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Super Smash Bros. U: Difference between revisions
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|input = GamePad, Wii MotionPlus + Nunchuk, Classic Controller Pro, GameCube Controller | |input = GamePad, Wii MotionPlus + Nunchuk, Classic Controller Pro, GameCube Controller | ||
|wikipedia = Super_Smash_Bros._for_Nintendo_3DS_and_Wii_U | |wikipedia = Super_Smash_Bros._for_Nintendo_3DS_and_Wii_U | ||
|rating = | |rating = Perfect | ||
}} | }} | ||
'''Super Smash Bros for Wii U''' is a non-traditional multiplayer fighting game in which the players use various attacks, techniques, and items to deal damage to their opponents and knock their opponents out of the arena. As a character's damage percentage increases, they fly back further when attacked, and may eventually be knocked far enough out of the playing field to be knocked out. To assist players during battle, items sometimes appear on the battlefield if turned on, most of which represent the various video games represented in the series. | '''Super Smash Bros for Wii U''' is a non-traditional multiplayer fighting game in which the players use various attacks, techniques, and items to deal damage to their opponents and knock their opponents out of the arena. As a character's damage percentage increases, they fly back further when attacked, and may eventually be knocked far enough out of the playing field to be knocked out. To assist players during battle, items sometimes appear on the battlefield if turned on, most of which represent the various video games represented in the series. | ||
== Known Issues == | == Known Issues == | ||
=== Stage Creator === | |||
The stage creator will give you a black game pad view.<br /> | |||
Use the main window (also known as the TV) to draw your stage.<br /> | |||
{|style="margin: 0 left;" | |||
| [[File:Cemu1211 smash stage creator.png|450px|thumb|none|Stage creator at the main window]] | |||
| [[File:Cemu1211 audio latency.png|450px|thumb|none|Where to find the audio latency slider in 1.21.1]] | |||
|} | |||
===Triple Core Recompiler crash=== | |||
The Game crashes instantly with triple-core recompiler. Since Cemu 1.22.0 you can launch the Game but It will Crash randomly. | |||
=== Audio stuttering === | |||
This might happen if your system is barely maintaining full in-game speed.<br /> | |||
A solution to this would be to increase the audio latency a tiny bit.<br /> | |||
The Audio latency slider can be found at '''General Options''' -> '''Audio tab''' | |||
=== In-game stutter === | |||
It's normal for the game to stutter the first time playing a stage.<br /> | |||
A recommended way to build shaders and pipeline fast without hurting performance is by using the Vulkan API and async compile ('''Debug''' -> '''Experimental''' -> '''Async Compile''')<br /> | |||
Learn more about the feature [https://cemu.cfw.guide/using-async here]. | |||
== Fixed in Cemu 1.21.1 == | |||
The hand to select characters and characters showing up at stages are now working again as of cemu 1.21.1<br /> | |||
{|style="margin: 0 left;" | |||
| [[File:Cemu1211 smash select screen.png|450px|thumb|none|The pointing hand is now back!]] | |||
| [[File:Cemu1211 smash game play.png|450px|thumb|none|Characters on stage]] | |||
|} | |||
{{cot|1=Previously known issues for older cemu builds|left=yes}} | |||
=== Character/Stage Specific Slowdowns === | === Character/Stage Specific Slowdowns === | ||
*Certain specific stages and high-poly characters result in slower than normal performance. | *Certain specific stages and high-poly characters result in slower than normal performance. | ||
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=== Vendor-Specific Issues === | === Vendor-Specific Issues === | ||
* | * Flickering/disappearing objects/effects/characters in certain stages on Nvidia GPUs. | ||
=== Sound Problems === | === Sound Problems === | ||
*In-game sounds have a lot of issues. In order to fix this you need to: | *In-game sounds have a lot of issues. In order to fix this you need to: | ||
- Click '''Options''' and then '''Experimental''' and enable '''Use RDTSC''' | - Click '''Options''' and then '''Experimental''' and enable '''Use RDTSC''' | ||
- Click on '''Debug''' and then '''Custom Timer''' and set it to '''RDTSC''' | - Click on '''Debug''' and then '''Custom Timer''' and set it to '''QPC''' or '''RDTSC''' | ||
=== Amiibos Don't Work === | === Amiibos Don't Work === | ||
*In some cases, attempting to load an Amiibo using a file isn't registered by the game. In some cases the game will give a blank textbox. | *In some cases, attempting to load an Amiibo using a file isn't registered by the game. In some cases the game will give a blank textbox. | ||
=== Stage designer mode using gamepad view with touch === | |||
*In Smash Bros the gamepad view remains blank, however it appears that moving the main Cemu game view over to a touchscreen allows it to function which is odd. This does not appear to be a controller profile setup issue.<br> | |||
*It seems that you can draw on the gamepad view using touch and the inputs will appear in the main window, the image is just not rendered in the gamepad view.<br> | |||
[[File:Imagessb.png|frameless|650px]] | |||
{{cob}} | |||
== Configuration == | == Configuration == | ||
*This game does not require non-default settings to run properly. You can install [[Tutorial:How to update a game|game updates]] and [[Tutorial:How to install a DLC|DLCs]]. Optionally there are [[Tutorial:Graphic pack|graphic packs available]]. | |||
*You are required to dump account files from your Wii U to play online in Cemu, a guide to do so can be found [[Tutorial:Online Play|here]]. | |||
You can install [[Tutorial:How to update a game|game updates]] and [[Tutorial:How to install a DLC|DLCs]]. | |||
== Gameplay Videos == | == Gameplay Videos == | ||
{{#ev:youtube| | {{#ev:youtube|tV7JYb8U58I|300|inline|[https://youtu.be/tV7JYb8U58I Super Smash Bros. U on Cemu 1.21.1]]|frame}} | ||
{{#ev:youtube| | {{#ev:youtube|4mbHWx_EDKE|300|inline|[https://youtu.be/4mbHWx_EDKE CEMU v1.11.4b Super Smash Bros. U Test]|frame}} | ||
{{#ev:youtube| | {{#ev:youtube|9MYrG28a6os|300|inline|[https://youtu.be/9MYrG28a6os Super Smash Bros. U on Cemu 1.11.6]|frame}} | ||
{{#ev:youtube|RgVjJ0UegPA|300|inline|[https://youtu.be/RgVjJ0UegPA Cemu Emulator 1.12: Super Smash Bros. for Wii U]|frame}} | |||
== Testing == | == Testing == | ||
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Only minor visual glitches with item spawns and visually appears nearly perfect otherwise, appears to be AMD GPU specific.}} | Only minor visual glitches with item spawns and visually appears nearly perfect otherwise, appears to be AMD GPU specific.}} | ||
{{testline|version=1.6.3|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Lighting issue is now present, (excessively dark/missing lighting) other than that no major changes from 1.6.2.}} | {{testline|version=1.6.3|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Lighting issue is now present, (excessively dark/missing lighting) other than that no major changes from 1.6.2.}} | ||
{{testline|version=1.6. | {{testline|version=1.6.4|OS=windows 10|region=USA|CPU=AMD FX 6300|GPU=AMD R9 200 series|user=jaime|FPS=30|rating=Playable}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.7|collapsed}} | {{testsection|1.7|collapsed}} | ||
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Minor slowdowns happen as described in the issues section. I noticed a glitch with the cursor on the stage selection screen in certain circumstances. Often crashes on a black screen when anything gets unlocked after completing a battle (i.e. new character, new trophies). But it doesn't happen every single time, so it's still possible to unlock a new character after very few tries.}} | Minor slowdowns happen as described in the issues section. I noticed a glitch with the cursor on the stage selection screen in certain circumstances. Often crashes on a black screen when anything gets unlocked after completing a battle (i.e. new character, new trophies). But it doesn't happen every single time, so it's still possible to unlock a new character after very few tries.}} | ||
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 1070|user=FaserF|FPS=60|rating=Playable|notes=No need to disable input methods before start! Fixed with Cemu 1.10 . GGame works well, but game is sometimes crashing when you unlock sth. So go and download a save file with everything unlocked!}} | {{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 1070|user=FaserF|FPS=60|rating=Playable|notes=No need to disable input methods before start! Fixed with Cemu 1.10 . GGame works well, but game is sometimes crashing when you unlock sth. So go and download a save file with everything unlocked!}} | ||
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=Intel Core i7 7700k|GPU=Nvidia GTX 970|user=Terg500|FPS=60|rating= | {{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=Intel Core i7 7700k|GPU=Nvidia GTX 970|user=Terg500|FPS=60|rating=Runs|notes=Game runs smooth at constant 60 FPS, but crashes whenever it feels like it, be it after a game, during a game when 3 players get thrown outside at the same time or just at random. Game crashed 3 times during 15 minutes.}} | ||
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=Intel Core i5 6600k|GPU=Nvidia GTX 1070|user=Ham|FPS=60|rating=Playable|notes=Game runs smooth at constant 60 FPS, Can Run 8 player no drops in frames. | {{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=Intel Core i5 6600k|GPU=Nvidia GTX 1070|user=Ham|FPS=60|rating=Playable|notes=Game runs smooth at constant 60 FPS, Can Run 8 player no drops in frames. | ||
Will crash during random intervals of extended play or high intense graphic scene like Ridley smashing in. Noticed cursor glitch noted by Eric-of-The-Sun at random intervals.}} | Will crash during random intervals of extended play or high intense graphic scene like Ridley smashing in. Noticed cursor glitch noted by Eric-of-The-Sun at random intervals.}} | ||
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{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 4690K|GPU=Nvidia GTX 960 4GB|user=tumoche|FPS=60|rating=Playable|notes=Almost 60 fps in 4 player mode, it ends in black screen after 5 matches.}} | {{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 4690K|GPU=Nvidia GTX 960 4GB|user=tumoche|FPS=60|rating=Playable|notes=Almost 60 fps in 4 player mode, it ends in black screen after 5 matches.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.11}} | {{testsection|1.11|collapsed}} | ||
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD FX-8350|GPU=AMD R9 390|user=Zumbuh|FPS=30-60|rating=Playable|notes=Played 4 player match}} | {{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD FX-8350|GPU=AMD R9 390|user=Zumbuh|FPS=30-60|rating=Playable|notes=Played 4 player match}} | ||
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=i7 7700HQ|GPU=GTX 1050 TI|user=cloud1strife|FPS=20-60|rating=Playable|notes=Intro screen appears distorted, black screen after challenges}} | {{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=i7 7700HQ|GPU=GTX 1050 TI|user=cloud1strife|FPS=20-60|rating=Playable|notes=Intro screen appears distorted, black screen after challenges}} | ||
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{{testline|version=1.11.3|OS=Windows 10|region=US|CPU=Intel Core i7-6700HQ @ 2.6/3.5GHz |GPU=AMD Radeon Pro 460 |user=tpnxl|FPS=30-60|rating=Playable|notes=Even with a graphic pack to set the resolution to 2880x1620 (MacBook Pro 15" resolution), the game runs smoothly. It doesn't reach 60 fps all the time, especially in 8-player Smash, but the framerate is stable and there isn't stuttering. With V-sync on the game is perfect because the physics engine is decoupled from the graphics engine, unlike some other consoles (*ahem* 3DS). In case you haven't noticed, this is on a 2016 15" MacBook Pro which I am very impressed about. However all Smashes that don't end with the player ranking screen cause a game freeze. (That really doesn't matter to me.) }} | {{testline|version=1.11.3|OS=Windows 10|region=US|CPU=Intel Core i7-6700HQ @ 2.6/3.5GHz |GPU=AMD Radeon Pro 460 |user=tpnxl|FPS=30-60|rating=Playable|notes=Even with a graphic pack to set the resolution to 2880x1620 (MacBook Pro 15" resolution), the game runs smoothly. It doesn't reach 60 fps all the time, especially in 8-player Smash, but the framerate is stable and there isn't stuttering. With V-sync on the game is perfect because the physics engine is decoupled from the graphics engine, unlike some other consoles (*ahem* 3DS). In case you haven't noticed, this is on a 2016 15" MacBook Pro which I am very impressed about. However all Smashes that don't end with the player ranking screen cause a game freeze. (That really doesn't matter to me.) }} | ||
{{testline|version=1.11.3|OS=Windows 10|region=US|CPU=Intel Core i7-6700HQ @ 2.6/3.5GHz |GPU=AMD Radeon RX 480 @ 1.4GHz |user=tpnxl|FPS=50-60|rating=Playable|notes=This is the same MacBook Pro above, but with an eGPU attached and a graphics pack to set the resolution to 4K (3840x2160) on an external monitor. The framerate is somewhat improved over the MBP itself even with the resolution bump and the game looks great! The game still doesn't reach 60fps all the time, and it still crashes in the before instances. }} | {{testline|version=1.11.3|OS=Windows 10|region=US|CPU=Intel Core i7-6700HQ @ 2.6/3.5GHz |GPU=AMD Radeon RX 480 @ 1.4GHz |user=tpnxl|FPS=50-60|rating=Playable|notes=This is the same MacBook Pro above, but with an eGPU attached and a graphics pack to set the resolution to 4K (3840x2160) on an external monitor. The framerate is somewhat improved over the MBP itself even with the resolution bump and the game looks great! The game still doesn't reach 60fps all the time, and it still crashes in the before instances. }} | ||
{{testline|version=1.11.4|OS=Windows 10|region=EU|CPU=Intel core i5-4570 3.20Ghz|GPU=GTX 970 4GB|user=kanonopc|FPS=55-59|rating=Playable|notes=Needs run in single core compiler. Works well}}{{testline|version=1.11.4b|OS=Windows 10|region=US|CPU=AMD FX-9370|GPU=Nvidia GTX 1070|user=dsjrb|FPS=50-60|rating=Playable|notes=Single core recompiler required. Little to no graghical issues. Lag when generating cache, reccomend getting a preloaded cache otherwise the game is hard to play at some points.}} | {{testline|version=1.11.4|OS=Windows 10|region=EU|CPU=Intel core i5-4570 3.20Ghz|GPU=GTX 970 4GB|user=kanonopc|FPS=55-59|rating=Playable|notes=Needs run in single core compiler. Works well}}{{testline|version=1.11.4b|OS=Windows 10|region=US|CPU=AMD FX-9370|GPU=Nvidia GTX 1070|user=dsjrb|FPS=50-60|rating=Playable|notes=Single core recompiler required. Little to no graghical issues. Lag when generating cache, reccomend getting a preloaded cache otherwise the game is hard to play at some points.}} | ||
{{testline|version=1.11.4b|OS=Windows 10|region=US|CPU=Intel Core i5-4590|GPU=Nvidia GTX 1060|user=SashaPieceps|FPS=50-60|rating=Playable|notes= Solo play does not work properly. After a battle, the screen turns white and the game does not proceed any further.}} | |||
{{testline|version=1.11.5|OS=Windows 10|region=EU|CPU=Intel core i5-7600K 3.8Ghz|GPU=MSI Nvidia GTX 1070 8Go OC ARMOR|user=Schneitizel S. Sekai|FPS=55-59|rating=Runs|notes=Black screen when ROB is unlocked.}} | |||
{{testline|version=1.11.6|OS=Windows 7|region=EU|CPU=Intel core i5-6500 3.2Ghz|GPU=Nvidia Geforce GTX 1060 6GB|user=jgv97531|FPS=55-59|rating=Unplayable|notes=Even though there is only one controller connected, the program acts as if another controller was connected, which is constantly pointing down left. So, in the menu, the selection of the mode is constantly changing. Checked the input settings, there is only one input, the controller (which works fine). I've got video proof. Contact me on melone97531@gmail.com if this proof is needed.}} | |||
{{testline|version=1.11.6b|OS=Windows 10 Pro |region=US|CPU=Intel Core i7-6800K 3.6Ghz|GPU=Sapphire Radeon RX580 8GB SE|user=ForeverAlone2009|FPS=55-60|rating=Playable|notes=Almost perfect in local 4 players.}} | |||
{{testend}} | |||
{{testsection|1.12|collapsed}} | |||
{{testline|version=1.12.1b|OS=Windows 7|region=US|CPU=Intel Core i3-6098P @ 3.6 GHz, 8 GB RAM|GPU=Nvidia Geforce GT 710|user=Lunary|FPS=35-60|rating=Playable|notes=I use Cemuhook. Movies/Intro doesn't work even though I have them. FPS depends on stage and game mode. Gameplay is smooth. Most stages run at ~45 FPS, but the framerate is stable and there is no stuttering. The names of the custom stages and Miis is missing.}} | |||
{{testline|version=1.12.1b|OS=Windows 8.1|region=EU|CPU=Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz, 8 GB RAM|GPU=NVIDIA GeForce GTX 650 Ti|user=Ticamus|FPS=60|rating=Playable|notes=Intro is at ~55 FPS and sound is very crappy at 8 players Smash}} | |||
{{testline|version=1.12.1b|OS=Windows 10|region=US|CPU=Intel Core i7-7700k @ 4.5 GHz, 32 GB RAM|GPU=Nvidia Geforce GTX 1080|user=Geloman|FPS=60|rating=Playable|notes=Cutscenes are shown as a green screen with the correct sound (corrected with Cemuhook). FPS drops when loading certain effects (fire, purple fire, electricity, etc.) for the first time. Certain objects are rendered out of order on Port Town Aero Dive (the planet in the distance will sometimes appear in front of the fighters). The Gamepad screen does not work.}} | |||
{{testline|version=1.12.2d|OS=Windows 10|region=US|CPU=Intel Core i5-4590 @ 3.5 GHz, 16 GB RAM|GPU=Nvidia Geforce GTX 1060|user=Calamity1911|FPS=60|rating=Playable|notes=Cutscenes work but sometimes text doesn't show in the alerts and stuff, also there are some frame drops when using attacks with lots of particles or other effects. Slowdown related to attacks only occurs once (as in the first time you use that attack, after you use all of them, it's fine) as if cemu is adding it into the cache. Also attempted using some graphics packs to see if they would fix it, but no changes.}} | |||
{{testend}} | |||
{{testsection|1.13|collapsed}} | |||
{{testline|version=1.13.0f|OS=Windows 10|region=US|CPU=Intel Core i5-6500 @ 3.2 GHz, 8 GB RAM|GPU=MSI Geforce GTX 1070 8GB|user=lepel|FPS=60|rating=Playable|notes=The intro movie of the game glitches out but the game plays fine otherwise, with some slowdown during matches.}} | |||
{{testline|version=1.13.0f|OS=Windows 7|region=EUR|CPU=Intel Pentium g4560 @ 3.5 GHz, 8 GB RAM|GPU=XFX Radeon R7 350 2GB|user=Rexsarus|FPS=60|rating=Playable|notes=Few 3D models gliches and some slowdown during matches but that might be caused by shader cache. Notice that is a REAL low end pc, the gpu is actually a 1gb gpu that was made with 2gb just for some asian countries, idk how it ended up in my country, and im able to play it at 60 fps mostly, drops to 30 in 8 players matches but still playable. (sorry for bad english)}} | |||
{{testline|version=1.13.0f|OS=Windows 8.1 Pro (64 Bit)|region=EU|CPU=Q6600 @ 2.40GHz 8GB RAM|GPU=NVIDIA GTX 750 Ti|user=MCKetias|FPS=40-60|rating=Runs|notes=Using 1440p The Menus are OK with 40-60fps a 2Pl Battle on BattleField(Small) 60fps and a 3Pl Battle Sometimes slows down to 40fps but is often at 60fps. There are some Graphical issues and the sound is a stuttery mess.}} | |||
{{testend}} | |||
{{testsection|1.15|collapsed}} | |||
{{testline|version=1.15.0|OS=Windows 10|region=US|CPU=i5-7600k @ 4.80GHz 16GB RAM|GPU=NVIDIA GTX 980 Ti|user=MrTrololo|FPS=60|rating=Playable|notes=Fights will sometimes pause to render, then continue as normal. More noticeable on stages with moving backgrounds. Sound has no issues.}} | |||
{{testline|version=1.15.0e|OS=Windows 10|region=US|CPU=FX-6300 @ 3.93GHz 8GB RAM|GPU=MSI Armor RX 570 4GB|user=Nateflavor|FPS=60|rating=Playable|notes=Models such as Varia suit samus are glitched. Game stutters for roughly 5 seconds when loading in and has frame drops occasionally. More than playable with another friend on 4 or 8 player smash. Severe screen tearing during intro and during gameplay. Running at 1080p.}} | |||
{{testline|version=1.15.1e|OS=Windows 10 Educational|CPU=i5-9600k @ 4.27Ghz|GPU=Intel UHD 630|user=jkcoxson|FPS=45-60|rating=Playable|notes=Runs mostly well, few slowdowns and stutters, but mostly fine. Using default settings except for the triple-core compiler. 16 GB of RAM that runs at 3600Mhz might be helping. }} | |||
{{testline|version=1.15.3|OS=Windows 10 Pro|CPU=AMD Ryzen 5 2400G @ 3.60Ghz|GPU=Sapphire Radeon RX 580|user=pablo5425|FPS=50-60|rating=Playable|notes=Almost completely playable. The game has huge FPS drops when a new model and some animations are loaded, which means FPS drops mostly on using Assist Trophies or Pokémon. Also, cutscenes can't be played - It displays a glitchy screen.}} | |||
{{testend}} | |||
{{testsection|1.19}} | |||
{{testline|version=1.19.0|OS=Windows 10|CPU=i7-8700K @ 3.70GHz|GPU=Nvidia GTX 1080 Ti|user=Dark_Mark|FPS=60|rating=Playable|notes=Smash Tour crashes the game and Challenges menu has broken graphics, but otherwise the game runs very well. Minor graphic errors occur at random times when using Vulkan. Cutscenes work great.}} | |||
{{testend}} | |||
{{testsection|1.20}} | |||
{{testline|version=1.20.2b|OS=Windows 10|CPU=i7-4790 @ 3.60GHz|GPU=GeForce GTX 960|user=LinkHimura|FPS=60|rating=Perfect|notes=With OpenGL and normal settings, and pre-compiled shaders, the game runs at 60FPS constantly with no slow-downs}} | |||
{{testend}} | |||
{{testsection|1.21}} | |||
{{testline|version=1.21.1|OS=Windows 10|CPU=Intel i5 9600k @ 4.88GHz|GPU=AMD RX 580 8GB|user=chrissie|FPS=60|rating=Perfect|notes=From what I could tell this seems to be running as expected.}} | |||
{{testend}} | |||
{{testsection|1.22}} | |||
{{testline|version=1.22.6c|OS=Windows 10|region=US|CPU=Intel i7 7700k @ 4.20GHz|GPU=Nvidia GTX 970|user=Terg500|FPS=60|rating=Perfect|notes=Plays perfectly fine with two players and without any crashes at a constant 60 FPS. Only Smash Tour crashes due to missing Mii data but nothing of value is lost there anyway.}} | |||
{{testend}} | |||
{{testend}} | {{testend}} |
Revision as of 04:12, 28 February 2021
Super Smash Bros for Wii U | |
---|---|
Developer(s) | Sora Ltd., |
Publisher(s) | Nintendo |
Series | |
Release date(s) | JP December 6, 2014 NA November 21, 2014 EU November 28, 2014 AUS November 29, 2014 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Perfect |
GameIDs | Missing IDs |
See also... |
Super Smash Bros for Wii U is a non-traditional multiplayer fighting game in which the players use various attacks, techniques, and items to deal damage to their opponents and knock their opponents out of the arena. As a character's damage percentage increases, they fly back further when attacked, and may eventually be knocked far enough out of the playing field to be knocked out. To assist players during battle, items sometimes appear on the battlefield if turned on, most of which represent the various video games represented in the series.
Known Issues
Stage Creator
The stage creator will give you a black game pad view.
Use the main window (also known as the TV) to draw your stage.
Triple Core Recompiler crash
The Game crashes instantly with triple-core recompiler. Since Cemu 1.22.0 you can launch the Game but It will Crash randomly.
Audio stuttering
This might happen if your system is barely maintaining full in-game speed.
A solution to this would be to increase the audio latency a tiny bit.
The Audio latency slider can be found at General Options -> Audio tab
In-game stutter
It's normal for the game to stutter the first time playing a stage.
A recommended way to build shaders and pipeline fast without hurting performance is by using the Vulkan API and async compile (Debug -> Experimental -> Async Compile)
Learn more about the feature here.
Fixed in Cemu 1.21.1
The hand to select characters and characters showing up at stages are now working again as of cemu 1.21.1
Previously known issues for older cemu builds |
---|
Character/Stage Specific Slowdowns
Item Spawns
Vendor-Specific Issues
Sound Problems
- Click Options and then Experimental and enable Use RDTSC - Click on Debug and then Custom Timer and set it to QPC or RDTSC Amiibos Don't Work
Stage designer mode using gamepad view with touch
|
Configuration
- This game does not require non-default settings to run properly. You can install game updates and DLCs. Optionally there are graphic packs available.
- You are required to dump account files from your Wii U to play online in Cemu, a guide to do so can be found here.
Gameplay Videos
Testing
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- Pages using DynamicPageList3 parser function
- Sora Ltd. (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2014 (Initial release year)
- GamePad (Input supported)
- Perfect (Rating)
- List of games
- Tested on (Release): 1.4.0c
- Tested on (Release): 1.4.1
- Tested on (Release): 1.4.2b
- Tested on (Release): 1.5.0
- Tested on (Release): 1.5.1
- Tested on (Release): 1.5.2
- Tested on (Release): 1.5.2 (No audio)
- Tested on (Release): 1.5.3
- Tested on (Release): 1.5.4
- Tested on (Release): 1.5.5c
- Tested on (Release): 1.5.6b
- Tested on (Release): 1.6.0
- Tested on (Release): 1.6.1
- Tested on (Release): 1.6.2
- Tested on (Release): 1.6.3
- Tested on (Release): 1.6.4
- Tested on (Release): 1.7.0
- Tested on (Release): 1.7.0d
- Tested on (Release): 1.7.1
- Tested on (Release): 1.7.2c
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.7.4d
- Tested on (Release): 1.7.5
- Tested on (Release): 1.8.0b
- Tested on (Release): 1.8.1b
- Tested on (Release): 1.8.2b
- Tested on (Release): 1.9.0b
- Tested on (Release): 1.9.1
- Tested on (Release): 1.10.0f
- Tested on (Release): 1.11.0c
- Tested on (Release): 1.11.1
- Tested on (Release): 1.11.2
- Tested on (Release): 1.11.3
- Tested on (Release): 1.11.4
- Tested on (Release): 1.11.4b
- Tested on (Release): 1.11.5
- Tested on (Release): 1.11.6
- Tested on (Release): 1.11.6b
- Tested on (Release): 1.12.1b
- Tested on (Release): 1.12.2d
- Tested on (Release): 1.13.0f
- Tested on (Release): 1.15.0
- Tested on (Release): 1.15.0e
- Tested on (Release): 1.15.1e
- Tested on (Release): 1.15.3
- Tested on (Release): 1.19.0
- Tested on (Release): 1.20.2b
- Tested on (Release): 1.21.1
- Tested on (Release): 1.22.6c