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Bayonetta 2: Difference between revisions
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{{testline|version=1.14.0c|OS= Windows 10 X64|region=EU|CPU=i5-3570k|GPU=NVIDIA GTX 970|user=GSTim|FPS=0 (compiling), 60 (menu), 45-60 (gameplay)|rating=Playable|notes= Audio sync problems during cutscenes. Sometimes cemu hangs after audio artifacts (that's the worst problem, imo, I've got no solution so far, tried different settings, fps capping). Textures flickering in some places (eg Noatun), setting GPU Buffer Cache Accuracy to Low make it less frequent but flickering still persists. }} | {{testline|version=1.14.0c|OS= Windows 10 X64|region=EU|CPU=i5-3570k|GPU=NVIDIA GTX 970|user=GSTim|FPS=0 (compiling), 60 (menu), 45-60 (gameplay)|rating=Playable|notes= Audio sync problems during cutscenes. Sometimes cemu hangs after audio artifacts (that's the worst problem, imo, I've got no solution so far, tried different settings, fps capping). Textures flickering in some places (eg Noatun), setting GPU Buffer Cache Accuracy to Low make it less frequent but flickering still persists. }} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.15}} | {{testsection|1.15|collapsed}} | ||
{{testline|version=1.15.0|OS= Windows 10|region=US|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=AMD R9 390|user=Hanabishi|FPS=60|rating=Playable|notes= | {{testline|version=1.15.0|OS= Windows 10|region=US|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=AMD R9 390|user=Hanabishi|FPS=60|rating=Playable|notes= | ||
Runs great! | Runs great! | ||
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}} | }} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.16}} | {{testsection|1.16|collapsed}} | ||
{{testline|version=1.16.1|OS= Windows 10|region=US|CPU=Intel Core i5-4690K |GPU=Nvidia GTX 1060 6GB|user=TheLostSkeleton|FPS=60|rating=Playable|notes= | {{testline|version=1.16.1|OS= Windows 10|region=US|CPU=Intel Core i5-4690K |GPU=Nvidia GTX 1060 6GB|user=TheLostSkeleton|FPS=60|rating=Playable|notes= | ||
Trying to use the Vulkan renderer. Opening prologue fight works flawlessly. All cutscenes to follow have issues with rendering shadows, depth of field, and audio has a massive delay. Once the long opening cutscene finished and it was sending me to the first tutorial, Cemu crashed. Switching over to OpenGL gets me in to gameplay, but there are tons of small problems. The Gomorrah fight is too bright. Characters do not have shadows. Fog rendering is broken. Unlocking a Umbran Resting Place Chest in Noatun caused so many massive performance problems that it basically froze the emulator. | Trying to use the Vulkan renderer. Opening prologue fight works flawlessly. All cutscenes to follow have issues with rendering shadows, depth of field, and audio has a massive delay. Once the long opening cutscene finished and it was sending me to the first tutorial, Cemu crashed. Switching over to OpenGL gets me in to gameplay, but there are tons of small problems. The Gomorrah fight is too bright. Characters do not have shadows. Fog rendering is broken. Unlocking a Umbran Resting Place Chest in Noatun caused so many massive performance problems that it basically froze the emulator. | ||
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{{testline|version=1.16.1|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=NVidia GTX 1060 6GB|user=PickleRick!|FPS=25-30/60|rating=Playable|notes=Vulkan API, 25-30FPS during gameplay, 60fps during cutscenes}} | {{testline|version=1.16.1|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=NVidia GTX 1060 6GB|user=PickleRick!|FPS=25-30/60|rating=Playable|notes=Vulkan API, 25-30FPS during gameplay, 60fps during cutscenes}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.17}} | {{testsection|1.17|collapsed}} | ||
{{testline|version=1.17.1|OS= Windows 10|region=US|CPU=Intel Core i5-8600K |GPU=Nvidia GTX 1070 Ti|user=Ahi|FPS=60|rating=Playable|notes= | {{testline|version=1.17.1|OS= Windows 10|region=US|CPU=Intel Core i5-8600K |GPU=Nvidia GTX 1070 Ti|user=Ahi|FPS=60|rating=Playable|notes= | ||
OpenGL renderer. Played through the whole game without any major issues, bugs or crashes at a flawless 4k60. | OpenGL renderer. Played through the whole game without any major issues, bugs or crashes at a flawless 4k60. | ||
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}} | }} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.21}} | {{testsection|1.21|collapsed}} | ||
{{testline|version=1.21.5|OS= Windows 10|region=EU|CPU=Ryzen 5 1600 |GPU=Nvidia GTX 1070|user=Chota|FPS=60|rating=Playable|notes= | {{testline|version=1.21.5|OS= Windows 10|region=EU|CPU=Ryzen 5 1600 |GPU=Nvidia GTX 1070|user=Chota|FPS=60|rating=Playable|notes= | ||
Game ran great. The shadows were great. Cutscenes were on sync, with the exception of 1 or 2 cutscenes that were very slightly off sync (nothing major). The higher the resolution of the game, the more noticeable the off sync becomes. | Game ran great. The shadows were great. Cutscenes were on sync, with the exception of 1 or 2 cutscenes that were very slightly off sync (nothing major). The higher the resolution of the game, the more noticeable the off sync becomes. |
Revision as of 13:38, 13 August 2021
Bayonetta 2 | |
---|---|
Developer(s) | PlatinumGames |
Publisher(s) | Nintendo |
Series | |
Release date(s) | JP September 20, 2014 NA October 24, 2014 EU October 24, 2014 AUS October 25, 2014 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Perfect |
GameIDs | Missing IDs |
See also... |
Bayonetta 2 is an action-adventure hack and slash video game developed by PlatinumGames and published by Nintendo exclusively for the Wii U. It is the sequel to the 2009 game Bayonetta, and was directed by Yusuke Hashimoto and produced by Atsushi Inaba and Hitoshi Yamagami from Nintendo, under supervision by series creator Hideki Kamiya.
Known Issues
A glitch makes sound crash in some areas
*Restart Cemu if this happens. Setting GPU buffer cache accuracy to High (slow) may help to prevent this. has been fixed in Cemu 1.25.1c
Some textures/models noticeably or heavily flicker
*Enabling Full Sync at GX2DrawDone() under Options > General settings > Graphics will significantly reduce or eliminate flickering. use vulkan api and gitch does not happen.
Rumble not working on compatible (Xinput) controllers
- Emulate a Wii U Pro Controller rather than the Gamepad to enable rumble.
- Leave a Gamepad as Controller 1 to keep mouse/touch control and the Pro Controller as Controller 2 with your actual button inputs. The game will automatically swap between the two.
No dynamic shadows
*Dynamic shadows not rendering properly use shadows fix graphics pack to fix the bug.
Long freeze
The game can freeze for a while, during which the audio will heavily stutter and eventually stop. If you wait long enough the game will unfreeze on its own.
One way to fix this is to go to "Edit game profile" (right click on the game) and set CPU mode to "Multi-core recompiler".
Has been fixed in Cemu 1.25.0b
Configuration
This game does not require non-default settings to run. See above if you experience flickering. A full list of config options is available in the Config template's documentation. There are also graphic packs available.
Performance tips:
- Setting GPU buffer cache accuracy to Low (fast) can improve performance
- VSync can restrict FPS, try to disable it
- [Deprecated in 1.15.6] Disabling RDTSC (Options > Experimental > Use RDTSC) can greatly improve performance and stability
Gameplay Videos
Testing
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- Pages using DynamicPageList3 parser function
- PlatinumGames (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2014 (Initial release year)
- GamePad (Input supported)
- Perfect (Rating)
- List of games
- Tested on (Release): 1.4.0c
- Tested on (Release): 1.4.1
- Tested on (Release): 1.4.2b
- Tested on (Release): 1.5.0
- Tested on (Release): 1.5.1
- Tested on (Release): 1.5.6b
- Tested on (Release): 1.6.0
- Tested on (Release): 1.6.1
- Tested on (Release): 1.6.2
- Tested on (Release): 1.7.1
- Tested on (Release): 1.7.2
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.7.4d
- Tested on (Release): 1.8.0
- Tested on (Release): 1.8.0b
- Tested on (Release): 1.9.0b
- Tested on (Release): 1.10.0
- Tested on (Release): 1.10.0c
- Tested on (Release): 1.11.0c
- Tested on (Release): 1.11.1
- Tested on (Release): 1.11.2
- Tested on (Release): 1.11.3
- Tested on (Release): 1.11.4
- Tested on (Release): 1.11.5
- Tested on (Release): 1.11.6b
- Tested on (Release): 1.12.0d
- Tested on (Release): 1.13.0f
- Tested on (Release): 1.13.2d
- Tested on (Release): 1.14.0c
- Tested on (Release): 1.15.0
- Tested on (Release): 1.15.10
- Tested on (Release): 1.15.18
- Tested on (Release): 1.16.1
- Tested on (Release): 1.17.1
- Tested on (Release): 1.21.5