*On some systems, using "Separate GamePad View" causes Cemu to crash approx into 10-15 mins of playthrough, closing this and using only TAB or CTRL-TAB may solve this issue.
*Cemu may occasionally crash during long play sessions. This seems to be completely random. (May be fixed in 1.20.X, May be caused by multi-core)
*Cemu may occasionally crash during long play sessions. This seems to be completely random. (May be fixed in 1.20.X, May be caused by multi-core)
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== Configuration ==
== Configuration ==
This game does not require non-default settings to run properly. Optionally, there are [[Tutorial:Graphic pack|graphic packs available]].
This game does not require non-default settings to run properly. Using Triple-Core Recompiler greatly increases performance and does not seem to cause issues. Optionally, there are [[Tutorial:Graphic pack|graphic packs available]]. As mentioned above, using the Brightness workaround (with the appropriate preset for your GPU) is recommended. Additionally, raising the resolution to 1080p or higher significantly improves the readability of the UI and does not cause issues.
Using Triple-Core Recompiler greatly increases performance and does not seem to cause issues.
Use of the [https://github.com/slashiee/gfx_pack/releases v5 Graphics Packs] (non-default as of cemu 1.20.2) is highly recommended. Differences include fixed overdrive with the 60fps patch and an option to scale effects like blur and bloom to the desired resolution.
Raising the resolution to 1080p or higher significantly improves the readability of the UI and does not cause issues.
== Notes ==
== DLC ==
When installing DLC, you might want to skip content\0017, 0018, 0019, and 001a. These are load acceleration data packs for a disc version of the game with the duplicate data.
The original Japanese release did not contain the DLC missions and characters. In the worldwide release all the DLC characters were included on disk. If you are using the WW release you don't need to dump the DLC.
For the original Japanese release you might want to skip content\0017, 0018, 0019, and 001a. These are load acceleration data packs for a disc version of the game with the duplicate data.
{{#ev:youtube|JfMVhcvh7lU|400|inline|[https://youtu.be/JfMVhcvh7lU CEMU 1.7.2 - Xenoblade Chronicles X on Nvidia GPU]|frame}}
{{#ev:youtube|JfMVhcvh7lU|400|inline|[https://youtu.be/JfMVhcvh7lU CEMU 1.7.2 - Xenoblade Chronicles X on Nvidia GPU]|frame}}
{{#ev:youtube|J0NPSihUBFE|400|inline|[https://youtu.be/J0NPSihUBFE CEMU 1.7.1 - Xenoblade Chronicles X on AMD GPU - 5K IR]|frame}}
{{#ev:youtube|J0NPSihUBFE|400|inline|[https://youtu.be/J0NPSihUBFE CEMU 1.7.1 - Xenoblade Chronicles X on AMD GPU - 5K IR]|frame}}
{{#ev:youtube|4YyEyes9L38|400|inline|[https://youtu.be/4YyEyes9L38 Xenoblade Chronicles X - CEMU 2020 1.21.2 4K 60FPS]|frame}}
== Testing ==
== Testing ==
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{{testline|version=1.20.2b|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD R9 290|user=Threethan|FPS=50-60|rating=Playable|notes=Performance far better than 1.19! 1.20.0-1 had serious issues, but this version seems to fix all issues that were not present in 1.19. Flicker persists, and is pretty bad with the 60fps patch. However it can be mitigated by removing the 60fps patch and underclocking to 2500 mhz in Ryzen Master}}
{{testline|version=1.20.2b|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD R9 290|user=Threethan|FPS=50-60|rating=Playable|notes=Performance far better than 1.19! 1.20.0-1 had serious issues, but this version seems to fix all issues that were not present in 1.19. Flicker persists, and is pretty bad with the 60fps patch. However it can be mitigated by removing the 60fps patch and underclocking to 2500 mhz in Ryzen Master}}
{{testend}}
{{testend}}
{{testsection|1.22}}
{{testsection|1.22|collapsed}}
{{testline|version=1.22.0h|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 1600|GPU=NVIDIA GTX 1070|user=lasyan3|FPS=50~60|rating=Runs|notes=Best performances I've ever seen, completely wasted by the worst stuttering I've also ever seen.}}
{{testline|version=1.22.0h|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 1600|GPU=NVIDIA GTX 1070|user=lasyan3|FPS=50~60|rating=Playable|notes=Best performances I've ever seen, completely wasted by the worst stuttering I've also ever seen. Edit: fixed in 1.22.0k}}
{{testline|version=1.22.0k|OS=Windows 10|region=EUR|CPU=AMD Ryzen 7 2700X|GPU=NVIDIA RTX 2070|user=Risae|FPS=60+|rating=Playable|notes=Best performances I've ever seen, using the Vulkan API. Worse performance on OpenGL. Stutters when it compiles shaders, but after that it works flawlessly at 60 FPS. I used the following config:
{{testline|version=1.22.0k|OS=Windows 10 (20H2)|region=EUR|CPU=AMD Ryzen 7 2700X|GPU=NVIDIA RTX 2070 (457.30)|user=Risae|FPS=60+|rating=Playable|notes=Best performances I've ever seen, using the Vulkan API. Worse performance on OpenGL. Stutters when it compiles shaders, but after that it works flawlessly at 60 FPS. I used the following config:
- Graphics: Vulkan
- Graphics: Vulkan
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- Graphic packs: NPC info bubble distance mod}}
- Graphic packs: NPC info bubble distance mod}}
{{testend}}
{{testsection|1.25|collapsed}}
{{testline|version=1.25.0b|OS=Windows 11 Insider Preview|region=EUR|CPU=AMD Ryzen 5 3600|GPU=NVIDIA RTX 2060|user=Hena|FPS=60|rating=Playable|notes=Runs flawlessly 99% of the time using Vulkan and the 60fps patch, the worst case scenario so far is standing between Primordia and Oblivia where the fps can drop at 55fps, will update after some more hours in.}}
{{testend}}
{{testsection|1.26}}
{{testline|version=1.26.2f|OS=Windows 10 (21H1)|region=USA|CPU=AMD Ryzen 5 5600X|GPU=NVIDIA RTX 3060|user=MarioLuigi0404|FPS=60|rating=Playable|notes=Using Vulkan with experimental VSync can hold a near-perfect 60fps at 1080p, only experiencing minimal stuttering when compiling new shaders. However, the 60fps patch's movement speed corrections seem to cause a visual issue with the booster lights on Ares model Skells. ([https://www.youtube.com/watch?v=ewyrMrf19g0 Video])
Update: After further playing, I have come across some more visual issues. These are unrelated to the 60fps patch, as I generally play without it. First, certain character models when playing in online mode will very briefly glitch out upon initial rendering. I've only seen this occur in the BLADE Barracks, and it is pretty rare. Second, and more importantly, Elma's true form seems to have some fairly major lighting issues. ([https://www.youtube.com/watch?v=JQcIw3jXRgQ Video])
Xenoblade Chronicles X is an action role-playing video game developed by Monolith Soft and published by Nintendo. Part of the Xeno series of video games, it serves as a spiritual successor to Xenoblade Chronicles on the Wii. The game centers on the player's customizable player character, and main characters Elma and Lin Lee efforts to survive and coexist with the indigenous creatures on a hostile alien planet while striving to protect humanity.
Music and voices are too low compared to other sounds. Music volume can be adjusted with this workaround.
If this issue was an emulation error, it has been fixed by Cemu updates. However, I'm leaving the link since it is still useful, as there are no audio setting in-game.
Voices being overpowered by the comparatively louder music during cut scenes was a common issue in the original game on the Wii U.
Softlocks/Crashes
When selecting the manual from the in game menu, you will be taken to a FrontierNav background page that is empty. There is no way to get out of this screen other than restarting Cemu.
The graphics pack "Change Time from eManual" will instead open the change time menu when selecting the manual, preventing a softlock.
The manual can be viewed online on the official Nintendo website here.
When selecting "Nintendo eShop" from the title screen, Cemu will be stuck on a black screen
When selecting "Return to title screen", the game may load infinitely.
When trying to send a friend a request to someone through the game, "Connecting. Please wait..." will be displayed indefinitely.
Friend functionality works if a friend is added on actual hardware, or through a dumped Friends List applet in Cemu
When joining an online mission from a recruitment notification, an error may appear.
This error might be in-game, in which case all is fine.
However it might also be a Cemu Err-Eula popup, which requires a restart of Cemu.
Sometimes this just crashes Cemu.
Sometimes it works fine.
On some systems, using "Separate GamePad View" causes Cemu to crash approx into 10-15 mins of playthrough, closing this and using only TAB or CTRL-TAB may solve this issue.
Cemu may occasionally crash during long play sessions. This seems to be completely random. (May be fixed in 1.20.X, May be caused by multi-core)
Texture/Graphic bugs
As of Cemu 1.20.2, all graphics issues are resolved, except:
Some textures, primarily in NLA and on the foliage in Noctilum, will be corrupted or checkered at a distance.
For some reason this issue always goes away when you're close enough for the game to load the highest quality versions of textures. Because of this, the "Texture LOD Offset" graphics pack may help with this.
Light trails on cars and skells can randomly lag behind by a frame, causing small flickering.
The major flickering issue, mentioned below.
Occasionally shadows will be rendered significantly differently in a rectangle around the player. This might happen on actual hardware.
Occasionally a shadowy overlay appears over some geometry, following the camera. This seems to primarily happen in Noctilum. It tends to disappear when moving a significant distance, and is slight enough go potentially unnoticed.
Screen-Wide Flicker
There is a major issue where the entire screen will flicker with a combination of vertex explosions and corrupted UI elements. The Cemu team has confirmed that they are working on this.
This seems to only occur on the Vulkan renderer
This issue is made worse and more common, but not caused by:
Certain in-game menus and UI elements
Resolution graphics packs
60fps Patch graphics pack
It seems to be caused by some sort of scheduling issue. The appearance of this issue is linked to high CPU performance relative to GPU performance
It can be reduced or eliminated by:
Disabling mentioned graphics packs
Disabling UI elements through the in-game settings, especially the mini-map
Overclocking your GPU
Underclocking or otherwise limiting your CPU
Configuration
This game does not require non-default settings to run properly. Using Triple-Core Recompiler greatly increases performance and does not seem to cause issues. Optionally, there are graphic packs available. As mentioned above, using the Brightness workaround (with the appropriate preset for your GPU) is recommended. Additionally, raising the resolution to 1080p or higher significantly improves the readability of the UI and does not cause issues.
DLC
The original Japanese release did not contain the DLC missions and characters. In the worldwide release all the DLC characters were included on disk. If you are using the WW release you don't need to dump the DLC.
For the original Japanese release you might want to skip content\0017, 0018, 0019, and 001a. These are load acceleration data packs for a disc version of the game with the duplicate data.
First cut scene does not play, second cut scene has no audio, characters have no voices, character models are invisible after character creation, game crashed after leaving the first area.
10-15fps in title screen, 20-30fps in cutscenes, 5-10fps in-game, many character model/texture issues, environment/background and weather looks decent.
15-20fps in title screen, 30-50fps in cutscenes, 10-15fps in-game, many character model/texture issues, environment/background and weather looks decent.
Most cutscenes run so slow they have to be skipped (press start and skip.. easy), once in the character select screen game looks mostly fine, except lighting and minute texture mapping issues, but it runs at 28-30FPS for me. However, once in-game it runs at about 15-23 FPS, fluctuating. Surprisingly, besides the character and enemy models flickering in and out of view, the environment looks very spot-on to the original. No major environment issues. The protagonist's face gets mangled easily, though Elma looks perfectly fine in the first scene. You have to be patient with loading screens, as the emulator struggles to load in tandem with the game it will seem to freeze. However, after a couple loading screens, I had alt-tabbed away from the game... while alt-tabbed away CEMU crashed.
15-30fps in title screen, 15-30fps in cutscenes, 10-15fps in-game, many character model/texture issues, environment/background and weather looks decent. First cutscene still has to be skipped and is not played, following cutscenes play with improper audio and appear to maintain a stable fps for the most part. (either 15-20 or 25-30)
Now seems to consistently crash before the title screen when shader cache is present, remove/delete appropriate .BIN file in shader cache folder before loading the game to bypass this. (file name is same as SaveDir in Cemu's titlebar)
Mangled textures of most faces of the protagonist. Game runs as if it was slowed down, but the in game time is sped up 3-4 times. Lighting is messed up, night time seems fine, but when it's day time everything gets extremly biright. Colors also seem to be a lot darker than they are on the console. I made it as far as to NLA without any crashes and I didn't play anything after that. Sound is next to unhearable, distorted and slowed down especially in the cutscenes. It is very difficult to enter the protagnoist's name, but it might just be me being stupid.
Game cycles through day night cycles in about 10 seconds. Day time is completely washed out. Engine is FPS limited so the game just gets slower as FPS gets lower instead of just getting choppy. Game is basically unplayable when you get the area where the town is just from how slow it is. The elevator to get into the town doesn't work at all.
Stretched polygons everywhere, takes a good while to load after starting a new game. Sound plays for a couple seconds then stops. Frequent hangs. Way too much bloom.
10-15fps in title screen, 15-30fps in cutscenes, 10-18fps in-game. Character models/textures no longer stretch, environment/background looks decent. First cutscene still has to be skipped, following cutscene now plays with proper audio and is at a consistent 30fps.
Lighting issue is now present, (excessively bright) appears to be AMD-GPU specific.
killing a enemy made cubes in the air above them and the game is too white (didn't change the brightness) and changing from the first area made some textures go white
FPS outdoors ranges between 8-15fps. Extreme brightness during day time that washes out things so bad, that I can't even see where I'm going. Clicking on affinity links in the menu crashes the game 100% of the time also. I was able to repeat this 5x in a row. The brightness and affinity link menu crashing, is why I selected ""semi-playable"".
Half FPS drop compared to the 1.7.2. I had to change the GraphickPack resolution from 4K to 1080 to get stable 30 FPS. Purple textures and small voices issues are still present. Sometime, some visuals glitches appear on face, body and hairs for characters. Beside that, the game can be completed
The Framerate is the best with this version and the most stable, but the game is not playable, crashes in some islands and there is a day/night cycle bug causing the screen to flicker wich make it prety much unplayable
Very smooth game experience, 30fps with 4K texture packs and shader cache, day/night bug was fixed, but game still randomly freezes, very often in Noctilum, problems with textures and sound. Sound will be fixed in 1.9.0
The game hangs for some seconds then starts playing again frequently, bad performance, very high bloom and sound issues like crackling and white noise.In other words it's unplayable..
Runs pretty good on 1440p sometimes in battle the fps may drop little.You can play from beginning to end with no issues at all. Once a song finishes and loops again white noise will be played alongside the song, the end cutscenes will not be properly played only a green screen appears. Voices are too low to hear due high sound effects(it can be fixed, just google it) and also songs during cutscenes are really loud(i have tried to fix it, but with no luck.Bloom is way high in some areas, but it can be fixed with a graphic pack..
Runs well on 5k resolution. Fps stays at 30 as long as buffer cache accuracy is at low. You can play from beginning to end with minor annoyance issues relating to offline play. The known issues still persist in this version. Graphical bugs still exist such as purple and missing textures. Once a BGM song finishes and loops again white noise/crackling/static will be heard in the background with the song. Voices are still too low to hear due to high sound effects and music(see known issues).
Runs well on 4k/5k. As Mentioned before, known issues still exist in this version, though black/missing textures aren't as common as they were in 1.11.1. Definitely one of the better running games.
Was unplayable after initial landing, constantly crashing every 1-5min, this fixed it basically use a program "Cheat Engine" and set the speed of Cemu to run at 1x speed(normal speed), somehow this fixes crashing. You can even increase the speed of the game to 1.5x or 2x - i have to test this more though, but its very stable now been running 2x in the background as i type this. that's my contribootion keep up the great work! EDIT - OK so prologue was outside and fine, inside NLA chapter one it crashed 3 times with CheatEngine on 2x speed, made it to chapter 2 have to save regularly.
I cannot say that this game is truly playable right now. It currrently does not have multi-core support which makes it limited by CPU power more than many games, and more importantly the audio is unreasonably unbalanced. That being said, the graphics are overall excellent, and I anticipate that the next releases in the coming month or so will fix whatever few graphical issues there are. The largest issue that is the majority of the reason why I currently consider this game not playable is the audio. I have heard others say that even on the Wii U the audio was unbalanced and it was hard to hear people, but I tried listening for it myself on the Wii U and it was just fine. There are serious audio level issues and audio noise that majorly degrades the gaming experience. Both that and the lack of multi-core support made it so I am not willing to play this game right now on Cemu, therefore I think it is safe to deem it not playable for now.
Constant audio crackling and texture glitches. Crashing constantly in sylvalum. The game is playable with crashing every hour until entering sylvalum. Once entering this area crashing becomes much more frequent. Crashes will happen within 1-2 mins in this area. Dual and triple-core recompilers are now supported but extremely unstable, using them will likely cause crashes in all areas in around 5 mins of game time.
Minor texture issues. Encountered audio issues until I switched from DirectSound to XAudio2. Runs really well in Sylvalum and Noctilum, unexpectedly. Overall, 1.14.0c runs Xenoblade Chronicles X extremely well.
Very playable with a mostly consistant 30FPS, dropping by 1-2 frames every now and then, but hardly noticeable. Slight graphical issues of foilage flickering in and out, strange black square pattern only present in the vicinity of buildings in NLA, and screen goes slightly dark for a few seconds when time of day changes (might be in affect of NVIDIA Brightness graphics pack trying not to make the game too bright or dark). Have played for 24 hours with only 1 crash. Getting closer to perfect.
This version introduces an odd graphical issue I can only describe as pink and white particles. I discovered this issue in Noctilum in certain areas. Fortunately, it's actually kind of pretty, rather than an annoyance.
This version (and possibly the previous version) has resolved the aforementioned particle issue. I've also noticed the presence of shafts of light that indicate where your quest is in the vicinity.
CONTAINS SPOILERS READ WITH CAUTION IF YOU HAVE NOT FINISHED THE STORY Having now played over 130 hours, there is no doubt the game is playable, but it is still not perfect with new artifacts being present that were not before. The black square pattern in the city mentioned in v1.15.1e is still present. Flashes of something flickering during controlled camera cutscenes. Some uncontrolled cutscenes briefly show nothing as if camera is out of position for a few seconds. Not exactly sure, but certain shiny effects such as the glow around your character when using an aura causes streaks of white across the screen. The same effect is most prevalent when switching to true form Elma, making her completely unusable. A new foilage issue, and again only seen in the city, is a white grass texture that flickers in and out and elongates up and down.
After visiting various locations around the map, I ended up suffering considerable FPS loss in Sylvalum. To a lesser extent, Cauldros caused some FPS loss. In both cases, there were lag spikes. Outside of those issues, everything else remained seemingly consistent with my previous experience.
High quality textures and models seem to take too long to load in New LA, some textures have black rectangles until the high quality ones load, house roofs in the distance have black tops until you get close to them, I am running Vulkan but I noticed the same issues on OpenGL
Playing at 4K. It stutters a little when there's a rapid change of scenery, other than that it runs smooth, combat does not slow it down lower than 28fps.
Good performances, neither audio nor video stuttering. Until stuttering issues appeared since 1.19 are fixed (still not in 1.21.5), this is in my opinion the best cemu version to play the game (using OpenGL).
Excellent performance compared to previous versions. Unfortunately, the emulator crashed while I was fighting in Sylvalum. Not sure what caused it. I may perform additional testing to see if I can replicate the crash.
Performance far better than 1.19! 1.20.0-1 had serious issues, but this version seems to fix all issues that were not present in 1.19. Flicker persists, and is pretty bad with the 60fps patch. However it can be mitigated by removing the 60fps patch and underclocking to 2500 mhz in Ryzen Master
Best performances I've ever seen, using the Vulkan API. Worse performance on OpenGL. Stutters when it compiles shaders, but after that it works flawlessly at 60 FPS. I used the following config:
Runs flawlessly 99% of the time using Vulkan and the 60fps patch, the worst case scenario so far is standing between Primordia and Oblivia where the fps can drop at 55fps, will update after some more hours in.
Using Vulkan with experimental VSync can hold a near-perfect 60fps at 1080p, only experiencing minimal stuttering when compiling new shaders. However, the 60fps patch's movement speed corrections seem to cause a visual issue with the booster lights on Ares model Skells. (Video)
Update: After further playing, I have come across some more visual issues. These are unrelated to the 60fps patch, as I generally play without it. First, certain character models when playing in online mode will very briefly glitch out upon initial rendering. I've only seen this occur in the BLADE Barracks, and it is pretty rare. Second, and more importantly, Elma's true form seems to have some fairly major lighting issues. (Video)