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Xenoblade Chronicles X: Difference between revisions
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=== Sound issues === | === Sound issues === | ||
*Music and voices are too low compared to other sounds. | *Music and voices are too low compared to other sounds. Music volume can be adjusted with this [https://www.reddit.com/r/cemu/comments/6fy4cp/workaround_xenoblade_x_volume_issues_with_cemu/ workaround]. | ||
** If this issue was an emulation error, it has been fixed by Cemu updates. However, I'm leaving the link since it is still useful, as there are no audio setting in-game. | |||
** Voices being overpowered by the comparatively louder music during cut scenes was a common issue in the original game on the Wii U. | ** Voices being overpowered by the comparatively louder music during cut scenes was a common issue in the original game on the Wii U. | ||
=== | === Softlocks/Crashes === | ||
*When selecting the manual from the in game menu, you will be taken to a FrontierNav background page that is empty. There is no way to get out of this screen other than restarting Cemu. | *When selecting the manual from the in game menu, you will be taken to a FrontierNav background page that is empty. There is no way to get out of this screen other than restarting Cemu. | ||
**The graphics pack "Change Time from eManual" will instead open the change time menu when selecting the manual, preventing a softlock. | |||
**The manual can be viewed online on the official Nintendo website [https://cdn03.nintendo-europe.com/media/downloads/games_8/emanuals/wii_u_6/xenoblade_chronicles_x/ElectronicManual_WiiU_XenobladeChroniclesX_EN.pdf here]. | |||
*When selecting "Return to title screen", the game | *When selecting "Nintendo eShop" from the title screen, Cemu will be stuck on a black screen | ||
*When selecting "Return to title screen", the game may load infinitely. | |||
*When trying to send a friend a request to someone through the game, "Connecting. Please wait..." will be displayed indefinitely. | |||
*When trying to send a friend a request to someone through the game, "Connecting. Please wait..." will be displayed indefinitely. | **Friend functionality works if a friend is added on actual hardware, or through a dumped Friends List applet in Cemu | ||
*When joining an online mission from a recruitment notification, an error may appear. | |||
**This error might be in-game, in which case all is fine. | |||
**However it might also be a Cemu Err-Eula popup, which requires a restart of Cemu. | |||
**Sometimes this just crashes Cemu. | |||
**Sometimes it works fine. | |||
*Cemu may occasionally crash during long play sessions. This seems to be completely random. (May be fixed in 1.20.X, May be caused by multi-core) | |||
=== Texture/Graphic bugs === | === Texture/Graphic bugs === | ||
As of Cemu 1.20.2, all graphics issues are resolved, except: | |||
* | *Some textures, primarily in NLA and on the foliage in Noctilum, will be corrupted or checkered at a distance. | ||
* | **For some reason this issue always goes away when you're close enough for the game to load the highest quality versions of textures. Because of this, the "Texture LOD Offset" graphics pack may help with this. | ||
*Light trails on cars and skells can randomly lag behind by a frame, causing small flickering. | |||
*The major flickering issue, mentioned below. | |||
*Occasionally shadows will be rendered significantly differently in a rectangle around the player. This ''might'' happen on actual hardware. | |||
*Occasionally a shadowy overlay appears over some geometry, following the camera. This seems to primarily happen in Noctilum. It tends to disappear when moving a significant distance, and is slight enough go potentially unnoticed. | |||
=== | === Screen-Wide Flicker === | ||
There is a major issue where the entire screen will flicker with a combination of vertex explosions and corrupted UI elements. The Cemu team has confirmed that they are working on this. | |||
*This seems to only occur on the Vulkan renderer | |||
*This issue is made worse and more common, but not caused by: | |||
**Certain in-game menus and UI elements | |||
**Resolution graphics packs | |||
**60fps Patch graphics pack | |||
*It seems to be caused by some sort of scheduling issue. The appearance of this issue is linked to high CPU performance relative to GPU performance | |||
*It can be reduced or eliminated by: | |||
**Disabling mentioned graphics packs | |||
**Disabling UI elements through the in-game settings, especially the mini-map | |||
**Overclocking your GPU | |||
**Underclocking or otherwise limiting your CPU | |||
== Configuration == | == Configuration == | ||
This game does not require non-default settings to run properly. Optionally, there are [[Tutorial:Graphic pack|graphic packs available]]. | This game does not require non-default settings to run properly. Optionally, there are [[Tutorial:Graphic pack|graphic packs available]]. | ||
Using Triple-Core Recompiler greatly increases performance and does not seem to cause issues. | |||
Use of the [https://github.com/slashiee/gfx_pack/releases v5 Graphics Packs] (non-default as of cemu 1.20.2) is highly recommended. Differences include fixed overdrive with the 60fps patch and an option to scale effects like blur and bloom to the desired resolution. | |||
Raising the resolution to 1080p or higher significantly improves the readability of the UI and does not cause issues. | |||
== Notes == | == Notes == | ||
When installing DLC, you might want to skip content\0017, 0018, 0019, and 001a. These are load acceleration data packs for a disc version of the game with the duplicate data. | When installing DLC, you might want to skip content\0017, 0018, 0019, and 001a. These are load acceleration data packs for a disc version of the game with the duplicate data. | ||
== Links == | |||
* [https://www.reddit.com/r/cemu_xenoblade/ Cemu Xenoblade Subreddit] | |||
* [https://www.reddit.com/r/cemu_xenoblade/comments/g4duku/xcx_mods_updated_for_v5_graphic_packs/ XCX Mods updated for V5 graphic packs] | |||
== Gameplay Videos == | == Gameplay Videos == | ||
{{#ev:youtube|V710nWqo8-4|400|inline|[https://https://youtu.be/V710nWqo8-4 Xenoblade Chronicles X (Cemu 1.19.0.d) (Vega64+R5 3600+16 ram)]|frame}} | |||
{{#ev:youtube|_lBlauerKTM|400|inline|[https://https://youtu.be/_lBlauerKTM Xenoblade Chronicles X - Cemu 1.17.4 Multicore Recompiler Test]|frame}} | {{#ev:youtube|_lBlauerKTM|400|inline|[https://https://youtu.be/_lBlauerKTM Xenoblade Chronicles X - Cemu 1.17.4 Multicore Recompiler Test]|frame}} | ||
{{#ev:youtube|73ucjOx0RLg|400|inline|[https://youtu.be/73ucjOx0RLg Xenoblade Chronicles X - Cemu 1.17 Performance and Graphics]|frame}} | {{#ev:youtube|73ucjOx0RLg|400|inline|[https://youtu.be/73ucjOx0RLg Xenoblade Chronicles X - Cemu 1.17 Performance and Graphics]|frame}} | ||
Line 58: | Line 86: | ||
{{#ev:youtube|JfMVhcvh7lU|400|inline|[https://youtu.be/JfMVhcvh7lU CEMU 1.7.2 - Xenoblade Chronicles X on Nvidia GPU]|frame}} | {{#ev:youtube|JfMVhcvh7lU|400|inline|[https://youtu.be/JfMVhcvh7lU CEMU 1.7.2 - Xenoblade Chronicles X on Nvidia GPU]|frame}} | ||
{{#ev:youtube|J0NPSihUBFE|400|inline|[https://youtu.be/J0NPSihUBFE CEMU 1.7.1 - Xenoblade Chronicles X on AMD GPU - 5K IR]|frame}} | {{#ev:youtube|J0NPSihUBFE|400|inline|[https://youtu.be/J0NPSihUBFE CEMU 1.7.1 - Xenoblade Chronicles X on AMD GPU - 5K IR]|frame}} | ||
{{#ev:youtube|4YyEyes9L38|400|inline|[https://youtu.be/4YyEyes9L38 Xenoblade Chronicles X - CEMU 2020 1.21.2 4K 60FPS]|frame}} | |||
== Testing == | == Testing == | ||
Line 163: | Line 192: | ||
{{testline|version=1.16.1|OS=Windows 10|region=USA|CPU=Intel Core i7-9700|GPU=Nvidia RTX 2070|user=Griffion|FPS=30|rating=Playable|notes='''''CONTAINS SPOILERS READ WITH CAUTION IF YOU HAVE NOT FINISHED THE STORY''''' Having now played over 130 hours, there is no doubt the game is playable, but it is still not perfect with new artifacts being present that were not before. The black square pattern in the city mentioned in v1.15.1e is still present. Flashes of something flickering during controlled camera cutscenes. Some uncontrolled cutscenes briefly show nothing as if camera is out of position for a few seconds. Not exactly sure, but certain shiny effects such as the glow around your character when using an aura causes streaks of white across the screen. The same effect is most prevalent when switching to true form Elma, making her completely unusable. A new foilage issue, and again only seen in the city, is a white grass texture that flickers in and out and elongates up and down.}} | {{testline|version=1.16.1|OS=Windows 10|region=USA|CPU=Intel Core i7-9700|GPU=Nvidia RTX 2070|user=Griffion|FPS=30|rating=Playable|notes='''''CONTAINS SPOILERS READ WITH CAUTION IF YOU HAVE NOT FINISHED THE STORY''''' Having now played over 130 hours, there is no doubt the game is playable, but it is still not perfect with new artifacts being present that were not before. The black square pattern in the city mentioned in v1.15.1e is still present. Flashes of something flickering during controlled camera cutscenes. Some uncontrolled cutscenes briefly show nothing as if camera is out of position for a few seconds. Not exactly sure, but certain shiny effects such as the glow around your character when using an aura causes streaks of white across the screen. The same effect is most prevalent when switching to true form Elma, making her completely unusable. A new foilage issue, and again only seen in the city, is a white grass texture that flickers in and out and elongates up and down.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.17}} | {{testsection|1.17|collapsed}} | ||
{{testline|version=1.17.1|OS=Windows 10|region=USA|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=8-30|rating=Playable|notes=After visiting various locations around the map, I ended up suffering considerable FPS loss in Sylvalum. To a lesser extent, Cauldros caused some FPS loss. In both cases, there were lag spikes. Outside of those issues, everything else remained seemingly consistent with my previous experience.}} | {{testline|version=1.17.1|OS=Windows 10|region=USA|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=8-30|rating=Playable|notes=After visiting various locations around the map, I ended up suffering considerable FPS loss in Sylvalum. To a lesser extent, Cauldros caused some FPS loss. In both cases, there were lag spikes. Outside of those issues, everything else remained seemingly consistent with my previous experience.}} | ||
{{testline|version=1.17.2|OS=Windows 10|region=EUR|CPU=Intel Xeon W3656|GPU= AMD Radeon RX 570|user=AutumnWolf|FPS=25-30|rating=Playable|notes=High quality textures and models seem to take too long to load in New LA, some textures have black rectangles until the high quality ones load, house roofs in the distance have black tops until you get close to them, I am running Vulkan but I noticed the same issues on OpenGL}} | {{testline|version=1.17.2|OS=Windows 10|region=EUR|CPU=Intel Xeon W3656|GPU= AMD Radeon RX 570|user=AutumnWolf|FPS=25-30|rating=Playable|notes=High quality textures and models seem to take too long to load in New LA, some textures have black rectangles until the high quality ones load, house roofs in the distance have black tops until you get close to them, I am running Vulkan but I noticed the same issues on OpenGL}} | ||
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=Intel Core i7-9700|GPU= Nvidia 1650|user=Hetsumani|FPS=25-30|rating=Playable|notes=Playing at 4K. It stutters a little when there's a rapid change of scenery, other than that it runs smooth, combat does not slow it down lower than 28fps.}} | {{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=Intel Core i7-9700|GPU= Nvidia 1650|user=Hetsumani|FPS=25-30|rating=Playable|notes=Playing at 4K. It stutters a little when there's a rapid change of scenery, other than that it runs smooth, combat does not slow it down lower than 28fps.}} | ||
{{testend}} | |||
{{testsection|1.18}} | |||
{{testline|version=1.18.2c|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 1600|GPU=NVIDIA GTX 1070|user=lasyan3|FPS=30|rating=Playable|notes=Good performances, neither audio nor video stuttering. Until stuttering issues appeared since 1.19 are fixed (still not in 1.21.5), this is in my opinion the best cemu version to play the game (using OpenGL).}} | |||
{{testend}} | |||
{{testsection|1.19|collapsed}} | |||
{{testline|version=1.19.2c|OS=Windows 10|region=USA|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=28-30|rating=Playable|notes=Excellent performance compared to previous versions. Unfortunately, the emulator crashed while I was fighting in Sylvalum. Not sure what caused it. I may perform additional testing to see if I can replicate the crash.}} | |||
{{testend}} | |||
{{testsection|1.20}} | |||
{{testline|version=1.20.2b|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD R9 290|user=Threethan|FPS=50-60|rating=Playable|notes=Performance far better than 1.19! 1.20.0-1 had serious issues, but this version seems to fix all issues that were not present in 1.19. Flicker persists, and is pretty bad with the 60fps patch. However it can be mitigated by removing the 60fps patch and underclocking to 2500 mhz in Ryzen Master}} | |||
{{testend}} | |||
{{testsection|1.22}} | |||
{{testline|version=1.22.0h|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 1600|GPU=NVIDIA GTX 1070|user=lasyan3|FPS=50~60|rating=Runs|notes=Best performances I've ever seen, completely wasted by the worst stuttering I've also ever seen.}} | |||
{{testend}} | {{testend}} |
Revision as of 22:59, 21 November 2020
Xenoblade Chronicles X | |
---|---|
Developer(s) | Monolith Soft., |
Publisher(s) | Nintendo |
Series | |
Release date(s) | JP April 29, 2015 NA December 04, 2015 PAL December 04, 2015 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Playable |
GameIDs | Missing IDs |
See also... |
Xenoblade Chronicles X is an action role-playing video game developed by Monolith Soft and published by Nintendo. Part of the Xeno series of video games, it serves as a spiritual successor to Xenoblade Chronicles on the Wii. The game centers on the player's customizable player character, and main characters Elma and Lin Lee efforts to survive and coexist with the indigenous creatures on a hostile alien planet while striving to protect humanity.
Known Issues
Brightness is too high
- Can be partially fixed by using a graphic pack which reduces the bloom effect, download the latest graphic packs here.
Sound issues
- Music and voices are too low compared to other sounds. Music volume can be adjusted with this workaround.
- If this issue was an emulation error, it has been fixed by Cemu updates. However, I'm leaving the link since it is still useful, as there are no audio setting in-game.
- Voices being overpowered by the comparatively louder music during cut scenes was a common issue in the original game on the Wii U.
Softlocks/Crashes
- When selecting the manual from the in game menu, you will be taken to a FrontierNav background page that is empty. There is no way to get out of this screen other than restarting Cemu.
- The graphics pack "Change Time from eManual" will instead open the change time menu when selecting the manual, preventing a softlock.
- The manual can be viewed online on the official Nintendo website here.
- When selecting "Nintendo eShop" from the title screen, Cemu will be stuck on a black screen
- When selecting "Return to title screen", the game may load infinitely.
- When trying to send a friend a request to someone through the game, "Connecting. Please wait..." will be displayed indefinitely.
- Friend functionality works if a friend is added on actual hardware, or through a dumped Friends List applet in Cemu
- When joining an online mission from a recruitment notification, an error may appear.
- This error might be in-game, in which case all is fine.
- However it might also be a Cemu Err-Eula popup, which requires a restart of Cemu.
- Sometimes this just crashes Cemu.
- Sometimes it works fine.
- Cemu may occasionally crash during long play sessions. This seems to be completely random. (May be fixed in 1.20.X, May be caused by multi-core)
Texture/Graphic bugs
As of Cemu 1.20.2, all graphics issues are resolved, except:
- Some textures, primarily in NLA and on the foliage in Noctilum, will be corrupted or checkered at a distance.
- For some reason this issue always goes away when you're close enough for the game to load the highest quality versions of textures. Because of this, the "Texture LOD Offset" graphics pack may help with this.
- Light trails on cars and skells can randomly lag behind by a frame, causing small flickering.
- The major flickering issue, mentioned below.
- Occasionally shadows will be rendered significantly differently in a rectangle around the player. This might happen on actual hardware.
- Occasionally a shadowy overlay appears over some geometry, following the camera. This seems to primarily happen in Noctilum. It tends to disappear when moving a significant distance, and is slight enough go potentially unnoticed.
Screen-Wide Flicker
There is a major issue where the entire screen will flicker with a combination of vertex explosions and corrupted UI elements. The Cemu team has confirmed that they are working on this.
- This seems to only occur on the Vulkan renderer
- This issue is made worse and more common, but not caused by:
- Certain in-game menus and UI elements
- Resolution graphics packs
- 60fps Patch graphics pack
- It seems to be caused by some sort of scheduling issue. The appearance of this issue is linked to high CPU performance relative to GPU performance
- It can be reduced or eliminated by:
- Disabling mentioned graphics packs
- Disabling UI elements through the in-game settings, especially the mini-map
- Overclocking your GPU
- Underclocking or otherwise limiting your CPU
Configuration
This game does not require non-default settings to run properly. Optionally, there are graphic packs available. Using Triple-Core Recompiler greatly increases performance and does not seem to cause issues. Use of the v5 Graphics Packs (non-default as of cemu 1.20.2) is highly recommended. Differences include fixed overdrive with the 60fps patch and an option to scale effects like blur and bloom to the desired resolution. Raising the resolution to 1080p or higher significantly improves the readability of the UI and does not cause issues.
Notes
When installing DLC, you might want to skip content\0017, 0018, 0019, and 001a. These are load acceleration data packs for a disc version of the game with the duplicate data.
Links
Gameplay Videos
Testing
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- Pages using DynamicPageList3 parser function
- Monolith Soft. (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2015 (Initial release year)
- GamePad (Input supported)
- Playable (Rating)
- List of games
- Tested on (Release): 1.4.0c
- Tested on (Release): 1.4.1
- Tested on (Release): 1.4.2b
- Tested on (Release): 1.5.0
- Tested on (Release): 1.5.1
- Tested on (Release): 1.5.2
- Tested on (Release): 1.5.4
- Tested on (Release): 1.5.5
- Tested on (Release): 1.5.6
- Tested on (Release): 1.5.6b
- Tested on (Release): 1.6.0
- Tested on (Release): 1.6.1
- Tested on (Release): 1.6.2
- Tested on (Release): 1.6.2c
- Tested on (Release): 1.6.3
- Tested on (Release): 1.6.4
- Tested on (Release): 1.6.4b
- Tested on (Release): 1.7.0
- Tested on (Release): 1.7.1
- Tested on (Release): 1.7.2
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.7.5
- Tested on (Release): 1.8.0
- Tested on (Release): 1.8.1b
- Tested on (Release): 1.8.2b
- Tested on (Release): 1.9.0c
- Tested on (Release): 1.9.1
- Tested on (Release): 1.10.0f
- Tested on (Release): 1.11.0c
- Tested on (Release): 1.11.2
- Tested on (Release): 1.11.5d
- Tested on (Release): 1.11.6
- Tested on (Release): 1.12.1b
- Tested on (Release): 1.12.2d
- Tested on (Release): 1.13.1d
- Tested on (Release): 1.14.0c
- Tested on (Release): 1.15.0e
- Tested on (Release): 1.15.1e
- Tested on (Release): 1.15.3b
- Tested on (Release): 1.15.4b
- Tested on (Release): 1.15.5c
- Tested on (Release): 1.15.7c
- Tested on (Release): 1.15.8
- Tested on (Release): 1.15.9c
- Tested on (Release): 1.15.10
- Tested on (Release): 1.15.12b
- Tested on (Release): 1.15.19
- Tested on (Release): 1.16.1
- Tested on (Release): 1.17.1
- Tested on (Release): 1.17.2
- Tested on (Release): 1.17.3
- Tested on (Release): 1.18.2c
- Tested on (Release): 1.19.2c
- Tested on (Release): 1.20.2b
- Tested on (Release): 1.22.0h