Testing
|
1.4
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.4.0c
|
Windows 10
|
EUR
|
Intel Core i7 4710HQ @ 2.50GHz
|
NVIDIA GeForce GTX 860M
|
physxftw
|
10
|
Runs
|
Main menu works great at full speed, ingame not and there some graphical bugs.
|
1.4.0c
|
Windows 10
|
EUR
|
Intel Core i5 760 @ 3.5GHz
|
NVIDIA GeForce GTX 970
|
toxicwaster
|
8
|
Runs
|
Full speed menu, unplayable fps in game at around 3-10 fps. Graphical glitches and issues also occur.
|
1.4.0c
|
Windows 7
|
USA
|
AMD FX 8320 @ 4.4 GHz
|
AMD Radeon R9 390
|
Darkemaste
|
8-60
|
Runs
|
60fps in title and menus, 8-12 fps in-game and during cutscenes.
|
1.4.1
|
Windows 10
|
USA
|
Intel Core i7 2600k
|
NVIDIA GeForce GTX 750Ti
|
albatross1
|
8-60
|
Runs
|
menu and cutscenes up to 60 fps. cutscenes have mayor stuttering issues, loading screen's training 24-30 fps and ingame from 8 to 30 fps. major visual glitches persists
|
1.4.1
|
Windows 7
|
USA
|
AMD FX 8320 @ 4.4GHz
|
AMD Radeon R9 390
|
Darkemaste
|
10-60
|
Runs
|
60fps in title screen/loading screen/menus, 30-60fps during cutscenes with improper audio, 10-25 fps in-game. (24-35) fps in loading/combat practice screen with centaur[?]) Appears sped up when above 40fps. Character models/textures look great.
|
1.4.1
|
Windows 10
|
USA
|
Intel core i5 4440 @ 3.1 GHz
|
AMD Radeon R9 280x
|
guy
|
2-5
|
Runs
|
|
1.4.2b
|
Windows 7
|
USA
|
AMD FX 8320 @ 4.4GHz
|
AMD Radeon R9 390
|
Darkemaste
|
10-60
|
Runs
|
No major changes from 1.4.1.
|
|
1.5
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.5.0
|
Windows 7
|
USA
|
AMD FX 8320 @ 4.4GHz
|
AMD Radeon R9 390
|
Darkemaste
|
N/A
|
Unplayable
|
No longer boots, hangs in black screen on loading. (does not crash)
|
1.5.0
|
Windows 10
|
EUR
|
Intel Core i5 600k @ 4.5GHz
|
Nvidia GTX 970
|
Coco
|
15+
|
Loads
|
Framerate and minor texture issues. (Unplayeable due to framerate.)
|
1.5.0
|
Windows 10
|
EUR
|
Intel Core i7 4790k @ 4.5GHZ
|
Nvidia GTX 970
|
LuismaSP89
|
N/A
|
Unplayable
|
Doesn´t boot, hangs in black screen on loading
|
1.5.1
|
Windows 7
|
USA
|
AMD FX 8320 @ 4.4GHz
|
AMD Radeon R9 390
|
Darkemaste
|
N/A
|
Unplayable
|
Hangs in black screen at loading, eventually crashes.
|
1.5.6b
|
Windows 10
|
USA
|
Intel Core i5-4690 @ 3.5GHz
|
GeForce GTX 960 v368.81
|
Malkierian
|
15-30
|
Loads
|
Major graphical glitches in cutscenes, minor ones during gameplay. FPS is abysmal. Moderate sound glitches, too.
|
1.5.6b
|
Windows 10
|
USA
|
Intel Core i5-4690 @ 3.5GHz
|
GeForce GTX 760
|
Dodge
|
30
|
Runs
|
Graphical glitches, major sound glitches, disabling audio advisable. Playable when limited to 30 fps as for some reason the game runs too fast when reaching higher frame rates (during loading screens\training mode). Tested on the prologue only (completed).
|
1.5.6b
|
Windows 10
|
EUR
|
AMD FX 8320 @ 4.0ghz
|
Nvidia Gtx 950 2Gb
|
zzkaiser
|
18 - 38
|
Runs
|
Videos fail
|
|
1.6
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.6.0
|
Windows 10
|
USA
|
Intel Core i5-4690 @ 3.5 GHz
|
Nvidia GeForce GTX 960 4GB v368.81
|
Malkierain
|
45-60
|
Playable
|
It still has that major audio beeping glitch during fight scenes, and the audio during cutscenes tends to get ahead, sometimes by quite a bit, but I want to call it playable because the graphical glitches are vastly reduced. You can actually see the cutscenes, and the intro fight scene is also fully visible. Just some FPS dips every now and then. The fighting is actually remarkably smooth now.
|
1.6.0
|
Windows 10
|
USA
|
Intel Core i7-4710HQ
|
Nvidia Geforce GTX860M
|
herohiralal
|
22
|
Playable
|
Much better performance than 1.5.6. No slow-motion gameplay like first Bayonetta, just runs at ~22 FPS. No visual glitches. Audio still messed up.
|
1.6.0
|
Windows 10
|
EUR
|
AMD FX - 8320 @ 4.0 Ghz
|
Nvidia Gtx 950 2 Gb
|
zzkaiser
|
15 - 30
|
Runs
|
The cinematics works fine, the game works better than in the version 1.5.6b but fps are poor and the audio is very bad
|
1.6.0
|
Winndows 7
|
USA
|
AMD FX 8320 @ 4.4GHz
|
AMD Radeon R9 390
|
Darkemaste
|
45-60
|
Playable
|
No longer hangs at loading that started in 1.5.1, greatly improved in-game performance/stability, cutscenes limited to/capped at 30fps. Loud persistent beeping when fighting; recommend disabling audio.
|
1.6.0
|
Windows 10
|
USA
|
Intel Core i7-4710HQ @ 3.4GHz
|
Nvidia Geforce GTX860M (4GB)
|
herohiralal
|
30
|
Playable
|
Not using compressed textures. Audio beeping can be fixed by setting Music volume to 0 in settings.
|
1.6.0
|
Windows 7
|
EUR
|
Intel Core i7-920
|
Nvidia GTX970
|
Asper
|
30
|
Playable
|
Long loading times. sometimes CEMU hangs
|
1.6.1
|
Windows 10
|
EUR
|
AMD FX 8320 @ 4ghz
|
Nvidia Gtx 950 2Gb
|
zzkaiser
|
30 - 45
|
Playable
|
The games works fine, but, only with music off
|
1.6.1
|
Windows 7
|
USA
|
AMD FX 8320 @ 4.4GHz
|
AMD Radeon R9 390
|
Darkemaste
|
45-60
|
Playable
|
Greatly improved overall performance/stability, cutscenes limited to/capped at 30fps. Proper audio during cutscenes and when out of combat, distorted audio+loud persistent beeping otherwise.
|
1.6.2
|
Windows 7
|
USA
|
AMD FX 8320 @ 4.4GHz
|
AMD Radeon R9 390
|
Darkemaste
|
45-60
|
Playable
|
No major changes from 1.6.1
|
|
1.7
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.7.1
|
Windows 10
|
USA
|
Intel i5 3570k @ 4.7GHz
|
Nvidia GTX 1080
|
Zardax
|
45-60
|
Playable
|
The music beeping sounds fixed from previous versions
|
1.7.2
|
Windows 10
|
USA
|
Intel i3 6100 @ 3.7GHz
|
Nvidia GTX 760
|
Lippuringo
|
30-60
|
Playable
|
White noise during witch time and beeping during music. Sometimes object flickering in game. Sometimes 3-5 seconds sound desync in cutscenes.
|
1.7.3d
|
Windows 10
|
USA
|
Intel i5 6500 @ 3.2GHz
|
Nvidia GTX 980 Ti
|
Soki
|
30-60
|
Runs
|
Heavy flickering, flashing.
|
1.7.3d
|
Windows 10
|
USA
|
Intel i5 6600K @4.5GHz
|
Nvidia GTX 970
|
Crowzer
|
50-60
|
Runs
|
Speaking of my experience, I cannot clear the game due to high frequence of flickering. However, it seems some people don't those heavy issues. So it may depends of your computer specifications.
|
1.7.4d
|
Windows 10
|
USA
|
Intel i5 6600K @4.5GHz
|
Nvidia GTX 970
|
Crowzer
|
50-60
|
Runs
|
No changes compared to previous version 1.7.3d
|
1.7.4d
|
Windows 10
|
USA
|
Intel i7 4710HQ @2.5GHz
|
Nvidia GTX 970M
|
相识何必曾相逢
|
15-50
|
Playable
|
Voices are not in sync with the animation, constant lagging in both Cinematic and gameplay.But all in all, still playable.
|
|
1.8
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.8.0
|
Windows 10
|
EU
|
Intel i7-6700 @3.4GHz
|
Nvidia GTX 1080
|
Hadxmen
|
50-60
|
Runs
|
Great performance at 4K, but flickering and sound problems are worse then before. https://youtu.be/h0E6GCYMKB0
|
1.8.0b
|
Windows 10
|
US
|
Intel i5-2400 @3.2GHz
|
Nvidia GTX 1060
|
TheFlyingNeko
|
30-45
|
Runs
|
Lots of lags during cutscenes and game making it not wishable to play. Also there is a lots of audio bugs and glitches.
|
1.8.0b
|
Windows 10
|
US
|
Intel Pentium G4560 @3.5GHz
|
AMD RX 470
|
BayoNX19
|
40-60
|
Playable
|
Witch time sound issue appears to be fixed, some textures appear glitched and flash often (more than on previous versions; increased resolution results in increased texture issues), cutscene audio and video easily become out of sync.
|
|
1.9
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.9.0b
|
Windows 7
|
US
|
Intel i5-2500k @4.8GHz
|
Nvidia GTX 1070
|
JeanAbdelouche
|
40-60
|
Playable
|
Witch time fixed. Cinematics freezes fixed at 90%. The game still flickers alot but using a shader cache can help to fix the flashing textures. Sometimes the sound may crash, if happens just restart cemu.
|
|
1.10
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.10.0
|
Windows 10
|
RU
|
Intel i7-7700k @4.8GHz
|
AMD RX580
|
Rave666
|
30-60
|
Playable
|
Fixed texture flicking, almost fixed sound.
|
1.10.0c
|
Windows 10
|
RU
|
AMD Ryzen 7 1700x @3.9GHz
|
AMD RX480
|
Psina64
|
15-60
|
Playable
|
Summary it's playable, but sound stuttering and this is not acceptable for me, because Cereza's speach is huge part of the game for me. Used DRAM G Skill TridentZ RGB F4-3866C18 4x8 3200 14-14-14-28 CR1
|
|
1.11
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.11.0c
|
Windows 10
|
US
|
AMD FX-8350 @ 4.0GHz
|
AMD R9 390
|
Zumbuh
|
30-60
|
Playable
|
Seems to be almost perfect with some slowdown. Playable 30-60fps.
|
1.11.1
|
Windows 10
|
US
|
Intel Pentium G4560 @ 3.5GHz
|
Nvidia GTX 1060 6GB
|
BayoNX19
|
40-60
|
Playable
|
Very minor flickering at 1440p. Game often crashes in battles due to "sound crash". FPS drops during battles, generally stays at 60 in most other areas.
|
1.11.2
|
Windows 10
|
US
|
Intel Pentium G4560 @ 3.5GHz
|
Nvidia GTX 1060 6GB
|
BayoNX19
|
45-60
|
Runs
|
Sound crash have become too common to consider this playable, excessive bloom in some areas. Desync between cutscene & audio still exists. New types of flickering issues have come up (see 1.11.2 video).
|
1.11.2
|
Windows 10
|
RU
|
AMD Ryzen 7 1700x @3.9GHz
|
AMD RX480
|
Psina64
|
25-60
|
Playable
|
Audio works better, but sometimes still hanging. Textures still flickering sometimes. Summary it works better then last version i'll try (1.10.0c)
|
1.11.3
|
Windows 10
|
US
|
Intel Pentium G4560 @ 3.5GHz
|
Nvidia GTX 1060 6GB
|
BayoNX19
|
50-60
|
Playable
|
Using dual/triple core settings results in higher FPS during battle, same issues as 1.11.2 still exist (see 1.11.3 video description for detailed list of all noticeable issues.)
|
1.11.3
|
Windows 10
|
US
|
AMD FX3820M @ 3.6GHz
|
AMD R9 290 with custom 390X BIOS
|
threethan
|
45-60
|
Playable
|
No dynamic shadows, and some other effects may be missing. Some flickering in Noatun hub area even after the full sync fix. Triple core recompiler & low gpu cache accuracy both greatly improve framerate. With these settings performance is similar to wiiu, even while using the 1080p graphics pack.
|
1.11.3
|
Windows 10
|
US
|
AMD Ryzen 5 1600 @ 3.8GHz
|
AMD R9 390
|
Hanabishi
|
50-60
|
Playable
|
Triple core recompiler & low gpu cache accuracy & 1080p graphics pack. Disabling RDTSC greatly improves performance and reduces framerate drops.
|
1.11.4
|
Windows 10
|
US
|
Intel Pentium G4560 @ 3.5GHz
|
Nvidia GTX 1060 6GB
|
BayoNX19
|
0, 60
|
Loads
|
Cemu crashes within seconds to minutes of launching the game. Rarely can get past the file selection screen without the program freezing and Windows saying the program crashed. Sometimes Cemu just randomly closes, no error. Oddly enough the other games I've tested seem to work as well as they did in previous versions. (I would upload a gameplay video like usual, but it's not possible on this version)
|
1.11.5
|
Windows 10
|
EU
|
AMD Ryzen 7 1700 @ 3.9GHz
|
AMD RX Vega 64 8GB
|
Apple020997
|
0, 35-60
|
Loads
|
Same as BayoNX19, sometimes it crashes at the menu and (at least since v1.11.4) it ALWAYS crashes when I'm fighting the Golem in Chapter 9 Verse 7.
|
1.11.6b
|
Windows 10
|
US
|
Intel Pentium G4560 @ 3.5GHz
|
Nvidia GTX 1060 6GB
|
BayoNX19
|
0, 60
|
Loads
|
Cemu crashes within seconds of launching the game. Rarely can get past the file selection screen without the program freezing and Windows saying the program crashed. Game is unplayable as of version 1.11.4. A "gameplay video" has been uploaded, however, it just shows the game crashing basically, because there is no gameplay to record.
|
|
1.12
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.12.0d
|
Windows 10
|
EU
|
AMD Ryzen 7 2700X
|
AMD RX Vega 64 8GB
|
Apple020997
|
0, 55-60
|
Loads
|
Crashes or within seconds or within 5 minutes, but the crashing problem at the fighting of the Golem is solved.
|
1.12.0d
|
Windows 10 Pro 64-bit
|
EU
|
Intel Core i7 4770K @ 3.50GHz
|
GeForce GTX 1070
|
Hetsig
|
0, 60
|
Playable
|
Playable, the only caveat is if you linger too long in the main menu cemu will crash. Records of Time (first level) have some issues with a potential crash in 3 spots but if you try it again and again you'll get passed it. Prologue (second level) ran, for me at least, 100% fine. 60 fps during fights and 30fps during cutscenes. Using Triplecore-Recompiler had more success than using Singlecore for me. Chapter 1 had some random crashes aswell.
|
|
1.13
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.13.0f
|
Windows 10 Pro X64
|
EU
|
AMD Ryzen 7 2700X
|
AMD RX Vega 64 8GB
|
Apple020997
|
0, 45-60
|
Loads
|
Lower FPS than older versions, as older versions crashes halfway through the cutscene after the Golem fight at chapter 9 verse 7.
|
1.13.2d
|
Windows 10 Pro X64
|
EU
|
AMD Ryzen 7 2700X
|
AMD RX Vega 64 8GB
|
Apple020997
|
45-60
|
Playable
|
Still not quite as smooth as older versions, even with dual- and triple-core recompiler, but now it never crashes. Some audio crackling and sometimes the vibration of my Xbox One controller stays always on are the only bugs I encountered.
|
1.13.2d
|
Windows 10 Pro 64-bit v1803 (OS Build 17134.345)
|
EU
|
Intel Core i7 4770K @ 3.50GHz
|
GeForce GTX 1070
|
Hetsig
|
60
|
Playable
|
Runs smoothly at the moment with the default game profile settings and the latest cemuhook. The only bug left, for me at least, is the audio glitch. Random crashes are gone. Played for about 3 hours and excluding the stuttering while making my own shadercache there was no issues.
|
1.13.2d
|
Windows 10 Pro 64-bit
|
EU
|
AMD FX-8320E
|
GeForce GTX 1060 (6gb)
|
Neimex23
|
28-60
|
Playable
|
Most times it remains at 30fps, there are visual audio gliches, like the sound starts to jump, the dialogs are out of sync, visuals such as textures that do not finish loading despite the option Full Sync at GX2DrawDone, also happens some other frezze Despite everything you can play perfectly with or not whatever graphic packs
|
|
1.14
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.14.0c
|
Windows 10 Pro X64
|
EU
|
i5 3330
|
NVIDIA GTX 760
|
MinNohara
|
0 (compiling shaders), 25~30, menues at 60
|
Playable
|
Testing, FPS goes to 60 but stays at 30, I guess if you use 60fps hacks the game will just crash.
|
1.14.0c
|
Windows 10 X64
|
EU
|
i5-3570k
|
NVIDIA GTX 970
|
GSTim
|
0 (compiling), 60 (menu), 45-60 (gameplay)
|
Playable
|
Audio sync problems during cutscenes. Sometimes cemu hangs after audio artifacts (that's the worst problem, imo, I've got no solution so far, tried different settings, fps capping). Textures flickering in some places (eg Noatun), setting GPU Buffer Cache Accuracy to Low make it less frequent but flickering still persists.
|
|
1.15
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.15.0
|
Windows 10
|
US
|
AMD Ryzen 5 1600 @ 3.8GHz
|
AMD R9 390
|
Hanabishi
|
60
|
Playable
|
Runs great!
- Triple core recompiler
- Disabled RDTSC
- 1080p graphics pack
|
1.15.10
|
Windows 10
|
US
|
INTEL i3-6100 @ 3.7GHz
|
GTX 1060 6GB
|
JOKER (talk) 12:56, 29 July 2019 (CEST)
|
60
|
Playable
|
Runs great!
- Dualcore recompiler
- Disabled RDTSC
- Shader mul accuracy = true
- GPU buffer cache accuracy = high
- enabled extended texture readback
- enabled full sync GX2DrawDone
- 5120x2880 graphics pack
- (BUG) characters no have shadow
- Random crashes
|
|