|input = GamePad, Pro Controller, Classic Controller
|input = GamePad, Pro Controller, Classic Controller
|wikipedia = Bayonetta_2
|wikipedia = Bayonetta_2
|rating = Playable
|rating = Perfect
}}
}}
'''Bayonetta 2''' is an action-adventure hack and slash video game developed by PlatinumGames and published by Nintendo exclusively for the Wii U. It is the sequel to the 2009 game Bayonetta, and was directed by Yusuke Hashimoto and produced by Atsushi Inaba and Hitoshi Yamagami from Nintendo, under supervision by series creator Hideki Kamiya.
'''Bayonetta 2''' is an action-adventure hack and slash video game developed by PlatinumGames and published by Nintendo exclusively for the Wii U. It is the sequel to the 2009 game Bayonetta, and was directed by Yusuke Hashimoto and produced by Atsushi Inaba and Hitoshi Yamagami from Nintendo, under supervision by series creator Hideki Kamiya.
== Known Issues ==
== Issues fixed ==
=== A glitch makes sound crash in some areas ===
=== Sound crashes in some areas. ===
*Restart Cemu if this happens. Setting ''GPU buffer cache accuracy'' to '''High (slow)''' may help to prevent this.
Use Cemu [[Release 1.25.1c|1.25.1c]]. For older versions, setting ''GPU buffer cache accuracy'' to '''High (slow)''' may help to prevent this.
=== Some textures/models noticeably or heavily flicker ===
=== Some textures/models noticeably or heavily flicker ===
*Enabling '''Full Sync at GX2DrawDone()''' under ''Options'' > ''General settings'' > ''Graphics'' will significantly reduce or eliminate flickering.
Use the Vulkan API, or enable '''Full Sync at GX2DrawDone()''' under ''Options'' > ''General settings'' > ''Graphics''.
Use vulkan api
=== Rumble not working on compatible (Xinput) controllers ===
=== Rumble not working on compatible (Xinput) controllers ===
*Emulate a Wii U Pro Controller rather than the Gamepad to enable rumble.
1. Emulate a Wii U Pro Controller rather than the Gamepad to enable rumble.
*Leave a Gamepad as Controller 1 to keep mouse/touch control and the Pro Controller as Controller 2 with your actual button inputs. The game will automatically swap between the two.
2. Leave a Gamepad as Controller 1 to keep mouse/touch control and the Pro Controller as Controller 2 with your actual button inputs. The game will automatically swap between the two.
=== No dynamic shadows ===
=== No dynamic shadows ===
*Dynamic shadows not rendering properly
Use the shadows fix graphics pack to fix the bug.
=== Long freeze ===
=== Long freeze ===
<s>The game can freeze for a while, during which the audio will heavily stutter and eventually stop. If you wait long enough the game will unfreeze on its own.
Use Cemu [[Release 1.25.0b|1.25.0b]]. For older versions, setting the ''CPU mode'' to '''Multi-core recompiler''' will help to prevent this.
One way to fix this is to go to "Edit game profile" (right click on the game) and set CPU mode to "Multi-core recompiler". </s>
Has been fixed in Cemu 1.25.0b
== Configuration ==
== Configuration ==
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{{testline|version=1.14.0c|OS= Windows 10 X64|region=EU|CPU=i5-3570k|GPU=NVIDIA GTX 970|user=GSTim|FPS=0 (compiling), 60 (menu), 45-60 (gameplay)|rating=Playable|notes= Audio sync problems during cutscenes. Sometimes cemu hangs after audio artifacts (that's the worst problem, imo, I've got no solution so far, tried different settings, fps capping). Textures flickering in some places (eg Noatun), setting GPU Buffer Cache Accuracy to Low make it less frequent but flickering still persists. }}
{{testline|version=1.14.0c|OS= Windows 10 X64|region=EU|CPU=i5-3570k|GPU=NVIDIA GTX 970|user=GSTim|FPS=0 (compiling), 60 (menu), 45-60 (gameplay)|rating=Playable|notes= Audio sync problems during cutscenes. Sometimes cemu hangs after audio artifacts (that's the worst problem, imo, I've got no solution so far, tried different settings, fps capping). Textures flickering in some places (eg Noatun), setting GPU Buffer Cache Accuracy to Low make it less frequent but flickering still persists. }}
{{testend}}
{{testend}}
{{testsection|1.15}}
{{testsection|1.15|collapsed}}
{{testline|version=1.15.0|OS= Windows 10|region=US|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=AMD R9 390|user=Hanabishi|FPS=60|rating=Playable|notes=
{{testline|version=1.15.0|OS= Windows 10|region=US|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=AMD R9 390|user=Hanabishi|FPS=60|rating=Playable|notes=
Runs great!
Runs great!
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}}
}}
{{testend}}
{{testend}}
{{testsection|1.16}}
{{testsection|1.16|collapsed}}
{{testline|version=1.16.1|OS= Windows 10|region=US|CPU=Intel Core i5-4690K |GPU=Nvidia GTX 1060 6GB|user=TheLostSkeleton|FPS=60|rating=Playable|notes=
{{testline|version=1.16.1|OS= Windows 10|region=US|CPU=Intel Core i5-4690K |GPU=Nvidia GTX 1060 6GB|user=TheLostSkeleton|FPS=60|rating=Playable|notes=
Trying to use the Vulkan renderer. Opening prologue fight works flawlessly. All cutscenes to follow have issues with rendering shadows, depth of field, and audio has a massive delay. Once the long opening cutscene finished and it was sending me to the first tutorial, Cemu crashed. Switching over to OpenGL gets me in to gameplay, but there are tons of small problems. The Gomorrah fight is too bright. Characters do not have shadows. Fog rendering is broken. Unlocking a Umbran Resting Place Chest in Noatun caused so many massive performance problems that it basically froze the emulator.
Trying to use the Vulkan renderer. Opening prologue fight works flawlessly. All cutscenes to follow have issues with rendering shadows, depth of field, and audio has a massive delay. Once the long opening cutscene finished and it was sending me to the first tutorial, Cemu crashed. Switching over to OpenGL gets me in to gameplay, but there are tons of small problems. The Gomorrah fight is too bright. Characters do not have shadows. Fog rendering is broken. Unlocking a Umbran Resting Place Chest in Noatun caused so many massive performance problems that it basically froze the emulator.
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{{testline|version=1.16.1|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=NVidia GTX 1060 6GB|user=PickleRick!|FPS=25-30/60|rating=Playable|notes=Vulkan API, 25-30FPS during gameplay, 60fps during cutscenes}}
{{testline|version=1.16.1|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=NVidia GTX 1060 6GB|user=PickleRick!|FPS=25-30/60|rating=Playable|notes=Vulkan API, 25-30FPS during gameplay, 60fps during cutscenes}}
{{testend}}
{{testend}}
{{testsection|1.17}}
{{testsection|1.17|collapsed}}
{{testline|version=1.17.1|OS= Windows 10|region=US|CPU=Intel Core i5-8600K |GPU=Nvidia GTX 1070 Ti|user=Ahi|FPS=60|rating=Playable|notes=
{{testline|version=1.17.1|OS= Windows 10|region=US|CPU=Intel Core i5-8600K |GPU=Nvidia GTX 1070 Ti|user=Ahi|FPS=60|rating=Playable|notes=
OpenGL renderer. Played through the whole game without any major issues, bugs or crashes at a flawless 4k60.
OpenGL renderer. Played through the whole game without any major issues, bugs or crashes at a flawless 4k60.
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}}
}}
{{testend}}
{{testend}}
{{testsection|1.21}}
{{testsection|1.21|collapsed}}
{{testline|version=1.21.5|OS= Windows 10|region=EU|CPU=Ryzen 5 1600 |GPU=Nvidia GTX 1070|user=Chota|FPS=60|rating=Playable|notes=
{{testline|version=1.21.5|OS= Windows 10|region=EU|CPU=Ryzen 5 1600 |GPU=Nvidia GTX 1070|user=Chota|FPS=60|rating=Playable|notes=
Game ran great. The shadows were great. Cutscenes were on sync, with the exception of 1 or 2 cutscenes that were very slightly off sync (nothing major). The higher the resolution of the game, the more noticeable the off sync becomes.
Game ran great. The shadows were great. Cutscenes were on sync, with the exception of 1 or 2 cutscenes that were very slightly off sync (nothing major). The higher the resolution of the game, the more noticeable the off sync becomes.
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}}
}}
{{testend}}
{{testsection|1.25.1|collapsed}}
{{testline|version=1.25.1c|OS= Windows 11|region=US|CPU=Amd Ryzen9 4900hs|GPU=Nvidia Rtx 2060 max q Ti|user=Mew00|FPS=60|rating= Perfect|notes=
Vulkan renderer. Played through the whole game without any major issues, bugs or crashes at a flawless 1080p 60fps.
Bayonetta 2 is an action-adventure hack and slash video game developed by PlatinumGames and published by Nintendo exclusively for the Wii U. It is the sequel to the 2009 game Bayonetta, and was directed by Yusuke Hashimoto and produced by Atsushi Inaba and Hitoshi Yamagami from Nintendo, under supervision by series creator Hideki Kamiya.
Use Cemu 1.25.1c. For older versions, setting GPU buffer cache accuracy to High (slow) may help to prevent this.
Some textures/models noticeably or heavily flicker
Use the Vulkan API, or enable Full Sync at GX2DrawDone() under Options > General settings > Graphics.
Rumble not working on compatible (Xinput) controllers
1. Emulate a Wii U Pro Controller rather than the Gamepad to enable rumble.
2. Leave a Gamepad as Controller 1 to keep mouse/touch control and the Pro Controller as Controller 2 with your actual button inputs. The game will automatically swap between the two.
No dynamic shadows
Use the shadows fix graphics pack to fix the bug.
Long freeze
Use Cemu 1.25.0b. For older versions, setting the CPU mode to Multi-core recompiler will help to prevent this.
Configuration
This game does not require non-default settings to run. See above if you experience flickering. A full list of config options is available in the Config template's documentation. There are also graphic packs available.
Performance tips:
Setting GPU buffer cache accuracy to Low (fast) can improve performance
VSync can restrict FPS, try to disable it
[Deprecated in 1.15.6] Disabling RDTSC (Options > Experimental > Use RDTSC) can greatly improve performance and stability
menu and cutscenes up to 60 fps. cutscenes have mayor stuttering issues, loading screen's training 24-30 fps and ingame from 8 to 30 fps. major visual glitches persists
60fps in title screen/loading screen/menus, 30-60fps during cutscenes with improper audio, 10-25 fps in-game. (24-35) fps in loading/combat practice screen with centaur[?]) Appears sped up when above 40fps. Character models/textures look great.
Graphical glitches, major sound glitches, disabling audio advisable. Playable when limited to 30 fps as for some reason the game runs too fast when reaching higher frame rates (during loading screens\training mode). Tested on the prologue only (completed).
It still has that major audio beeping glitch during fight scenes, and the audio during cutscenes tends to get ahead, sometimes by quite a bit, but I want to call it playable because the graphical glitches are vastly reduced. You can actually see the cutscenes, and the intro fight scene is also fully visible. Just some FPS dips every now and then. The fighting is actually remarkably smooth now.
No longer hangs at loading that started in 1.5.1, greatly improved in-game performance/stability, cutscenes limited to/capped at 30fps. Loud persistent beeping when fighting; recommend disabling audio.
Greatly improved overall performance/stability, cutscenes limited to/capped at 30fps. Proper audio during cutscenes and when out of combat, distorted audio+loud persistent beeping otherwise.
Speaking of my experience, I cannot clear the game due to high frequence of flickering. However, it seems some people don't those heavy issues. So it may depends of your computer specifications.
Witch time sound issue appears to be fixed, some textures appear glitched and flash often (more than on previous versions; increased resolution results in increased texture issues), cutscene audio and video easily become out of sync.
Witch time fixed. Cinematics freezes fixed at 90%. The game still flickers alot but using a shader cache can help to fix the flashing textures. Sometimes the sound may crash, if happens just restart cemu.
Summary it's playable, but sound stuttering and this is not acceptable for me, because Cereza's speach is huge part of the game for me. Used DRAM G Skill TridentZ RGB F4-3866C18 4x8 3200 14-14-14-28 CR1
Very minor flickering at 1440p. Game often crashes in battles due to "sound crash". FPS drops during battles, generally stays at 60 in most other areas.
Sound crash have become too common to consider this playable, excessive bloom in some areas. Desync between cutscene & audio still exists. New types of flickering issues have come up (see 1.11.2 video).
Using dual/triple core settings results in higher FPS during battle, same issues as 1.11.2 still exist (see 1.11.3 video description for detailed list of all noticeable issues.)
No dynamic shadows, and some other effects may be missing. Some flickering in Noatun hub area even after the full sync fix. Triple core recompiler & low gpu cache accuracy both greatly improve framerate. With these settings performance is similar to wiiu, even while using the 1080p graphics pack.
Cemu crashes within seconds to minutes of launching the game. Rarely can get past the file selection screen without the program freezing and Windows saying the program crashed. Sometimes Cemu just randomly closes, no error. Oddly enough the other games I've tested seem to work as well as they did in previous versions. (I would upload a gameplay video like usual, but it's not possible on this version)
Cemu crashes within seconds of launching the game. Rarely can get past the file selection screen without the program freezing and Windows saying the program crashed. Game is unplayable as of version 1.11.4. A "gameplay video" has been uploaded, however, it just shows the game crashing basically, because there is no gameplay to record.
Playable, the only caveat is if you linger too long in the main menu cemu will crash. Records of Time (first level) have some issues with a potential crash in 3 spots but if you try it again and again you'll get passed it. Prologue (second level) ran, for me at least, 100% fine. 60 fps during fights and 30fps during cutscenes. Using Triplecore-Recompiler had more success than using Singlecore for me. Chapter 1 had some random crashes aswell.
Still not quite as smooth as older versions, even with dual- and triple-core recompiler, but now it never crashes. Some audio crackling and sometimes the vibration of my Xbox One controller stays always on are the only bugs I encountered.
Runs smoothly at the moment with the default game profile settings and the latest cemuhook. The only bug left, for me at least, is the audio glitch. Random crashes are gone. Played for about 3 hours and excluding the stuttering while making my own shadercache there was no issues.
Most times it remains at 30fps, there are visual audio gliches, like the sound starts to jump, the dialogs are out of sync, visuals such as textures that do not finish loading despite the option Full Sync at GX2DrawDone, also happens some other frezze Despite everything you can play perfectly with or not whatever graphic packs
Audio sync problems during cutscenes. Sometimes cemu hangs after audio artifacts (that's the worst problem, imo, I've got no solution so far, tried different settings, fps capping). Textures flickering in some places (eg Noatun), setting GPU Buffer Cache Accuracy to Low make it less frequent but flickering still persists.
Trying to use the Vulkan renderer. Opening prologue fight works flawlessly. All cutscenes to follow have issues with rendering shadows, depth of field, and audio has a massive delay. Once the long opening cutscene finished and it was sending me to the first tutorial, Cemu crashed. Switching over to OpenGL gets me in to gameplay, but there are tons of small problems. The Gomorrah fight is too bright. Characters do not have shadows. Fog rendering is broken. Unlocking a Umbran Resting Place Chest in Noatun caused so many massive performance problems that it basically froze the emulator.
Game ran great. The shadows were great. Cutscenes were on sync, with the exception of 1 or 2 cutscenes that were very slightly off sync (nothing major). The higher the resolution of the game, the more noticeable the off sync becomes.
In order to run the game with triple core recompiler, I had to do the CPU Affinity trick described in:
In my case, since my CPU has 12 threads, I chose custom affinity with logical cores CPU6, 7, 8, 9, 10 and 11 (6 logical cores total, the other 6 were not checked).
If this Affinity trick is not done, the game becomes glitchy and unplayable, with major off syncs during cutscenes.
Settings:
- Vulkan, with Debug -> Experimental -> Async compile
- Vsync disabled - Both on the General Settings-> Graphics, and on the graphics packs.