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz|GPU=AMD Radeon HD 6670|user=MasterMario97|FPS=40-60|rating=Playable|notes=A significant performance boost over the previous version. Backgrounds still black/can't be drawn correctly}} | |||
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=AMD FX-8350|GPU=Nvidia GTX 970|user=Niiiz|FPS=55-60|rating=Playable|notes=Huge improvement but frames still dip to 15 or less in certain areas of certain levels. }} | |||
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core 2 Quad Q9400|GPU=Nvidia GTX 750 Ti|user=P_G09|FPS=29|rating=Playable|notes=game works well but in sometimes it drops to 11 FPS}} | |||
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i3 3220|GPU=AMD Radeon HD 5670|user=Azra|FPS=30-50|rating=Playable}} | |||
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=AMD-FX 6300|GPU=AMD Radeon R9 380|user=Meta_KnightX|FPS=30-60 FPS (Depends on each levels demands|rating=Runs|notes=There are lag on some levels and lag on stage selection | |||
Some issues with Cemu itself: | |||
Some levels require microphone. | |||
Switch platforms fall off and respawn continuously and are impossible to bypass | |||
The whole game is possible to beat, but will be stopped at the last level of this first Bonus World by switch platform glitch}} | |||
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i7 4720HQ|GPU=Nvidia GTX 960M|user=oph|FPS=50-60|rating=Playable|notes=Game runs buttery smooth other than levels with the blue switches on them World 1 - 5 is choppy until you activate all of the switches on the screen. }} | |||
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=Intel Core i3-6100 @ 3.70 GHz|GPU=NVIDIA GeForce GTX 550 Ti|user=Piddle|FPS=40-60|rating=Runs|notes=Brief, low (30 or less) FPS during particle explosions. Lighting, shadow, and some texture popping issues. Circus stage unplayable due to extreme amounts of stuttering. Sounds being cut out particularly during cut scenes.}} | |||
{{testline|version=1.5.2|OS=Windows 8|region=USA|CPU=Intel Core i5-3570 @ 3.4GHz|GPU=Nvidia Geforce GTX 650 Ti|user=Killer4Free|FPS=N/A|rating=Unplayable|notes=Crashes on startup}} | |||
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i5-3570|GPU=NVIDIA GTX 970|user=revdath|FPS=40|rating=Playable}} | |||
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7 4710HQ|GPU=Nvidia GTX 860M|user=that_90s_guy|FPS=55|rating=Playable|notes=Butter smooth 60fps in most levels but the overworld, except in some minor areas.}} | |||
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=AMD FX-8350|GPU=AMD R9 290x|user=Jeronimo654|FPS=40-50|rating=Playable|notes=A few light and sound glitches and 40-50FPS are still kinda slow but it's playable.}} | |||
{{testline|version=1.5.2|OS=Windows 7|region=USA|CPU=AMD Phenom II X4 810|GPU=AMD Radeon 6750 DDR3 |user=bio3c|FPS=mostly 30 or worse (sound) 60 (nosound) build|rating=Playable|notes=horrible performance in stages like Switch Scramble Circus}} | |||
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=NVIDIA GeForce GTX 1080|user=truedread|FPS=50-60|rating=Playable|notes=Stuttering at times, texture issues, and music glitches but very playable}} | |||
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i5 3570|GPU=Nvidia GTX660Ti SC|user=Avecesar91|FPS=20~60|rating=Runs|notes=Estaría bueno que agregaran la opción "soplar el micrófono" mediante un botón.}} | |||
{{testline|version=1.5.3|OS=Windows 7|region=USA|CPU=Intel Core i5 4690K 3.5 Ghz|GPU=AMD Radeon R9 280 3GB|user=MAVLL|FPS=55 Fps|rating=Playable|notes=I get mostly 60 fps. But for some moments i see 50 fps, so i put an avergare. I'm in the World 3 already now i can blow. Note: Would be great if the Middle button for my Xbx 360 wireless (The Microsoft Button) can be mapped. I know you will Do :-) }} | |||
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel i7 6700k |GPU=Nvidia GTX 1070|user=AwesomeFaceTM|FPS=30|rating=Playable|notes=no more lag spikes! however the bloom/glossy effect was removed and I thought that made the game look a whole lot better.}} | |||
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel i5 6400 (non-k) @ 4.05Ghz|GPU=AMD RX480|user=Surnavis|FPS=55-60|rating=Playable|notes=some stages drop to 30FPS become slow motion. when play with 2 player sometime freeze in the world (need to close and open cemu [able to continue the game])}} | |||
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel i5-4440|GPU=Nvidia Gtx 960|user=AndresCedano|FPS=55-60|rating=Playable}} | |||
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i5 4670k|GPU=Nvidia GTX 760|user=pixelgrinder|FPS=60|rating=Playable|notes=Completed de game with minor glitches, in the final tower one green ladder has a weird black texture but thats all.}} | |||
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5-4590S @ 3.00 GHz|GPU=NVidia Quadro K620|user=Tabish3304|FPS=50-60|rating=Playable|notes=The platforms in world 3-7 glitch and fall making the level hard(still finishable)/ fps drops down drastically on random but rare occasions.}} | |||
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel Core i5 4590|GPU=Nvidia GTX 970|user=Ikaruga|FPS=60|rating=Playable|notes=Minor glitches like screen flickering appear from time to time, when Stars appear the game slows down to about 20fps for a short time, still very playable.}} | |||
{{testline|version=1.5.4|OS=Windows 7|region=USA|CPU=Intel Xeon E5462|GPU=Nvidia GTX 750Ti (Reference)|user=Lazura|FPS=30|rating=Perfect|notes=Runs at half speed most of the time, other than than very playable.}} | |||
{{testline|version=1.5.4|OS=Windows 10|region=EUR|CPU=AMD Athlon X4 760K 3.6Ghz|GPU=AMD Radeon HD 7790 OC|user=Adriiii1|FPS=55|rating=Playable|notes=8GB RAM 1666Mhz}} | |||
{{testline|version=1.5.5c|OS=Windows 10|region=EUR|CPU=Intel Core i3-4150|GPU=NVIDIA Geforce GT 710|user=InfectaDoEmulators|FPS=58 - 60|rating=Playable|notes=After Completing Level Ground Disappears But Other Entities (Ex.Flag Pole) Stays}} | |||
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel Core i7|GPU=asus gtx 1070 strix gaming|user=seth bones|FPS=59|rating=Playable}} | |||
{{testline|version=1.5.5c|OS=Windows 7|region=EUR|CPU=Intel Core i5 2400 @3.1 Ghz|GPU=Nvidia Geforce GT720 2GB|user=Mambila2001|FPS=30-55|rating=Perfect|notes=Always fluid, except on some stages full of effects like in the first world}} | |||
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel Core i5 3570K|GPU=Nvidia Geforge GTX 1070|user=Adramelech|FPS=30-60|rating=Playable|notes=The game is almost fully playable, some slowdown on spec areas}} | |||
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel m2020 2.4ghz|GPU=Nvidia GT 720M|user=RetroGamer|FPS=30|rating=Runs|notes=i get 30fps with some drops/freezes and slowdowns but kinda playable on such a low end pc}} | |||
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel Core i5-4690 @ 3.5 GHz|GPU=Nvidia GeForce GTX 960 4GB v368.81|user=Malkierian|FPS=56|rating=Playable|notes=Every once in a while, FPS drops to ~15-20 for a period of time. Still playable, though.}} | |||
{{testline|version=1.5.5|OS=Windows 10|region=USA|CPU=Intel Core i7 3770|GPU=GTX 960 2GB|user=Mureb|FPS=60|rating=Playable|notes=Runs pretty great, 55-60 besides the usual shader stutter. }} | |||
{{testline|version=1.5.6|OS=Windows 10|region=USA|CPU=Intel Core i5-4690K|GPU=AMD Radeon R9 390|user=GrandestofDads|FPS=50–60|rating=Playable|notes=Some Switchboards (the platforms moved by standing on one side) in World 3–7 (Switchboard Falls) and World Star–9 (Cosmic Cannon Cluster) constantly fall, making it impossible to ride on them. This can be fixed by closing and reopening the emulator; switching to the CPU interpreter (CPU > Mode > Single core interpreter); playing the level; and repeating steps 1 and 2, this time switching to the recompiler.}} | |||
{{testline|version=1.5.6|OS=Windows 10|region=USA|CPU=Intel Core i5-6300HQ @ 2.3GHz|GPU=NVDIA GeForce GTX 960M|user=passerby1234|FPS=40-50|rating=Playable|notes=Almost fully playable, sometimes there is few stutters and frame drops}} | |||
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Intel Core-i5 5200U 2.7ghz|GPU=Geforce GT920M 2GB|user=AeHoow|FPS=50-55|rating=Playable|notes=Almost perfect FPS, minor visual bugs and sounds are now running perfectly}} | |||
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-4690 @ 3.5GHz|GPU=Nvidia GTX 960 v368.81|user=Malkierian|FPS=57|rating=Playable|notes=THIS IS AN UPDATE. No change on game-breaking bugs (2-3 switchboards on Switchboard Falls fall through and spawn continuously). Slowdown during fire or reflective sections of the game is slightly improved.}} | |||
{{testline|version=1.5.6b|OS=Windows 7|region=USA|CPU=Intel Core i3-6100 @ 3.70 GHz|GPU=AMD Radeon RX 470 4GB|user=Piddle|FPS=40-60|rating=Runs|notes=W1-5 still unplayable due to extreme amounts of stuttering. Background objects/textures disappear after the level beat character posing. White and black smoke from running or otherwise is flat and see-through. Audio crackles and pops a lot from explosive sounds like pow blocks.}} | |||
{{testline|version=1.5.6b|OS=Windows 7|region=USA|CPU=Intel Core i7-2600|GPU=Nvidia GTX 670 2GB|user=themacmeister|FPS=20-60|rating=Playable|notes=Severe slowdown in two levels (shaders?). Snow level so bright almost unplayable, switch button level extremely slow... very playable otherwise...}} | |||
{{testline|version=1.5.6b|OS=Windows 7|region=USA|CPU=Intel Core i7 2600 3.8 Ghz|GPU=Nvidia Geforce gt 640|user=asanava18|FPS=50-60|rating=Playable|notes=Near perfect, with a few slowdowns and low framerate in world 1-5 (15-30 fps)}} | |||
{{testline|version=1.5.6|OS=Windows 10|region=USA|CPU=AMD FX 4350 @ 4.2 GHz|GPU=Nvidia GeForce GTX 770|user=Sander|FPS=20-60|rating=Playable|notes=Only played through the first level so far. Saw some shader issues and experienced slowdowns, but could complete the level just fine}} | |||
{{testline|version=1.5.6|OS=Windows 10|region=EUR|CPU=Intel Core i3-3110M|GPU=HD 4000 (iGPU)|user=RobiNERD|FPS=~60|rating=Loads|notes=Logo shows up controller screen too, music starts game crahes with black screen}} | |||
{{testline|version=1.5.6|OS=Windows 10|region=EUR|CPU=Intel Core i5-4590|GPU=Nvidia GTX 970|user=3D2Y Bandicoot|FPS=60|rating=Playable|notes=Random little stuttering. Sound: Music is good, but some effects are disturbed.}} | |||
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-4690 @ 3.5 GHz|GPU=Nvidia GeForce GTX 960 4GB v368.81|user=Malkierian|FPS=55-60|rating=Runs|notes=UPDATE: The only reasons it gets Semi-Playable are that it slows down greatly in fire-heavy or mirrored stages, and and the falling platform bug prevents the last level Star World level from being completed. Otherwise very playable.}} | |||
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=AMD FX - 8320 @ 4.0 Gh|GPU=Nvidia Gtx 950 2Gb|user=zzkaiser|FPS=6 - 60|rating=Playable|notes=It works well, but the fps go up and down very fast, music and perfect controls}} | |||
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=intel core i5-4590 @3.30 |GPU=Nvidia GTX 980|user=Xenvas666|FPS=30-60|rating=Playable|notes=Some stutter and a couple of graphical issues but very minor and can be worked around.}} | |||
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=AMD FX 8350|GPU=AMD R9 280x|user=DragonSeth|FPS=30-60|rating=Runs}} | |||
{{testend}} | {{testend}} | ||
{{testsection|1.6}} | {{testsection|1.6}} | ||
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=AMD A8 5500 @ 3.2GHz|GPU=AMD Radeon HD 7560D|user=ReaperDeath|FPS=40-50|rating=Playable|notes=Springboards sometimes fall through the ground.}} | {{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4690 @ 3.5 GHz|GPU=Nvidia GeForce GTX 960 4GB v368.81|user=Malkierian|FPS=50-60|rating=Playable|notes=Still major FPS dips while the texture cache fills, most notably when running in overworld maps, but no dips once the cache is done. The lighting is pretty much perfect now. Slowdowns in fire-heavy or mirrored sections are noticeably reduced. Still have problems with the switchboards in 3-7 and Star-8, but the two at the end of 3-7, which were falling in 1.5.6b, are working properly now. Making progress.}} | ||
{{testline|version=1.6.2|OS=Windows 10|region=USA|CPU=Intel Core i7 6700HQ @ 2.60GHz|GPU= | {{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4590 @ 3.30|GPU=Nvidia GTX 970|user=Xenvas|FPS=30-60|rating=Playable|notes=Lags in different areas that it used to lag in, wide shots lag less, whereas close up shots lag more than before, some of the same issues as before but still playable}} | ||
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i7 6700hq 2.6Ghz|GPU=Nvidia gtx 950m|user=wakka|FPS=55-60|rating=Playable|notes=little glitches ,, sometimes frames drop to 20 ,, but its playable }} | |||
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4590|GPU=Nvidia GTX 960|user=timm12|FPS=50-60|rating=Playable|notes=The game can be completed, but there are minor graphical glitches, including torches not showing flames and the foreground becoming invisible when clearing a level. Additionally, in World 3-7, the CPU needs to be to set to single core interpreter mode in order to not glitch.}} | |||
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Playable|notes=Minor stutter, slow downs in areas with multiple explosions or heavy lighting. Using ""[CPU] | |||
emulateSinglePrecision = true"" in gameprofile config. fixes falling platforms including the final level in Star world. }} | |||
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=35|rating=Playable}} | |||
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=intel core I7 5500U 2,4GHz|GPU=Nvidia Geforce 830m|user=RenanZX|FPS=30-60|rating=Playable|notes=have some slow downs in start menu}} | |||
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=Intel Core I7 6700k|GPU=Nvidia GTX 1070|user=LinkvsSangoku|FPS=60|rating=Unplayable|notes=You will have a level with some despawning / fall off the screen platformand reapear(better to use peach and circle jump to pass trhought thoses) Slowdown only for new entries on shader cache.}} | |||
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4460|GPU=Nvidia GTX 950|user=link|FPS=60|rating=Playable}} | |||
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i3 -4160 3.6GHz|GPU=Nvidia GTX 760 2GB|user=kop200|FPS=40-60|rating=Playable}} | |||
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4440|GPU=Nvidia GTX Geforce 660|user=kulawy455|FPS=20|rating=Playable}} | |||
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Playable|notes=Minor stutter, improved performance in areas with multiple explosions or heavy lighting.}} | |||
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=AMD A8 5500 @ 3.2GHz |GPU=AMD Radeon HD 7560D|user=ReaperDeath|FPS=40-50|rating=Playable|notes=Springboards sometimes fall through the ground.}} | |||
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Playable|notes=No major changes from 1.6.1}} | |||
{{testline|version=1.6.2|OS=Windows 10|region=EUR|CPU=AMD A-6 5400k|GPU=AMD Radeon HD 7540D|user=CrimZonEdge|FPS=30|rating=Playable|notes=PELASE BOOST FPS FOR ME!!}} | |||
{{testline|version=1.6.2|OS=Windows 10|region=USA|CPU=Intel Core i7 6700HQ @ 2.60GHz |GPU=NVIDIA GeForce GTX 970M |user=Nulla|FPS=40-60|rating=Playable|notes=Great framerates most of the time, but a lot of stuttering/pauses(dynarec having to play catch up?). The emulator does not like the locked walls in world 1-5 and the game will lag severely and encounter a lot of graphical bugs until the switch puzzles are completed and the walls are removed.}} | |||
{{testline|version=1.6.2c|OS=Windows 10|region=USA|CPU=Intel Core i7-4790k (4.7ghz OC)|GPU=Nvidia GTX 970|user=outlassn|FPS=60|rating=Playable|notes=60fps w/ stutters }} | |||
{{testend}} | {{testend}} | ||
{{testend}} | {{testend}} |
Revision as of 21:00, 16 November 2016
Super Mario 3D World | |
---|---|
Developer(s) | Nintendo EAD Tokyo, |
Publisher(s) | Nintendo |
Series | |
Release date(s) | JP November 21, 2013 NA November 22, 2013 EU November 29, 2013 AUS November 30, 2013 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Playable |
GameIDs | Missing IDs |
See also... |
Super Mario 3D World is a 3D platformer and Sequel to the 3DS game Super Mario 3D Land
Known Issues
The switchboards fall through on at least two of the worlds. In order to fix this without needing to use the interpreter CPU mode, make a file named 0005000010145c00.ini
(USA version) or 0005000010145c00.ini
(PAL version) in the gameProfiles
folder where Cemu is installed, and put the following inside it:
# Super Mario 3D World (USA/PAL) [CPU] emulateSinglePrecision = true
This will fix the issue while keeping most, if not all, of the speed.
Configuration
Gameplay Videos
Testing
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- Pages using DynamicPageList3 parser function
- Nintendo EAD Tokyo (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2013 (Initial release year)
- GamePad (Input supported)
- Playable (Rating)
- List of games
- Tested on (Release): 1.4.0c
- Tested on (Release): 1.4.1
- Tested on (Release): 1.4.2b
- Tested on (Release): 1.4.2
- Tested on (Release): 1.5.0
- Tested on (Release): 1.5.1
- Tested on (Release): 1.5.2
- Tested on (Release): 1.5.3
- Tested on (Release): 1.5.4
- Tested on (Release): 1.5.5c
- Tested on (Release): 1.5.5
- Tested on (Release): 1.5.6
- Tested on (Release): 1.5.6b
- Tested on (Release): 1.6.0
- Tested on (Release): 1.6.1
- Tested on (Release): 1.6.2
- Tested on (Release): 1.6.2c