{{testline|version=1.15.0e|OS=Windows 7 Ultimate x64|region=USA|CPU=Intel Core i7 6700K @ 4GHz|GPU=NVIDIA GTX 1070ti 8GB|user=billcox|FPS=60|rating=Playable|notes=CemuHook, Graphics Pack, shader cache etc. 60fps on every level with the odd split-second slow down. Some graphical issues as described above. Game can still be played and completed but some of the graphical issues can make it a bit tedious at times. Make sure you see the spreadsheet above for the levels in question, especially as one will require temporary deactivation of graphics pack. Overall definitely worth playing!}}
{{testline|version=1.15.0e|OS=Windows 7 Ultimate x64|region=USA|CPU=Intel Core i7 6700K @ 4GHz|GPU=NVIDIA GTX 1070ti 8GB|user=billcox|FPS=60|rating=Playable|notes=CemuHook, Graphics Pack, shader cache etc. 60fps on every level with the odd split-second slow down. Some graphical issues as described above. Game can still be played and completed but some of the graphical issues can make it a bit tedious at times. Make sure you see the spreadsheet above for the levels in question, especially as one will require temporary deactivation of graphics pack. Overall definitely worth playing!}}
Yoshi's Woolly World is a side-scrolling platformer video game and is the seventh main entry in the Yoshi series of games. The game is the seventh main entry in the Yoshi series of games, and the first home console title in the series since 1997's Yoshi's Story. The game was released worldwide throughout 2015. A port for the Nintendo 3DS, known as Poochy & Yoshi's Woolly World, was released worldwide in early 2017.
Improper lighting and certain effects/textures not rendered properly on NVIDIA GPUs. There's no fix for it.
Levels Difficult to Play
In level 3-4, the bubbles are invisible.
In level 4-1, the ropes are invisible.
Configuration
Runs with default settings but tweaking is recommended.
Runs faster when using Low buffer cache accuracy in Options > GPU buffer cache accuracy > Low (fast). Medium buffer cache accuracy decreases performance a bit but it's not required to use this.
Status Summary Table
The image below shows a summary of the whole game situation starting fresh with Cemu 1.15.0e with some additional statistics included (no 100% save used). Currently (11 May 2019) the best version of CEMU to run this game is 1.15.3. Version 1.15.5 introduces graphical glitch on level 1-4 (rotating device) and version 1.15.6 introduces rendering issues when starting or leaving a level/house in yoshi's village.
Surprisingly playable, minor visual issues with certain objects and transparent Yoshi head when inside a course. Audio is fantastic.
There currently there is an input bug similar to Smash, in addition to a similar workaround; leave input disabled before booting/loading and *wait* a short while for the title screen and music, (past the controller screen) afterwards select **Wii U Pro Controller** in Cemu's input settings and press A.
Character models are invisible with ""Persistent Vertex Buffer"" disabled, enable Persistent Vertex Buffer to resolve this. (possibly AMD-GPU specific)
Greatly improved performance/stability. Minor visual issues with certain objects, (which also seems to lower performance noticeably when present) and transparent Yoshi head when inside a course. Audio is fantastic.
using a custom graphic pack at 480p,it's playable,with cashed game you get more fps,at 720p it's very low,but the game still crashing in-game like other versions of cemu,and you can't pass the stage
Game loads, Doesn´t recognize input but is easily fixed by disabling input and reenabling on title screen as described by Darkmaste. Minor graphic glitches on first run and crashes on certain events.
No longer crashes when opening parcels, though still crashes when opening certain specific [transformation] zipper doors. Objects and flowers appear properly/do not stretch, appears to be AMD-GPU specific. Note: can largely be considered playable using a save file located here- https://gbatemp.net/threads/wii-u-save-files-compilation.427761/
Game gets past the title screen after quite a bit of loading. Constant temporary lag on first playthrough of levels. This lag however dissapears after getting into the levels for a second playthrough. Recreating the Shader Cache also helps quite a bit. Crashes in World 1 level 2 when entering a zippered rainbowcoloured gate. Parcels DO NOT make the game crash. Loading screens however have glitched out graphics and level loading times are quite long (again, way shorter after a second run). Also not suffering the input bug.
Lags when new things are loaded for the first time. Expect 5 seconds lag when playing a new level and some restarts at the beginning. Runs at 60FPS smoothly otherwise.
Runs pretty smoothly and has only rarely issues. But it isn't completable due to the fact, that the last level crashes and there is no fix for this yet.
CemuHook, Graphics Pack, shader cache etc. 60fps on every level with the odd split-second slow down. Some graphical issues as described above. Game can still be played and completed but some of the graphical issues can make it a bit tedious at times. Make sure you see the spreadsheet above for the levels in question, especially as one will require temporary deactivation of graphics pack. Overall definitely worth playing!