|input = GamePad, Pro Controller, Wii Remote, Wii Remote + Classic Controller Pro
|wikipedia = Yoshi's Woolly World
|wikipedia = Yoshi's Woolly World
|rating = Playable
|rating = Perfect
}}
}}
'''Yoshi's Woolly World''' is a side-scrolling platformer video game and is the seventh main entry in the Yoshi series of games. The game is the seventh main entry in the Yoshi series of games, and the first home console title in the series since 1997's Yoshi's Story. The game was released worldwide throughout 2015. A port for the Nintendo 3DS, known as Poochy & Yoshi's Woolly World, was released worldwide in early 2017.
'''Yoshi's Woolly World''' is a side-scrolling platformer video game and is the seventh main entry in the Yoshi series of games. The game is the seventh main entry in the Yoshi series of games, and the first home console title in the series since 1997's Yoshi's Story. The game was released worldwide throughout 2015. A port for the Nintendo 3DS, known as Poochy & Yoshi's Woolly World, was released worldwide in early 2017.
Line 21:
Line 21:
* In level 3-8, crash can occur when entering first door. Switch to OpenGL, complete level, then switch back to Vulkan. (fixed in 1.20)
* In level 3-8, crash can occur when entering first door. Switch to OpenGL, complete level, then switch back to Vulkan. (fixed in 1.20)
* In level 4-6, crash can occur when entering first door. Switch to OpenGL, complete level, then switch back to Vulkan. (fixed in 1.20)
* In level 4-6, crash can occur when entering first door. Switch to OpenGL, complete level, then switch back to Vulkan. (fixed in 1.20)
* When using Vulkan, the game might crash occasionally when entering levels. To fix that, choose the Single-core recompiler in the game profile.
=== Vendor-Specific Issues ===
=== Vendor-Specific Issues ===
* This needs to be verified with Vulkan
* Improper lighting and certain effects/textures not rendered properly on NVIDIA GPUs. (as of at least 1.22.10, this is fixed when using Vulkan)
*Improper lighting and certain effects/textures not rendered properly on NVIDIA GPUs. There's no fix for it.
=== Levels Difficult to Play ===
=== Levels Difficult to Play ===
Line 33:
Line 33:
Runs with default settings but tweaking is recommended.
Runs with default settings but tweaking is recommended.
Runs faster when using ''Low buffer cache accuracy'' in ''Options'' > ''GPU buffer cache accuracy'' > '''Low (fast)'''. ''Medium buffer cache accuracy'' decreases performance a bit but it's not required to use this.
Runs faster when using ''Low buffer cache accuracy'' in ''Options'' > ''GPU buffer cache accuracy'' > '''Low (fast)'''. ''Medium buffer cache accuracy'' decreases performance a bit but it's not required to use this.
It is recommended to use Vulkan and choose Single-core recompiler in the game profile for the optimal experience.
== Status Summary Table ==
== Status Summary Table ==
The image below shows a summary of the whole game situation starting fresh with Cemu 1.15.0e with some additional statistics included (no 100% save used). Currently (11 May 2019) the best version of CEMU to run this game is 1.15.3. Version 1.15.5 introduces graphical glitch on level 1-4 (rotating device) and version 1.15.6 introduces rendering issues when starting or leaving a level/house in yoshi's village.
The image below shows a summary of the whole game situation starting fresh with Cemu 1.15.0e with some additional statistics included (no 100% save used). As of 11 May 2019 the best version of CEMU to run this game was 1.15.3. Version 1.15.5 introduced graphical glitches on level 1-4 (rotating device) and version 1.15.6 introduced rendering issues when starting or leaving a level/house in yoshi's village. However, as of 19 April 2021, using 1.22.10, none of these issues occure anymore.
[[File:Yoshi's Woolly World status with Cemu 1.8.0b.png|600px|thumb|center]]
[[File:Yoshi's Woolly World status with Cemu 1.8.0b.png|600px|thumb|center]]
Using 1.22.10, the Vulkan API and Single-core recompiler, the game runs perfectly with 60 FPS, at any resolution and with no glitches.
== Gameplay Videos ==
== Gameplay Videos ==
Line 45:
Line 48:
{{#ev:youtube|ptFa_EsuSNs|400|inline|[https://youtu.be/ptFa_EsuSNs Cemu 1.11.6 Yoshi's Woolly World nVidia GTX 750 Ti]|frame}}
{{#ev:youtube|ptFa_EsuSNs|400|inline|[https://youtu.be/ptFa_EsuSNs Cemu 1.11.6 Yoshi's Woolly World nVidia GTX 750 Ti]|frame}}
{{#ev:youtube|QnZMKiUncYQ|400|inline|[https://youtu.be/QnZMKiUncYQ Cemu Emulator 1.12: Yoshi's Woolly World ]|frame}}
{{#ev:youtube|QnZMKiUncYQ|400|inline|[https://youtu.be/QnZMKiUncYQ Cemu Emulator 1.12: Yoshi's Woolly World ]|frame}}
{{#ev:youtube|XK_ptRNpKZ0|400|inline|[https://youtu.be/XK_ptRNpKZ0 Yoshi's Woolly World on Cemu 1.13.1 - 7700K + GTX 970]|frame}}
{{#ev:youtube|I9U2ZTSqsdw|400|inline|[https://youtu.be/I9U2ZTSqsdw Yoshi's Woolly World on Cemu 1.26.2]|frame}}
== Testing ==
== Testing ==
Line 137:
Line 140:
{{testline|version=1.22.10|OS=Windows 10 x64 2004|region=EUR|CPU=AMD Ryzen™ 5 1600|GPU=NVIDIA RTX 2070 |user=Tschlompf|FPS=60|rating=Perfect|notes= In OpenGL, the game has some graphical glitches and screen tearing, though in Vulkan it runs perfectly. However, in Vulkan, you have to choose the Single-core recompiler in the game profile, otherwise it will occasionally crash while in the level-enter screen, when you choose the amount of players etc. We've played through the first 2 worlds so far and had no issues with Vulkan + Single-core, with constant 60 FPS in 4K resolution.
{{testline|version=1.22.10|OS=Windows 10 x64 2004|region=EUR|CPU=AMD Ryzen™ 5 1600|GPU=NVIDIA RTX 2070 |user=Tschlompf|FPS=60|rating=Perfect|notes= In OpenGL, the game has some graphical glitches and screen tearing, though in Vulkan it runs perfectly. However, in Vulkan, you have to choose the Single-core recompiler in the game profile, otherwise it will occasionally crash while in the level-enter screen, when you choose the amount of players etc. We've played through the first 2 worlds so far and had no issues with Vulkan + Single-core, with constant 60 FPS in 4K resolution.
*Graphics packs: Resolution (3840x2160) and World Map at 60FPS enabled}}
*Graphics packs: Resolution (3840x2160) and World Map at 60FPS enabled}}
Yoshi's Woolly World is a side-scrolling platformer video game and is the seventh main entry in the Yoshi series of games. The game is the seventh main entry in the Yoshi series of games, and the first home console title in the series since 1997's Yoshi's Story. The game was released worldwide throughout 2015. A port for the Nintendo 3DS, known as Poochy & Yoshi's Woolly World, was released worldwide in early 2017.
In level 3-8, crash can occur when entering first door. Switch to OpenGL, complete level, then switch back to Vulkan. (fixed in 1.20)
In level 4-6, crash can occur when entering first door. Switch to OpenGL, complete level, then switch back to Vulkan. (fixed in 1.20)
When using Vulkan, the game might crash occasionally when entering levels. To fix that, choose the Single-core recompiler in the game profile.
Vendor-Specific Issues
Improper lighting and certain effects/textures not rendered properly on NVIDIA GPUs. (as of at least 1.22.10, this is fixed when using Vulkan)
Levels Difficult to Play
In level 3-4, the bubbles are invisible. (fixed in 1.20)
In level 4-1, the ropes are invisible. (fixed in 1.20)
Configuration
Runs with default settings but tweaking is recommended.
Runs faster when using Low buffer cache accuracy in Options > GPU buffer cache accuracy > Low (fast). Medium buffer cache accuracy decreases performance a bit but it's not required to use this.
It is recommended to use Vulkan and choose Single-core recompiler in the game profile for the optimal experience.
Status Summary Table
The image below shows a summary of the whole game situation starting fresh with Cemu 1.15.0e with some additional statistics included (no 100% save used). As of 11 May 2019 the best version of CEMU to run this game was 1.15.3. Version 1.15.5 introduced graphical glitches on level 1-4 (rotating device) and version 1.15.6 introduced rendering issues when starting or leaving a level/house in yoshi's village. However, as of 19 April 2021, using 1.22.10, none of these issues occure anymore.
Using 1.22.10, the Vulkan API and Single-core recompiler, the game runs perfectly with 60 FPS, at any resolution and with no glitches.
Surprisingly playable, minor visual issues with certain objects and transparent Yoshi head when inside a course. Audio is fantastic.
There currently there is an input bug similar to Smash, in addition to a similar workaround; leave input disabled before booting/loading and *wait* a short while for the title screen and music, (past the controller screen) afterwards select **Wii U Pro Controller** in Cemu's input settings and press A.
Character models are invisible with ""Persistent Vertex Buffer"" disabled, enable Persistent Vertex Buffer to resolve this. (possibly AMD-GPU specific)
Greatly improved performance/stability. Minor visual issues with certain objects, (which also seems to lower performance noticeably when present) and transparent Yoshi head when inside a course. Audio is fantastic.
using a custom graphic pack at 480p,it's playable,with cashed game you get more fps,at 720p it's very low,but the game still crashing in-game like other versions of cemu,and you can't pass the stage
Game loads, Doesn´t recognize input but is easily fixed by disabling input and reenabling on title screen as described by Darkmaste. Minor graphic glitches on first run and crashes on certain events.
No longer crashes when opening parcels, though still crashes when opening certain specific [transformation] zipper doors. Objects and flowers appear properly/do not stretch, appears to be AMD-GPU specific. Note: can largely be considered playable using a save file located here- https://gbatemp.net/threads/wii-u-save-files-compilation.427761/
Game gets past the title screen after quite a bit of loading. Constant temporary lag on first playthrough of levels. This lag however dissapears after getting into the levels for a second playthrough. Recreating the Shader Cache also helps quite a bit. Crashes in World 1 level 2 when entering a zippered rainbowcoloured gate. Parcels DO NOT make the game crash. Loading screens however have glitched out graphics and level loading times are quite long (again, way shorter after a second run). Also not suffering the input bug.
Lags when new things are loaded for the first time. Expect 5 seconds lag when playing a new level and some restarts at the beginning. Runs at 60FPS smoothly otherwise.
Runs pretty smoothly and has only rarely issues. But it isn't completable due to the fact, that the last level crashes and there is no fix for this yet.
CemuHook, Graphics Pack, shader cache etc. 60fps on every level with the odd split-second slow down. Some graphical issues as described above. Game can still be played and completed but some of the graphical issues can make it a bit tedious at times. Make sure you see the spreadsheet above for the levels in question, especially as one will require temporary deactivation of graphics pack. Overall definitely worth playing!
Mode Vulkan - Works Great with 1.16.1 (No test before 1.16.1 and no test OpenGL) - no crash/glitch/issues/etc. except that hidden areas are visible due to Graphics pack (see Wiki) - Game Time = 7h - Will test further and update
Works great in Vulkan. Invisible lianas and bubbles still make 3-4 and 4-1 difficult to play and two levels have to be completed in OpenGL due to crashes. When using graphic packs, there are minor shadow bugs but hidden areas still work properly
All crashes and invisible objects listed on this page and the spread sheet are finally fixed! Only when using graphic packs minor errors with shadows can still occur, nothing too distracting though.
API:Vulkan //Async compile active// I finished the game without any bug or crash always stable 60fps with the graphics packs Resolution 2560x1440 Shadow Resolution: Ultra(300%).
Sometimes the game will freeze when loading up a level and you have to keep restarting the emulator until it loads, I finished the game at 1080p and besides that it works perfectly.
API: Vulkan
Async compile enabled
Graphics packs: Resolution (1920x1080) and World Map at 60FPS enabled
In OpenGL, the game has some graphical glitches and screen tearing, though in Vulkan it runs perfectly. However, in Vulkan, you have to choose the Single-core recompiler in the game profile, otherwise it will occasionally crash while in the level-enter screen, when you choose the amount of players etc. We've played through the first 2 worlds so far and had no issues with Vulkan + Single-core, with constant 60 FPS in 4K resolution.
Graphics packs: Resolution (3840x2160) and World Map at 60FPS enabled