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Bayonetta 2: Difference between revisions
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|input = GamePad, Pro Controller, Classic Controller | |input = GamePad, Pro Controller, Classic Controller | ||
|wikipedia = Bayonetta_2 | |wikipedia = Bayonetta_2 | ||
|rating = | |rating = Perfect | ||
}} | }} | ||
'''Bayonetta 2''' is an action-adventure hack and slash video game developed by PlatinumGames and published by Nintendo exclusively for the Wii U. It is the sequel to the 2009 game Bayonetta, and was directed by Yusuke Hashimoto and produced by Atsushi Inaba and Hitoshi Yamagami from Nintendo, under supervision by series creator Hideki Kamiya. | '''Bayonetta 2''' is an action-adventure hack and slash video game developed by PlatinumGames and published by Nintendo exclusively for the Wii U. It is the sequel to the 2009 game Bayonetta, and was directed by Yusuke Hashimoto and produced by Atsushi Inaba and Hitoshi Yamagami from Nintendo, under supervision by series creator Hideki Kamiya. | ||
== | == Issues fixed == | ||
=== | === Sound crashes in some areas. === | ||
Use Cemu [[Release 1.25.1c|1.25.1c]]. For older versions, setting ''GPU buffer cache accuracy'' to '''High (slow)''' may help to prevent this. | |||
=== Some textures/models noticeably or heavily flicker === | === Some textures/models noticeably or heavily flicker === | ||
Use the Vulkan API, or enable '''Full Sync at GX2DrawDone()''' under ''Options'' > ''General settings'' > ''Graphics''. | |||
=== Rumble not working on compatible (Xinput) controllers === | === Rumble not working on compatible (Xinput) controllers === | ||
1. Emulate a Wii U Pro Controller rather than the Gamepad to enable rumble. | |||
2. Leave a Gamepad as Controller 1 to keep mouse/touch control and the Pro Controller as Controller 2 with your actual button inputs. The game will automatically swap between the two. | |||
=== No dynamic shadows === | |||
Use the shadows fix graphics pack to fix the bug. | |||
=== Long freeze === | |||
Use Cemu [[Release 1.25.0b|1.25.0b]]. For older versions, setting the ''CPU mode'' to '''Multi-core recompiler''' will help to prevent this. | |||
== Configuration == | == Configuration == | ||
This game does not require non-default settings to run. See above if you experience flickering. A full list of config options is available in the Config template's documentation. There are also [[Tutorial:Graphic pack|graphic packs available]]. | This game does not require non-default settings to run. See above if you experience flickering. A full list of config options is available in the Config template's documentation. There are also [[Tutorial:Graphic pack|graphic packs available]]. | ||
Performance tips: | |||
*Setting ''GPU buffer cache accuracy'' to '''Low (fast)''' can improve performance | |||
*''VSync'' can restrict FPS, try to disable it | |||
*'''[Deprecated in 1.15.6]''' Disabling RDTSC (''Options'' > ''Experimental'' > ''Use RDTSC'') can greatly improve performance and stability | |||
== Gameplay Videos == | == Gameplay Videos == | ||
{{#ev:youtube| | {{#ev:youtube|MppFdxqge_E|300|inline|[https://youtu.be/MppFdxqge_E Bayonetta 2 (Cemu 1.19.0.d WiiU emulator) (Vega64+R5 3600+16 ram)]|frame}} | ||
{{#ev:youtube| | {{#ev:youtube|GSX14DWQHpg|300|inline|[https://youtu.be/GSX14DWQHpg Bayonetta 2 on 1.15.10 Nvidia GPU]|frame}} | ||
{{#ev:youtube|aisgoOOjgDY|300|inline|[https://youtu.be/aisgoOOjgDY Bayonetta 2 on 1.11.3 Nvidia GPU]|frame}} | {{#ev:youtube|aisgoOOjgDY|300|inline|[https://youtu.be/aisgoOOjgDY Bayonetta 2 on 1.11.3 Nvidia GPU]|frame}} | ||
{{#ev:youtube|folqqxzRdaI|300|inline|[https://youtu.be/folqqxzRdaI Bayonetta 2 on 1.11.6 Nvidia GPU]|frame}} | |||
{{#ev:youtube|LbZY0Knbz4k|300|inline|[https://youtu.be/LbZY0Knbz4k Cemu 1.13.1d - 7700K + GTX970]|frame}} | |||
{{#ev:youtube|5VWjuu2y8Wo |300|inline|[https://youtu.be/5VWjuu2y8Wo Bayonetta 2 on 1.15.0 Nvidia GPU]|frame}} | |||
== Testing == | == Testing == | ||
Line 83: | Line 97: | ||
{{testline|version=1.10.0c|OS= Windows 10|region=RU|CPU=AMD Ryzen 7 1700x @3.9GHz|GPU=AMD RX480|user=Psina64|FPS=15-60|rating=Playable|notes= Summary it's playable, but sound stuttering and this is not acceptable for me, because Cereza's speach is huge part of the game for me. Used DRAM G Skill TridentZ RGB F4-3866C18 4x8 3200 14-14-14-28 CR1 }} | {{testline|version=1.10.0c|OS= Windows 10|region=RU|CPU=AMD Ryzen 7 1700x @3.9GHz|GPU=AMD RX480|user=Psina64|FPS=15-60|rating=Playable|notes= Summary it's playable, but sound stuttering and this is not acceptable for me, because Cereza's speach is huge part of the game for me. Used DRAM G Skill TridentZ RGB F4-3866C18 4x8 3200 14-14-14-28 CR1 }} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.11}} | {{testsection|1.11|collapsed}} | ||
{{testline|version=1.11.0c|OS= Windows 10|region=US|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=30-60|rating=Playable|notes= Seems to be almost perfect with some slowdown. Playable 30-60fps.}} | {{testline|version=1.11.0c|OS= Windows 10|region=US|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=30-60|rating=Playable|notes= Seems to be almost perfect with some slowdown. Playable 30-60fps.}} | ||
{{testline|version=1.11.1|OS= Windows 10|region=US|CPU=Intel Pentium G4560 @ 3.5GHz|GPU=Nvidia GTX 1060 6GB|user=BayoNX19|FPS=40-60|rating=Playable|notes= Very minor flickering at 1440p. Game often crashes in battles due to "sound crash". FPS drops during battles, generally stays at 60 in most other areas.}} | {{testline|version=1.11.1|OS= Windows 10|region=US|CPU=Intel Pentium G4560 @ 3.5GHz|GPU=Nvidia GTX 1060 6GB|user=BayoNX19|FPS=40-60|rating=Playable|notes= Very minor flickering at 1440p. Game often crashes in battles due to "sound crash". FPS drops during battles, generally stays at 60 in most other areas.}} | ||
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{{testline|version=1.11.3|OS= Windows 10|region=US|CPU=Intel Pentium G4560 @ 3.5GHz|GPU=Nvidia GTX 1060 6GB|user=BayoNX19|FPS=50-60|rating=Playable|notes= Using dual/triple core settings results in higher FPS during battle, same issues as 1.11.2 still exist (see 1.11.3 video description for detailed list of all noticeable issues.)}} | {{testline|version=1.11.3|OS= Windows 10|region=US|CPU=Intel Pentium G4560 @ 3.5GHz|GPU=Nvidia GTX 1060 6GB|user=BayoNX19|FPS=50-60|rating=Playable|notes= Using dual/triple core settings results in higher FPS during battle, same issues as 1.11.2 still exist (see 1.11.3 video description for detailed list of all noticeable issues.)}} | ||
{{testline|version=1.11.3|OS= Windows 10|region=US|CPU=AMD FX3820M @ 3.6GHz|GPU=AMD R9 290 with custom 390X BIOS|user=threethan|FPS=45-60|rating=Playable|notes= No dynamic shadows, and some other effects may be missing. Some flickering in Noatun hub area even after the full sync fix. Triple core recompiler & low gpu cache accuracy both greatly improve framerate. With these settings performance is similar to wiiu, even while using the 1080p graphics pack.}} | {{testline|version=1.11.3|OS= Windows 10|region=US|CPU=AMD FX3820M @ 3.6GHz|GPU=AMD R9 290 with custom 390X BIOS|user=threethan|FPS=45-60|rating=Playable|notes= No dynamic shadows, and some other effects may be missing. Some flickering in Noatun hub area even after the full sync fix. Triple core recompiler & low gpu cache accuracy both greatly improve framerate. With these settings performance is similar to wiiu, even while using the 1080p graphics pack.}} | ||
{{testline|version=1.11.3|OS= Windows 10|region=US|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=AMD R9 390|user=Hanabishi|FPS=50-60|rating=Playable|notes=Triple core recompiler & low gpu cache accuracy & 1080p graphics pack. '''Disabling RDTSC greatly improves performance and reduces framerate drops.'''}} | |||
{{testline|version=1.11.4|OS= Windows 10|region=US|CPU=Intel Pentium G4560 @ 3.5GHz|GPU=Nvidia GTX 1060 6GB|user=BayoNX19|FPS=0, 60|rating=Loads|notes= Cemu crashes within seconds to minutes of launching the game. Rarely can get past the file selection screen without the program freezing and Windows saying the program crashed. Sometimes Cemu just randomly closes, no error. Oddly enough the other games I've tested seem to work as well as they did in previous versions. (I would upload a gameplay video like usual, but it's not possible on this version)}} | |||
{{testline|version=1.11.5|OS= Windows 10|region=EU|CPU=AMD Ryzen 7 1700 @ 3.9GHz|GPU=AMD RX Vega 64 8GB|user=Apple020997|FPS=0, 35-60|rating=Loads|notes= Same as BayoNX19, sometimes it crashes at the menu and (at least since v1.11.4) it ALWAYS crashes when I'm fighting the Golem in Chapter 9 Verse 7. }} | |||
{{testline|version=1.11.6b|OS= Windows 10|region=US|CPU=Intel Pentium G4560 @ 3.5GHz|GPU=Nvidia GTX 1060 6GB|user=BayoNX19|FPS=0, 60|rating=Loads|notes= Cemu crashes within seconds of launching the game. Rarely can get past the file selection screen without the program freezing and Windows saying the program crashed. Game is unplayable as of version 1.11.4. A "gameplay video" has been uploaded, however, it just shows the game crashing basically, because there is no gameplay to record.}} | |||
{{testend}} | |||
{{testsection|1.12|collapsed}} | |||
{{testline|version=1.12.0d|OS= Windows 10|region=EU|CPU=AMD Ryzen 7 2700X|GPU=AMD RX Vega 64 8GB|user=Apple020997|FPS=0, 55-60|rating=Loads|notes= Crashes or within seconds or within 5 minutes, but the crashing problem at the fighting of the Golem is solved.}} | |||
{{testline|version=1.12.0d|OS= Windows 10 Pro 64-bit|region=EU|CPU=Intel Core i7 4770K @ 3.50GHz|GPU=GeForce GTX 1070|user=Hetsig|FPS=0, 60|rating=Playable|notes= Playable, the only caveat is if you linger too long in the main menu cemu will crash. Records of Time (first level) have some issues with a potential crash in 3 spots but if you try it again and again you'll get passed it. Prologue (second level) ran, for me at least, 100% fine. 60 fps during fights and 30fps during cutscenes. Using Triplecore-Recompiler had more success than using Singlecore for me. Chapter 1 had some random crashes aswell.}} | |||
{{testend}} | |||
{{testsection|1.13|collapsed}} | |||
{{testline|version=1.13.0f|OS= Windows 10 Pro X64|region=EU|CPU=AMD Ryzen 7 2700X|GPU=AMD RX Vega 64 8GB|user=Apple020997|FPS=0, 45-60|rating=Loads|notes= Lower FPS than older versions, as older versions crashes halfway through the cutscene after the Golem fight at chapter 9 verse 7.}} | |||
{{testline|version=1.13.2d|OS= Windows 10 Pro X64|region=EU|CPU=AMD Ryzen 7 2700X|GPU=AMD RX Vega 64 8GB|user=Apple020997|FPS=45-60|rating=Playable|notes= Still not quite as smooth as older versions, even with dual- and triple-core recompiler, but now it never crashes. Some audio crackling and sometimes the vibration of my Xbox One controller stays always on are the only bugs I encountered.}} | |||
{{testline|version=1.13.2d|OS= Windows 10 Pro 64-bit v1803 (OS Build 17134.345)|region=EU|CPU=Intel Core i7 4770K @ 3.50GHz|GPU=GeForce GTX 1070|user=Hetsig|FPS=60|rating=Playable|notes= Runs smoothly at the moment with the default game profile settings and the latest cemuhook. The only bug left, for me at least, is the audio glitch. Random crashes are gone. Played for about 3 hours and excluding the stuttering while making my own shadercache there was no issues.}} | |||
{{testline|version=1.13.2d|OS= Windows 10 Pro 64-bit|region=EU|CPU=AMD FX-8320E |GPU=GeForce GTX 1060 (6gb)|user=Neimex23|FPS=28-60|rating=Playable|notes= Most times it remains at 30fps, there are visual audio gliches, like the sound starts to jump, the dialogs are out of sync, visuals such as textures that do not finish loading despite the option Full Sync at GX2DrawDone, also happens some other frezze Despite everything you can play perfectly with or not whatever graphic packs}} | |||
{{testend}} | |||
{{testsection|1.14|collapsed}} | |||
{{testline|version=1.14.0c|OS= Windows 10 Pro X64|region=EU|CPU=i5 3330|GPU=NVIDIA GTX 760|user=MinNohara|FPS=0 (compiling shaders), 25~30, menues at 60|rating=Playable|notes= Testing, FPS goes to 60 but stays at 30, I guess if you use 60fps hacks the game will just crash.}} | |||
{{testline|version=1.14.0c|OS= Windows 10 X64|region=EU|CPU=i5-3570k|GPU=NVIDIA GTX 970|user=GSTim|FPS=0 (compiling), 60 (menu), 45-60 (gameplay)|rating=Playable|notes= Audio sync problems during cutscenes. Sometimes cemu hangs after audio artifacts (that's the worst problem, imo, I've got no solution so far, tried different settings, fps capping). Textures flickering in some places (eg Noatun), setting GPU Buffer Cache Accuracy to Low make it less frequent but flickering still persists. }} | |||
{{testend}} | |||
{{testsection|1.15|collapsed}} | |||
{{testline|version=1.15.0|OS= Windows 10|region=US|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=AMD R9 390|user=Hanabishi|FPS=60|rating=Playable|notes= | |||
Runs great! | |||
* Triple core recompiler | |||
* Disabled RDTSC | |||
* 1080p graphics pack | |||
}} | |||
{{testline|version=1.15.10|OS= Windows 10|region=US|CPU=INTEL i3-6100 @ 3.7GHz|GPU= GTX 1060 6GB|user=[[User:Thejjoker|JOKER]] ([[User talk:Thejjoker|talk]]) 12:56, 29 July 2019 (CEST)|FPS=60|rating=Playable|notes= | |||
Runs great! | |||
* Dualcore recompiler | |||
* Disabled RDTSC | |||
* Shader mul accuracy = true | |||
* GPU buffer cache accuracy = high | |||
* enabled extended texture readback | |||
* enabled full sync GX2DrawDone | |||
* 5120x2880 graphics pack | |||
* (BUG) characters no have shadow | |||
* Random crashes | |||
}} | |||
{{testline|version=1.15.18|OS= Windows 10|region=US|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=AMD RX 580|user=Hanabishi|FPS=60|rating=Playable|notes= | |||
Works perfect. FPS is very stable even in Noatun start location. Also not faced any glitches or crashes. | |||
* Triple core recompiler | |||
* Full sync at GX2DrawDone() | |||
* GPU buffer cache accuracy - High | |||
* 4K graphics pack | |||
* VSync off | |||
}} | |||
{{testend}} | |||
{{testsection|1.16|collapsed}} | |||
{{testline|version=1.16.1|OS= Windows 10|region=US|CPU=Intel Core i5-4690K |GPU=Nvidia GTX 1060 6GB|user=TheLostSkeleton|FPS=60|rating=Playable|notes= | |||
Trying to use the Vulkan renderer. Opening prologue fight works flawlessly. All cutscenes to follow have issues with rendering shadows, depth of field, and audio has a massive delay. Once the long opening cutscene finished and it was sending me to the first tutorial, Cemu crashed. Switching over to OpenGL gets me in to gameplay, but there are tons of small problems. The Gomorrah fight is too bright. Characters do not have shadows. Fog rendering is broken. Unlocking a Umbran Resting Place Chest in Noatun caused so many massive performance problems that it basically froze the emulator. | |||
* Single core recompiler | |||
* Full sync at GX2DrawDone() | |||
* GPU buffer cache accuracy - High | |||
* VSync on | |||
}} | |||
{{testline|version=1.16.1|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=NVidia GTX 1060 6GB|user=PickleRick!|FPS=25-30/60|rating=Playable|notes=Vulkan API, 25-30FPS during gameplay, 60fps during cutscenes}} | |||
{{testend}} | |||
{{testsection|1.17|collapsed}} | |||
{{testline|version=1.17.1|OS= Windows 10|region=US|CPU=Intel Core i5-8600K |GPU=Nvidia GTX 1070 Ti|user=Ahi|FPS=60|rating=Playable|notes= | |||
OpenGL renderer. Played through the whole game without any major issues, bugs or crashes at a flawless 4k60. | |||
Minor Bugs: | |||
* some areas appear to be overly bright (the Gomorrah battle in the prologue, some parts of Chapter 1) | |||
* a few cutscenes have slight issues with depth of field | |||
* characters have no shadows | |||
Settings: | |||
* Triple core recompiler | |||
* Full sync at GX2DrawDone() | |||
* GPU buffer cache accuracy - Low | |||
* VSync on | |||
* Graphics pack (resolution) | |||
}} | |||
{{testend}} | |||
{{testsection|1.21|collapsed}} | |||
{{testline|version=1.21.5|OS= Windows 10|region=EU|CPU=Ryzen 5 1600 |GPU=Nvidia GTX 1070|user=Chota|FPS=60|rating=Playable|notes= | |||
Game ran great. The shadows were great. Cutscenes were on sync, with the exception of 1 or 2 cutscenes that were very slightly off sync (nothing major). The higher the resolution of the game, the more noticeable the off sync becomes. | |||
In order to run the game with triple core recompiler, I had to do the CPU Affinity trick described in: | |||
https://www.reddit.com/r/cemu/comments/fnbmfq/cemu_117x_botw_amd_ryzen_microstutteraudio/ | |||
In my case, since my CPU has 12 threads, I chose custom affinity with logical cores CPU6, 7, 8, 9, 10 and 11 (6 logical cores total, the other 6 were not checked). | |||
If this Affinity trick is not done, the game becomes glitchy and unplayable, with major off syncs during cutscenes. | |||
Settings: | |||
- Vulkan, with Debug -> Experimental -> Async compile | |||
- Vsync disabled - Both on the General Settings-> Graphics, and on the graphics packs. | |||
Graphic packs: | |||
- Resolution (1920x1080) | |||
- No Vsync | |||
- Dynamic Shadows | |||
}} | |||
{{testend}} | |||
{{testsection|1.25.1|collapsed}} | |||
{{testline|version=1.25.1c|OS= Windows 11|region=US|CPU=Amd Ryzen9 4900hs|GPU=Nvidia Rtx 2060 max q Ti|user=Mew00|FPS=60|rating= Perfect|notes= | |||
Vulkan renderer. Played through the whole game without any major issues, bugs or crashes at a flawless 1080p 60fps. | |||
Gfc pack: | |||
1080p | |||
Dynamic shadows | |||
}} | |||
{{testend}} | |||
{{testsection|2.0}} | |||
{{testline|version=2.0-59|OS=Windows 10|region=USA|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 970|user=BasU|FPS=60|rating=Perfect|notes=Game runs perfectly, tested with Vulkan graphics API.}} | |||
{{testend}} |
Latest revision as of 22:18, 11 February 2024
Bayonetta 2 | |
---|---|
Developer(s) | PlatinumGames |
Publisher(s) | Nintendo |
Series | |
Release date(s) | JP September 20, 2014 NA October 24, 2014 EU October 24, 2014 AUS October 25, 2014 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Perfect |
GameIDs | Missing IDs |
See also... |
Bayonetta 2 is an action-adventure hack and slash video game developed by PlatinumGames and published by Nintendo exclusively for the Wii U. It is the sequel to the 2009 game Bayonetta, and was directed by Yusuke Hashimoto and produced by Atsushi Inaba and Hitoshi Yamagami from Nintendo, under supervision by series creator Hideki Kamiya.
Issues fixed
Sound crashes in some areas.
Use Cemu 1.25.1c. For older versions, setting GPU buffer cache accuracy to High (slow) may help to prevent this.
Some textures/models noticeably or heavily flicker
Use the Vulkan API, or enable Full Sync at GX2DrawDone() under Options > General settings > Graphics.
Rumble not working on compatible (Xinput) controllers
1. Emulate a Wii U Pro Controller rather than the Gamepad to enable rumble. 2. Leave a Gamepad as Controller 1 to keep mouse/touch control and the Pro Controller as Controller 2 with your actual button inputs. The game will automatically swap between the two.
No dynamic shadows
Use the shadows fix graphics pack to fix the bug.
Long freeze
Use Cemu 1.25.0b. For older versions, setting the CPU mode to Multi-core recompiler will help to prevent this.
Configuration
This game does not require non-default settings to run. See above if you experience flickering. A full list of config options is available in the Config template's documentation. There are also graphic packs available.
Performance tips:
- Setting GPU buffer cache accuracy to Low (fast) can improve performance
- VSync can restrict FPS, try to disable it
- [Deprecated in 1.15.6] Disabling RDTSC (Options > Experimental > Use RDTSC) can greatly improve performance and stability
Gameplay Videos
Testing
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- Pages using DynamicPageList3 parser function
- PlatinumGames (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2014 (Initial release year)
- GamePad (Input supported)
- Perfect (Rating)
- List of games
- Tested on (Release): 1.4.0c
- Tested on (Release): 1.4.1
- Tested on (Release): 1.4.2b
- Tested on (Release): 1.5.0
- Tested on (Release): 1.5.1
- Tested on (Release): 1.5.6b
- Tested on (Release): 1.6.0
- Tested on (Release): 1.6.1
- Tested on (Release): 1.6.2
- Tested on (Release): 1.7.1
- Tested on (Release): 1.7.2
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.7.4d
- Tested on (Release): 1.8.0
- Tested on (Release): 1.8.0b
- Tested on (Release): 1.9.0b
- Tested on (Release): 1.10.0
- Tested on (Release): 1.10.0c
- Tested on (Release): 1.11.0c
- Tested on (Release): 1.11.1
- Tested on (Release): 1.11.2
- Tested on (Release): 1.11.3
- Tested on (Release): 1.11.4
- Tested on (Release): 1.11.5
- Tested on (Release): 1.11.6b
- Tested on (Release): 1.12.0d
- Tested on (Release): 1.13.0f
- Tested on (Release): 1.13.2d
- Tested on (Release): 1.14.0c
- Tested on (Release): 1.15.0
- Tested on (Release): 1.15.10
- Tested on (Release): 1.15.18
- Tested on (Release): 1.16.1
- Tested on (Release): 1.17.1
- Tested on (Release): 1.21.5
- Tested on (Release): 1.25.1c
- Tested on (Release): 2.0-59