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{{Infobox VG | {{Infobox VG | ||
|title = Super Mario 3D World | |title = Super Mario 3D World | ||
|image = [[File:Super Mario 3D World. | |image = [[File:Super Mario 3D World.png|295px]] | ||
|developer = Nintendo EAD Tokyo, 1-UP Studio | |developer = Nintendo EAD Tokyo, 1-UP Studio | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|series = Super Mario | |series = Super Mario | ||
|released = {{vgrelease|JP=November 21, 2013|NA=November 22, 2013|EU=November 29, 2013|AUS=November 30, 2013 }} | |released = {{vgrelease|JP=November 21, 2013|NA=November 22, 2013|EU=November 29, 2013|AUS=November 30, 2013}} | ||
|genre = | |genre = Platform | ||
|modes = Single-player, Multiplayer (4) | |modes = Single-player, Multiplayer (4) | ||
|input = GamePad, Pro Controller | |input = GamePad, Pro Controller | ||
|wikipedia = Super_Mario_3D_World | |wikipedia = Super_Mario_3D_World | ||
|rating = Runs | |||
}} | }} | ||
'''Super Mario 3D World''' is a 3D | '''Super Mario 3D World''' is a platform video game developed and published by Nintendo for the Wii U. It is the sixth original 3D platform game in the Super Mario series and is the sequel to the 2011 Nintendo 3DS game Super Mario 3D Land. The game follows Mario and friends attempting to rescue fairy-like creatures called Sprixies from Bowser, who invades the realm known as the Sprixie Kingdom. The gameplay is similar to previous installments of the series, with players passing through individual levels to reach Bowser. The game also introduces a power-up called the Super Bell, which turns the character being played into a cat, enabling them to climb walls and use a scratch attack, as well as a character selector. | ||
== Known Issues == | |||
As of Cemu 1.21.1 this game plays and behaves as expected with Vulkan API (and most likely openGL).<br /> | |||
A complete play-through is needed but long lasting issues like flames being invisible, "course clear"-screen missing the ground or being overexposed are now fixed.<br /> | |||
== Fixed in Cemu 1.21.1 == | |||
{|style="margin: 0 left;" | |||
| [[File:Cemu1211 sm3dw flames.png|thumb|none|upright=1.25|Flames are now being rendered correctly]] | |||
| [[File:Cemu1211 sm3dw course clear.png|thumb|none|upright=1.25|The "Course Clear" screen now has ground and isn't over-exposed]] | |||
|} | |||
== Configuration == | |||
*This game does not require non-default settings to run properly.<br /> | |||
A full list of config options is available in the Config template's documentation. There are also [[Tutorial:Graphic pack|graphic packs available]]. | |||
*Recommended settings: | |||
Just keep cemu at default, meaning; | |||
'''Game Profile -> CPU Mode''': Auto / Multi-core recompiler | |||
'''General Settings -> Graphics''': Async Compile (only applies if you are using the Vulkan API. | |||
'''Cemuhook''': Not needed for this title, but if you have it, leave everything set to "default", including the QPC to '''"Cemu Default"'''. | |||
{{cot|1=Previously known issues for older cemu builds|left=yes}} | |||
== Known Issues == | == Known Issues == | ||
=== Level 1-5 is slow/crashes=== | |||
*This is because Super Mario 3D World creates many dynamic textures in this level. | |||
*This also leads to visual bugs. | |||
*Larger GPU Memory and/or Bandwidth is required to reduce/eliminate its impact. | |||
*Dual Channel memory might help. | |||
*More powerful GPU may be required. | |||
=== Level 3-B frame rate dips === | |||
*Happens on all the levels where you swing down to the platform in a large dish. | |||
=== Luigi Bros. crshes === | |||
*When you try to play the Luigi version of the classic Mario Bros. arcade Cemu crashes after clicking play. | |||
=== (Faster) Fort Fire Bros./Bowser Express/Switch Shock Circus/Other Level crashes=== | |||
*Can be caused due to GPU instability. Lower GPU Core Clock and/or increase voltage and/or power. | |||
*This GPU instability may be unnoticed due to stability in GPU stress tests. | |||
=== Typical crash behaviour=== | |||
*GPU usage spikes to 100%. | |||
*Page-file commit increases anywhere from 2 GB to 5 GB. | |||
== Configuration == | == Configuration == | ||
This game does not require non-default settings to run properly. | *This game does not require non-default settings to run properly. A full list of config options is available in the Config template's documentation. There are also [[Tutorial:Graphic pack|graphic packs available]]. | ||
*Recommended settings: | |||
'''CPU Mode''': Single-core recompiler | |||
'''GPU Buffer Cache Accuracy''': Low (fast) | |||
'''Experimental''': BotW crash workaround disabled, GX2DrawDone() can be enabled or disabled | |||
'''Cemuhook''': ''Custom timer'': QPC, 1x speed | |||
{{cob}} | |||
== Gameplay Videos == | == Gameplay Videos == | ||
{{#ev:youtube| | {{#ev:youtube|v-QIOVpRFRE|300|inline|[https://youtu.be/v-QIOVpRFRE Super Mario 3D World on Cemu 1.21.1]|frame}} | ||
{{#ev:youtube| | {{#ev:youtube|FqCid3Wbd9g|300|inline|[https://youtu.be/FqCid3Wbd9g Super Mario 3D World on Cemu 1.6.1]|frame}} | ||
{{#ev:youtube| | {{#ev:youtube|pORDaJzNA8w|300|inline|[https://youtu.be/pORDaJzNA8w Super Mario 3D World on Cemu 1.7.5]|frame}} | ||
{{#ev:youtube| | {{#ev:youtube|erKOl7QpPfA|300|inline|[https://youtu.be/erKOl7QpPfA Cemu Emulator 1.12: Super Mario 3D World]|frame}} | ||
{{#ev:youtube|x-ujhlTgmcc|300|inline|[https://youtu.be/x-ujhlTgmcc CEMU 1.12.0d Super Mario 3D World 1440p ]|frame}} | |||
== Testing == | == Testing == | ||
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{{testend}} | {{testend}} | ||
{{testsection|1.5|collapse}} | {{testsection|1.5|collapse}} | ||
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=40-60|rating=Playable|notes=Cloud shadows are improved and not an issue at all/broken on some levels tested and better lighting in general. Can now select/use Wii U Pro controllers properly/natively instead of gamepad via in-game options and all buttons seem to work without any issues.}} | {{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=40-60|rating=Playable|notes=Cloud shadows are improved and not an issue at all/broken on some levels tested and better lighting in general. Can now select/use Wii U Pro controllers properly/natively instead of gamepad via in-game options and all buttons seem to work without any issues.}} | ||
{{testline|version=1.5.0|OS=Windows 8.1|region=USA|CPU=Intel Core i5-5200U @ 2.20Ghz|GPU=Nvidia Geforce 920M|user=rossaline|FPS=30 (max. 45, min. 15)|rating=Playable|notes=There are still some audio (sounds played incorrectly) and graphical glitches (bright worlds/levels & shadow problems being most noticeable). | {{testline|version=1.5.0|OS=Windows 8.1|region=USA|CPU=Intel Core i5-5200U @ 2.20Ghz|GPU=Nvidia Geforce 920M|user=rossaline|FPS=30 (max. 45, min. 15)|rating=Playable|notes=There are still some audio (sounds played incorrectly) and graphical glitches (bright worlds/levels & shadow problems being most noticeable). | ||
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{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=AMD FX 8350|GPU=AMD R9 280x|user=DragonSeth|FPS=30-60|rating=Runs}} | {{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=AMD FX 8350|GPU=AMD R9 280x|user=DragonSeth|FPS=30-60|rating=Runs}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.6}} | {{testsection|1.6|collapse}} | ||
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4690 @ 3.5 GHz|GPU=Nvidia GeForce GTX 960 4GB v368.81|user=Malkierian|FPS=50-60|rating=Playable|notes=Still major FPS dips while the texture cache fills, most notably when running in overworld maps, but no dips once the cache is done. The lighting is pretty much perfect now. Slowdowns in fire-heavy or mirrored sections are noticeably reduced. Still have problems with the switchboards in 3-7 and Star-8, but the two at the end of 3-7, which were falling in 1.5.6b, are working properly now. Making progress.}} | {{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4690 @ 3.5 GHz|GPU=Nvidia GeForce GTX 960 4GB v368.81|user=Malkierian|FPS=50-60|rating=Playable|notes=Still major FPS dips while the texture cache fills, most notably when running in overworld maps, but no dips once the cache is done. The lighting is pretty much perfect now. Slowdowns in fire-heavy or mirrored sections are noticeably reduced. Still have problems with the switchboards in 3-7 and Star-8, but the two at the end of 3-7, which were falling in 1.5.6b, are working properly now. Making progress.}} | ||
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4590 @ 3.30|GPU=Nvidia GTX 970|user=Xenvas|FPS=30-60|rating=Playable|notes=Lags in different areas that it used to lag in, wide shots lag less, whereas close up shots lag more than before, some of the same issues as before but still playable}} | {{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4590 @ 3.30|GPU=Nvidia GTX 970|user=Xenvas|FPS=30-60|rating=Playable|notes=Lags in different areas that it used to lag in, wide shots lag less, whereas close up shots lag more than before, some of the same issues as before but still playable}} | ||
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{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=AMD A8 5500 @ 3.2GHz |GPU=AMD Radeon HD 7560D|user=ReaperDeath|FPS=40-50|rating=Playable|notes=Springboards sometimes fall through the ground.}} | {{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=AMD A8 5500 @ 3.2GHz |GPU=AMD Radeon HD 7560D|user=ReaperDeath|FPS=40-50|rating=Playable|notes=Springboards sometimes fall through the ground.}} | ||
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Playable|notes=No major changes from 1.6.1}} | {{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Playable|notes=No major changes from 1.6.1}} | ||
{{testline|version=1.6.2|OS=Windows 10|region=USA|CPU=Intel Core i7 6700HQ @ 2.60GHz |GPU=NVIDIA GeForce GTX 970M |user=Nulla|FPS=40-60|rating=Playable|notes=Great framerates most of the time, but a lot of stuttering/pauses(dynarec having to play catch up?). The emulator does not like the locked walls in world 1-5 and the game will lag severely and encounter a lot of graphical bugs until the switch puzzles are completed and the walls are removed.}} | {{testline|version=1.6.2|OS=Windows 10|region=USA|CPU=Intel Core i7 6700HQ @ 2.60GHz |GPU=NVIDIA GeForce GTX 970M |user=Nulla|FPS=40-60|rating=Playable|notes=Great framerates most of the time, but a lot of stuttering/pauses(dynarec having to play catch up?). The emulator does not like the locked walls in world 1-5 and the game will lag severely and encounter a lot of graphical bugs until the switch puzzles are completed and the walls are removed.}} | ||
{{testline|version=1.6.2c|OS=Windows 10|region=USA|CPU=Intel Core i7-4790k (4.7ghz OC)|GPU=Nvidia GTX 970|user=outlassn|FPS=60|rating=Playable|notes=60fps w/ stutters }} | {{testline|version=1.6.2c|OS=Windows 10|region=USA|CPU=Intel Core i7-4790k (4.7ghz OC)|GPU=Nvidia GTX 970|user=outlassn|FPS=60|rating=Playable|notes=60fps w/ stutters }} | ||
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{{testline|version=1.6.4b|OS=Windows 10|region=USA|CPU=Intel Core i5-6600k (OC to 4.6ghz)|GPU=RX 480 8GB|user=Ninja|FPS=50-60|rating=Playable|notes=60FPS but with Drops, when first starting a level and when alot of FX are on screen. Also a few FX bugs aswell. Video: https://www.youtube.com/watch?v=ypq6bjqy9wQ}} | {{testline|version=1.6.4b|OS=Windows 10|region=USA|CPU=Intel Core i5-6600k (OC to 4.6ghz)|GPU=RX 480 8GB|user=Ninja|FPS=50-60|rating=Playable|notes=60FPS but with Drops, when first starting a level and when alot of FX are on screen. Also a few FX bugs aswell. Video: https://www.youtube.com/watch?v=ypq6bjqy9wQ}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.7}} | {{testsection|1.7|collapse}} | ||
{{testline|version=1.7.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 6700k|GPU=Nvidia GeForce GTX 1070 8GB|user=Fallen Shinigami|FPS=50-60|rating=Playable|notes=Playing game with 4k texture pack.Still major FPS dips while the texture cache fills, no dips once the cache is done.}} | {{testline|version=1.7.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 6700k|GPU=Nvidia GeForce GTX 1070 8GB|user=Fallen Shinigami|FPS=50-60|rating=Playable|notes=Playing game with 4k texture pack.Still major FPS dips while the texture cache fills, no dips once the cache is done.}} | ||
{{testline|version=1.7.0d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600|GPU=AMD RX 480 8GB|user=Nerdsinc|FPS=55-60|rating=Playable|notes=Using 4k Texture pack. Occasional FPS dips for texture caching, music is distorted in the first cutscene, but otherwise flawless.}} | {{testline|version=1.7.0d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600|GPU=AMD RX 480 8GB|user=Nerdsinc|FPS=55-60|rating=Playable|notes=Using 4k Texture pack. Occasional FPS dips for texture caching, music is distorted in the first cutscene, but otherwise flawless.}} | ||
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870 2GB|user=d3rive|FPS=50-60|rating=Playable|notes=Playing without any packs. Drops (~30 fps) appear in some levels, music distorted before caching.}} | |||
{{testline|version=1.7.2c|OS=Windows 10|region=USA|CPU=Intel Core i7 6800k (OC to 4.0Ghz)|GPU=Nvidia 1070 8GB|user=UtterSpartan|FPS=60|rating=Playable|notes=Playing at 4K with pre-installed shader pack. Occasional music corruption, most notably at beginning, but after playing all of World 1 noticing no frame drops but the whole game stuttered into blackness on 1-4. Nearly perfect.}} | |||
{{testline|version=1.7.2c|OS=Windows 10|region=USA|CPU=Intel Core i7 7700|GPU=Nvidia 1080 8GB|user=iarbardv|FPS=60|rating=Playable|notes=some minor fps drops under heavy load.I am currently having no issues with it and already played half of the game.}} | |||
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @4.5Ghz|GPU=Nvidia 970|user=Crowzer|FPS=60|rating=Playable|notes= Huge FPS drop on one level so far. Beside that, the rest of the game is flawless. Using 4K GraphicPack}} | |||
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX 6300 @ OC 4.5GHz|GPU=AMD HD 5750|user=dendros77|FPS=50-60|rating=Playable|notes=In order to make this game run with this GPU (thanks to the old legacy drivers 15.7.1 or 16.2.1), you have to run the game in fullscreen the whole time. That's a workaround for the crashing at the start. Music is distorted before levels. Low fps on heavy graphic needs, everything else runs fine.}} | |||
{{testline|version=1.7.3d|OS=Windows 7|region=EUR|CPU=Intel Core 2 Duo E8500 @ 3.16GHz|GPU=nVIDIA GT 420|user=SuperZeldaLink|FPS=40-60|rating=Playable|notes=Even low end PC can play this game. Sometimes drop frame, shuttering}} | |||
{{testline|version=1.7.4d|OS=Windows 10|region=EUR|CPU=Intel Core i7-6700HQ @ 2.60GHz 8GB RAM|GPU=Nvidia GeForce GTX 950M 2GB|user=GerryD|FPS=30-60|rating=Playable|notes=During bosses fights the framerate goes down for a while, for the rest is near perfect}} | |||
{{testend}} | |||
{{testsection|1.8|collapse}} | |||
{{testline|version=1.8.0b|OS=Windows 10|region=US|CPU=Intel Core i5-2500K @ 4.30GHz|GPU=Nvidia GeForce GTX 980Ti 6GB|user=Hong620|FPS=50-60|rating=Playable|notes=StaffRoll Audio is Broken, Start LuigiBros Mode(when added after Clear), CEMU Crashed Others are Perfect}} | |||
{{testline|version=1.8.1b|OS=Windows 10|region=US|CPU=Intel Intel Core i7-4790k @ 4.00GHz|GPU=Nvidia GeForce GTX 980 4GB|user=Sleepsong|FPS=60|rating=Playable|notes=Music at start up/into scene was glitchy but did not take from the overall gameplay, played through first world with no issues. 1.8.1b Patreon Version}} | |||
{{testline|version=1.8.1b|OS=Windows 10|region=USA|CPU=Intel Core i5-2500k @ 4.00GHz|GPU=AMD Radeon 7970|user=jebbyderinger|FPS=60|rating=Playable|notes=I'm currently on World 6 and thus far the only issue has been world 1-5 where there is major slowdown when moving up platforms. Otherwise stable with no crashing.}} | |||
{{testline|version=1.8.1b|OS=Windows 10|region=USA|CPU=Intel Core i3-7100 @ 3.9GHz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=55-60|rating=Playable|notes=Some music is glitchy/slow. Otherwise, the game usually is stable at 60 fps. No issues with any crashing.}} | |||
{{testline|version=1.8.1b|OS=Windows 10|region=USA|CPU=Intel Core i7-4790K @ 4.6GHz|GPU=Nvidia GTX 1070|user=FaserF|FPS=60|rating=Playable|notes=Some music is glitchy/slow. Otherwise, the game usually is stable at 60 fps. No issues with any crashing.}} | |||
{{testend}} | |||
{{testsection|1.9|collapse}} | |||
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5-4590 @ 3.3GHz|GPU=Nvidia GTX 1070|user=Slappy|FPS=50-60|rating=Playable|notes=Some music is glitchy/slow. Otherwise, the game usually is stable at 60 fps. No issues with any crashing.}} | |||
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=Intel Core i5-7600K @ 3.8GHz|GPU=Nvidia GTX 1060|user=Ryukori|FPS=45-60|rating=Playable|notes=Some music is glitchy/slow. Otherwise, the game usually is stable at 60 fps. No issues with any crashing.}} | |||
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=AMD Radeon 7870|user=JoeyJojoJrShabadoo|FPS=55-60|rating=Playable|notes=Played until the end credits. Intro and end credits music is glitchy and slow. The game is usually at a consistent 60 fps, except for some slowdown on the Bowser World Map screen. 1-5 also slows down considerably and has heavy visual artifacts. Two optional levels could not load and caused the emulator the crash, but the game can still be beaten without completing them.}} | |||
{{testline|version=1.9.1|OS=Windows 7|region=EU|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=NVIDIA GTX970|user=palex00|FPS=60|rating=Playable|notes=When you defeat a boss, there will be a small lag. Usually runs at 60FPS. Some minor visual glitches in some levels but nothing too major.}} | |||
{{testend}} | |||
{{testsection|1.10|collapse}} | |||
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=Intel Core i7-4790K @ 4.6GHz|GPU=Nvidia GTX1080Ti|user=outlyer|FPS=60|rating=Playable|notes=Game is completable with much improved sound in 1.10.0f however, the Madpole enemies cause a crash when they jump out of the water in a few stages.}} | |||
{{testend}} | |||
{{testsection|1.11|collapse}} | |||
{{testline|version=1.11.0|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 3.5GHz|GPU=NVIDIA GeForce GTX 1080|user=Lt.Labcoat|FPS=60|rating=Playable|notes=Some parts of some levels crashes when playing at 2x speed (via CheatEngine). Crashes are consistent until reduced to regular speed. Otherwise, no problems or distortions.}} | |||
{{testline|version=1.11.0c|OS=Windows 7|region=US|CPU=Intel Core i5 4690 @ 3.7GHz|GPU=Nvidia GTX 1080|user=Sniffles|FPS=60|rating=Playable|notes=Performance is stable, occasionally crashes under strange circumstances, but still playable. Intro and outro music still distorted.}} | |||
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4.0GHz|GPU=R9 390|user=Zumbuh|FPS=60|rating=Playable|notes=Dips to 30fps in some areas. Mostly stays at 60fps.}} | |||
{{testline|version=1.11.0c|OS=Windows 10|region=EU|CPU=Intel Core i5-6600 @ 3.3GHz|GPU=GeForce GTX 1070|user=roesch|FPS=60|rating=Playable|notes=Occasional frame drops, similar to Zumbuh's results. No music distorted.}} | |||
{{testline|version=1.11.1|OS=Windows 10|region=USA|CPU=AMD Ryzen 7 1700 OC @ 3.4GHz|GPU=GeForce GTX 560 Ti (1GB Edition)|user=GanstaKingofSA|FPS=60|rating=Playable|notes=Occasional frame drops, Level 1-5 still having issues. Playing using 1080p Graphic Pack}} | |||
{{testline|version=1.11.3|OS=Windows 7|region=USA|CPU=i5 3570k @ 4ghz|GPU=GeForce GTX 1070|user=jeremynsl|FPS=60|rating=Playable|notes=Perfectly smooth with at 1440p resolution using 1440p, No AA, and High Res Shadows Graphics Packs (using Nvidia FXAA to replace AA). Using single-core recompiler mode, no need for dual/triple.}} | |||
{{testline|version=1.11.3|OS=Windows 7|region=USA|CPU=i7 950 @ 3ghz|GPU=GeForce GTX 780|user=kaicooper87|FPS=60|rating=Perfect|notes=Perfectly and Smooth with 1080p resolution using 1080p and High Res Shadows Graphics Packs . Using single-core recompiler mode. no more slowdowns, stuttering, issues}} | |||
{{testline|version=1.11.3|OS=Windows 10 64-bit |region=EU|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=60|rating=Perfect|notes= Cemuhook 0.5.6.2. Graphic packs: High Res Shadows, 1440P Pack , GX2DrawDone ON. CPU mode: Dual-core recompiler. GPU buffer cache accuracy: High. Playing is fun because it's 100% spot on 60 FPS with no stutter and 15ms Frametimes..}} | |||
{{testline|version=1.11.6b|OS=Windows 10 (64 Bit)|region=EU|CPU=FX-4300 @ 3.80GHz|GPU=NVIDIA GTX 960 2GB VRAM|user=Lampenpam|FPS=60|rating=Playable|notes=only level 1-5 still has the annoyances mentioned above, but the game is 100% beatable in a solid 60 fps}} | |||
{{testend}} | |||
{{testsection|1.12|collapse}} | |||
{{testline|version=1.12.0d|OS=Windows 10 Pro (64 Bit)|region=EU|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 2 GB VRAM |user=Morph|FPS=60|rating=Playable|notes=Cemuhook 0.5.6.4, GPU Buffer Cache Accuracy: Low, GFX Packs: 2560x1440 (1440p) Pack, High Res Shadows. CPU: Single-core Recompiler, UPDATE: ALL crashing issues (including 1-5) resolved but still has stutter issues with 1-5}} | |||
{{testline|version=1.12.0d|OS=Windows 10 Pro (64 Bit)|region=EU|CPU=i7-3770 @ 4.30GHz 16GB RAM|GPU=NVIDIA GTX 980ti |user=SonicArrow|FPS=60|rating=Perfect|notes=}} | |||
{{testline|version=1.12.1b|OS=Windows 10|region=EU|CPU=i7 7700HQ|GPU=Nvidia Geforce GTX 1050 Ti|user=Bambafrank|FPS=60|rating=Perfect|notes=The game runs perfectly at 60fps without stutter or drops, cemuhook version 0.5.6.5 used. GFX Packs used: 1440p resolution pack. The game actually works with Dualcore Recompiler but crashes after the first main bowser battle.}} | |||
{{testline|version=1.12.2d|OS=Windows 10 (64-bit)|region=USA|CPU=i7-8750H @ 2.20 GHz 8GB RAM|GPU=NVIDIA GeForce GTX 1060|user=Nimbus|FPS=60|rating=Perfect|notes=Certain areas in World 1-5 still produce severe frame rate drops and graphical glitches. There are some graphical glitches unique to the 4K graphics pack, such as a "blackout" flicker in World Castle-2 when collecting the first green star. The map of World Star occasionally experiences a complete blackout, during which the emulator simply displays a pitch-black screen. Otherwise, the game runs perfectly at 4K resolution thanks to the GFX pack, at 60fps.}} | |||
{{testend}} | |||
{{testsection|1.13|collapse}} | |||
{{testline|version=1.13.0f|OS=Windows 8.1 Pro (64 Bit)|region=EU|CPU=Q6600 @ 2.40GHz 8GB RAM|GPU=NVIDIA GTX 750 Ti|user=MCKetias|FPS=40-60|rating=Playable|notes=Works Very Good! runs Mostly at 60fps using the 1440p Graphics pack and No Anti-Aliasing but there are some areas which slow down the Emulation and 1-5 still a stutters in some Areas.}} | |||
{{testend}} | |||
{{testsection|1.15|collapse}} | |||
{{testline|version=1.15.3b|OS=Windows 10 Home (64 Bit)|region=US|CPU=i5-8600k @ 4.40GHz 16GB RAM|GPU=NVIDIA RTX 2070|user=Cynersi|FPS=60|rating=Perfect|notes=Game runs extremely well while playing with the 3440x1440p Graphics Pack and Cemuhook version 0.5.7.0. Never once dips below 60FPS and I played through the whole first world with no crashes/graphical errors. Also played with the Triplecore Recomplier and did not crash after the first main bowser battle.}} | |||
{{testline|version=1.15.10|OS=Windows 10 Pro (64 Bit)|region=US|CPU=i5-6700 @ 3.4 GHz 16GB RAM|GPU=NVIDIA GTX 1070|user=LarryKing|FPS=60|rating=Playable|notes=Played with 3440x1440p graphics pack and Cemuhook version 0.5.7.3. Certain areas in level 1-5 produce frame rate drops. Triplecore Recompiler occasionally crashes.}} | |||
{{testline|version=1.15.10|OS=Windows 10 Pro for Workstations (64 Bit)|region=EU|CPU=Ryzen 5 1600 @ 3.6GHz 16GB RAM|GPU=AMD Radeon R9 390|user=jsyreviews|FPS=60|rating=Playable|notes=Played with 1920x1080, Aside from occasional stutters from Shader compiles, everything works great. 1-5 has graphical glitches where the background will randomly go black, massive stutters from area to area, floor tile patterns for 10 frames.}} | |||
{{testline|version=1.15.10|OS=Windows 10 Pro x64|region=US|CPU=Intel Core i3-4150 @ 3.50GHz 8GB RAM|GPU=Nivida GTX 1050 2Gb|user=kdesktop|FPS=60|rating=Playable|notes=World-Level with some Slowdowns:1-5; 6-C; Bowser-A World-Level with background/textures glitch: 6-2; Bowser-Castle; Star-8; Mushroom-6; Flower-1}} | |||
{{testend}} | |||
{{testsection|1.17|collapse}} | |||
{{testline|version=1.17.2b|OS=Windows 10 Home (64 Bit)|region=IT|CPU=i7-7700HQ @ 3.80GHz 16GB RAM|GPU=NVIDIA GTX 1070 (mobile) |user=KenzoITA|FPS=60|rating=Perfect|notes=With V-sync activated Game doesn't reach Start Menu and freeze at a Black Screen. Game runs extremely well without and with Graphics Pack and Cemuhook version 0.5.7.3. (Shadows = High, Resolution = FullHD). The Game's Framerate doesn't drop down below 55FPS, and almost of the time is ever 60FPS, I've Used Vulkan and I haven't seen Glitches or Graphics Bugs, Just lvl 6-1 crash at start but passed it with OpenGL you can Return on Vulkan, Tested without Problems with Single-Core Recompiler, Dual-Core Recompiler, Triple-Core Recompiler.}} | |||
{{testend}} | |||
{{testsection|1.21|collapse}} | |||
{{testline|version=1.21.1|OS=Windows 10|region=EU|CPU=Intel i5 9600k @ 4.88GHz|GPU=AMD RX 580 8GB|user=chrissie|FPS=60|rating=Perfect|notes=The game finally renders as normal again with effects like flames and such. Also the "course clear" screen is now normal again.}} | |||
{{testline|version=1.21.4|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX 5700-XT|user=Zyga21|FPS=60|rating=Perfect|notes=Works on Vulkan, huge graphical errors on OpenGL}} | |||
{{testline|version=1.21.4|OS=Windows 10 X64|region=EUR|CPU=AMD Ryzen 5 2500U|GPU=Vega 8 (igpu)|user=Abhinav|FPS=60|rating=Perfect|notes= Rare stutters. | |||
}} | |||
{{testend}} | |||
{{testsection|1.26}} | |||
{{testline|version=1.26.2f|OS=Windows 10|region=JAP|CPU=AMD Ryzen 5 3600|GPU=GTX 1060 6GB|user=chriztr|FPS=60|rating=Perfect|notes= Played through the game without any issues. | |||
}} | |||
{{testline|version=1.26.2f|OS=Windows 11|region=USA|CPU=i7-1165G7 @ 2.80GHz 16GB|GPU=Intel(R) Iris(R) Xe Graphics|user=Pokemonfan829|FPS=60|rating=Loads|notes= Crashes upon loading. This happened on Vulkan and OpenGL, running Windows 11 version 22621.521}} | |||
{{testline|version=1.26.2f|OS=Windows 11|region=USA|CPU=AMD Ryzen 5 3600 @ 4.15 GHz|GPU=AMD RX 6600|user=Jole|FPS=60|rating=Runs|notes=Runs perfectly until level3-3 where the game crashes when you try to enter it}} | |||
{{testline|version=126.2f|OS=Windows 11|Region+USA||CPU=i7-1165G7 @ 2.80GHz 16GB|GPU=Intel(R) Iris(R) Xe | |||
Graphics|user=PoPCaT6800|FPS=60|rating=Perfect|notes = Runs Without any complications on 100%, 200%, and 300% shadows without any frame drops. This test was with vulkan and double-buffered vsync. Also tested with 2 player and it made no difference to performance or stability.}} | |||
{{testend}} | |||
{{testsection|2.0}} | |||
{{testline|version=2.0-34|OS=Windows 11|region=EU|CPU=AMD Ryzen 9 3900X|GPU=RTX 2080 Ti|user=DuckTheCow|FPS=60|rating=Playable|notes=Runs perfectly till world 3 at which point the game starts crashing every so often when going through a loading screen.}} | |||
{{testline|version=2.0-59|OS=Windows 10|region=USA|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 970|user=BasU|FPS=60|rating=Perfect|notes=Game runs perfectly, tested with Vulkan graphics API. Played through to the end credits without any problems.}} | |||
{{testline|version=2.0-88|OS=Windows 11|region=USA|CPU=Intel Core i5-4570 @ 3.20GHz|GPU= RX 580 4gb|user=DexallStart|FPS=60|rating=Perfect|notes=This is one of my favorite games and I can play it without problems, even in 4K :D.}} | |||
{{testend}} | {{testend}} |
Latest revision as of 00:24, 16 July 2024
Super Mario 3D World | |
---|---|
Developer(s) | Nintendo EAD Tokyo, |
Publisher(s) | Nintendo |
Series | |
Release date(s) | JP November 21, 2013 NA November 22, 2013 EU November 29, 2013 AUS November 30, 2013 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Runs |
GameIDs | Missing IDs |
See also... |
Super Mario 3D World is a platform video game developed and published by Nintendo for the Wii U. It is the sixth original 3D platform game in the Super Mario series and is the sequel to the 2011 Nintendo 3DS game Super Mario 3D Land. The game follows Mario and friends attempting to rescue fairy-like creatures called Sprixies from Bowser, who invades the realm known as the Sprixie Kingdom. The gameplay is similar to previous installments of the series, with players passing through individual levels to reach Bowser. The game also introduces a power-up called the Super Bell, which turns the character being played into a cat, enabling them to climb walls and use a scratch attack, as well as a character selector.
Known Issues
As of Cemu 1.21.1 this game plays and behaves as expected with Vulkan API (and most likely openGL).
A complete play-through is needed but long lasting issues like flames being invisible, "course clear"-screen missing the ground or being overexposed are now fixed.
Fixed in Cemu 1.21.1
Configuration
- This game does not require non-default settings to run properly.
A full list of config options is available in the Config template's documentation. There are also graphic packs available.
- Recommended settings:
Just keep cemu at default, meaning;
Game Profile -> CPU Mode: Auto / Multi-core recompiler General Settings -> Graphics: Async Compile (only applies if you are using the Vulkan API. Cemuhook: Not needed for this title, but if you have it, leave everything set to "default", including the QPC to "Cemu Default".
Previously known issues for older cemu builds |
---|
Known IssuesLevel 1-5 is slow/crashes
Level 3-B frame rate dips
Luigi Bros. crshes
(Faster) Fort Fire Bros./Bowser Express/Switch Shock Circus/Other Level crashes
Typical crash behaviour
Configuration
CPU Mode: Single-core recompiler GPU Buffer Cache Accuracy: Low (fast) Experimental: BotW crash workaround disabled, GX2DrawDone() can be enabled or disabled Cemuhook: Custom timer: QPC, 1x speed |
Gameplay Videos
Testing
Testing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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- Pages using DynamicPageList3 parser function
- Nintendo EAD Tokyo (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2013 (Initial release year)
- GamePad (Input supported)
- Runs (Rating)
- List of games
- Tested on (Release): 1.4.0c
- Tested on (Release): 1.4.1
- Tested on (Release): 1.4.2b
- Tested on (Release): 1.4.2
- Tested on (Release): 1.5.0
- Tested on (Release): 1.5.1
- Tested on (Release): 1.5.2
- Tested on (Release): 1.5.3
- Tested on (Release): 1.5.4
- Tested on (Release): 1.5.5c
- Tested on (Release): 1.5.5
- Tested on (Release): 1.5.6
- Tested on (Release): 1.5.6b
- Tested on (Release): 1.6.0
- Tested on (Release): 1.6.1
- Tested on (Release): 1.6.2
- Tested on (Release): 1.6.2c
- Tested on (Release): 1.6.3
- Tested on (Release): 1.6.4b
- Tested on (Release): 1.7.0c
- Tested on (Release): 1.7.0d
- Tested on (Release): 1.7.2
- Tested on (Release): 1.7.2c
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.7.4d
- Tested on (Release): 1.8.0b
- Tested on (Release): 1.8.1b
- Tested on (Release): 1.9.0c
- Tested on (Release): 1.9.1
- Tested on (Release): 1.10.0f
- Tested on (Release): 1.11.0
- Tested on (Release): 1.11.0c
- Tested on (Release): 1.11.1
- Tested on (Release): 1.11.3
- Tested on (Release): 1.11.6b
- Tested on (Release): 1.12.0d
- Tested on (Release): 1.12.1b
- Tested on (Release): 1.12.2d
- Tested on (Release): 1.13.0f
- Tested on (Release): 1.15.3b
- Tested on (Release): 1.15.10
- Tested on (Release): 1.17.2b
- Tested on (Release): 1.21.1
- Tested on (Release): 1.21.4
- Tested on (Release): 1.26.2f
- Tested on (Release): 126.2f
- Tested on (Release): 2.0-34
- Tested on (Release): 2.0-59
- Tested on (Release): 2.0-88